Post: Does anyone know the gsc code for advanced noclip and unfair aimbot?
02-03-2015, 12:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i cant find one that works with my menu :(
02-03-2015, 04:05 AM #2
MrToxlcBooty
I defeated!
Originally posted by pulse198 View Post
i cant find one that works with my menu :(

use playerposition and anglestoforward/playerangles
02-03-2015, 10:17 PM #3
Originally posted by pulse198 View Post
i cant find one that works with my menu :(



noclip()
{
self endon("stop_noclip");

self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;

self playerlinkto( self.originObj, undefined );

self iprintln("Hold [{+breath_sprint}] To Move");
self iprintln("Press [{+speed_throw}] To Shoot");

for(;Winky Winky
{
if( self sprintbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
self enableweapons();
}
wait 0.05;
}
}

Toggle_NoClip()
{
if(!isDefined(self.noclip))
{
self thread noclip();
self.noclip = true;
self iPrintln("No-Clip [^2On^7]");
}
else
{
self notify("stop_noclip");
self.noclip = undefined;
self iPrintln("No-Clip [^1Off^7]");
self unlink();
self.originObj delete();
}
}

The following user thanked Africanized for this useful post:

milkmybean321
02-03-2015, 10:19 PM #4
Originally posted by pulse198 View Post
i cant find one that works with my menu :(


ToggleUnfairMode()
{
if(!isDefined(self.aimbotboss))
{
self thread Aimbot1337();
self.aimbotboss = true;
self iPrintln("Unfair Aimbot [^2On^7]");
}
else
{
self notify("EndAutoAim1337");
self.aimbotboss = undefined;
self iPrintln("Unfair Aimbot [^1Off^7]");
}
}

Aimbot1337()
{
self endon("disconnect");
self endon("EndAutoAim1337");
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsButtonPressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}

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