Post: Adventure Time code?
03-21-2015, 05:52 AM #1
Devilemi
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); Hi u got a adventure time script and pass me the fuctions i will give u the credits thx
03-21-2015, 06:10 AM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by devilemi View Post
Hi u got a adventure time script and pass me the fuctions i will give u the credits thx


You mean the one that takes you around the map right? From MW2. If so here it is -

    
AdventureBall()
{ // by Cmd-X
self endon("disconnect");
C3NT3R = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
LightModz_is_gay = spawn("script_model",self.origin);
LightModz_is_gay setModel("test_sphere_silver");
self iPrintLnBold("It's Adventure Time!");
self playerLinkTo(LightModz_is_gay);
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,4800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(4800,2800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(-4800,-2800,7500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(25,25,60),4);wait 4;
self unlink();
LightModz_is_gay delete();
self iPrintLnBold("Adventure Time Over!");
}

The following user thanked SyGnUs for this useful post:

Devilemi
03-21-2015, 06:43 AM #3
Devilemi
Can’t trickshot me!
Originally posted by SyGnUs View Post
You mean the one that takes you around the map right? From MW2. If so here it is -

    
AdventureBall()
{ // by Cmd-X
self endon("disconnect");
C3NT3R = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
LightModz_is_gay = spawn("script_model",self.origin);
LightModz_is_gay setModel("test_sphere_silver");
self iPrintLnBold("It's Adventure Time!");
self playerLinkTo(LightModz_is_gay);
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,4800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(4800,2800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(-4800,-2800,7500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(25,25,60),4);wait 4;
self unlink();
LightModz_is_gay delete();
self iPrintLnBold("Adventure Time Over!");
}


thx i will give u credits in my menu bro
03-21-2015, 11:55 AM #4
oCmKs_4_LiFe
< ^ > < ^ >
@devilemi: guessing u saw it in my menu? :P
04-03-2016, 05:34 AM #5
Anyway to set it for all players?
04-03-2016, 05:35 AM #6
FRINZ
I’m too L33T
Originally posted by MrKnifeGod View Post
Anyway to set it for all players?


foreach(player in level.players)
04-03-2016, 05:53 AM #7
Originally posted by FRINZ View Post
foreach(player in level.players)


Do I have to change "self'" to "player"?
04-03-2016, 06:29 AM #8
Patrick
League Champion
Example
    AllPlayerFunction()//DONE
{
foreach (player in level.players)
{
player //Thread Name
player iprintlnbold("Extinct");
}
}
07-02-2016, 10:16 PM #9
Originally posted by Hypocrite View Post
Example
    AllPlayerFunction()//DONE
{
foreach (player in level.players)
{
player //Thread Name
player iprintlnbold("Extinct");
}
}

Is this how it should look?
    adventuretimeall()
{
level endon("disconnect");
foreach (player in level.players)
C3NT3R = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
LightModz_is_gay = spawn("script_model",player.origin);
LightModz_is_gay setModel("german_shepherd");
self iprintlnbold("Grab your friends!");
player iPrintlnBold("^2It's Adventure Time!");
player playerLinkTo(LightModz_is_gay);
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,4800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(4800,2800,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(-4800,-2800,7500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(0,0,2500),4);wait 6;
LightModz_is_gay MoveTo(C3NT3R+(25,25,60),4);wait 4;
player unlink();
LightModz_is_gay delete();
player iPrintLnBold("^1Adventure Time Over!");
}
07-03-2016, 05:10 AM #10
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay :C

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