Originally posted by MCabCon
patch_mp.ff dump shaders by CabCon
maps\mp\gametypes\conf.gsc: precacheshader( "waypoint_dogtags" );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_acoustic_sensor" );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_us_stungrenade" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\shrp.gsc: precacheshader( "perk_times_two" );
maps\mp\gametypes\_class.gsc: precacheshader( "waypoint_second_chance" );
maps\mp\gametypes\_class.gsc: precacheshader( perkicon );
maps\mp\gametypes\_class.gsc: precacheshader( icon );
maps\mp\gametypes\_class.gsc: precacheshader( icon + "_drop" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_flak" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_tac" );
maps\mp\gametypes\_deathicons.gsc: precacheshader( "headicon_dead" );
maps\mp\gametypes\_healthoverlay.gsc: precacheshader( "overlay_low_health" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_bg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fill" );
maps\mp\gametypes\_hud.gsc: precacheshader( "score_bar_bg" );
maps\mp\gametypes\_killcam.gsc: precacheshader( "white" );
maps\mp\gametypes\_objpoints.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_perplayer.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_rank.gsc: precacheshader( "white" );
maps\mp\gametypes\_rank.gsc: precacheshader( tablelookup( "mp/rankIconTable.csv", 0, rid, pid + 1 ) );
maps\mp\gametypes\_weapons.gsc: precacheshader( "hud_scavenger_pickup" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_line" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_fill" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_bar" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_arrow_flipped" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_marked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_unmarked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_sentry_enemy" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_enemy_uav" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "hud_fofbox_hostile_vehicle" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_strong" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_failure" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_cluster_status" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_armed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_deployed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_top" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_right" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_left" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_bottom" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "hud_remote_missile_target" );
maps\mp\killstreaks\_remotemortar.gsc: precacheshader( "compass_lodestar" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_black" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_green" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_red" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "waypoint_recon_artillery_strike" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_ai_tank_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "headicon_dead" );
maps\mp\mp_express_train.gsc: precacheshader( "compass_train_carriage" );
maps\mp\teams\_teams.gsc: precacheshader( "mpflag_spectator" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_seals" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pmc" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pla" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_fbi" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_isa" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_cd" );
maps\mp\_createfx.gsc: precacheshader( "black" );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_allies" ] );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_axis" ] );
maps\mp\_proximity_grenade.gsc: precacheshader( "gfx_fxt_fx_screen_droplets_02" );
You know thats not even close to all of them right? Looks like you just searched for precacheshader in all the GSCs.