Post: notifydata.iconName emblems?
04-16-2015, 12:57 AM #1
/SneakerStreet/
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGUSmile has anyone a code list for the notifydata.iconName emblems? i just have prestige 1-11
04-16-2015, 05:01 AM #2
you can set any shader to this Smile
04-16-2015, 05:02 AM #3
if i'm at home i will create a dunp of all Smile
04-16-2015, 10:45 AM #4
/SneakerStreet/
At least I can fight
Originally posted by MCabCon View Post
if i'm at home i will create a dunp of all Smile


that would be niceSmile
04-16-2015, 11:56 AM #5
patch_mp.ff dump shaders by CabCon

maps\mp\gametypes\conf.gsc: precacheshader( "waypoint_dogtags" );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_acoustic_sensor" );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_us_stungrenade" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\shrp.gsc: precacheshader( "perk_times_two" );
maps\mp\gametypes\_class.gsc: precacheshader( "waypoint_second_chance" );
maps\mp\gametypes\_class.gsc: precacheshader( perkicon );
maps\mp\gametypes\_class.gsc: precacheshader( icon );
maps\mp\gametypes\_class.gsc: precacheshader( icon + "_drop" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_flak" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_tac" );
maps\mp\gametypes\_deathicons.gsc: precacheshader( "headicon_dead" );
maps\mp\gametypes\_healthoverlay.gsc: precacheshader( "overlay_low_health" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_bg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fill" );
maps\mp\gametypes\_hud.gsc: precacheshader( "score_bar_bg" );
maps\mp\gametypes\_killcam.gsc: precacheshader( "white" );
maps\mp\gametypes\_objpoints.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_perplayer.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_rank.gsc: precacheshader( "white" );
maps\mp\gametypes\_rank.gsc: precacheshader( tablelookup( "mp/rankIconTable.csv", 0, rid, pid + 1 ) );
maps\mp\gametypes\_weapons.gsc: precacheshader( "hud_scavenger_pickup" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_line" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_fill" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_bar" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_arrow_flipped" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_marked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_unmarked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_sentry_enemy" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_enemy_uav" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "hud_fofbox_hostile_vehicle" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_strong" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_failure" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_cluster_status" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_armed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_deployed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_top" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_right" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_left" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_bottom" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "hud_remote_missile_target" );
maps\mp\killstreaks\_remotemortar.gsc: precacheshader( "compass_lodestar" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_black" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_green" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_red" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "waypoint_recon_artillery_strike" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_ai_tank_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "headicon_dead" );
maps\mp\mp_express_train.gsc: precacheshader( "compass_train_carriage" );
maps\mp\teams\_teams.gsc: precacheshader( "mpflag_spectator" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_seals" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pmc" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pla" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_fbi" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_isa" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_cd" );
maps\mp\_createfx.gsc: precacheshader( "black" );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_allies" ] );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_axis" ] );
maps\mp\_proximity_grenade.gsc: precacheshader( "gfx_fxt_fx_screen_droplets_02" );

The following user thanked MCabCon for this useful post:

/SneakerStreet/
04-16-2015, 11:56 AM #6
Originally posted by SneakerStreet View Post
that would be niceSmile


here it is Smile
04-16-2015, 12:30 PM #7
/SneakerStreet/
At least I can fight
Originally posted by MCabCon View Post
here it is Smile


thanks

The following user thanked /SneakerStreet/ for this useful post:

MCabCon
04-17-2015, 10:15 AM #8
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by MCabCon View Post
patch_mp.ff dump shaders by CabCon

maps\mp\gametypes\conf.gsc: precacheshader( "waypoint_dogtags" );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\ctf.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\dem.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "allies" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( maps/mp/teams/_teams::getteamflagicon( "axis" ) );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconcapture2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondefend2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.icondropped2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconbase3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconreturn2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconescort2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill3d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconkill2d );
maps\mp\gametypes\oneflag.gsc: precacheshader( level.iconwaitforflag3d );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_acoustic_sensor" );
maps\mp\gametypes\sas.gsc: precacheshader( "hud_us_stungrenade" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "hud_suitcase_bomb" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "waypoint_defuse_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_target_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defend_b" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_a" );
maps\mp\gametypes\sd.gsc: precacheshader( "compass_waypoint_defuse_b" );
maps\mp\gametypes\shrp.gsc: precacheshader( "perk_times_two" );
maps\mp\gametypes\_class.gsc: precacheshader( "waypoint_second_chance" );
maps\mp\gametypes\_class.gsc: precacheshader( perkicon );
maps\mp\gametypes\_class.gsc: precacheshader( icon );
maps\mp\gametypes\_class.gsc: precacheshader( icon + "_drop" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_flak" );
maps\mp\gametypes\_damagefeedback.gsc: precacheshader( "damage_feedback_tac" );
maps\mp\gametypes\_deathicons.gsc: precacheshader( "headicon_dead" );
maps\mp\gametypes\_healthoverlay.gsc: precacheshader( "overlay_low_health" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_bg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fg" );
maps\mp\gametypes\_hud.gsc: precacheshader( "progress_bar_fill" );
maps\mp\gametypes\_hud.gsc: precacheshader( "score_bar_bg" );
maps\mp\gametypes\_killcam.gsc: precacheshader( "white" );
maps\mp\gametypes\_objpoints.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_perplayer.gsc: precacheshader( "objpoint_default" );
maps\mp\gametypes\_rank.gsc: precacheshader( "white" );
maps\mp\gametypes\_rank.gsc: precacheshader( tablelookup( "mp/rankIconTable.csv", 0, rid, pid + 1 ) );
maps\mp\gametypes\_weapons.gsc: precacheshader( "hud_scavenger_pickup" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_line" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_check_fill" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_bar" );
maps\mp\killstreaks\_ai_tank.gsc: precacheshader( "mech_flame_arrow_flipped" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_killstreak_weapons.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_marked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "veh_hud_target_unmarked" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_sentry_enemy" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "compassping_enemy_uav" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "hud_fofbox_hostile_vehicle" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_strong" );
maps\mp\killstreaks\_qrdrone.gsc: precacheshader( "mp_hud_signal_failure" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_cluster_status" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_armed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "mp_hud_deployed" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_top" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_right" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_left" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "reticle_side_round_big_bottom" );
maps\mp\killstreaks\_remotemissile.gsc: precacheshader( "hud_remote_missile_target" );
maps\mp\killstreaks\_remotemortar.gsc: precacheshader( "compass_lodestar" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_black" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_green" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "compass_supply_drop_red" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "waypoint_recon_artillery_strike" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_minigun_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m32_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_m202_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ammo_refill_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "hud_ks_ai_tank_drop" );
maps\mp\killstreaks\_supplydrop.gsc: precacheshader( "headicon_dead" );
maps\mp\mp_express_train.gsc: precacheshader( "compass_train_carriage" );
maps\mp\teams\_teams.gsc: precacheshader( "mpflag_spectator" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_seals" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pmc" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_pla" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_fbi" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_isa" );
maps\mp\teams\_teamset_multiteam.gsc: precacheshader( "faction_cd" );
maps\mp\_createfx.gsc: precacheshader( "black" );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_allies" ] );
maps\mp\_entityheadicons.gsc: precacheshader( game[ "entity_headicon_axis" ] );
maps\mp\_proximity_grenade.gsc: precacheshader( "gfx_fxt_fx_screen_droplets_02" );


You know thats not even close to all of them right? Looks like you just searched for precacheshader in all the GSCs.

The following user thanked SyGnUs for this useful post:

jwm614
04-18-2015, 11:20 PM #9
/SneakerStreet/
At least I can fight
Originally posted by SyGnUs View Post
You know thats not even close to all of them right? Looks like you just searched for precacheshader in all the GSCs.


some of them work but the most gives me a checkerbord icon
04-19-2015, 05:21 AM #10
jwm614
NextGenUpdate Elite
Originally posted by SyGnUs View Post
You know thats not even close to all of them right? Looks like you just searched for precacheshader in all the GSCs.


all he did was use the gscfinder

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