Post: zombies
07-03-2015, 07:37 PM #1
DrHackHD
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); zombies puck-a-punched guns camo code?
07-03-2015, 10:18 PM #2
Loz
Vault dweller
Originally posted by DrHackHD View Post
zombies puck-a-punched guns camo code?


third arg of giveweapon, nuff said
07-04-2015, 02:07 AM #3
DrHackHD
Bounty hunter
what? gime me the fucking code
07-04-2015, 02:54 AM #4
Loz
Vault dweller
Originally posted by DrHackHD View Post
what? gime me the fucking code

k.

i already did btw not my fault if you cant get it to work
07-04-2015, 02:55 AM #5
Dacoco
I void warranties.
Originally posted by Loz View Post
third arg of giveweapon, nuff said


Whats the second Arg?
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07-04-2015, 03:07 AM #6
Loz
Vault dweller
Originally posted by Dakota View Post
Whats the second Arg?
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giveWeapon("weaponname", 0, true ( <camo>, <lens>, <reticle>, <tag>, <emblem> ));

this is for mp, for zombie the third arg needed is a function that checks pap options
07-04-2015, 03:23 AM #7
Dacoco
I void warranties.
Originally posted by Loz View Post
giveWeapon("weaponname", 0, true ( <camo>, <lens>, <reticle>, <tag>, <emblem> ));

this is for mp, for zombie the third arg needed is a function that checks pap options


huh how bout that, thanks
07-04-2015, 03:32 AM #8
Loz
Vault dweller
Originally posted by Dakota View Post
huh how bout that, thanks


idk what the 2nd arg specifically refers to, i just put 0 in both mp & zm and it works, since its the third one that manages camos
07-04-2015, 04:52 AM #9
DrHackHD
Bounty hunter
is not this what im asking.
how can i get a upgraded weapon with puck a punch camo included?
07-04-2015, 04:54 AM #10
DrHackHD
Bounty hunter
is something like this self maps/mp/zombies/_zm_weapons::puck a puch code here(a);

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