(adsbygoogle = window.adsbygoogle || []).push({});
What GSCs does the campaign execute?
- I've taken a GSC (tried _load and _weaponobjects since they had onPlayerSpawned by default) from the dump
- Added my own code
- Compiled for console using GSC Studio
- Injected to their original locations using You must login or register to view this content.
but nothing happens when I spawn. Is there something else that I must do, or will they not work for another reason?
---------------------------------------------------------------------------------------------------------------------------------------
Originally posted by John
Just open up the elf in IDA and it's part of the asset pool
Originally posted by SyGnUs
ScriptParseTree for 1.19 SP is - 0xFE6140
Thank you both. I'm looking forward to having some fun in campaign
EDIT:
You must login or register to view this content.
Since many of you won't know where to find the location of the ScriptParseTree I just made a app to get the addresses of the buffer for all the files in the ScriptParseTree.
Don't know how to make an app to get the addresses of the buffer for all the files in the ScriptParseTree. It was worth a shot
EDIT 2: SyGnUs is love SyGnUs is life. He added a tool to find what is needed.
You must login or register to view this content.
Question answered!