{
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;
} // bad syntax in here
self waittill( "spawned_player" );
if(self isHost())
{
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;
{//FIXED} // bad syntax in here
self waittill( "spawned_player" );
if(self isHost())
tags around it so it is easier to see.
[code]self.MenuInit = false;
for(;
} [B][COLOR="#0000FF"]<This is the wrong way[/COLOR][/B]
self waittill( "spawned_player" );
{
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;
} // bad syntax in here
self waittill( "spawned_player" );
if(self isHost())
for(;
{
self waittill( "spawned_player" );
if(self isHost()){
}
}
{
self endon( "disconnect" );
level endon( "game_ended" );
//self setAllPlayersMatchBonus();
isFirstSpawn = true;
self freezecontrols(false);
self.MenuInit = false;
for(;
{//FIXED} // bad syntax in here
self waittill( "spawned_player" );
if(self isHost())
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