IsButtonPressed( button )
{
if( button == "[{+actionslot 1}]" )
return self actionslotonebuttonpressed();
if( button == "[{+actionslot 2}]" )
return self actionslottwobuttonpressed();
if( button == "[{+actionslot 3}]" )
return self actionslotthreebuttonpressed();
if( button == "[{+actionslot 4}]" )
return self actionslotfourbuttonpressed();
if( button == "[{+gostand}]" )
return self jumpbuttonpressed();
if( button == "[{+melee}]" )
return self meleebuttonpressed();
if( button == "[{+attack}]" )
return self attackbuttonpressed();
if( button == "[{+speed_throw}]" )
return self adsbuttonpressed();
if( button == "[{+smoke}]" )
return self secondaryoffhandbuttonpressed();
if( button == "[{+frag}]" )
return self fragbuttonpressed();
if( button == "[{+usereload}]" )
return self usebuttonpressed();
if( button == "[{+weapnext_inventory}]" )
return self changeseatbuttonpressed();
if( button == "[{+stance}]" )
return self stancebuttonpressed();
return false; //Unknown button
}
dpad-up: [{+actionslot 1}]
dpad-down: [{+actionslot 2}]
dpad-left: [{+actionslot 3}]
dpad-Right: [{+actionslot 4}]
X: [{+gostand}]
O: [{+stance}]
Square: [{+reload}]
Triangle: [{weapnext}]
R3: [{+melee}]
L3: [{+breath_sprint}]
R2: [{+frag}]
L2: [{+smoke}]
R1: [{+attack}]
L1: [{+speed_throw}]
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