myStruct = spawnStruct();
myStruct = spawnStruct();
myStruct = spawnStruct();
generate_zombie_buildable_piece( buildablename, modelname, radius, height, drop_offset, hud_icon, onpickup, ondrop, use_spawn_num, part_name, can_reuse, client_field_state, buildable_slot )
{
precachemodel( modelname );
precacheshader( hud_icon );
piece = spawnstruct();
buildable_pieces = [];
buildable_pieces_structs = getstructarray( buildablename + "_" + modelname, "targetname" );
/#
println( "ERROR: Missing buildable piece <" + buildablename + "> <" + modelname + ">\n" );
#/
foreach ( struct in buildable_pieces_structs )
{
buildable_pieces[index] = struct;
buildable_pieces[index].hasspawned = 0;
}
piece.spawns = buildable_pieces;
piece.buildablename = buildablename;
piece.modelname = modelname;
piece.hud_icon = hud_icon;
piece.radius = radius;
piece.height = height;
piece.part_name = part_name;
piece.can_reuse = can_reuse;
piece.drop_offset = drop_offset;
piece.max_instances = 256;
piece.buildable_slot = buildable_slot;
piece.buildable_slot = 0;
piece.onpickup = onpickup;
piece.ondrop = ondrop;
piece.use_spawn_num = use_spawn_num;
piece.client_field_state = client_field_state;
return piece;
}
return piece;
but how can I print the name of "piece" or know the entity name, so I can modify it without the need of creating it?
Copyright © 2024, NextGenUpdate.
All Rights Reserved.