Post: Anyone know how to inject GSC's without RPC
03-29-2017, 10:09 AM #1
PassiveBypass
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); I've already read up on this thread:*You must login or register to view this content.
However I don't really understand the bytes and stuff.
If you're able to explain it in terms of the code I have below that'd be really really helpful haha

PS3.SetMemory(21021392U, new byte[4] { (byte)16, (byte)4, (byte)0, (byte)0 });
PS3.SetMemory(268697600U, PassiveModding_RTM.Properties.Resources./_development_dvars);

PS3.SetMemory(21021392U, new byte[4] { (byte)16, (byte)4, (byte)0, (byte)0 });
PS3.SetMemory(268697600U, PassiveModding_RTM.Properties.Resources./_clientids);

PS3.SetMemory(0x30506B20, PassiveModding_RTM.Properties.Resources._rank);

PS3.SetMemory(0x30506B20, PassiveModding_RTM.Properties.Resources._ambientpackage);


My main issue is that because they use the same bytes to inject ie. _development_dvars and _clientids I cannot inject both at the same time
same goes for _rank and _ambientpakage. I can inject each using the code but one one at a time so if a menu uses both I can't load that menu.
I am able to inject both _development_dvars and _rank at the same time however


How would I go about changing these so I can inject a GSC to all four at once like for example:
Dynamic V3.3 needs you to inject to _rank.gsc, _scoreboard.gsac, _shellshock.gsc, _ambientpackage.gsc and _development_dvars.gsc

And what would the bytes be for each one
_rank
_scoreboard
_shellshock
_ambientpackage
_development_dvars
_clientids


Anyone that is able to help thanks heaps!!!!!!
03-29-2017, 10:11 AM #2
PassiveBypass
Do a barrel roll!
this is for my RTM Tool: You must login or register to view this content.
If it wasn't for that lol I'd just use GSC Studio to inject menus

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