PlayLoopSound(soundName, interval or time to be played?) // Not sure on the second argument/parameter, but it's optional so you can experiment with it if you like.
Based on the decompiled scripts should be something like this -
yourSound = spawn("script_origin", (0, 0, 0));
yourSound playLoopSound(alias);
yourSound stopLoopSound();
wait 0.1;
yourSound delete();
or
self playLoopSound(soundName);
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