self add_menu("MenuDefinitionHere", "Name of your Menu", "Status");
self add_option("MenuDefinitionHere", "The Mod Here", ::FunctionHere);
ToggleGod()
{
if(self.God==false)
{
self iPrintln("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iPrintln("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
ToggleGod()
{
if(self.God==false)
{
self iPrintln("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iPrintln("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
ToggleGod()
{
if(self.God==false)
{
self iPrintln("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iPrintln("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
self add_menu("MenuDefinitionHere", "Name of your Menu", "Status");
self add_option("MenuDefinitionHere", "The Mod Here", ::FunctionHere);
ToggleGod()
{
if(self.God==false)
{
self iPrintln("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iPrintln("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
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