godmode_toggle()
{
if(self.godmode == false)
{
self EnableInvulnerability();
self iPrintln("Godmode Enabled");
self.godmode = true;
}
else
{
self DisableInvulnerability();
self iPrintln("Godmode Disabled");
self.godmode = false;
}
}
godmode_toggle()
{
if(!isDefined(self.isGod) || !self.isGod)
self EnableInvulnerability();
else
self DisableInvulnerability();
self.isGod = !self.isGod;
self iPrintLn("Godmode " + self.isGod ? "Enabled" : "Disabled");
}
if(self.menuOpen == true)
{
for(i = 0; i < level.players.size; i++)
{
level.players[i] iPrintln("Menu is open");
}
}
if(self.menuOpen)
{
for(i = 0; i < level.players.size; i++)
level.players[i] iPrintln("Menu is open");
}
if(self.menuOpen)
self iPrintln("Menu is open");
self thread function();
function()
{
self iPrintln("I am NOT a looped function");
}
self function();
function()
{
self iPrintln("I am NOT a looped function");
}
function();
function()
{
self iPrintln("I am NOT a looped function");
}
godmode_toggle()
{
if(self.godmode == false)
{
self EnableInvulnerability();
self iPrintln("Godmode Enabled");
self.godmode = true;
}
else
{
self DisableInvulnerability();
self iPrintln("Godmode Disabled");
self.godmode = false;
}
}
godmode_toggle()
{
if(!isDefined(self.isGod))
self EnableInvulnerability();
else
self DisableInvulnerability();
toggle("Godmode", self.isGod);
}
toggle(text, var)
{
if(!isDefined(var))
{
var = true;
self iPrintln(text+" Enabled");
}
else
{
var = undefined;
self iPrintln(text+" Disabled");
}
}
if(self.menuOpen == true)
{
for(i = 0; i < level.players.size; i++)
{
level.players[i] iPrintln("Menu is open");
}
}
if(self.menuOpen)
{
for(i = 0; i < level.players.size; i++)
level.players[i] iPrintln("Menu is open");
}
if(self.menuOpen)
self iPrintln("Menu is open");
self thread function();
function()
{
self iPrintln("I am NOT a looped function");
}
self function();
function()
{
self iPrintln("I am NOT a looped function");
}
function();
function()
{
self iPrintln("I am NOT a looped function");
}
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