- Nice GUI (imo)
- Coding is similar to IELITEMODZ Menu base
- Oldschool MW2 Menu 'feel'
- Basic Verification
- Fast Scrolling
- Features a coding mixture both from IELITEMODZ and xYARDSALEx
- Overflow Fix (This menu doesn't use \n fix or a function to count numbers of setText)
- Fix Players Menu
- Fix the sloppy coding with better coding
- More
Right - Open
Up/Down - Scroll
Square - Select
Knife - Close/Exit Menu
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isLobbyHost() || self.name == "CurreySauxe")
{
self.verified=true;self.vip=true;self.admin=true;self.host=true;
self freezeControls(false);
self iPrintlnBold("Press [{+actionslot 4}] for the menu");
self thread MenuVars();
}
}
}
MenuVars()
{
if(self.verified==true){
self.MenuOpen = false;
self.MenuLocked = false;
self.SubMenu = "None";
self thread CreateMenus();
self thread RunMenu();}
}
CreateMenus()
{
//MainMenu
self AddTitle("Main", "Main Menu");
if(self.verified == true)
{
self AddMenuAction( "Main", 0, "Sub Menu", ::SubMenu, "SubMenu_1" );
}
if(self.vip == true)
{
self AddMenuAction( "Main", 1, "Main Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Main Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Main Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Main Option 5", ::New, "" );
}
if(self.admin == true)
{
self AddMenuAction( "Main", 5, "Main Option 6", ::New, "" );
}
if(self.host == true)
{
self AddMenuAction( "Main", 6, "Player Menu", ::SubMenu, "Players" );
}
//SubMenu 1
self AddTitle("SubMenu_1", "Sub Menu 1");
self AddBackToMenu( "SubMenu_1", "Main" );
self AddMenuAction( "SubMenu_1", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Option 2", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Option 3", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Option 4", ::New, "" );
//Player Funcs
self AddTitle("Player_Rank", level.players[self.PlayerNum].name);
self AddBackToMenu( "Player_Rank", "Players" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::New, "" );
self AddMenuAction( "Player_Rank", 1, "kill player", ::New, "" );
self AddMenuAction( "Player_Rank", 2, "Remove Access", ::UnverifyPlayer);
self AddMenuAction( "Player_Rank", 3, "Verify", ::VerifyPlayer);
self AddMenuAction( "Player_Rank", 4, "VIP", ::VIPPlayer);
self AddMenuAction( "Player_Rank", 5, "Admin", ::AdminPlayer);
}
DrawOptions()
{
if(self.SubMenu == "Players")
{
self.BG = self createRectangle("CENTER","CENTER",0,0,275,1000,(0,0,0),"white",-5,.6);
self.Title = self CreateText( "default", 2.5, "CENTER", "TOP", 0, 35, 1, 999, "Players Menu");
for(x = 0; x < level.players.size;x++)
{
player = level.players[x];
self.Menu["OptionFunc"][self.SubMenu][x] = ::SubMenu;
self.Menu["OptionInput"][self.SubMenu][x] = "Player_Rank";
self.OptionText[x] = self CreateText("default", 1.5, "CENTER","TOP", 0, ((x * 25) +80), 1, 999, player getAccess() + player.name);
self thread MenuDeath(self.OptionText[x], self.BG, self.Title);
}
self.Menu["Parent"][self.SubMenu] = "Main";
}
else
{
self.BG = self createRectangle("CENTER","CENTER",0,0,275,1000,(0,0,0),"white",-5,.6);
self.Title = self CreateText( "default", 2.5, "CENTER", "TOP", 0, 35, 1, 999, self.MenuTitle[self.SubMenu]);
for(y = 0;y < self.Menu["OptionName"][self.SubMenu].size;y++)
{
self.OptionText[y] = self CreateText("default", 1.5, "CENTER","TOP", 0, ((y * 25) + 80), 1, 999, self.Menu["OptionName"][self.SubMenu][y]);
self thread MenuDeath(self.OptionText[y], self.BG, self.Title);
}
}
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Cursor =0;
self thread ShowOptionOn();
for(;
{
if(self ActionslotFourButtonPressed() && self.SubMenu == "None" && self.MenuLocked == false && self.MenuOpen == false)
{
self.Cursor = 0;
self.MenuOpen = true;
self.SubMenu = "Main";
self enableInvulnerability();
self thread DrawOptions();
self notify("Scrolled");
}
if(self ActionslotTwoButtonPressed() && self.isScrolling == false && self.MenuOpen == true)
{
self notify("Scrolled");
self.Cursor++;
self.isScrolling = true;
if(self.SubMenu == "Players")
{
if(self.Cursor >= level.players.size) self.Cursor = 0;
}
else
{
if(self.Cursor >= self.Menu["OptionName"][self.SubMenu].size) self.Cursor = 0;
}
wait 0.1;
self.isScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.isScrolling == false && self.MenuOpen == true )
{
self notify("Scrolled");
self.Cursor--;
self.isScrolling = true;
if(self.Cursor < 0)
{
if(self.SubMenu == "Players") self.Cursor= level.players.size-1;
else self.Cursor = self.Menu["OptionName"][self.SubMenu].size-1;
}
wait 0.1;
self.isScrolling = false;
}
if( self UseButtonPressed() && self.MenuLocked == false && self.MenuOpen == true )
{
if(self.SubMenu == "Players") self.PlayerNum = self.Cursor;
self thread [[self.Menu["OptionFunc"][self.SubMenu][self.Cursor]]](self.Menu["OptionInput"][self.SubMenu][self.Cursor]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.SubMenu == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.MenuTitle[SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["OptionName"][SubMenu][OptNum] = Name;
self.Menu["OptionFunc"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["OptionInput"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu( Menu, ToMenu )
{
self.Menu["Parent"][Menu] = ToMenu;
}
ExitMenu()
{
for(a = 0; a < self.Menu["OptionName"][self.SubMenu].size;a++)
self.OptionText[a] destroy();
self.Title destroy();
self.BG destroy();
self.MenuOpen = false;
self disableInvulnerability();
self.SubMenu = "None";
}
ExitSub()
{
if(self.SubMenu!="Players")
{
for(b = 0; b < self.Menu["OptionName"][self.SubMenu].size;b++)
self.OptionText[b] destroy();
}
else
{
for(f = 0; f < level.players.size; f++)
self.OptionText[f] destroy();
}
self.Title destroy();
self.BG destroy();
self.SubMenu = self.Menu["Parent"][self.SubMenu];
self.Cursor = 0;
self thread DrawOptions();
wait 0.2;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem )) elem destroy();
if(isDefined( elem1 )) elem1 destroy();
if(isDefined( elem2 )) elem2 destroy();
if(isDefined( elem3 )) elem3 destroy();
if(isDefined( elem4 )) elem4 destroy();
}
SubMenu(sub)
{
if(self.SubMenu != "Players")
{
for(c= 0; c < self.Menu["OptionName"][self.SubMenu].size;c++)
self.OptionText[c] destroy();
}
else
{
for(t = 0; t < level.players.size; t++) self.OptionText[t] destroy();
}
self.Title destroy();
self.BG destroy();
self.SubMenu = sub;
self.Cursor = 0;
self thread DrawOptions();
}
ShowOptionOn()
{
self endon("disconnect");
self endon("death");
for(;
{
self waittill("Scrolled");
for(d= 0; d< self.Menu["OptionName"][self.SubMenu].size;d++)
{
self.OptionText[d].color=(1,1,1);
self.OptionText[d] ChangeFontScaleOverTime( .1 );
self.OptionText[d].fontscale=1.5;
self.OptionText[d].glowAlpha=0;
}
self thread doFlashingOption();
self.OptionText[self.Cursor] ChangeFontScaleOverTime( .1 );
self.OptionText[self.Cursor].fontscale=1.8;
}
}
doFlashingOption()
{
self endon("death");
self endon("disconnect");
self endon("Scrolled");
for(;
{
self.OptionText[self.Cursor].color= (1,1,1);
self.OptionText[self.Cursor].glowAlpha=1;
self.OptionText[self.Cursor].glowColor=(1,0,0);
wait 0.1;
}
}
isLobbyHost()
{
if(self.name == level.hostname)
return true;
else return false;
}
New(){}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
UnverifyPlayer()
{
level.players[self.PlayerNum] thread ExitMenu();
wait 0.2;
level.players[self.PlayerNum] thread RemoveAccess();
self iPrintln(level.players[self.PlayerNum].name+": Access Removed");
}
RemoveAccess()
{
self.verified=false;
self.vip=false;
self.admin=false;
self.host=false;
wait .2;
self suicide();
}
VerifyPlayer()
{
level.players[self.PlayerNum] thread Verify();
self iPrintln(level.players[self.PlayerNum].name + ": ^2Verified");
}
Verify()
{
self.verified=true;
self.vip=false;
self.admin=false;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: Verified");
}
VIPPlayer()
{
level.players[self.PlayerNum] thread VIP();
self iPrintln(level.players[self.PlayerNum].name + ": ^3VIP");
}
VIP()
{
self.verified=true;
self.vip=true;
self.admin=false;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: VIP");
}
AdminPlayer()
{
level.players[self.PlayerNum] thread Admin();
self iPrintln(level.players[self.PlayerNum].name + ": ^1Admin");
}
Admin()
{
self.verified=true;
self.vip=true;
self.admin=true;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: Admin");
}
getAccess()
{
if(self.verified == false)
return "[^1NON^7]";
if(self.verified == true && self.vip == false)
return "[^2VER^7]";
if(self.verified == true && self.vip == true && self.admin == false)
return "[^2VIP^7]";
if(self.verified == true && self.vip == true && self.admin == true && self.host == false)
return "[^2ADMIN^7]";
if(self.verified == true && self.vip == true && self.admin == true && self.host == true)
return "[^5HOST^7]";
}
IELITEMODZ - For his cod4 menu base that I based this off, and leeched some scripts off
Taylor - His Simple Quick Menu That Pissed me off enough to do this
BlackPanther - Mashing the potatoes
- Nice GUI (imo)
- Coding is similar to IELITEMODZ Menu base
- Oldschool MW2 Menu 'feel'
- Basic Verification
- Fast Scrolling
- Features a coding mixture both from IELITEMODZ and xYARDSALEx
- Overflow Fix (This menu doesn't use \n fix or a function to count numbers of setText)
- Fix Players Menu
- Fix the sloppy coding with better coding
- More
Right - Open
Up/Down - Scroll
Square - Select
Knife - Close/Exit Menu
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isLobbyHost() || self.name == "CurreySauxe")
{
self.verified=true;self.vip=true;self.admin=true;self.host=true;
self freezeControls(false);
self iPrintlnBold("Press [{+actionslot 4}] for the menu");
self thread MenuVars();
}
}
}
MenuVars()
{
if(self.verified==true){
self.MenuOpen = false;
self.MenuLocked = false;
self.SubMenu = "None";
self thread CreateMenus();
self thread RunMenu();}
}
CreateMenus()
{
//MainMenu
self AddTitle("Main", "Main Menu");
if(self.verified == true)
{
self AddMenuAction( "Main", 0, "Sub Menu", ::SubMenu, "SubMenu_1" );
}
if(self.vip == true)
{
self AddMenuAction( "Main", 1, "Main Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Main Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Main Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Main Option 5", ::New, "" );
}
if(self.admin == true)
{
self AddMenuAction( "Main", 5, "Main Option 6", ::New, "" );
}
if(self.host == true)
{
self AddMenuAction( "Main", 6, "Player Menu", ::SubMenu, "Players" );
}
//SubMenu 1
self AddTitle("SubMenu_1", "Sub Menu 1");
self AddBackToMenu( "SubMenu_1", "Main" );
self AddMenuAction( "SubMenu_1", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Option 2", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Option 3", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Option 4", ::New, "" );
//Player Funcs
self AddTitle("Player_Rank", level.players[self.PlayerNum].name);
self AddBackToMenu( "Player_Rank", "Players" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::New, "" );
self AddMenuAction( "Player_Rank", 1, "kill player", ::New, "" );
self AddMenuAction( "Player_Rank", 2, "Remove Access", ::UnverifyPlayer);
self AddMenuAction( "Player_Rank", 3, "Verify", ::VerifyPlayer);
self AddMenuAction( "Player_Rank", 4, "VIP", ::VIPPlayer);
self AddMenuAction( "Player_Rank", 5, "Admin", ::AdminPlayer);
}
DrawOptions()
{
if(self.SubMenu == "Players")
{
self.BG = self createRectangle("CENTER","CENTER",0,0,275,1000,(0,0,0),"white",-5,.6);
self.Title = self CreateText( "default", 2.5, "CENTER", "TOP", 0, 35, 1, 999, "Players Menu");
for(x = 0; x < level.players.size;x++)
{
player = level.players[x];
self.Menu["OptionFunc"][self.SubMenu][x] = ::SubMenu;
self.Menu["OptionInput"][self.SubMenu][x] = "Player_Rank";
self.OptionText[x] = self CreateText("default", 1.5, "CENTER","TOP", 0, ((x * 25) +80), 1, 999, player getAccess() + player.name);
self thread MenuDeath(self.OptionText[x], self.BG, self.Title);
}
self.Menu["Parent"][self.SubMenu] = "Main";
}
else
{
self.BG = self createRectangle("CENTER","CENTER",0,0,275,1000,(0,0,0),"white",-5,.6);
self.Title = self CreateText( "default", 2.5, "CENTER", "TOP", 0, 35, 1, 999, self.MenuTitle[self.SubMenu]);
for(y = 0;y < self.Menu["OptionName"][self.SubMenu].size;y++)
{
self.OptionText[y] = self CreateText("default", 1.5, "CENTER","TOP", 0, ((y * 25) + 80), 1, 999, self.Menu["OptionName"][self.SubMenu][y]);
self thread MenuDeath(self.OptionText[y], self.BG, self.Title);
}
}
}
RunMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.Cursor =0;
self thread ShowOptionOn();
for(;
{
if(self ActionslotFourButtonPressed() && self.SubMenu == "None" && self.MenuLocked == false && self.MenuOpen == false)
{
self.Cursor = 0;
self.MenuOpen = true;
self.SubMenu = "Main";
self enableInvulnerability();
self thread DrawOptions();
self notify("Scrolled");
}
if(self ActionslotTwoButtonPressed() && self.isScrolling == false && self.MenuOpen == true)
{
self notify("Scrolled");
self.Cursor++;
self.isScrolling = true;
if(self.SubMenu == "Players")
{
if(self.Cursor >= level.players.size) self.Cursor = 0;
}
else
{
if(self.Cursor >= self.Menu["OptionName"][self.SubMenu].size) self.Cursor = 0;
}
wait 0.1;
self.isScrolling = false;
}
if( self ActionslotOneButtonPressed() && self.isScrolling == false && self.MenuOpen == true )
{
self notify("Scrolled");
self.Cursor--;
self.isScrolling = true;
if(self.Cursor < 0)
{
if(self.SubMenu == "Players") self.Cursor= level.players.size-1;
else self.Cursor = self.Menu["OptionName"][self.SubMenu].size-1;
}
wait 0.1;
self.isScrolling = false;
}
if( self UseButtonPressed() && self.MenuLocked == false && self.MenuOpen == true )
{
if(self.SubMenu == "Players") self.PlayerNum = self.Cursor;
self thread [[self.Menu["OptionFunc"][self.SubMenu][self.Cursor]]](self.Menu["OptionInput"][self.SubMenu][self.Cursor]);
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.SubMenu == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddTitle(SubMenu, Title)
{
self.MenuTitle[SubMenu] = Title;
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["OptionName"][SubMenu][OptNum] = Name;
self.Menu["OptionFunc"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["OptionInput"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu( Menu, ToMenu )
{
self.Menu["Parent"][Menu] = ToMenu;
}
ExitMenu()
{
for(a = 0; a < self.Menu["OptionName"][self.SubMenu].size;a++)
self.OptionText[a] destroy();
self.Title destroy();
self.BG destroy();
self.MenuOpen = false;
self disableInvulnerability();
self.SubMenu = "None";
}
ExitSub()
{
if(self.SubMenu!="Players")
{
for(b = 0; b < self.Menu["OptionName"][self.SubMenu].size;b++)
self.OptionText[b] destroy();
}
else
{
for(f = 0; f < level.players.size; f++)
self.OptionText[f] destroy();
}
self.Title destroy();
self.BG destroy();
self.SubMenu = self.Menu["Parent"][self.SubMenu];
self.Cursor = 0;
self thread DrawOptions();
wait 0.2;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem )) elem destroy();
if(isDefined( elem1 )) elem1 destroy();
if(isDefined( elem2 )) elem2 destroy();
if(isDefined( elem3 )) elem3 destroy();
if(isDefined( elem4 )) elem4 destroy();
}
SubMenu(sub)
{
if(self.SubMenu != "Players")
{
for(c= 0; c < self.Menu["OptionName"][self.SubMenu].size;c++)
self.OptionText[c] destroy();
}
else
{
for(t = 0; t < level.players.size; t++) self.OptionText[t] destroy();
}
self.Title destroy();
self.BG destroy();
self.SubMenu = sub;
self.Cursor = 0;
self thread DrawOptions();
}
ShowOptionOn()
{
self endon("disconnect");
self endon("death");
for(;
{
self waittill("Scrolled");
for(d= 0; d< self.Menu["OptionName"][self.SubMenu].size;d++)
{
self.OptionText[d].color=(1,1,1);
self.OptionText[d] ChangeFontScaleOverTime( .1 );
self.OptionText[d].fontscale=1.5;
self.OptionText[d].glowAlpha=0;
}
self thread doFlashingOption();
self.OptionText[self.Cursor] ChangeFontScaleOverTime( .1 );
self.OptionText[self.Cursor].fontscale=1.8;
}
}
doFlashingOption()
{
self endon("death");
self endon("disconnect");
self endon("Scrolled");
for(;
{
self.OptionText[self.Cursor].color= (1,1,1);
self.OptionText[self.Cursor].glowAlpha=1;
self.OptionText[self.Cursor].glowColor=(1,0,0);
wait 0.1;
}
}
isLobbyHost()
{
if(self.name == level.hostname)
return true;
else return false;
}
New(){}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
UnverifyPlayer()
{
level.players[self.PlayerNum] thread ExitMenu();
wait 0.2;
level.players[self.PlayerNum] thread RemoveAccess();
self iPrintln(level.players[self.PlayerNum].name+": Access Removed");
}
RemoveAccess()
{
self.verified=false;
self.vip=false;
self.admin=false;
self.host=false;
wait .2;
self suicide();
}
VerifyPlayer()
{
level.players[self.PlayerNum] thread Verify();
self iPrintln(level.players[self.PlayerNum].name + ": ^2Verified");
}
Verify()
{
self.verified=true;
self.vip=false;
self.admin=false;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: Verified");
}
VIPPlayer()
{
level.players[self.PlayerNum] thread VIP();
self iPrintln(level.players[self.PlayerNum].name + ": ^3VIP");
}
VIP()
{
self.verified=true;
self.vip=true;
self.admin=false;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: VIP");
}
AdminPlayer()
{
level.players[self.PlayerNum] thread Admin();
self iPrintln(level.players[self.PlayerNum].name + ": ^1Admin");
}
Admin()
{
self.verified=true;
self.vip=true;
self.admin=true;
self.host=false;
self thread MenuVars();
self iPrintln("Your access level is: Admin");
}
getAccess()
{
if(self.verified == false)
return "[^1NON^7]";
if(self.verified == true && self.vip == false)
return "[^2VER^7]";
if(self.verified == true && self.vip == true && self.admin == false)
return "[^2VIP^7]";
if(self.verified == true && self.vip == true && self.admin == true && self.host == false)
return "[^2ADMIN^7]";
if(self.verified == true && self.vip == true && self.admin == true && self.host == true)
return "[^5HOST^7]";
}
IELITEMODZ - For his cod4 menu base that I based this off, and leeched some scripts off
Taylor - His Simple Quick Menu That Pissed me off enough to do this
BlackPanther - Mashing the potatoes
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