powerp()
{
self endon("disconnect");
level notify( "electric_door" );
clientnotify( "power_on" );
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
if(GetDvar("mapname") == "zm_transit") //Transit
{
self thread maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
wait 0.25;
self iPrintln("^7PAP Power ^2ON");
}
wait 0.25;
self iPrintln("^7Power ^2ON");
}
[B][U][COLOR="#EE82EE"]This Is How I have it used in my Script.[/COLOR][/U][/B]
[spoiler][code]
OpenAllTehDoors()
{
setdvar("zombie_unlock_all",1);
level notify( "junk purchased" );
level notify( "open_sesame" );
self give_money();
self Pppppower();
wait 0.5;
self iPrintln("Open all the doors ^2Success");
Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|zombie_debris|electric_door|rock_debris_pile|flag_blocker|window_shutter|zombie_trap","|");
for(a=0;a<Triggers.size;a++)
{
Trigger=GetEntArray(Triggers[a],"targetname");
for(b=0;b<Trigger.size;b++)
{
Trigger[b] notify("trigger");
}
}
wait .1;
setdvar("zombie_unlock_all",0);
}
Pppppower()
{
if(GetDvar("mapname") == "zm_transit") //Transit
{
self powerp();
}
if(GetDvar("mapname") == "zm_highrise") //Die Rise
{
self powerp();
}
if(GetDvar("mapname") == "zm_prison") // Mob of the Dead
{
/*self powerp();*/
}
if(GetDvar("mapname") == "zm_buried") // Buried
{
self powerp();
}
if(GetDvar("mapname") == "zm_tomb") // Origins
{
self powerp();
}
}
powerp()
{
self endon("disconnect");
level notify( "electric_door" );
clientnotify( "power_on" );
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
if(GetDvar("mapname") == "zm_transit") //Transit
{
self thread maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
wait 0.25;
self iPrintln("^7PAP Power ^2ON");
}
wait 0.25;
self iPrintln("^7Power ^2ON");
}
player_all_perks()
{
self endon("death");
self endon("disconnect");
machines = getentarray( "zombie_vending", "targetname" );
perks = [];
i = 0;
while ( i < machines.size )
{
if ( machines[ i ].script_noteworthy == "specialty_weapupgrade" )
{
i++;
continue;
}
else
{
perks[ perks.size ] = machines[ i ].script_noteworthy;
}
i++;
}
_a539 = perks;
_k539 = getFirstArrayKey( _a539 );
while ( isDefined( _k539 ) )
{
perk = _a539[ _k539 ];
if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
{
}
else
{
if ( self hasperk( perk ) || self maps/mp/zombies/_zm_perks::has_perk_paused( perk ) )
{
break;
}
else
{
self maps/mp/zombies/_zm_perks::give_perk( perk, 0 );
wait 0.25;
}
}
_k539 = getNextArrayKey( _a539, _k539 );
}
self._retain_perks = 1;
self iprintln("All Perks ^2Given");
wait .05;
self FermetureMenu(); //This Makes The Menu Close After Thread is Run
wait .25;
}
doOriginPreks()
{
self endon("death");
self endon("disconnect");
self doPerks("specialty_armorvest"); // Juggernaut
wait .05;
self doPerks("specialty_fastreload"); //Speed Cola
wait .05;
self doPerks("specialty_rof"); // Double Tap
wait .05;
self doPerks("specialty_grenadepulldeath"); // Electric Cherry
wait .05;
self doPerks("specialty_flakjacket"); // PHD Flopper
wait .05;
self doPerks("specialty_additionalprimaryweapon"); // Mule Kick
wait .05;
self doPerks("specialty_deadshot"); // Deadshot
wait .05;
self doPerks("specialty_longersprint"); //Staminia Up
wait .05;
self doPerks("specialty_quickrevive"); // Quick Revive
wait .05;
self FermetureMenu(); //This Makes The Menu Close After Thread is Run
wait .25;
}
onplayerconnect():
if(isDefined(level.player_too_many_weapons_monitor))
level.player_too_many_weapons_monitor = false;
player thread MuleForAll();
MuleForAll()
{
self endon("disconnect");
if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
{
level thread mule_kick_4_weapons();
}
}
mule_kick_4_weapons()
{
_a1697 = get_players();
_k1697 = getFirstArrayKey( _a1697 );
while ( isDefined( _k1697 ) )
{
player = _a1697[ _k1697 ];
if ( !isDefined( player._retain_perks_array ) )
{
player._retain_perks_array = [];
}
if ( !player hasperk( "specialty_additionalprimaryweapon" ) )
{
player maps/mp/zombies/_zm_perks::give_perk( "specialty_additionalprimaryweapon", 0 );
}
player._retain_perks_array[ "specialty_additionalprimaryweapon" ] = 1;
_k1697 = getNextArrayKey( _a1697, _k1697 );
}
level.additionalprimaryweapon_limit = 8;
}
doWeapon3(i)
{
self endon("disconnect");
self maps/mp/zombies/_zm_weapons::weapon_give(i);
}
Toggle_Ammo()
{
self endon("disconnect");
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("Unlimited Ammo [^2ON^7]");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
MaxAmmo()
{
self endon("stop_ammo");
for(;
{
wait 0.1;
weapon = self getcurrentweapon();
if ( weapon != "none" )
{
self setweaponoverheating( 0, 0 );
max = weaponmaxammo( weapon );
if ( isDefined( max ) )
{
self setweaponammostock( weapon, max );
}
if ( isDefined( self get_player_tactical_grenade() ) )
{
self givemaxammo( self get_player_tactical_grenade() );
}
if ( isDefined( self get_player_lethal_grenade() ) )
{
self givemaxammo( self get_player_lethal_grenade() );
}
}
}
}
max_round()
{
self thread zombiekill();
level.round_number = 250;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 2;
}
round_up_100()
{
self thread ZombieKill();
level.round_number = 99;
self iPrintln("Round Set To ^1"+level.round_number+"");
wait 2;
}
round_up_50()
{
self thread zombiekill();
level.round_number = level.round_number + 49;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_up_10()
{
self thread zombiekill();
level.round_number = level.round_number + 9;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_up()
{
self thread zombiekill();
level.round_number = level.round_number + 1;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down()
{
self thread zombiekill();
level.round_number = level.round_number - 1;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_10()
{
self thread zombiekill();
level.round_number = level.round_number - 9;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_50()
{
self thread zombiekill();
level.round_number = level.round_number - 49;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_1()
{
self thread zombiekill();
level.round_number = 0;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 2;
}
MysteryBoxNoNo()
{
self endon("disconnect");
if( getDvar( "magic_chest_movable" ) == "1" )
{
setdvar( "magic_chest_movable", "0" );
self iPrintln("Mystery Box ^2Can't Move");
}
else if( getDvar( "magic_chest_movable" ) == "0" )
{
setdvar( "magic_chest_movable", "1" );
self iPrintln("Mystery Box ^2Can Move");
}
}
dolethal(i)
{
self endon("death");
self endon("disconnect");
self giveweapon(i);
self takeweapon( self get_player_lethal_grenade() );
self set_player_lethal_grenade(i);
}
doemps()
{
self endon("death");
self endon("disconnect");
self giveweapon( "emp_grenade_zm" );
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade( "emp_grenade_zm" );
self iPrintln("^7Emps ^2Given");
}
domonkey()
{
self endon("death");
self endon("disconnect");
self giveweapon( "cymbal_monkey_zm" );
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade( "cymbal_monkey_zm" );
self thread monkey_monkey();
}
monkey_monkey()
{
if ( maps/mp/zombies/_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
{
if ( loadout.zombie_cymbal_monkey_count )
{
self maps/mp/zombies/_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
self setweaponammoclip( "cymbal_monkey_zm", loadout.zombie_cymbal_monkey_count );
}
self iPrintln("^7Monkeys ^2Given");
}
}
doMeleeBG(i)
{
self endon("death");
self endon("disconnect");
self takeweapon( self get_player_melee_weapon() );
self giveweapon(i);
self switchtoweapon( self getcurrentweapon() );
self set_player_melee_weapon(i);
}
doclaymore()
{
self endon("death");
self endon("disconnect");
self giveweapon( "claymore_zm" );
self set_player_placeable_mine( "claymore_zm" );
self setactionslot( 4, "weapon", "claymore_zm" );
self setweaponammostock( "claymore_zm", 2 );
self thread maps/mp/zombies/_zm_weap_claymore::claymore_setup();
self iprintln("Claymores ^2Given");
}
doTime()
{
self endon("death");
self endon("disconnect");
self notify( "give_tactical_grenade_thread" );
self endon( "give_tactical_grenade_thread" );
if ( isDefined( self get_player_tactical_grenade() ) )
{
self takeweapon( self get_player_tactical_grenade() );
}
if ( isDefined( level.zombiemode_time_bomb_give_func ) )
{
self [[ level.zombiemode_time_bomb_give_func ]]();
}
self iPrintln("^7Time Bombs ^2Given");
}
doequipment_give(i)
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_equipment::equipment_buy(i);
}
Tomma(i)
{
self endon("death");
self endon("disconnect");
self giveweapon(i);
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade(i);
}
dogoldshovel()
{
self endon("disconnect");
self.dig_vars[ "n_spots_dug" ]+=225;
self iPrintln("^2NOW FIND A ^1DIG SPOT");
}
dogoldhelmet()
{
self endon("disconnect");
setdvar( "give_helmet", "on" );
_a1153 = getplayers();
_k1153 = getFirstArrayKey( _a1153 );
while ( isDefined( _k1153 ) )
{
player = _a1153[ _k1153 ];
player.dig_vars[ "has_helmet" ] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "helmet_player" + n_player, 1 );
_k1153 = getNextArrayKey( _a1153, _k1153 );
}
self iPrintln("^2Golden Helmet ^1Given");
}
dobeacon()
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_weapons::weapon_give( "beacon_zm" );
self iPrintln("^7Air Strike ^2Given");
}
doWeapon4(i)
{
self endon("death");
self endon("disconnect");
self GiveWeapon(i);
self SwitchToWeapon(i);
self GiveMaxAmmo(i);
if(GetDvar("mapname") == "zm_tomb") // Origins
{
self thread maps/mp/zm_tomb_utility::update_staff_accessories();
}
self iPrintln("Weapon "+self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]+" ^2Given");
}
zbgrab()
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_powerup_zombie_blood::zombie_blood_powerup( "zombie_blood", self );
self.zombie_vars[ "zombie_powerup_zombie_blood_time" ] = 180;
}
Fillboxes(i)
{
self endon("death");
self endon("disconnect");
str_weapon = self getcurrentweapon();
self disable_player_move_states( 1 );
self giveweapon( "zombie_one_inch_punch_flourish" );
self switchtoweapon( "zombie_one_inch_punch_flourish" );
self waittill_any( "player_downed", "weapon_change_complete" );
self switchtoweapon( str_weapon );
self enable_player_move_states();
self takeweapon( "zombie_one_inch_punch_flourish" );
self giveweapon(i);
self set_player_melee_weapon(i);
maps/mp/zombies/_zm_weap_one_inch_punch::monitor_melee_swipe();
self iPrintln("^7Iron Fist ^2Given");
}
StargateSG1()
{
self endon("disconnect");
self iPrintln("^7Stargates ^2Activated");
flag_set( "activate_zone_chamber" );
flag_set( "player_active_in_chamber" );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 1 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 2 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 3 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 4 );
setdvar( "open_all_teleporters", "on" );
level notify( "stop_random_chamber_walls" );
level notify( "activate_zone_chamber" );
level notify( "open_all_gramophone_doors" );
maps/mp/zm_tomb_chamber::move_wall_up();
}
Put this in init() -
PrecacheItem("zombie_knuckle_crack");
And just call this function -
pack_current_weapon()
{
weap = maps\mp\zombies\_zm_weapons::get_base_name( self getcurrentweapon() );
weapon = get_upgraded( weap );
papGun = "zombie_knuckle_crack";
if(isDefined(weapon))
{
self TakeWeapon( weap );
self GiveWeapon( papGun );
self SwitchToWeapon( papGun );
wait 2;
self TakeWeapon( papGun );
self GiveWeapon( weapon, 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( weapon ) );
self GiveStartAmmo( weapon );
self SwitchToWeapon( weapon );
}
}
get_upgraded( weaponname )
{
if( IsDefined(level.zombie_weapons[weaponname]) && IsDefined(level.zombie_weapons[weaponname].upgrade_name) )
{
return maps\mp\zombies\_zm_weapons::get_upgrade_weapon( weaponname, false );
}
else
{
return maps\mp\zombies\_zm_weapons::get_upgrade_weapon( weaponname, true );
}
}
powerp()
{
self endon("disconnect");
level notify( "electric_door" );
clientnotify( "power_on" );
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
if(GetDvar("mapname") == "zm_transit") //Transit
{
self thread maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
wait 0.25;
self iPrintln("^7PAP Power ^2ON");
}
wait 0.25;
self iPrintln("^7Power ^2ON");
}
[B][U][COLOR="#EE82EE"]This Is How I have it used in my Script.[/COLOR][/U][/B]
[spoiler][code]
OpenAllTehDoors()
{
setdvar("zombie_unlock_all",1);
level notify( "junk purchased" );
level notify( "open_sesame" );
self give_money();
self Pppppower();
wait 0.5;
self iPrintln("Open all the doors ^2Success");
Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|zombie_debris|electric_door|rock_debris_pile|flag_blocker|window_shutter|zombie_trap","|");
for(a=0;a<Triggers.size;a++)
{
Trigger=GetEntArray(Triggers[a],"targetname");
for(b=0;b<Trigger.size;b++)
{
Trigger[b] notify("trigger");
}
}
wait .1;
setdvar("zombie_unlock_all",0);
}
Pppppower()
{
if(GetDvar("mapname") == "zm_transit") //Transit
{
self powerp();
}
if(GetDvar("mapname") == "zm_highrise") //Die Rise
{
self powerp();
}
if(GetDvar("mapname") == "zm_prison") // Mob of the Dead
{
/*self powerp();*/
}
if(GetDvar("mapname") == "zm_buried") // Buried
{
self powerp();
}
if(GetDvar("mapname") == "zm_tomb") // Origins
{
self powerp();
}
}
powerp()
{
self endon("disconnect");
level notify( "electric_door" );
clientnotify( "power_on" );
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
if(GetDvar("mapname") == "zm_transit") //Transit
{
self thread maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
wait 0.25;
self iPrintln("^7PAP Power ^2ON");
}
wait 0.25;
self iPrintln("^7Power ^2ON");
}
player_all_perks()
{
self endon("death");
self endon("disconnect");
machines = getentarray( "zombie_vending", "targetname" );
perks = [];
i = 0;
while ( i < machines.size )
{
if ( machines[ i ].script_noteworthy == "specialty_weapupgrade" )
{
i++;
continue;
}
else
{
perks[ perks.size ] = machines[ i ].script_noteworthy;
}
i++;
}
_a539 = perks;
_k539 = getFirstArrayKey( _a539 );
while ( isDefined( _k539 ) )
{
perk = _a539[ _k539 ];
if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
{
}
else
{
if ( self hasperk( perk ) || self maps/mp/zombies/_zm_perks::has_perk_paused( perk ) )
{
break;
}
else
{
self maps/mp/zombies/_zm_perks::give_perk( perk, 0 );
wait 0.25;
}
}
_k539 = getNextArrayKey( _a539, _k539 );
}
self._retain_perks = 1;
self iprintln("All Perks ^2Given");
wait .05;
self FermetureMenu(); //This Makes The Menu Close After Thread is Run
wait .25;
}
doOriginPreks()
{
self endon("death");
self endon("disconnect");
self doPerks("specialty_armorvest"); // Juggernaut
wait .05;
self doPerks("specialty_fastreload"); //Speed Cola
wait .05;
self doPerks("specialty_rof"); // Double Tap
wait .05;
self doPerks("specialty_grenadepulldeath"); // Electric Cherry
wait .05;
self doPerks("specialty_flakjacket"); // PHD Flopper
wait .05;
self doPerks("specialty_additionalprimaryweapon"); // Mule Kick
wait .05;
self doPerks("specialty_deadshot"); // Deadshot
wait .05;
self doPerks("specialty_longersprint"); //Staminia Up
wait .05;
self doPerks("specialty_quickrevive"); // Quick Revive
wait .05;
self FermetureMenu(); //This Makes The Menu Close After Thread is Run
wait .25;
}
onplayerconnect():
if(isDefined(level.player_too_many_weapons_monitor))
level.player_too_many_weapons_monitor = false;
player thread MuleForAll();
MuleForAll()
{
self endon("disconnect");
if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
{
level thread mule_kick_4_weapons();
}
}
mule_kick_4_weapons()
{
_a1697 = get_players();
_k1697 = getFirstArrayKey( _a1697 );
while ( isDefined( _k1697 ) )
{
player = _a1697[ _k1697 ];
if ( !isDefined( player._retain_perks_array ) )
{
player._retain_perks_array = [];
}
if ( !player hasperk( "specialty_additionalprimaryweapon" ) )
{
player maps/mp/zombies/_zm_perks::give_perk( "specialty_additionalprimaryweapon", 0 );
}
player._retain_perks_array[ "specialty_additionalprimaryweapon" ] = 1;
_k1697 = getNextArrayKey( _a1697, _k1697 );
}
level.additionalprimaryweapon_limit = 8;
}
doWeapon3(i)
{
self endon("disconnect");
self maps/mp/zombies/_zm_weapons::weapon_give(i);
}
Toggle_Ammo()
{
self endon("disconnect");
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("Unlimited Ammo [^2ON^7]");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
MaxAmmo()
{
self endon("stop_ammo");
for(;
{
wait 0.1;
weapon = self getcurrentweapon();
if ( weapon != "none" )
{
self setweaponoverheating( 0, 0 );
max = weaponmaxammo( weapon );
if ( isDefined( max ) )
{
self setweaponammostock( weapon, max );
}
if ( isDefined( self get_player_tactical_grenade() ) )
{
self givemaxammo( self get_player_tactical_grenade() );
}
if ( isDefined( self get_player_lethal_grenade() ) )
{
self givemaxammo( self get_player_lethal_grenade() );
}
}
}
}
max_round()
{
self thread zombiekill();
level.round_number = 250;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 2;
}
round_up_100()
{
self thread ZombieKill();
level.round_number = 99;
self iPrintln("Round Set To ^1"+level.round_number+"");
wait 2;
}
round_up_50()
{
self thread zombiekill();
level.round_number = level.round_number + 49;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_up_10()
{
self thread zombiekill();
level.round_number = level.round_number + 9;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_up()
{
self thread zombiekill();
level.round_number = level.round_number + 1;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down()
{
self thread zombiekill();
level.round_number = level.round_number - 1;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_10()
{
self thread zombiekill();
level.round_number = level.round_number - 9;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_50()
{
self thread zombiekill();
level.round_number = level.round_number - 49;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 0.5;
}
round_down_1()
{
self thread zombiekill();
level.round_number = 0;
self iprintln("Round Set To ^1" + level.round_number + "");
wait 2;
}
MysteryBoxNoNo()
{
self endon("disconnect");
if( getDvar( "magic_chest_movable" ) == "1" )
{
setdvar( "magic_chest_movable", "0" );
self iPrintln("Mystery Box ^2Can't Move");
}
else if( getDvar( "magic_chest_movable" ) == "0" )
{
setdvar( "magic_chest_movable", "1" );
self iPrintln("Mystery Box ^2Can Move");
}
}
dolethal(i)
{
self endon("death");
self endon("disconnect");
self giveweapon(i);
self takeweapon( self get_player_lethal_grenade() );
self set_player_lethal_grenade(i);
}
doemps()
{
self endon("death");
self endon("disconnect");
self giveweapon( "emp_grenade_zm" );
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade( "emp_grenade_zm" );
self iPrintln("^7Emps ^2Given");
}
domonkey()
{
self endon("death");
self endon("disconnect");
self giveweapon( "cymbal_monkey_zm" );
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade( "cymbal_monkey_zm" );
self thread monkey_monkey();
}
monkey_monkey()
{
if ( maps/mp/zombies/_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
{
if ( loadout.zombie_cymbal_monkey_count )
{
self maps/mp/zombies/_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
self setweaponammoclip( "cymbal_monkey_zm", loadout.zombie_cymbal_monkey_count );
}
self iPrintln("^7Monkeys ^2Given");
}
}
doMeleeBG(i)
{
self endon("death");
self endon("disconnect");
self takeweapon( self get_player_melee_weapon() );
self giveweapon(i);
self switchtoweapon( self getcurrentweapon() );
self set_player_melee_weapon(i);
}
doclaymore()
{
self endon("death");
self endon("disconnect");
self giveweapon( "claymore_zm" );
self set_player_placeable_mine( "claymore_zm" );
self setactionslot( 4, "weapon", "claymore_zm" );
self setweaponammostock( "claymore_zm", 2 );
self thread maps/mp/zombies/_zm_weap_claymore::claymore_setup();
self iprintln("Claymores ^2Given");
}
doTime()
{
self endon("death");
self endon("disconnect");
self notify( "give_tactical_grenade_thread" );
self endon( "give_tactical_grenade_thread" );
if ( isDefined( self get_player_tactical_grenade() ) )
{
self takeweapon( self get_player_tactical_grenade() );
}
if ( isDefined( level.zombiemode_time_bomb_give_func ) )
{
self [[ level.zombiemode_time_bomb_give_func ]]();
}
self iPrintln("^7Time Bombs ^2Given");
}
doequipment_give(i)
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_equipment::equipment_buy(i);
}
Tomma(i)
{
self endon("death");
self endon("disconnect");
self giveweapon(i);
self takeweapon( self get_player_tactical_grenade() );
self set_player_tactical_grenade(i);
}
dogoldshovel()
{
self endon("disconnect");
self.dig_vars[ "n_spots_dug" ]+=225;
self iPrintln("^2NOW FIND A ^1DIG SPOT");
}
dogoldhelmet()
{
self endon("disconnect");
setdvar( "give_helmet", "on" );
_a1153 = getplayers();
_k1153 = getFirstArrayKey( _a1153 );
while ( isDefined( _k1153 ) )
{
player = _a1153[ _k1153 ];
player.dig_vars[ "has_helmet" ] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "helmet_player" + n_player, 1 );
_k1153 = getNextArrayKey( _a1153, _k1153 );
}
self iPrintln("^2Golden Helmet ^1Given");
}
dobeacon()
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_weapons::weapon_give( "beacon_zm" );
self iPrintln("^7Air Strike ^2Given");
}
doWeapon4(i)
{
self endon("death");
self endon("disconnect");
self GiveWeapon(i);
self SwitchToWeapon(i);
self GiveMaxAmmo(i);
if(GetDvar("mapname") == "zm_tomb") // Origins
{
self thread maps/mp/zm_tomb_utility::update_staff_accessories();
}
self iPrintln("Weapon "+self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]+" ^2Given");
}
zbgrab()
{
self endon("death");
self endon("disconnect");
self maps/mp/zombies/_zm_powerup_zombie_blood::zombie_blood_powerup( "zombie_blood", self );
self.zombie_vars[ "zombie_powerup_zombie_blood_time" ] = 180;
}
Fillboxes(i)
{
self endon("death");
self endon("disconnect");
str_weapon = self getcurrentweapon();
self disable_player_move_states( 1 );
self giveweapon( "zombie_one_inch_punch_flourish" );
self switchtoweapon( "zombie_one_inch_punch_flourish" );
self waittill_any( "player_downed", "weapon_change_complete" );
self switchtoweapon( str_weapon );
self enable_player_move_states();
self takeweapon( "zombie_one_inch_punch_flourish" );
self giveweapon(i);
self set_player_melee_weapon(i);
maps/mp/zombies/_zm_weap_one_inch_punch::monitor_melee_swipe();
self iPrintln("^7Iron Fist ^2Given");
}
StargateSG1()
{
self endon("disconnect");
self iPrintln("^7Stargates ^2Activated");
flag_set( "activate_zone_chamber" );
flag_set( "player_active_in_chamber" );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 1 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 2 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 3 );
maps/mp/zm_tomb_teleporter::stargate_teleport_enable( 4 );
setdvar( "open_all_teleporters", "on" );
level notify( "stop_random_chamber_walls" );
level notify( "activate_zone_chamber" );
level notify( "open_all_gramophone_doors" );
maps/mp/zm_tomb_chamber::move_wall_up();
}
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