{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-194.452, 2214.43, 584.125), (646.46, 2209.4, 584.125), false, false);
CreateWall((1103.56, 1316.45, 617.007), (1109.99, 1286.66, 700.882), true);
CreateWall((2523.61, 2296.97, 582.059), (1635.36, 2301.24, 680.125), false);
CreateWall((1231.54, 1758.07, 590.63, (1431.25, 1755.29, 651.89, false);
CreateWall((2175.38, 1937.58, 589.507), (2302.86, 2054.05, 651.89, false);
CreateTurret((1777.86, 1879.67, 630.125), (0, 180, 0), "auto_gun_turret_mp");
CreateWall((1177.86, 2178.13, 584.125), (1177.86, 2054.72, 700.882), false);
CreateWall((1177.86, 1803.43, 580.145), (1181.38, 1952.2, 700.882), false);
CreateDoor((1213.71, 1854.19, 584.125), (1203.34, 2010.82, 576.125), 2, (90, 0, 0), 3, 2, 45, 80);
CreateFlag((2470.37, 2255.71, 581.706), (2264.69, 2082.68, 728.125), false, false);
CreateFlag((2523.16, 2319.84, 728.125), (1685.14, 2186.82, 584.125), false, false);
CreateFlag((1705.7, 2253.03, 584.125), (1461.43, 1830.47, 732.125), false, false);
CreateFlag((1763.96, 1838.59, 732.125), (1685.14, 2186.82, 584.125), false, false);
CreateElevator((2195.53, 2263.91, 576.125), (2195.53, 2263.91, 693.263), 3, 1);
CreateElevator((2230.54, 2263.74, 576.125), (2230.54, 2263.74, 693.263), 3, 1);
CreateMysteryBox((1878.14, 2265.43, 584.125), (0, 90, 0), 170);
CreateFlag((2424.33, 2449.15, 576.125), (25.383, 872.695, 585.316), false, false);
CreateTurret((1737.77, 2092.72, 576.125), (0, 180, 0), "auto_gun_turret_mp");
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateDoor((392.164, 3068.36, 72.125), (278.457, 3069.84, 72.125), 2, (90, 0, 90), 3, 2, 25, 80);
CreateWall((226.785, 2832.98, 76.1835), (230.15, 2933.15, 130.585), false);
CreateWall((771.727, 3057.22, 104.761), (767.697, 2938.02, 162.201), false);
CreateTurret((632.572, 2807.5, 72.125), (0, 270, 0), "auto_gun_turret_mp");
CreateFlag((618.556, 3109.18, 72.125), (-449.039, 602.905, -63.875), false, false);
CreateWall((-82.2494, 2341.3, 1.81599), (-89.3638, 2241.62, -1.62544), false);
CreateDoor((384.153, 1554.55, 56.125), (410.666, 1702.4, 56.125), 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((258.351, 1696.18, 52.625), (0, 180, 0), 180);
CreateWall((-85.7236, 1076.88, -19.5703), (-120.888, 1170.36, -14.7731), false);
CreateWall((-558.181, 2110.78, 50.1599), (-671.859, 2243.76, 126.61), false);
CreateWall((-567.743, 1271.59, 55.816), (-647.513, 1145.21, 126.61), false);
CreateFlag((-246.347, 1693.47, 52.625), (1428.69, -1261.09, -135.875), false, false);
CreateFlag((1034.87, -595.899, -135.875), (548.833, 3233.1, -63.875), false, false);
CreateMysteryBox((752.359, 2925.92, 72.125), (0, 180, 0), 180);
CreateWall((359.738, 237.55, 71.9095), (359.23, 362.369, 166.005), false);
CreateMysteryBox((434.641, 441.279, 72.125), (0, 180, 0), 180);
CreateFlag((723.398, 527.79, 72.125), (777.788, 4085.92, -139.875), false, false);
}
{
//Created by SneakerStreet
CreateDoor((3146.58, 4311.64, 148.125), (3265.47, 4313.52, 148.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((3332.11, 4314.93, 139.133), (3332.64, 4315.51, 209.811), true);
CreateWall((2712.32, 4099.01, 147.116), (4713.05, 3969.66, 138.459), true);
CreateWall((2725.54, 4063.47, 148.125), (2726.47, 4007.47, 145.517), true);
CreateFlag((2774.64, 4426.36, 176.125), (2242.68, 1606.19, 193.125), false, false);
CreateFlag((1111.64, 3360.64, 116.125), (1412.36, 2146.36, 168.125), false, false);
CreateMysteryBox((2992.36, 4215.65, 184.125), (90, 180, 0), 150);
CreateDoor((979.641, 2968.06, 116.125), (965.216, 2819.41, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateMysteryBox((1445.36, 3466.27, 116.125), (90, 180, 0), 150);
CreateDoor((1824.36, 3172.59, 108.125), (1711.6, 3172.4, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateRamp((1283.64, 3612.14, 146.125), (1332.36, 3613.79, 146.125), false);
CreateRamp((1362.25, 3612.93, 168.56, (1268.57, 3612.99, 164.995), false);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((4814.11, 3224.6, -319.875), (4193.55, 3224.6, -200.000));
CreateWall((3590.17, 3224.6, -319.875), (4110.74, 3224.6, -200.000));
CreateDoor((4154.33, 3415.35, -319.875), (4154.33, 3236.38, -319.875), 2, (90, 90, 0), 3, 2, 55, 80);
CreateMysteryBox((4644.21, 3259.24, -319.875), (0, 90, 0), 200);
CreateMysteryBox((3789.54, 3259.24, -319.875), (0, 90, 0), 200);
CreateFlag((4317.16, 3760.45, -303.875), (-221.183, -2220.31, 0.125), false, false);
CreateFlag((48.069, 2681.16, -19.875), (4627.01, 3073.2, -319.875), false, false);
CreateWall((4344.64, 661.475, 1855.2, (4344.64, 112.876, 1955.50));
CreateWall((4034.29, 112.876, 1855.2, (4034.29, 661.475, 1955.50));
CreateDoor((1056.36, 1960.76, -71.875), (1060.36, 1722.48, -71.875), 2, (90, 0, 0), 4.5, 2, 40, 80);
CreateWall((750.346, 2179.41, -71.875), (698.909, 2179.41, 50.910));
CreateMysteryBox((909.918, 2160.36, -34.875), (0, 90, 0), 200);
CreateFlag((761.195, 1570.09, -71.875), (-1388.22, 11.7219, 8.125), false, false);
CreateZipline((4150.59, 3744.62, -316.311), (4183.44, 196.313, 1856.13), 2, true);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-2701.3, -457.21, 222.125), (-2865.28, -1577.53, 216.125), false, false);
CreateWall((-3181.05, -1262.43, 216.125), (-3052.13, -1107, 335.966));
CreateWall((-3822.95, -446.114, 211.584), (-2600.19, 684.654, 284.57));
CreateWall((-3313.87, -482.114, 264.591), (-3387.29, -442.564, 266.554), true);
CreateWall((-2705.11, 561.652, 301.73, (-2554.92, 713.997, 306.735), true);
CreateTurret((-2760.69, 203.599, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-3023.35, 228.974, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateMysteryBox((-2287.64, 43.9901, 216.125), (0, 0, 0), 200);
CreateMysteryBox((-2287.64, -125.783, 216.125), (0, 0, 0), 200);
CreateFlag((-2557.1, 187.289, 256.125), (-1407.16, -3460.03, 82.125), false, false);
CreateWall((715.112, -2820.03, 100.391), (515.633, -2824.46, 86.6547), true);
CreateFlag((-750.577, -3222.29, 82.125), (1220.17, -3911.64, 82.125), false, false);
CreateDoor((787.686, -3475.36, 82.125), (603.119, -3497.35, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateFlag((1202.53, -3098.6, 82.126), (-30.2542, -1241.76, 324.125), false, false);
CreateMysteryBox((1248.07, -3334.27, 82.125), (0, 0, 0), 200);
CreateDoor((788.418, -3147.36, 82.125), (607.233, -3170.1, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
}
{
//Created by xTiibo Modz updated by SneakerStreet
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateFlag((-1522.22, 3434.32, 184.125), (1337.19, 2203.01, 32.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
CreateDoor((1247.64, 2455.64, 32.125), (1136.46, 2449.14, 58.2239), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((1551.64, 2194.13, 138.125), (1561.25, 2345.5, 125.952), false);
CreateMysteryBox((1489.16, 2352.36, 160.125), (90, 90, 0), 200);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((423.021, 2230.23, 23.9692), (423.021, 1995.25, 105.13));
CreateFlag((-479.576, 1057.29, -2.67709), (-1969.74, -1022.23, -35.6221), false, false);
CreateFlag((-195.165, 1443.4, 0.125), (-2232.89, -542.451, -80.9455), false, false);
CreateMysteryBox((-2354.96, 869.641, 10.6882), (0, 90, 0), 150);
CreateMysteryBox((-2390.45, 2215.37, -29.6143), (0, 100, 0), 150);
CreateTurret((-1695.35, 1160.65, 17.8237), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-2945.93, 2354.92, -15.4916), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-2464.61, -79.8399, -107.954), (-2464.61, -151.584, -20.7104));
CreateWall((-3637.54, 668.96, -16.9766), (-4034.2, 709.612, -80.483);
CreateTurret((-3783.57, 1916.35, -31.9274), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-1935.07, 2397.21, -72.445, (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-1111.29, 2517.51, -14.9632), (-1111.29, 2056.28, 87.482));
CreateTurret((16.8966, 2273.83, -0.448814), (0, 180, 0), "auto_gun_turret_mp");
CreateElevator((-2851.86, 1449.45, -61.4551), (-2851.86, 1449.45, 314.41, 3, 1);
}
//Created by Unknown Edited by SneakerStreet
Createwall((1692,-65,152), (1692,-149,260),false);//front wall
Createwall((1692,72,152), (1692,166,260),false);//front wall
Createwall((820,163,150), (820,0,250),false);//spawm wall
Createwall((1119,-152,15, (1119,-50,230),false);//spawm wall 2
CreateRamp((1500.5,-110,327.375), (1500.5,105,322),false);//infront of bunker 2
CreateRamp((1701,-111,275.875), (1520,-111,310),false);//infront of bunker 1
CreateRamp((2050,110,152.125), (2050,-104.673,270),false);//ramp to grid
CreateGrid((1980,-108,260), (1690,148,260), 90,false);//grid roof of bunker
CreateFlag((781,15,8.125), (700,98,152.125),false,false);//entry
CreateFlag((2060,-109,152), (1863.73,552.918,19),false,false);//exit
CreateDoor((1695,-86,152.125), (1695,2,152.125), 2, (90, 90, 90), 2, 2, 30, 80);//bunker
CreateMysteryBox((1884,150,285), (180, 180, 0), 200);//on grid
CreateWall((-624.083, -841.905, 14.7755), (-989.289, -841.905, 107.793), false);
CreateWall((-2051.84, -871.515, -119.087), (-1808.13, -871.515, -20.3964), false);
CreateDoor((-108.401, -886.641, -102.875), (102.62, -899.341, -127.875), 2, (90, 0, 90), 4, 2, 30, 80);
CreateWall((568.79, -1103.18, -88.6716), (635.567, -1175.89, -41.892), false);
CreateWall((1120.36, -594.121, -131.81), (820.37, -594.121, -56.9505), false);
CreateWall((1469.38, -816.856, -126.144), (1469.38, -940.537, -44.52, false);
CreateMysteryBox((-437.585, -1197.64, 1.125), (0, 90, 0), 200);
CreateFlag((-1947.63, -938.975, -122.375), (2043.41, -132.094, -127.875), false, false);
CreateFlag((1834.3, -130.745, -127.875), (1745.27, -127.745, -127.875), false, false);
CreateFlag((1515.78, -130.745, -127.875), (1413.62, -130.745, -127.875), false, false);
CreateFlag((1209.65, -130.745, -127.875), (776.064, 102.544, 152.125), false, false);
{
//Created by SneakerStreet
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateWall((-1764.85, 2000.12, -62.375), (-1764.85, 1257.29, 54.2165), false);
CreateWall((1616.64, 1224.47, -62.375), (1579.93, 2106.39, 31.2165), false);
CreateWall((-1730.21, 2012.1, -62.375), (1212.58, 2178.81, 31.2165), false);
CreateWall((-332.763, 1607.79, -62.375), (-539.104, 1878.52, 31.2165), false);
CreateWall((377.98, 1722.92, -62.375), (-511.404, 1879.66, 31.2165), false);
CreateWall((1195.64, 2178.51, -62.375), (1582, 2090.19, 31.2165), false);
CreateWall((349.356, 1693.02, -62.375), (304.849, 1572.35, 31.2165), false);
CreateFlag((17.9331, 68.6009, -67.545, (-875.736, 397.349, -184.875), false, false);
CreateFlag((-943.075, 674.018, -184.875), (-515.929, 1085.88, -62.375), false, false);
CreateMysteryBox((1571.41, 1478.37, -62.375), (0, 180, 0), 180);
CreateWall((404.843, 1728.89, -62.375), (452.982, 1870.49, 31.2165), false);
CreateWall((491.337, 1985.94, -62.375), (542.425, 2152.52, 31.2165), false);
CreateDoor((440.61, 1727.37, -62.375), (494.772, 1893.17, -62.375), 2, (90, 0, 20), 3, 2, 30, 80);
CreateFlag((1543.28, 1233.26, -62.375), (765.379, 339.959, -56.875), false, false);
CreateDoor((752.023, 346.572, 79.125), (785.033, 234.903, 79.125), 2, (90, 0, 160), 1, 2, 25, 80);
CreateWall((605.158, -5.16187, 31.77), (507.489, -26.531, 32.7705), false);
CreateMysteryBox((721.65, 65.8110, 79.125), (0, 195, 0), 200);
CreateTurret((1220.55, 1426.23, -62.375), (0, 180, 0), "auto_gun_turret_mp");
}
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((820.549, 1159.70, 131.865), (820.549, 1312.21, 250.945));
CreateDoor((-4.36561, 1832.2, 24.125), (-3.43415, 1932.96, 24.125), 2, (90, 90, 0), 4, 2, 15, 80);
CreateWall((-847.348, 1385.49, 145.199), (-846.551, 1128.68, 150.2245));
CreateWall((-847.348, 1385.49, 165.199), (-846.551, 1128.68, 75.2245));
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-741.408, 1157.64, 45.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-142.582, 955.454, 265.631), (132.361, 950.306, 267.255));
CreateMysteryBox((2.09576, 1376.36, -30.3806), (0, 90, 0), 200);
CreateWall((-705.296, 1153.35, 607.856), (-705.296, 240.588, 735.583));
CreateWall((-685.296, 249.741, 617.061), (750.386, 247.608, 735.583));
CreateWall((733.661, 257.728, 617.896), (733.661, 1171.39, 735.583));
CreateFlag((2.25761, 2570.64, 176.125), (-621.632, 1012.13, 633.336), false, false);
CreateWall((274.385, 1153.16, 700.321), (274.385, 553.568, 760.321));
CreateWall((261.928, 580.092, 658.342), (-273.553, 580.092, 760.321));
CreateWall((-257.259, 592.769, 660.341), (-257.259, 1180.22, 760.321));
CreateWall((-90.0417, 595.4, 648.125), (-90.0417, 458.868, 767.125));
CreateWall((-90.0417, 264.566, 618.68, (-90.0417, 418.028, 767.125));
CreateDoor((-55.4008, 322.291, 630.812), (-59.0809, 446.082, 648.125), 2, (90, 0, 0), 2, 2, 40, 80);
CreateTurret((603.176, 419.714, 647.78, (0, 180, 0), "auto_gun_turret_mp");
CreateMysteryBox((477.115, 1128.36, 648.125), (0, 90, 0), 200);
CreateFlag((668.061, 1086.84, 627.577), (-855.46, 2870.38, 28.0537), false, false);
CreateDoor((-896.51, 2073.64, 176.125), (-1021.03, 2040.87, 176.125), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-736.184, 1998.07, 176.125), (940.271, 1435.1, 108.832), false, false);
CreateWall((-697.581, 2240.91, 212.82, (-697.581, 2119.2, 280.217));
CreateDoor((1982.36, 392.359, 0.124999), (2108.99, 410.359, 0.124999), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((1430.56, -28.8206, 13.239, (1430.56, 89.1984, 106.251));
CreateFlag((1544.63, 2.5824, 1.9394, (-2464.52, 1475.63, -42.1882), false, false);
CreateFlag((0.689376, 1001.46, 96.125), (2933.47, 1260.56, 18.5847), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((2663.64, 1769.23, -35.875), (3437.73, 1779.6, 52.4055));
CreateWall((2663.64, 1264.36, -35.875), (3306.99, 1264.64, 52.4055));
CreateWall((3437.73, 1779.6, -35.875), (3445.38, 1037.52, 52.4055));
CreateWall((3250.99, 1215.43, -35.875), (3250.99, 265.791, 52.4055));
CreateWall((3245.88, 307.466, -35.875), (3464.73, 307.466, 52.4055));
CreateFlag((2618.91, 1521.01, -43.875), (2828.98, 1681.26, -43.875), false, false);
CreateWall((3260.71, 1032.48, -35.875), (3335.66, 1032.48, 52.4055));
CreateDoor((3293.99, 970.546, -35.875), (3376.77, 1006.69, -35.875), 2, (90, 90, 0), 1, 2, 25, 80);
CreateFlag((3402, 350.271, -35.875), (560.471, 1620.49, 21.125), false, false);
CreateDoor((-35.2087, 1391.76, 96.8395), (-101.2, 1440.02, 30.125), 2, (90, 90, 0), 1, 2, 25, 80);
CreateWall((-172.837, 1299.38, 104.133), (-212.079, 1154.06, 185.996));
CreateMysteryBox((-141.644, 938.877, 96.125), (0, 75, 0), 150);
CreateFlag((-78.4024, 1100.82, 134.125), (-254.783, 2457.95, 43.9841), false, false);
CreateMysteryBox((3285.63, 655.848, -37.2403), (0, 0, 0), 150);
CreateDoor((1113.25, 1539.84, 94.125), (1075.92, 1472.03, 94.125), 2, (90, 150, 0), 1, 2, 25, 80);
CreateMysteryBox((987.696, 1328.37, 94.125), (0, 150, 0), 150);
CreateWall((1326.96, 1422.36, 13.6993), (1275.2, 1336.82, 16.0596));
CreateWall((1237.16, 1701.03, 31.0282), (1203.46, 1634.15, 30.2201));
CreateWall((1245.85, 1719.8, 31.0282), (1105.97, 1795.88, 30.2201));
CreateWall((1108.46, 1797.44, 30.3102), (1078.43, 1710.83, 30.6531));
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((259.739, 1717.19, -234.221), (104.445, 1717.19, -110.879));
CreateWall((-149.641, 3042.64, -206.742), (-370.206, 3042.56, -90.906));
CreateWall((60.3897, 2750.68, -237.822), (60.3897, 2891.98, -110.865));
CreateDoor((-600.859, 2134.37, -213.356), (-625.429, 2308.04, -208.50, 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((59.6409, 2161.34, -278.875), (0, 0, 0), 180);
CreateFlag((653.665, 2668.3, -278.875), (-2597.97, -728.659, -206.875), false, false);
CreateWall((-663.641, 4788.36, -198.875), (-813.557, 4788.36, -48.2582));
CreateWall((-775.005, 4094.77, -163.309), (-671.267, 4094.77, -61.9342));
CreateDoor((-298.779, 4366.23, -198.875), (-297.96, 4174.98, -198.875), 2, (90, 120, 0), 3, 2, 30, 80);
CreateMysteryBox((-170.76, 4580.77, -198.875), (0, 0, 0), 180);
CreateFlag((-759.498, 4730.61, -198.875), (-2493.48, 1330.77, -194.39), false, false);
CreateFlag((-2532.78, 160.487, -292.875), (71.92, 4700.43, -198.875), false, true);
CreateWall((-1567.52, 4284.64, -64.875), (-1405.23, 4350.08, 64.875));
CreateWall((-1804.99, 4293.64, -64.875), (-1942.89, 4292.99, 25.3305));
CreateDoor((-1663.15, 4898.36, -64.875), (-1543.65, 4897.55, -64.875), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((-1843.06, 4770.36, -64.875), (0, 90, 0), 200);
CreateFlag((-1841.46, 4398.31, -64.875), (-1448.31, 1887.69, -9.78521), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-1853.95, -283.205, 431.354), (-1853.73, -541.851, 552.879));
CreateGrid((-1881.09, -559.391, 552.879), (-1652.56, -1171.57, 552.879));
CreateWall((-1782.44, -530.608, 552.879), (-1596.61, -530.608, 553.879));
CreateWall((-1782.44, -530.608, 620.456), (-1596.61, -530.608, 621.456));
CreateWall((-1622.73, -547.608, 552.879), (-1622.73, -890.091, 553.879));
CreateWall((-1622.73, -547.608, 620.456), (-1622.73, -890.091, 621.456));
CreateWall((-1622.73, -890.091, 552.879), (-1622.73, -1240.01, 652.331));
CreateFlag((-1896.85, -1205.03, 568.754), (1231.24, -123.347, 271.204), false, false);
CreateMysteryBox((-1657.37, -1043.78, 568.754), (0, 0, 0), 200);
CreateDoor((-1731.34, -565.249, 568.754), (-1861.37, -565.962, 568.77), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((-223.609, 1182.8, 437.22, (-1117.22, -1569.99, 420.125), false, true);
CreateWall((-759.361, 399.641, 416.365), (-670.56, 399.641, 540.365));
CreateDoor((-704.069, 146.653, 420.125), (-674.916, 53.1565, 426.941), 2, (90, 115, 0), 3, 2, 20, 80);
CreateFlag((-592.616, 284.226, 420.125), (694.142, -2266.54, 384.854), false, false);
CreateWall((643.359, -1693.64, 372.152), (490.641, -1698.15, 471.152));
CreateWall((1315.65, -510.299, 243.532), (1515.54, -510.299, 340.532));
CreateWall((1084.35, -470.453, 264.626), (935.74, -470.453, 360.626));
CreateDoor((1008.18, -505.094, 260.841), (889.929, -490.453, 270.227), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((1146.03, -664.641, 246.097), (0, 90, 0), 200);
CreateFlag((584.203, -1609.16, 348.125), (-1863.72, 2090.26, 480.152), false, false);
CreateTurret((1099.96, -1187.69, 260.125), (0, 90, 0), "auto_gun_turret_mp");
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((720.215, 2649.11, 1220.67), (957.541, 2649.11, 1220.70));
CreateWall((941.1, 2628.11, 1220.67), (941.1, 2388.67, 1220.70));
CreateWall((955.1, 2400.67, 1220.67), (1341.55, 2400.67, 1220.70));
CreateWall((1323.55, 2412.67, 1220.67), (1323.55, 3033.9, 1220.70));
CreateWall((1323.55, 2990.9, 1220.67), (679.313, 2990.9, 1220.70));
CreateWall((700.313, 2979.9, 1220.67), (700.313, 2615.77, 1220.70));
CreateWall((957.541, 2649.11, 1165.13), (1089.64, 2649.11, 1246.70));
CreateWall((1210.98, 2649.11, 1165.13), (1338.86, 2649.11, 1246.70));
CreateDoor((1116.23, 2726.03, 1165.13), (1116.23, 2660.09, 1165.13), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((941.1, 2628.11, 1177.3, (941.1, 2529.05, 1230.40));
CreateFlag((816.704, 451.115, 35.829), (1134.71, 1053.09, 571.125), false, false);
CreateZipline((1048.19, 1263.16, 571.243), (1243.58, 2480.77, 1165.13), 2, true);
CreateZipline((886.84, 1336.36, 571.243), (994.163, 2494.75, 1165.13), 2, true);
CreateFlag((754.601, 2944.23, 1165.13), (-1051.87, -663.635, 195.732), false, false);
CreateMysteryBox((734.954, 2694.55, 1165.13), (0, 0, 0), 200);
CreateDoor((9.70401, -1428.66, 264.125), (10.4697, -1344.32, 264.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateFlag((382.419, -1674.6, 265.482), (171.308, 901.268, 112.085), false, false);
CreateWall((-341.832, -1901.52, 204.125), (-516.078, -1901.52, 350.000));
CreateWall((-697.012, -1901.52, 204.125), (-602.042, -1901.52, 350.000));
CreateDoor((-436.423, -1936.16, 208.90, (-554.982, -1926.24, 204.125), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((-227.797, -2348.29, 161.881), (-227.797, -2148.74, 161.883));
CreateFlag((-471.269, -2442.1, 208.125), (500.542, 2382.57, 279.125), false, false);
CreateWall((-25.9032, -2115.93, 241.26), (-25.9032, -2329.16, 241.30), true);
The original version of this edit was alot bigger but it was lagging online I took out a few things and now its stable and wont lag on public lobbys
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-3220.81, -38.2039, -203.875), (-3634.31, -38.2039, -105.14);
CreateRamp((-3220.81, -96.4962, -203.875), (-3634.31, -96.4962, -105.14);
CreateGrid((-3634.31, 158.754, -105.14, (-4012.08, -363.347, -105.150));
CreateRamp((-4035.31, -166.407, -89.827), (-4284.69, -166.407, -100.111));
CreateFlag((-4280.07, -166.407, -84.0316), (1862.83, 2.16665, 12.125), false, false);
CreateWall((-3617.28, 161.414, -91.0974), (-3617.28, -23.7058, -89.3446));
CreateWall((-3617.28, -371.928, -91.0974), (-3617.28, -105.433, -89.3447));
CreateWall((-3617.28, 161.414, -19.0594), (-3617.28, -23.7058, -19.0595));
CreateWall((-3617.28, -371.928, -19.0594), (-3617.28, -105.433, -19.0595));
CreateWall((-3651.92, -400.863, -91.0974), (-4065.98, -400.863, -89.3447));
CreateWall((-3651.92, 187.493, -91.0974), (-4065.98, 187.493, -89.3447));
CreateWall((-3651.92, -400.863, -19.0594), (-4065.98, -400.863, -19.0595));
CreateWall((-3651.92, 187.493, -19.0594), (-4065.98, 187.493, -19.0595));
CreateDoor((-3651.92, -263.403, -89.273), (-3623.35, -67.2757, -89.273), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((-3991.34, -298.889, -89.273), (0, 180, 0), 180);
CreateDoor((934.141, -64.6471, 156.125), (934.23, -139.539, 156.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateWall((1112.75, 349.878, 148.3, (1112.75, 210.334, 215.467));
CreateFlag((1213.35, 91.0521, 191.125), (-88.6514, 401.425, 54.375), false, false);
{
//Created by SneakerStreet
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateWall((184.838, -4317.3, -251), (605.213, -3467.05, -252.001));
CreateWall((-123.843, -3057.74, -251), (499.299, -3054.76, -252.001), true);
CreateWall((-96.913, -3072.53, -251), (-143.44, -3419.21, -252.001));
CreateWall((-160.467, -3396.23, -285.875), (332.919, -3560.31, -170.875));
CreateDoor((65.6684, -3507.61, -285.875), (404.822, -3613.27, -285.875), 2, (90, 0, 113), 6, 2, 45, 80);
CreateFlag((362.08, 3.41673, -15.875), (5.48254, -3278.66, -285.875), false, false);
CreateFlag((-312.56, -4122.03, -278.481), (1625.93, 717.686, -119.875), false, false);
CreateMysteryBox((-88.7142, -4215.29, -283.879), (0, 75, 0), 200);
CreateWall((593.515, -3516.82, -251), (480.038, -3389.83, -252.001), true);
CreateWall((498.922, -3405.56, -251), (495.475, -3230.67, -252.001), true);
CreateWall((513.64, -3170.28, -251), (495.029, -3047.12, -252.001), true);
CreateWall((7216.29, 5765.38, -246.096), (7216.29, 3816.55, -246.100));
CreateWall((7225.28, 5787.5, -246.096), (7720.17, 5787.5, -246.100));
CreateWall((7688.34, 5780.5, -246.096), (7688.34, 3816.55, -246.100));
CreateWall((7216.29, 3840.55, -245.096), (7713.34, 3840.55, -246.100));
CreateFlag((1699.91, -259.677, -119.875), (7416.26, 3993.93, -276.875), false, false);
CreateWall((7670.69, 4715.32, -275.999), (7500.7, 4715.32, -170.999));
CreateWall((7250.9, 4715.32, -275.999), (7400.57, 4715.32, -170.999));
CreateDoor((7454.07, 4897.37, -276.875), (7454.07, 4741.04, -276.875), 2, (90, 0, 90), 3, 2, 45, 80);
CreateFlag((7638.55, 5729.58, -276.875), (-436.363, -668.072, 32.125), false, false);
CreateTurret((7579.1, 5426.69, -276.875), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((7574.69, 4106.14, -276.875), (7358.72, 4106.14, -176.875));
}
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((1215.54, 4866.73, 350.000), (1215.54, 3830.98, 410.001));
CreateWall((747.495, 4893.91, 350.000), (747.495, 3879.62, 400.001));
CreateFlag((-1989.92, -1544.91, 80.125), (975.217, 4002.58, 383.527), false, false);
CreateWall((1233.01, 5239.11, 306.672), (685.086, 5239.11, 410.001));
CreateMysteryBox((782.136, 4750.91, 322.756), (0, 180, 0), 180);
CreateWall((732.252, 4384.83, 306.966), (949.721, 4384.83, 440.001));
CreateWall((1225.43, 4384.83, 306.966), (1030.13, 4384.83, 440.001));
CreateDoor((835.37, 4419.47, 323.125), (994.89, 4405.74, 307.082), 2, (90, 0, 90), 3, 2, 40, 80);
CreateFlag((800.991, 5174.4, 322.672), (39.8576, 247.259, 191.973), false, false);
CreateWall((-2083.06, -3907.82, 120.721), (-1950.86, -2783.41, 120.722));
CreateWall((-2333.93, -2752.03, 120.721), (-2468.08, -3900.31, 120.722));
CreateWall((-1941.79, -2815.43, 76.9313), (-2356.63, -2748.44, 150.722));
CreateWall((-2443.89, -3871.25, 120.721), (-2069.5, -3922.25, 120.722));
CreateFlag((314.296, 2362.35, 149.309), (-2139.53, -2893.09, 80.125), false, false);
CreateWall((-2281.44, -3093.27, 79.125), (-2069.16, -3122.76, 200.000));
CreateWall((-2400.87, -3416.29, 79.125), (-2147.74, -3441.69, 190.000));
CreateDoor((-2300.31, -3461.12, 79.125), (-2103.24, -3453.11, 79.125), 2, (90, 0, 95), 3, 2, 40, 80);
CreateFlag((-2402.45, -3826.9, 80.4844), (-1181.91, 458.191, 130.125), false, false);
CreateWall((1202.56, 3875.73, 405.021), (1204.83, 4020.26, 405.022), true);
CreateMysteryBox((-2403.09, -3641.65, 79.125), (0, 174, 0), 180);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((827.169, 1531.73, 11.1541), (612.864, 1628.24, 160.335));
CreateDoor((921.515, 2194.4, -52.630, (848.799, 2336.42, -79.1544), 2, (90, 80, 0), 2, 2, 30, 80);
CreateFlag((759.482, 1626.8, -9.81147), (857.227, 2203.62, 171.535), false, false);
CreateWall((1835.21, 2925.73, 162.125), (1903.96, 3010.17, 280.094));
CreateWall((1890.57, 1813.25, 162.125), (2004.49, 1813.58, 270.453));
CreateMysteryBox((1850.95, 2351.13, 162.125), (0, 50, 0), 180);
CreateDoor((2186.42, 2657.71, 135.326), (2263.87, 2586.83, 92.125), 2, (90, 45, 0), 2, 2, 35, 80);
CreateFlag((1928.1, 2213.4, 162.125), (73.3258, -957.542, 167.766), false, false);
CreateWall((-800.685, 2470.97, 392.125), (-1116.19, 2509.25, 507.345));
CreateWall((-978.946, 2019, 421.87, (-709.41, 1965.26, 521.87);
CreateDoor((-990.374, 2129.75, 409.786), (-1108.36, 2038.37, 412.321), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((-763.272, 2241.8, 430.523), (381.242, 4514.97, -226.459), false, false);
CreateElevator((862.284, 3343.22, -149.327), (862.284, 3343.22, 226.47), 3, 1);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-562.469, 5716.58, 260.976), (-562.469, 4311.41, 260.977));
CreateWall((-572.272, 5728.14, 260.976), (-1688.77, 5728.14, 260.977));
CreateWall((-1646.46, 5728.14, 260.976), (-1646.46, 5519.57, 260.977));
CreateWall((-1646.46, 5560.57, 260.976), (-887.089, 5560.57, 260.977));
CreateWall((-930.089, 5545.54, 260.976), (-930.089, 4311.41, 260.977));
CreateWall((-923.681, 4334.04, 260.976), (-532.491, 4334.04, 260.977));
CreateMysteryBox((-895.446, 4550.35, 228.125), (0, 0, 0), 200);
CreateTurret((-702.522, 4762.63, 228.125), (0, 90, 0), "auto_gun_turret_mp");
CreateWall((-929.77, 4386.49, 286.851), (-929.77, 4769.59, 286.852), true);
CreateWall((-970.294, 5561.89, 228.125), (-665.011, 5565.11, 328.125));
CreateDoor((-790.27, 5529.15, 228.125), (-630.49, 5533.64, 228.125), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((39.4639, 3732.33, -75.875), (-1475.33, 5658.5, 228.125), false, false);
CreateFlag((-610.787, 4389.97, 228.125), (380.633, -59.876, 48.3491), false, false);
CreateWall((889.474, 986.000, 77.8754), (714.635, 986.000, 176.785));
CreateWall((642.322, 1410.75, 60.1042), (642.322, 1558.86, 160.000));
CreateDoor((935.862, 1396.71, 62.125), (990.923, 1511.54, 62.125), 2, (90, 0, 0), 2, 2, 30, 80);
CreateMysteryBox((920.359, 1346.81, 62.125), (0, 0, 0), 200);
CreateFlag((721.3, 1033.84, 62.125), (-1255.15, 2549.34, 27.125), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-661.034, 1898.69, 40.5484), (-661.034, 2813.26, 40.5485));
CreateWall((-670.393, 2766.93, -7.5484), (-799.933, 2767.64, 67.5485));
CreateWall((-770.086, 2757.78, -7.5484), (-770.086, 3885.23, 67.5485));
CreateWall((-786.008, 3815.34, -7.5484), (-410.904, 3815.34, 67.5485));
CreateFlag((-204.532, 1120.55, -4.4283, (-532.923, 1742.47, -7.875), false, false);
CreateWall((-668.04, 2774.67, -7.5484), (-518.759, 2774.67, 67.5485));
CreateDoor((-601.289, 2809.31, 2.68649), (-474.082, 2798.42, -7.875), 2, (90, 90, 0), 2, 2, 35, 80);
CreateMysteryBox((-735.445, 3127.24, -7.8529), (0, 180, 0), 190);
CreateWall((-661.058, 1909.3, -7.875), (-526.734, 1891.74, 74.5485));
CreateFlag((-724.722, 3773.01, -7.875), (677.785, -661.279, 50.125), false, false);
CreateMysteryBox((-735.445, 3291.09, -7.85299), (0, 180, 0), 190);
CreateWall((2486.56, -448.034, 9.69402), (3936.11, -469.465, 100.456));
CreateDoor((2250.02, -942.575, -9.71714), (2329.17, -789.183, -4.74274), 2, (90, 0, 0), 8, 2, 35, 80);
CreateFlag((88.9399, -46.8091, 64.2683), (3801.81, -569.645, -4.9691), false, false);
CreateWall((3618.3, -517.574, 0.357746), (3618.3, -723.55, 100.452));
CreateWall((2125.75, -1322.69, 10.3022), (2125.75, -1547.75, 10.3023), true);
CreateFlag((2241.55, -1468.49, -15.875), (341.131, 1232.61, 78.125), false, false);
CreateTurret((2246.8, -1219.62, -15.875), (0, 0, 0), "auto_gun_turret_mp");
CreateTurret((-733.519, 2778.19, 68.3912), (0, 270, 0), "auto_gun_turret_mp");
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((568.966, -2500.96, 1126.71), (851.582, -2500.96, 1200.55));
CreateWall((837.275, -2890.25, 1063.1, (837.275, -2491.39, 1213.1);
CreateWall((549.466, -2721.02, 1122.14), (549.466, -2492.35, 1200.55));
CreateDoor((584.108, -2668.16, 1088.13), (582.301, -2804.86, 1088.13), 2, (90, 0, 0), 2, 2, 35, 80);
CreateFlag((802.634, -2836.04, 1088.13), (2036.41, -856.081, 980.125), false, false);
CreateWall((1469.6, -1375.85, 985.12, (1469.6, -1085.56, 1100));
CreateWall((1700.83, -1381.16, 985.12, (1927.6, -1381.16, 1100));
CreateDoor((2050.87, -1101.67, 980.125), (2200.51, -1046.58, 980.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateMysteryBox((1636.05, -1076.58, 980.125), (0, 90, 0), 200);
CreateFlag((1520.79, -1317.12, 980.125), (365.427, 2339.77, 1186.17), false, false);
CreateWall((-121.504, -1120.46, 985.125), (-75.8082, -1004.41, 1150.17));
CreateWall((26.64, -1535.74, 985.125), (164.134, -1596.63, 1150.17));
CreateDoor((533.656, -1161.34, 1001.13), (459.068, -1108.82, 1033.12), 2, (90, 70, 0), 2, 2, 35, 80);
CreateFlag((-47.0897, -1313.71, 1001.13), (1970.98, 714.55, 980.125), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-16347.8, 1455.32, -83.5871), (-16211.1, 1309.94, 40.0661));
CreateWall((-16956.7, 845.661, -83.5871), (-16835.9, 719.3, 40.0661));
CreateDoor((-16831.8, 1333.63, -87.875), (-16941.9, 1435.3, -87.875), 2, (90, 130, 0), 3, 2, 40, 80);
CreateFlag((-16817, 757.063, -79.875), (-16024.2, 3598.98, -119.875), false, false);
CreateMysteryBox((-16471.8, 967.277, -79.875), (0, 132, 0), 200);
CreateWall((-15717.8, 2075.86, -143.929), (-15716.2, 1933, -35.1064));
CreateDoor((-15878.8, 2077.48, -139.875), (-15873.2, 2204.44, -139.375), 2, (90, 90, 0), 3, 2, 40, 80);
CreateFlag((-16217.6, 1416.58, -87.875), (-16024.2, 3598.98, -119.875), false, false);
CreateMysteryBox((-16363.4, 1553.17, -85.875), (0, 42, 0), 200);
CreateDoor((-17605.5, 364.307, -139.875), (-17703.2, 370.599, -139.375), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-16924.1, 709.523, -87.875), (-18994.8, 1770.75, -152.875), false, false);
CreateWall((-17565.2, 210.16, -139.875), (-17440.3, 208.443, -20.1064));
CreateMysteryBox((-17105.3, 907.332, -85.875), (0, 42, 0), 200);
CreateFlag((-17550.2, 104.653, -139.875), (-15602.3, 2058.21, -138.875), false, true);
CreateTurret((-16696.4, 1191.07, -87.875), (0, 130, 0), "auto_gun_turret_mp");
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((1708.39, 479.641, 88.125), (1708.39, -118.921, 200.00));
CreateWall((2120.93, 479.641, 88.125), (2120.93, -118.921, 200.00));
CreateWall((2131.54, 479.641, 70.463), (1827.83, 479.641, 200.00));
CreateDoor((1948.23, 445, 61.9984), (1780.24, 452.663, 63.5949), 2, (90, 90, 0), 3, 2, 40, 80);
CreateWall((2073.39, -40.0607, 28.6381), (2073.39, -40.0608, 28.6382), true);
CreateMysteryBox((2086.29, 336.552, 39.405), (0, 0, 0), 200);
CreateFlag((1741.85, -51.1617, 10.8402), (-1432.48, -756.379, 100.125), false, false);
CreateWall((2120.08, 506.375, 110.783), (2120.08, 1030.33, 110.784), true);
CreateWall((2120.74, 982.81, 110.783), (1347.91, 982.81, 110.784), true);
CreateFlag((270.921, 662.592, 0.208849), (1456.77, 635.14, 88.125), false, false);
CreateFlag((-678.289, -143.879, 0.125), (2015.4, 876.25, 88.125), false, false);
CreateDoor((-295.377, 1456.36, 144.125), (-176.935, 1457.39, 144.125), 2, (90, 90, 0), 2, 2, 40, 80);
CreateWall((254.844, 1012.06, 144.125), (254.845, 1012.07, 264.405));
CreateFlag((191.961, 940.829, 142.525), (2.65467, -1653, -23.875), false, false);
CreateMysteryBox((24.9719, 1057.36, 142.174), (0, 90, 0), 200);
CreateElevator((-175.581, 515.641, 7.58157), (-175.581, 515.641, 227.351), 3, 1);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((4478.13, -2934.58, 283.000), (4478.13, -2254.47, 283.001));
CreateWall((5007.59, -2934.58, 283.000), (5007.59, -2254.47, 283.001));
CreateWall((5000.4, -2957.1, 283.000), (4467.67, -2957.1, 283.001));
CreateMysteryBox((4725.33, -2319.64, 248.125), (0, 90, 0), 200);
CreateFlag((4526.01, -2326.66, 248.125), (2707.86, -202.092, 164.125), false, false);
CreateWall((4500.94, -2734.4, 248.125), (4890.88, -2734.4, 361.733));
CreateDoor((4772.76, -2699.76, 256.125), (4922.25, -2697.07, 256.125), 2, (90, 90, 0), 3, 2, 40, 80);
CreateFlag((561.622, -1324.31, 136.125), (4595.29, -2844.41, 256.125), false, false);
CreateWall((2309.94, 332.539, 169.000), (2309.94, 1483.11, 169.001)); //2
CreateWall((2318.18, 1466.48, 169.000), (3186.81, 1466.48, 169.001));
CreateWall((3128.03, 1440.13, 169.000), (3128.03, 303.505, 169.001));
CreateWall((3120.36, 321.489, 169.000), (2295.66, 324.115, 169.001));
CreateFlag((-575.399, -849.019, 280.125), (2769.22, 1353.76, 128.125), false, false);
CreateWall((3118.43, 965.084, 128.125), (2690.54, 965.084, 250.000));
CreateWall((2295.71, 965.084, 128.125), (2570.68, 965.084, 250.000));
CreateFlag((3068.2, 379.451, 128.125), (-963.664, 66.2146, 235.516), false, false);
CreateDoor((2635.02, 833.899, 128.125), (2620.41, 950.049, 128.125), 2, (90, 90, 0), 4, 2, 55, 80);
CreateMysteryBox((2867.64, 930.443, 128.125), (0, 90, 0), 200);
CreateTurret((2499.45, 420.805, 128.125), (0, 90, 0), "auto_gun_turret_mp");
CreateWall((5007.59, -2780.52, 308.875), (5007.59, -2600.23, 308.876), true);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-1704.45, -157.004, 79.2677), (-713.124, 2402.26, 418.054), false, false);
CreateWall((-84.1159, 2181.98, 383.803), (-84.1159, 2718.84, 440.804), true);
CreateWall((-85.0445, 2701.46, 383.803), (-549.177, 2701.46, 440.804), true);
CreateWall((-908.771, 2701.46, 440.341), (-484.344, 2701.46, 383.803), true);
CreateWall((-908.772, 2701.46, 420.803), (-910.46, 2701.46, 462.804), true);
CreateWall((-1238.52, 2693.94, 420.803), (-1238.52, 2469.45, 462.804), true);//
CreateWall((-72.8847, 2243.68, 360.527), (-600.454, 2243.68, 470.000));
CreateWall((-550.485, 2273.29, 360.527), (-550.485, 2555.83, 470.000));
CreateWall((-847.358, 2254.41, 394.064), (-847.358, 2718.46, 470.000));////
CreateDoor((-515.647, 2412.15, 364.334), (-516.276, 2604.65, 365.596), 2, (90, 0, 0), 3, 2, 50, 80);
CreateMysteryBox((-429.574, 2278.32, 358.954), (0, 90, 0), 200);
CreateWall((-866.599, 2242.06, 360.527), (-542.28, 2242.06, 470.000));
CreateWall((1000.98, 1246.18, 129.132), (1000.98, 1031.47, 260.000));
CreateDoor((1130.33, 999.677, 127.442), (1017.58, 989.242, 129.132), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((336.311, -403.517, 43.838, (672.244, 1070.74, 132.71, false, false);
CreateWall((1366.05, 1243.44, 150.000), (544.102, 1243.44, 200.346), true);
CreateFlag((1350.43, 964.293, 124.503), (-730.124, -211.776, 160.462), false, false);
CreateFlag((-128.394, 2295.13, 361.423), (-140.901, -169.293, 161.70, false, false);
CreateFlag((1050.19, -1154.42, 122.233), (-1711.92, -1348.96, 76.4179), false, true);
CreateTurret((1028.2, 1146.34, 245.194),(0, 180, 0), "auto_gun_turret_mp");
CreateMysteryBox((116.947, 959.641, 174.974), (0, 90, 0), 200);
CreateZipline((1360.36, 1046.43, 124.357), (516.554, 1054.49, 190.847), 2, true);
CreateFlag((246.089, 1263.95, 236.679), (1075.63, 741.337, 120.125), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateDoor((-641.857, 2574.3, 46.3647), (-796.355, 2723, 9.73313), 2, (90, 45, 0), 3, 2, 45, 80);
CreateWall((-36.2708, 3116.26, -37.3189), (-49.0945, 2214.1, 166.325));
CreateWall((-1457.13, 2047.69, 56.384), (-1562.27, 2151.66, -40.2381));
CreateWall((-1088.23, 2569.99, -8.17117), (-1540.92, 2139.91, 90.97);
CreateMysteryBox((-374.718, 2307.87, 68.578, (0, 45, 0), 190);
CreateMysteryBox((-500.649, 2433.09, 64.3465), (0, 45, 0), 190);
CreateFlag((-99.5322, 2618.29, 53.694, (-212.94, 204.43, 131.867), false, false);
CreateWall((-1012.59, 2370.09, -5.8758, (-1081.65, 2435.24, 90.97);
CreateDoor((-535.641, -1954.21, -30.875), (-535.641, -2137.1, -30.875), 2, (90, 0, 0), 4, 2, 45, 80);
CreateTurret((-906.905, -2128.75, -39.875), (0, 0, 0), "auto_gun_turret_mp");
CreateFlag((-1048.48, -2204.45, -39.875), (1860.42, -716.028, 5.76341), false, false);
CreateFlag((1293.89, -677.814, 0.125), (-1912.51, 376.417, 4.83456), false, true);
CreateZipline((341.629, -1626.65, -20.23, (336.687, -1879.46, -22.9997), 2, false);
CreateZipline((-1126.88, 1863.12, -7.875), (-1336.62, 2143.05, -6.17976), 2, false);
CreateZipline((-945.661, 2039.56, -7.875), (-1198.11, 2281.02, -5.8758, 2, false);
CreateMysteryBox((-721.739, -1927.64, -39.875), (0, 90, 0), 190);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-6338.76, 71.5299, -178.747), (-6064.15, 71.5299, 5.2425));
CreateDoor((-6190.34, 36.889, -179.875), (-6040.5, 36.889, -179.875), 2, (90, 90, 0), 2, 2, 40, 80);
CreateFlag((-6471.57, 807.364, -75.875), (-6065.65, 432.036, -179.875), false, false);
CreateFlag((-6018.97, -565.886, -179.875), (-4804.72, 88.8425, 179.707), false, false);
CreateMysteryBox((-6244.13, -587.359, -179.875), (0, 90, 0), 200);
CreateWall((-3072, 1169.42, -71.711, (-2023.43, 1169.42, 50.856));
CreateWall((-2561.82, 780.718, -71.711, (-2561.82, 1050.23, 50.856));
CreateWall((-2515.72, 846.076, 33.9096), (-2390.86, 840.551, 150.242));
CreateFlag((-3608.48, 259.09, 44.125), (-2982.27, 988.6, -67.875), false, false);
CreateDoor((-2527.18, 905.965, -67.875), (-2527.18, 1085.32, -67.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-2133.37, 954.633, -67.875), (-5587.75, -1319.09, 32.5916), false, false);
CreateMysteryBox((-2401.62, 854.641, -67.875), (0, 90, 0), 200);
CreateWall((-2873.91, 1062.78, -67.875), (-2873.91, 912.849, 50.856));
CreateDoor((-6034.35, -932.641, 44.125), (-6114.75, -935.505, 44.125), 2, (90, 90, 0), 1, 2, 30, 80);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((6369.45, -8027.42, 205.19, (6369.45, -9010.88, 205.200));
CreateWall((6354.52, -8018.02, 205.19, (6737.09, -8018.02, 205.200));
CreateWall((6369.45, -8382.48, 169.452), (6528.61, -8382.48, 280.000));
CreateWall((6673.45, -8382.48, 169.452), (6590.2, -8382.48, 280.000));
CreateWall((6673.45, -8194.71, 169.452), (6511.65, -8192.72, 280.000));
CreateWall((6693.45, -8010.38, 205.19, (6693.45, -8229.46, 205.200));
CreateMysteryBox((6662.75, -8825.15, 168.932), (0, 0, 0), 180);
CreateFlag((2427.5, -1372, 384.125), (6595.13, -8103.86, 170.006), false, false);
CreateDoor((6433.68, -8417.12, 169.274), (6550.21, -8417.67, 169.41), 2, (90, 90, 0), 2, 2, 40, 80);
CreateFlag((6532.24, -8975.21, 168.227), (2791.17, -908.277, 416.125), false, false);
CreateWall((3617.53, -1413.36, 320.125), (3392.54, -1413.36, 450.833));
CreateWall((3908.14, -800.822, 320.125), (3908.14, -1003.72, 450.833));
CreateDoor((3443.64, -1325.81, 320.125), (3445.94, -1182.49, 320.125), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((3599.3, -787.459, 320.125), (0, 90, 0), 180);
CreateFlag((3843.98, -985.954, 320.125), (3321.68, 1155.41, 320.125), false, false);
CreateFlag((3552.6, -3240.82, 352.125), (2965.58, 1956.96, 288.125), false, true);
CreateWall((3617.74, 528.911, 315.371), (3862.56, 528.911, 430.00));
CreateDoor((3478.67, 816.359, 320.125), (3327.42, 810.519, 320.125), 2, (90, 90, 0), 3, 2, 40, 80);
CreateMysteryBox((3756.98, 816.359, 320.125), (0, 90, 0), 180);
CreateFlag((3624.33, 579.121, 320.125), (1814.02, -332.765, 324.125), false, false);
This is by far my coolest map edit ive ever created...Why??
Becuase i made a big out of map area with a cool bunker. It took me almost 5hours to create the area out of map because i wanted to make it perfect. There was a few glitches but i patched them all
The Code is Huge but i prommise the map works perfect wihtout any lag on public matches with 12 players
Hope you guys have fun with this
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-1980.08, 51.5708, -80.6471), (-1650.15, 51.5708, 71.67);
CreateDoor((-1476.64, -56.8855, -71.875), (-1458.42, -239.48, -71.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-2267.94, -29.1935, -71.875), (-89.5406, 1347.84, 17.125), false, false);
CreateDoor((-724.359, 337.873, -55.875), (-724.359, 242.913, -55.875), 2, (90, 0, 0), 1, 2, 40, 80);
CreateWall((-130.423, 637.61, 56.125), (-213.599, 637.61, 180.345));
CreateMysteryBox((-308.359, 527.758, 16.125), (0, 0, 0), 200);
CreateFlag((-151.855, 597.137, 43.7445), (2099.51, 1831.5, 24.125), false, false);
CreateMysteryBox((-1925.14, -236.107, -71.875), (0, 0, 0), 200);
CreateWall((-15511.7, 22258.1, 330.000), (-15511.7, 20709.1, 330.001));
CreateWall((-16035.4, 22258.1, 330.000), (-16035.4, 20709.1, 330.001));
CreateWall((-15535.7, 20748.1, 330.000), (-16051.6, 20759.3, 288.954));
CreateWall((-15546.1, 22290.3, 311.61), (-15776.2, 22290.3, 501.534));
CreateWall((-16000.8, 22290.3, 310.266), (-15860.5, 22290.3, 501.534));
CreateWall((-16035.7, 22258.1, 310.266), (-16035.7, 22677.6, 501.534));
CreateWall((-15511.7, 22258.1, 310.266), (-15511.7, 22677.6, 501.534));
CreateWall((-15535.4, 22641.5, 310.266), (-16081.6, 22641.5, 501.534));
CreateDoor((-15642.1, 22324.9, 311.607), (-15817.1, 22324.9, 311.186), 2, (90, 90, 0), 3, 2, 60, 80);
CreateWall((-15748.3, 22290.3, 400.947), (-15898.1, 22290.3, 501.334));
CreateRamp((-15983.2, 22320.3, 310.713), (-15983.2, 22615.6, 361.002));
CreateRamp((-16001.1, 22595.4, 364.246), (-15539.9, 22595.4, 479.319));
CreateWall((-15529.3, 22539.3, 471.31, (-16047.4, 22539.3, 471.319));
CreateWall((-15529.3, 22503.8, 471.31, (-16047.4, 22503.8, 471.319));
CreateWall((-15529.3, 22467.8, 471.31, (-16047.4, 22467.8, 471.319));
CreateWall((-15529.3, 22431.8, 471.31, (-16047.4, 22431.8, 471.319));
CreateWall((-15529.3, 22395.8, 471.31, (-16047.4, 22395.8, 471.319));
CreateWall((-15529.3, 22359.8, 471.31, (-16047.4, 22359.8, 471.319));
CreateWall((-15529.3, 22323.8, 471.31, (-16047.4, 22323.8, 471.319));
CreateWall((-16064.2, 22236.4, 515.875), (-16064.2, 22685.4, 530.876), true);
CreateWall((-16105.7, 22669.1, 515.875), (-15486.8, 22669.1, 530.876), true);
CreateWall((-15485.8, 22676.7, 515.875), (-15485.8, 22228.5, 530.876), true);
CreateWall((-15511.7, 22244.2, 530.875), (-15511.7, 21847.1, 330.001), true);
CreateWall((-16035.4, 22245.1, 530.875), (-16035.4, 21847.1, 330.001), true);
CreateWall((-16035.4, 21167.7, 298.235), (-16035.4, 20743.1, 298.236), true);
CreateWall((-15511.7, 21167.7, 298.235), (-15511.7, 20743.1, 298.236), true);
CreateWall((-15590.4, 21011.7, 294.48, (-15871.5, 21011.7, 370.48);
CreateWall((-16000.8, 21648.6, 301.902), (-15704.9, 21648.6, 390.434));
CreateFlag((830.074, 2172.17, 24.125), (-15711.5, 20853.1, 291.682), false, false);
CreateMysteryBox((-15652, 22606.9, 314.865), (0, 90, 0), 200);
CreateTurret((-15927.1, 22326.9, 497.193), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-15627.6, 22326.9, 497.193), (0, 270, 0), "auto_gun_turret_mp");
CreateFlag((-16029.6, 22634.5, 495.531), (977.526, -158.553, -22.7275), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-1540.61, 445.493, 45.6191), (-2070.19, 445.493, 118.32);
CreateRamp((-1540.61, 503.156, 45.6191), (-2070.19, 503.156, 118.32);
CreateGrid((-2096.04, 205.48, 118.32, (-2468.85, 676.234, 118.32);
CreateWall((-2096.04, 690.075, 132.907), (-2096.04, 520.964, 132.90);//wand1
CreateWall((-2115.01, 710.716, 132.907), (-2512.55, 710.716, 132.90);//wand2
CreateWall((-2096.04, 690.075, 200.907), (-2096.04, 520.964, 200.90);//dach1
CreateWall((-2115.01, 710.716, 200.907), (-2512.55, 710.716, 200.90);//dach2
CreateWall((-2115.01, 161.999, 132.907), (-2512.55, 161.999, 132.90);//wand3
CreateWall((-2115.01, 161.999, 200.907), (-2512.55, 161.999, 200.90);//dach3
CreateWall((-2096.04, 379.227, 132.907), (-2096.04, 149.952, 132.90);//wand4
CreateWall((-2096.04, 379.227, 200.907), (-2096.04, 149.952, 200.90);//dach4
CreateDoor((-2130.68, 290.442, 134.203), (-2096.04, 473.226, 135.353), 2, (90, 0, 0), 3, 2, 50, 80);
CreateMysteryBox((-2332.15, 196.64, 134.203), (0, 90, 0), 180);
CreateRamp((-2489.68, 407.639, 133.966), (-2562.92, 407.639, 133.966));
CreateFlag((-2565.81, 407.709, 149.841), (1211.12, -1066.91, 56.8643), false, false);
CreateWall((-1480.76, 595.777, 63.0002), (-1480.76, 417.697, 172.479));
CreateFlag((-347.423, 2647.33, 54.3826), (1907.13, -360.636, 33.6704), false, true);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-3072.39, -1050.62, -559.875), (-3072.39, -1424.67, -400.645));
CreateWall((-3072.39, -1663.86, -559.875), (-3072.39, -1500.07, -400.645));
CreateFlag((-2271.57, -1464.63, -559.875), (-2472.75, -1122.68, -559.875), false, false);
CreateDoor((-3107.03, -1293.97, -559.875), (-3089.89, -1461.16, -559.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((-3107.03, -1105.52, -495.875), (0, 0, 0), 200);
CreateElevator((-3254.46, -1263.9, -559.875), (-3254.46, -1263.9, -495.875), 3, 1);
CreateElevator((-3438.1, -1255.64, -559.875), (-3438.1, -1255.64, -495.875), 3, 1);
CreateFlag((-3668.26, -1539.42, -559.875), (257.859, -775.168, -401.164), false, false);
CreateWall((-403.337, 464.359, -207.875), (-403.337, 100.42, -61.854));
CreateWall((-403.337, -33.3591, -207.875), (-403.337, 14.8004, -61.854));
CreateWall((-808.682, 380.435, -207.875), (-808.563, 244.855, -216.302), true);
CreateDoor((-437.978, 251.476, -207.875), (-432.756, 62.926, -207.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-751.323, 439.064, -207.875), (840.514, -1524.72, -613.875), false, false);
CreateMysteryBox((-519.869, 464.359, -207.875), (0, 90, 0), 200);
CreateZipline((1282.99, 179.055, -455.875), (-282.2, 415.413, -207.875), 2, false);
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