Post: [ZOMBIELAND] My news custom maps edit (YEMEN & SLUMS)
04-30-2016, 01:16 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU , today I release 2 new original maps edit on Slums and Yemen made for the Zombeland Gamemode.


Slums :


Slums owns a custom door made from pallets and a small animation that is activated after 2 minutes.

Yemen :


Yemen owns a custom death barrier.

Check if you own this script :
    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}


Add this script in Forgefunctions.gsc :
    
CreateCustomDoor(model, open, close, time, angle, width, height, hp, triggerRadius)
{
offset = (((width / 2) - 0.5) * -1);
center = spawn("script_model", open);
for(j = 0; j < width; j++)
{
door = spawnEntity("script_model", model, open + ((0, 30, 0) * offset), (0, 0, 0));
door EnableLinkTo();
door LinkTo(center);
for(h = 1; h < height; h++)
{
door = spawnEntity("script_model", model, open + ((0, 30, 0) * offset) - ((70, 0, 0) * h), (0, 0, 0));
door EnableLinkTo();
door LinkTo(center);
}
offset += 1;
}
center.angles = angle;
center.state = "open";
center.hp = hp;
center.triggerRadius = triggerRadius;

center thread Door_Player_Think(level.activeDoors);
center thread Door_Think(open, close, time);
wait 0.01;
}


Not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("collision_clip_wall_128x128x10");
PrecacheModel("collision_clip_wall_512x512x10");
PrecacheModel("collision_clip_wall_256x256x10");
PrecacheModel("collision_clip_512x512x10");

//Slums
precachemodel( "com_pallet_2" ); //Solid Model Founded by xTiibo
PrecacheModel("p_glo_corrugated_metal1");

//Yemen
PrecacheModel("veh_t6_civ_car_compact");
PrecacheModel("t5_vehicle_tiara_whole_brown");
PrecacheModel("fxanim_gp_cloth_sheet_med03_mod");
PrecacheModel("p6_street_vendor_goods_table02"); //Solid Model Founded by xTiibo



Here my maps :

    
Slums()
{
// Created by xTiibo Modz
level thread removeSkyBarrier();
CreateMysteryBox((1441, -895, 622), (0, 90, 0), 120);
CreateMysteryBox((1571, -895, 622), (0, 90, 0), 120);
CreateMysteryBox((-2105, -1028, 560), (0, 0, 0), 100);

createObject(("p_glo_corrugated_metal1"), (2300, -1380, 550), (0, 90, 0));
CreateCustomDoor(("com_pallet_2"),(2000, -1639, 510), (2303, -1505, 510), 2, (90, 0, 0), 6, 2, 50, 80);
//CreateDoor((2000, -1639, 510), (2303, -1505, 510), 2, (90, 0, 0), 6, 2, 50, 80); //If you don't want use the custom door
CreateDoor((-2640, -917, 524), (-2655, -522, 527), 2, (90, 178, 0), 6, 2, 35, 80);
CreateDoor((-2042, -1568, 460), (-2313, -1291, 489), 2, (90, 90, 0), 6, 2, 35, 80);
CreateFlag((195, -824, 552), ( 2680, -1760, 490), false, false);
CreateFlag((196, -555, 552), ( 2692, -1218, 510), false, false);
CreateFlag((1963, -1082, 620), ( -3000, -612, 526), false, true);
CreateFlag((-2060, -1752, 456), ( 793, -1575, 552), false, false);
CreateZipline((1420,-1514, 500), (1457,-1308, 620), 1, true);
createObject(("collision_clip_512x512x10"), (2750, -1306, 504), (0, 90, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (2735, -1062, 507), (0, 180, 0));
createObject(("veh_t6_v_van_whole_red"), (2873, -1800, 504), (0, 18, 0));
createObject(("veh_t6_v_van_whole_red"), (2722, -1848, 495), (0, 18, 0));
createObject(("collision_clip_512x512x10"), (2710, -1545, 504), (0, 0, 0));

createObject(("collision_clip_wall_256x256x10"), (2611, -1229, 504), (0, 90, 0));
createObject(("collision_clip_wall_256x256x10"), (2870, -1210, 504), (0, 102, 0));
createObject(("collision_clip_wall_256x256x10"), (2905, -1400, 504), (0, 102, 0));
CreateObject(("collision_clip_wall_256x256x10"), (2938, -1600, 504), (0, 102, 0));
createObject(("collision_clip_wall_256x256x10"), (2620, -1823, 546), (0, -90, 0));
createObject(("collision_clip_wall_256x256x10"), (2480, -1682, 550), (0, 180, 0));
createObject(("t6_wpn_supply_drop_ally"), (2317, -1702, 54Cool Man (aka Tustin), (0, -90, 0));
createObject(("p_glo_corrugated_metal1"), (2300, -1630, 550), (0, 90, 0));
createObject(("p_glo_corrugated_metal1"), (1313, -1512, 550), (0, 90, 0));
createObject(("collision_clip_wall_128x128x10"), (2300, -1650, 550), (0, 90, 0));
createObject(("collision_clip_wall_128x128x10"), (2300, -1360, 550), (0, 90, 0));
createObject(("collision_clip_wall_256x256x10"), (2176, -1660, 550), (0, 180, 0));
createObject(("t6_wpn_supply_drop_ally"), (2014, -1691, 54Cool Man (aka Tustin), (0, 0, 0));
createObject(("collision_clip_wall_512x512x10"), (2355, -1355, 550), (0, 180, 0));
createObject(("collision_clip_wall_256x256x10"), (2000, -1353, 550), (0, 180, 0));
createObject(("collision_clip_wall_512x512x10"), (1751, -1725, 550), (0, 180, 0));

createObject(("collision_clip_wall_256x256x10"), (1998, -1192, 620), (0, 90, 0));
createObject(("collision_clip_512x512x10"), (2210, -1505, 504), (0, 180, 0));
createObject(("collision_clip_512x512x10"), (1690, -1505, 504), (0, 180, 0));
createObject(("p_glo_corrugated_metal1"), (1528, -1715, 550), (0, 0, 0));

createObject(("veh_t6_v_van_whole_red"), (-2833, -652, 520), (0, -10, 0));
createObject(("veh_t6_v_van_whole_red"), (-2700, -673, 520), (0, 170, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-3030, -695, 515), (0, 180, 0));
createObject(("p_glo_corrugated_metal1"), (-3065, -432, 55Cool Man (aka Tustin), (0, 0, 0));
createObject(("t6_wpn_supply_drop_ally"), (-3070, -392, 56Cool Man (aka Tustin), (0, 0, 0));
createObject(("collision_clip_wall_256x256x10"), (-3094, -555, 550), (0, -90, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-2355, -475, 534), (-10, 80, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-2272, -618, 515), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2111, -713, 520), (0, 0, 0));
createObject(("veh_t6_civ_smallwagon_whole_green"), (-2135, -1028, 495), (0, 180, 0));
createObject(("collision_clip_wall_256x256x10"), (-2635, -834, 550), (0, -100, 0));
createObject(("collision_clip_wall_256x256x10"), (-2712, -1091, 550), (0, -100, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2380, -1265, 480), (188, -90, 0));
createObject(("veh_t6_v_van_whole_red"), (-2512, -1235, 490), (-5, -166, 0));
createObject(("veh_t6_v_van_whole_red"), (-2641, -1262, 505), (10, 13, 0));
createObject(("veh_t6_v_van_whole_red"), (-2466, -1340, 465), (0, -90, 0));
createObject(("p_glo_corrugated_metal1"), (-2358, -1539, 505), (0, 0, 0));
createObject(("collision_clip_wall_128x128x10"), (-2405, -1539, 550), (0, 0, 0));
createObject(("p_glo_corrugated_metal1"), (-2191, -1490, 490), (90, 90, 0));
createObject(("p_glo_corrugated_metal1"), (-2191, -1490, 52Cool Man (aka Tustin), (90, 90, 0));
createObject(("t6_wpn_supply_drop_ally"), (-2162, -1487, 490), (0, 0, 0));
createObject(("t6_wpn_supply_drop_ally"), (-2162, -1487, 520), (0, 0, 0));
createObject(("collision_clip_wall_256x256x10"), (-2062, -1544, 550), (0, 180, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2380, -1771, 460), (0, -90, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2262, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2142, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2020, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-1970, -1765, 460), (0, 90, 0));
createObject(("veh_t6_v_van_whole_blue"), (-1970, -1625, 460), (0, 90, 0));
wait 80;
PlayFX( level._effect["fx_mp_slums_vista_smoke"], (2760, -1240, -99) );
PlayFX( level._effect["fx_mp_slums_vista_smoke"], (2760, -1670, -99) );
}


    
Yemen()
{
//Created by xTiibo Modz
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt") )
ents[index].origin = (0, 0, -1500);
}



CreateMysteryBox((-690, -922, 28Cool Man (aka Tustin), (0, 85, 0), 100);
CreateMysteryBox((-813, 293, 134), (0, 55, 0), 100);

CreateDoor((-950, -2153, 14Cool Man (aka Tustin), (-800, -2410, 203), 2, (90, 0, 0), 6, 2, 30, 80);
CreateDoor((-2300, -169, -121), (-2336, -565, -119), 2, (90, -53, 0), 6, 2, 37, 80);
CreateDoor((-1275, -663, 207), (-1302, -383, 207), 2, (90, 55, 0), 4, 2, 35, 80);

CreateFlag((-835, -1231, 200), (-1031, 647, -147), false, true);
createObject(("t5_vehicle_tiara_whole_brown"), (-388, -2513, 230), (0, -45, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-343, -2646, 230), (0, -135, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-355, -2469, 250), (0, -45, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-444, -2592, 230), (0, 135, 180));
createObject(("p6_street_vendor_goods_table02"), (-754, -2561, 195), (0, -175, 0));
createObject(("p6_street_vendor_goods_table02"), (-754, -2561, 230), (0, -175, 0));
createObject(("p6_street_vendor_goods_table02"), (-768, -2263, 230), (0, -175, 0));


createObject(("t5_vehicle_tiara_whole_brown"), (-1973, -992, -140), (0, 170, -90));



createObject(("veh_t6_civ_car_compact"), (-1208, -856, 240), (0, -100, 0));
createObject(("veh_t6_civ_car_compact"), (-1263, -1112, 240), (0, 123, 0));
createObject(("veh_t6_civ_car_compact"), (-1222, -900, 240), (0, -141, 0));
createObject(("fxanim_gp_cloth_sheet_med03_mod"), (-1271, -984, 290), (0, 160, 0));
createObject(("fxanim_gp_cloth_sheet_med03_mod"), (-1286, -1024, 290), (0, 160, 0));
createObject(("collision_clip_wall_256x256x10"), (-1268, -968, 230), (0, -93, 0));

createObject(("veh_t6_civ_car_compact"), (-743, -1288, 200), (0, -120, 0));
createObject(("veh_t6_civ_car_compact"), (-743, -1288, 250), (0, -120, 0));

createObject(("t5_vehicle_tiara_whole_brown"), (-939, -629, 180), (0, 115, 0));
createObject(("t5_vehicle_tiara_whole_brown"), (-939, -629, 230), (0, -65, 0));
createObject(("veh_t6_civ_car_compact"), (-772, 358, 140), (0, 145, 0));
createObject(("t5_vehicle_tiara_whole_brown"), (-1150, 70, 140), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1250, 190, 50), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1350, 310, -40), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1450, 430, -115), (15, 130, 180));

createObject(("t5_vehicle_tiara_whole_brown"), (-1357, 623, -90), (0, -50, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1445, 735, -90), (0, 130, 90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1357, 623, -40), (0, -50, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1445, 735, -40), (0, 130, 90));
createObject(("collision_clip_wall_256x256x10"), (-1170, 563, -133), (0, 160, 0));
createObject(( "t6_wpn_supply_drop_ally"), (-872, 728, -43), (0, 53,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-1080, 954, -129), (0, 155,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-1011, 1123, -129), (0, 170,0 ));
}

This map is not fully completed but I wanted anyway share this map, so maybe there are glitchs bugs.
Last edited by xTiibo Modz ; 04-30-2016 at 05:03 PM.

The following 4 users say thank you to xTiibo Modz for this useful post:

CodJumper:, DF_AUS, Skonafid, TheNiceUb3r
04-30-2016, 04:36 PM #2
Originally posted by xTiibo
Hello NGU , today I release 2 new original maps edit on Slums and Grind made for the Zombeland Gamemode.


You mean slums and Yemen Winky Winky
04-30-2016, 05:04 PM #3
xTiibo Modz
Do a barrel roll!
Originally posted by TheNiceUb3r View Post
You mean slums and Yemen Winky Winky

Yes I failed thanks
04-30-2016, 05:07 PM #4
Originally posted by xTiibo
Yes I failed thanks


I loaded them up and they do look rather nice, The Yemen one confuses me a bit on how to actually not be killed by the zombies as if you close the door one side they can still get to you on the other, But both edits are A++

The following user thanked TheNiceUb3r for this useful post:

xTiibo Modz
04-30-2016, 07:26 PM #5
Skonafid
Gym leader
damn Tiibo! back at it again with the smooth maps. sorry had to do it Geo

The following user thanked Skonafid for this useful post:

xTiibo Modz
05-01-2016, 10:14 AM #6
xTiibo Modz
Do a barrel roll!
Originally posted by TheNiceUb3r View Post
I loaded them up and they do look rather nice, The Yemen one confuses me a bit on how to actually not be killed by the zombies as if you close the door one side they can still get to you on the other, But both edits are A++

Thanks but are you sure you precache all models for yemen ?

    
PrecacheModel("collision_clip_wall_128x128x10");
PrecacheModel("collision_clip_wall_512x512x10");
PrecacheModel("collision_clip_wall_256x256x10");
PrecacheModel("collision_clip_512x512x10");
Precachemodel( "com_pallet_2" );
PrecacheModel("p_glo_corrugated_metal1");
PrecacheModel("veh_t6_civ_car_compact");
PrecacheModel("t5_vehicle_tiara_whole_brown");
PrecacheModel("fxanim_gp_cloth_sheet_med03_mod");
PrecacheModel("p6_street_vendor_goods_table02");
05-01-2016, 02:59 PM #7
Originally posted by xTiibo
Thanks but are you sure you precache all models for yemen ?

    
PrecacheModel("collision_clip_wall_128x128x10");
PrecacheModel("collision_clip_wall_512x512x10");
PrecacheModel("collision_clip_wall_256x256x10");
PrecacheModel("collision_clip_512x512x10");
Precachemodel( "com_pallet_2" );
PrecacheModel("p_glo_corrugated_metal1");
PrecacheModel("veh_t6_civ_car_compact");
PrecacheModel("t5_vehicle_tiara_whole_brown");
PrecacheModel("fxanim_gp_cloth_sheet_med03_mod");
PrecacheModel("p6_street_vendor_goods_table02");


Yes the models are there..
05-17-2016, 03:28 PM #8
xTiibo Modz
Do a barrel roll!
bumpy
05-19-2016, 07:55 PM #9
CodJumper:
I defeated!
Originally posted by xTiibo
Hello NGU , today I release 2 new original maps edit on Slums and Yemen made for the Zombeland Gamemode.


Slums :


Slums owns a custom door made from pallets and a small animation that is activated after 2 minutes.

Yemen :


Yemen owns a custom death barrier.

Check if you own this script :
    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}


Add this script in Forgefunctions.gsc :
    
CreateCustomDoor(model, open, close, time, angle, width, height, hp, triggerRadius)
{
offset = (((width / 2) - 0.5) * -1);
center = spawn("script_model", open);
for(j = 0; j < width; j++)
{
door = spawnEntity("script_model", model, open + ((0, 30, 0) * offset), (0, 0, 0));
door EnableLinkTo();
door LinkTo(center);
for(h = 1; h < height; h++)
{
door = spawnEntity("script_model", model, open + ((0, 30, 0) * offset) - ((70, 0, 0) * h), (0, 0, 0));
door EnableLinkTo();
door LinkTo(center);
}
offset += 1;
}
center.angles = angle;
center.state = "open";
center.hp = hp;
center.triggerRadius = triggerRadius;

center thread Door_Player_Think(level.activeDoors);
center thread Door_Think(open, close, time);
wait 0.01;
}


Not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("collision_clip_wall_128x128x10");
PrecacheModel("collision_clip_wall_512x512x10");
PrecacheModel("collision_clip_wall_256x256x10");
PrecacheModel("collision_clip_512x512x10");

//Slums
precachemodel( "com_pallet_2" ); //Solid Model Founded by xTiibo
PrecacheModel("p_glo_corrugated_metal1");

//Yemen
PrecacheModel("veh_t6_civ_car_compact");
PrecacheModel("t5_vehicle_tiara_whole_brown");
PrecacheModel("fxanim_gp_cloth_sheet_med03_mod");
PrecacheModel("p6_street_vendor_goods_table02"); //Solid Model Founded by xTiibo



Here my maps :

    
Slums()
{
// Created by xTiibo Modz
level thread removeSkyBarrier();
CreateMysteryBox((1441, -895, 622), (0, 90, 0), 120);
CreateMysteryBox((1571, -895, 622), (0, 90, 0), 120);
CreateMysteryBox((-2105, -1028, 560), (0, 0, 0), 100);

createObject(("p_glo_corrugated_metal1"), (2300, -1380, 550), (0, 90, 0));
CreateCustomDoor(("com_pallet_2"),(2000, -1639, 510), (2303, -1505, 510), 2, (90, 0, 0), 6, 2, 50, 80);
//CreateDoor((2000, -1639, 510), (2303, -1505, 510), 2, (90, 0, 0), 6, 2, 50, 80); //If you don't want use the custom door
CreateDoor((-2640, -917, 524), (-2655, -522, 527), 2, (90, 178, 0), 6, 2, 35, 80);
CreateDoor((-2042, -1568, 460), (-2313, -1291, 489), 2, (90, 90, 0), 6, 2, 35, 80);
CreateFlag((195, -824, 552), ( 2680, -1760, 490), false, false);
CreateFlag((196, -555, 552), ( 2692, -1218, 510), false, false);
CreateFlag((1963, -1082, 620), ( -3000, -612, 526), false, true);
CreateFlag((-2060, -1752, 456), ( 793, -1575, 552), false, false);
CreateZipline((1420,-1514, 500), (1457,-1308, 620), 1, true);
createObject(("collision_clip_512x512x10"), (2750, -1306, 504), (0, 90, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (2735, -1062, 507), (0, 180, 0));
createObject(("veh_t6_v_van_whole_red"), (2873, -1800, 504), (0, 18, 0));
createObject(("veh_t6_v_van_whole_red"), (2722, -1848, 495), (0, 18, 0));
createObject(("collision_clip_512x512x10"), (2710, -1545, 504), (0, 0, 0));

createObject(("collision_clip_wall_256x256x10"), (2611, -1229, 504), (0, 90, 0));
createObject(("collision_clip_wall_256x256x10"), (2870, -1210, 504), (0, 102, 0));
createObject(("collision_clip_wall_256x256x10"), (2905, -1400, 504), (0, 102, 0));
CreateObject(("collision_clip_wall_256x256x10"), (2938, -1600, 504), (0, 102, 0));
createObject(("collision_clip_wall_256x256x10"), (2620, -1823, 546), (0, -90, 0));
createObject(("collision_clip_wall_256x256x10"), (2480, -1682, 550), (0, 180, 0));
createObject(("t6_wpn_supply_drop_ally"), (2317, -1702, 54Cool Man (aka Tustin), (0, -90, 0));
createObject(("p_glo_corrugated_metal1"), (2300, -1630, 550), (0, 90, 0));
createObject(("p_glo_corrugated_metal1"), (1313, -1512, 550), (0, 90, 0));
createObject(("collision_clip_wall_128x128x10"), (2300, -1650, 550), (0, 90, 0));
createObject(("collision_clip_wall_128x128x10"), (2300, -1360, 550), (0, 90, 0));
createObject(("collision_clip_wall_256x256x10"), (2176, -1660, 550), (0, 180, 0));
createObject(("t6_wpn_supply_drop_ally"), (2014, -1691, 54Cool Man (aka Tustin), (0, 0, 0));
createObject(("collision_clip_wall_512x512x10"), (2355, -1355, 550), (0, 180, 0));
createObject(("collision_clip_wall_256x256x10"), (2000, -1353, 550), (0, 180, 0));
createObject(("collision_clip_wall_512x512x10"), (1751, -1725, 550), (0, 180, 0));

createObject(("collision_clip_wall_256x256x10"), (1998, -1192, 620), (0, 90, 0));
createObject(("collision_clip_512x512x10"), (2210, -1505, 504), (0, 180, 0));
createObject(("collision_clip_512x512x10"), (1690, -1505, 504), (0, 180, 0));
createObject(("p_glo_corrugated_metal1"), (1528, -1715, 550), (0, 0, 0));

createObject(("veh_t6_v_van_whole_red"), (-2833, -652, 520), (0, -10, 0));
createObject(("veh_t6_v_van_whole_red"), (-2700, -673, 520), (0, 170, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-3030, -695, 515), (0, 180, 0));
createObject(("p_glo_corrugated_metal1"), (-3065, -432, 55Cool Man (aka Tustin), (0, 0, 0));
createObject(("t6_wpn_supply_drop_ally"), (-3070, -392, 56Cool Man (aka Tustin), (0, 0, 0));
createObject(("collision_clip_wall_256x256x10"), (-3094, -555, 550), (0, -90, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-2355, -475, 534), (-10, 80, 0));
createObject(("veh_iw_gaz_tigr_destruct"), (-2272, -618, 515), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2111, -713, 520), (0, 0, 0));
createObject(("veh_t6_civ_smallwagon_whole_green"), (-2135, -1028, 495), (0, 180, 0));
createObject(("collision_clip_wall_256x256x10"), (-2635, -834, 550), (0, -100, 0));
createObject(("collision_clip_wall_256x256x10"), (-2712, -1091, 550), (0, -100, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2380, -1265, 480), (188, -90, 0));
createObject(("veh_t6_v_van_whole_red"), (-2512, -1235, 490), (-5, -166, 0));
createObject(("veh_t6_v_van_whole_red"), (-2641, -1262, 505), (10, 13, 0));
createObject(("veh_t6_v_van_whole_red"), (-2466, -1340, 465), (0, -90, 0));
createObject(("p_glo_corrugated_metal1"), (-2358, -1539, 505), (0, 0, 0));
createObject(("collision_clip_wall_128x128x10"), (-2405, -1539, 550), (0, 0, 0));
createObject(("p_glo_corrugated_metal1"), (-2191, -1490, 490), (90, 90, 0));
createObject(("p_glo_corrugated_metal1"), (-2191, -1490, 52Cool Man (aka Tustin), (90, 90, 0));
createObject(("t6_wpn_supply_drop_ally"), (-2162, -1487, 490), (0, 0, 0));
createObject(("t6_wpn_supply_drop_ally"), (-2162, -1487, 520), (0, 0, 0));
createObject(("collision_clip_wall_256x256x10"), (-2062, -1544, 550), (0, 180, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2380, -1771, 460), (0, -90, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2262, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2142, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-2020, -1840, 460), (0, 0, 0));
createObject(("veh_t6_v_van_whole_blue"), (-1970, -1765, 460), (0, 90, 0));
createObject(("veh_t6_v_van_whole_blue"), (-1970, -1625, 460), (0, 90, 0));
wait 80;
PlayFX( level._effect["fx_mp_slums_vista_smoke"], (2760, -1240, -99) );
PlayFX( level._effect["fx_mp_slums_vista_smoke"], (2760, -1670, -99) );
}


    
Yemen()
{
//Created by xTiibo Modz
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt") )
ents[index].origin = (0, 0, -1500);
}



CreateMysteryBox((-690, -922, 28Cool Man (aka Tustin), (0, 85, 0), 100);
CreateMysteryBox((-813, 293, 134), (0, 55, 0), 100);

CreateDoor((-950, -2153, 14Cool Man (aka Tustin), (-800, -2410, 203), 2, (90, 0, 0), 6, 2, 30, 80);
CreateDoor((-2300, -169, -121), (-2336, -565, -119), 2, (90, -53, 0), 6, 2, 37, 80);
CreateDoor((-1275, -663, 207), (-1302, -383, 207), 2, (90, 55, 0), 4, 2, 35, 80);

CreateFlag((-835, -1231, 200), (-1031, 647, -147), false, true);
createObject(("t5_vehicle_tiara_whole_brown"), (-388, -2513, 230), (0, -45, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-343, -2646, 230), (0, -135, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-355, -2469, 250), (0, -45, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-444, -2592, 230), (0, 135, 180));
createObject(("p6_street_vendor_goods_table02"), (-754, -2561, 195), (0, -175, 0));
createObject(("p6_street_vendor_goods_table02"), (-754, -2561, 230), (0, -175, 0));
createObject(("p6_street_vendor_goods_table02"), (-768, -2263, 230), (0, -175, 0));


createObject(("t5_vehicle_tiara_whole_brown"), (-1973, -992, -140), (0, 170, -90));



createObject(("veh_t6_civ_car_compact"), (-1208, -856, 240), (0, -100, 0));
createObject(("veh_t6_civ_car_compact"), (-1263, -1112, 240), (0, 123, 0));
createObject(("veh_t6_civ_car_compact"), (-1222, -900, 240), (0, -141, 0));
createObject(("fxanim_gp_cloth_sheet_med03_mod"), (-1271, -984, 290), (0, 160, 0));
createObject(("fxanim_gp_cloth_sheet_med03_mod"), (-1286, -1024, 290), (0, 160, 0));
createObject(("collision_clip_wall_256x256x10"), (-1268, -968, 230), (0, -93, 0));

createObject(("veh_t6_civ_car_compact"), (-743, -1288, 200), (0, -120, 0));
createObject(("veh_t6_civ_car_compact"), (-743, -1288, 250), (0, -120, 0));

createObject(("t5_vehicle_tiara_whole_brown"), (-939, -629, 180), (0, 115, 0));
createObject(("t5_vehicle_tiara_whole_brown"), (-939, -629, 230), (0, -65, 0));
createObject(("veh_t6_civ_car_compact"), (-772, 358, 140), (0, 145, 0));
createObject(("t5_vehicle_tiara_whole_brown"), (-1150, 70, 140), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1250, 190, 50), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1350, 310, -40), (30, 130, 180));
createObject(("t5_vehicle_tiara_whole_brown"), (-1450, 430, -115), (15, 130, 180));

createObject(("t5_vehicle_tiara_whole_brown"), (-1357, 623, -90), (0, -50, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1445, 735, -90), (0, 130, 90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1357, 623, -40), (0, -50, -90));
createObject(("t5_vehicle_tiara_whole_brown"), (-1445, 735, -40), (0, 130, 90));
createObject(("collision_clip_wall_256x256x10"), (-1170, 563, -133), (0, 160, 0));
createObject(( "t6_wpn_supply_drop_ally"), (-872, 728, -43), (0, 53,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-1080, 954, -129), (0, 155,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-1011, 1123, -129), (0, 170,0 ));
}

This map is not fully completed but I wanted anyway share this map, so maybe there are glitchs bugs.


Wait? Did i make this? Jk really nice work. Glad to see such creativity!

The following user thanked CodJumper: for this useful post:

xTiibo Modz
05-20-2016, 10:19 AM #10
xTiibo Modz
Do a barrel roll!
Originally posted by CodJumper
Wait? Did i make this? Jk really nice work. Glad to see such creativity!


thanks me too I like your maps. I remember at the beginning of zombieland you were the one to make good maps.

The following 3 users say thank you to xTiibo Modz for this useful post:

/SneakerStreet/, CodJumper:, TheNiceUb3r

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo