Post: [GSC] L!thium Mod's List O' Scripts #1
06-19-2017, 03:22 PM #1
L!thium Mods
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys just got some random scripts I found in my projects if you have a script in there thats yours please tell me and ill add you to the credits.



All Perks

doAllPerks()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_armorvest");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_finalstand");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_gpsjammer");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_killstreak");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_nomotionsensor");
self setperk("specialty_noname");
self setperk("specialty_nottargetedbyairsupport");
self setperk("specialty_nokillstreakreticle");
self setperk("specialty_nottargettedbysentry");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_proximityprotection");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_reconnaissance");
self setperk("specialty_rof");
self setperk("specialty_scavenger");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_shellshock");
self setperk("specialty_sprintrecovery");
self setperk("specialty_showonradar");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set!");
}
//call like ::doAllPerks



Rapid Fire

rapidFire()
{
self endon("disconnect");
self.underfire=booleanOpposite(self.underfire);
self iPrintln(booleanReturnVal(self.underfire,"^5Rapid Fire ^1OFF","^5Rapid Fire ^2ON"));
if(self.rapidsfire==0||self.underfire)
{
self.rapidsfire=1;
setDvar("perk_weapRateMultiplier","0.001");
setDvar("perk_weapReloadMultiplier","0.001");
setDvar("perk_fireproof","0.001");
setDvar("cg_weaponSimulateFireAnims","0.001");
self setperk("specialty_rof");
self setperk("specialty_fastreload");
}
else
{
self.rapidsfire=0;
setDvar("perk_weapRateMultiplier","1");
setDvar("perk_weapReloadMultiplier","1");
setDvar("perk_fireproof","1");
setDvar("cg_weaponSimulateFireAnims","1");
self unsetperk("specialty_rof");
self unsetperk("specialty_fastreload");
if(self.ammunition==true)
{
self notify("stop_unlimammo");
}
}
}
//call like ::rapidFire




Give Trickshot class

Sniperclass()
{
self takeallweapons();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self giveweapon("dsr50_mp+swayreduc+fmj+extclip",0,true(16,0,0,0,0));
self switchtoweapon("dsr50_mp+swayreduc+fmj+extclip");
self givemaxammo("dsr50_mp+swayreduc+fmj+extclip");
self giveweapon("ksg_mp",0,true(16,0,0,0,0));
self setWeaponAmmoStock("ksg_mp",0);
self setWeaponAmmoClip("ksg_mp",0);
self giveweapon("hatchet_mp");
self setWeaponAmmoStock("hatchet_mp",2);
self giveweapon("proximity_grenade_mp");
self setWeaponAmmoStock("proximity_grenade_mp",2);
self iprintln("TrickShot Class ^2Given");
}
//call like ::Sniperclass




Tomahawk Aimbot

TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true ); //Toggle Status
self iprintln( ( isDefined( self.tomahawkAimbot ) ? "^2Enabled" : "^1Disabled" ) ); //Print Status
Viable_Targets = []; //Allocate Memory
enemy = self; //Allocate Memory
time_to_target = 0; //Allocate Memory
velocity = 500; //g_units per second
while( self.tomahawkAimbot )
{
self waittill( "grenade_fire", grenade, weapname );
if( !isDefined( self.tomahawkAimbot ) )
break;
if( weapname == "hatchet_mp" )
{
wait .25;
self iprintln("");
////////////////////////////////////////////////////////////////
/*Get all viable targets and attack the closest to the player*/
Viable_Targets = array_copy( level.players );
arrayremovevalue( Viable_Targets, self );
if( level.teambased )
foreach( player in level.players )
if( player.team == self.team )
arrayremovevalue( Viable_Targets, player );
enemy = getClosest( grenade getOrigin(), Viable_Targets );
grenade thread TrackPlayer( enemy, self );
////////////////////////////////////////////////////////////////
}
}
}
TrackPlayer( enemy, host )
{
attempts = 0;
if( isDefined( enemy ) && enemy != host )
{
/*If we have an enemy to attack, move to him/her and kill target*/
while( ! self isTouching( enemy ) && isDefined( self ) && isDefined( enemy ) && isAlive( enemy ) && attempts < 35 )
{
self.origin += ( ( enemy getOrigin() + ( RandomIntRange(-50,50), RandomIntRange(-50,50), RandomIntRange(25,90) ) ) - self getorigin() ) * (attempts / 35);
wait .1;
attempts++;
}
enemy dodamage( 9999, enemy getOrigin(), host, self, 0, "MOD_GRENADE", 0, "hatchet_mp" );
wait .05;
self delete();
}
}

//call like ::TomahawkAimbot




Force Host

forceHost()
{
if (self isHost())
{
self.forceHost = booleanOpposite(self.forceHost);
self iPrintln(booleanReturnVal(self.forceHost, "Force Host: [^1OFF^7]", "Force Host: [^2ON^7]"));

if (self.forceHost)
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
}
else
{
setDvar("party_connectToOthers", "1");
setDvar("partyMigrate_disabled", "0");
setDvar("party_mergingEnabled", "1");
setDvar("allowAllNAT", "0");
}
}
else
self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!");
}

//call like ::forceHost




God Mode

GodMode()
{
if(self.GM==0)
{
self.GM=1;
self iprintln("God Mode [^2ON^7]");
self EnableInvulnerability();
}
else
{
self.GM=0;
self iprintln("God Mode [^1OFF^7]");
self DisableInvulnerability();
}
}
//call like ::GodMode




End Game

endGame()
{
level thread maps/mp/gametypes/_globallogic::forceend();
}
//call like ::endGame



Create clone

clone()
{
self cloneplayer(1);
self iprintln("2Cloned!");
}
//call like ::clone



Constant Radar

doUAV()
{
self setclientuivisibilityflag("g_compassShowEnemies", 1);
self iPrintLn("Constant Radar ^2Enabled");
}
//call like doUAV




Teleport

doTeleport()
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 1000 ) ), ( location + ( 0, 0, 1000 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self iprintln("^2Teleported!");
self.selectingLocation = undefined;
}
//call like ::doTeleport





Anti Quit

antiquit()
{
self iprintln("Anti Quit ^2Enabled");
self endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
//call like ::antiquit



Third Person

ThirdPerson()
{
if (self.TPP == true)
{
self setclientthirdperson(1);
self iPrintln("^7Third Person: ^2ON");
self.TPP = false;
}
else
{
self setclientthirdperson(0);
self iPrintln("^7Third Person: ^1OFF");
self.TPP = true;
}
}

//call like ::ThirdPerson



HOPE YOU ENJOYED

The following user thanked L!thium Mods for this useful post:

OfficialCoolJay

The following 6 users groaned at L!thium Mods for this awful post:

anthonything, Black Panther, BlueeHasSwag, DoraTheKiller97, ItsLollo1000, itsSorrow
06-19-2017, 04:00 PM #2
itsSorrow
In my man cave
None of these aren't c+p'd
06-19-2017, 04:04 PM #3
L!thium Mods
Save Point
Originally posted by Gentle View Post
None of these aren't c+p'd


ok and what did I say I found them in some of my projects aren't saying they aren't "c+p'd" please read and think before you post next time just some advice Smile
06-19-2017, 04:13 PM #4
itsSorrow
In my man cave
Originally posted by L
ok and what did I say I found them in some of my projects aren't saying they aren't "c+p'd" please read and think before you post next time just some advice Smile


I'll give you the same advice. There was no reason to post this thread since literally every single one of these are not unique and are out there.
06-19-2017, 04:39 PM #5
itsSorrow
In my man cave
Also do you have any idea how many of these threads there are? There are two pinned like 50 more in this section. It isn't even hard to find them with just a quick google search. Also GSC is dead. It has been dead...
06-19-2017, 07:25 PM #6
itsSorrow
In my man cave
Originally posted by L
Clearly you need to do some research. So first if you don't even know that GSC is used in over 3/4 of all mod menus you shouldn't be in the call-duty-black-ops-2-gsc-mods-scripts section lmao says it in the name GSC! Listen tard lets get some real facts and then you can come back.


Um, retard alert? I never said that GSC menus haven't been done I am saying no one does them anymore. It's 2017 learn an actual coding language.
06-19-2017, 11:26 PM #7
everything is c+p Smile
06-19-2017, 11:59 PM #8
anthonything
Space Ninja
Originally posted by L
Clearly you need to do some research. So first if you don't even know that GSC is used in over 3/4 of all mod menus you shouldn't be in the call-duty-black-ops-2-gsc-mods-scripts section lmao says it in the name GSC! Listen tard lets get some real facts and then you can come back.


Kiddo you should just ask a mod to delete this thread and save your reputation while you can. Just some friendly advice
06-20-2017, 12:11 AM #9
Patrick
League Champion
Wow someone has seriously made another thread with the same shit..

Originally posted by DamnMagician View Post
Kiddo you should just ask a mod to delete this thread and save your reputation while you can. Just some friendly advice

Its too late Gasp
06-20-2017, 12:45 AM #10
DoraTheKiller97
Treasure hunter
Originally posted by BlueeHasSwag View Post
everything is c+p Smile

And to add on to that^^^

The all perks code makes me wanna kms. have you ever heard of string tokens Loes

The following user thanked DoraTheKiller97 for this useful post:

BlueeHasSwag

The following user groaned DoraTheKiller97 for this awful post:

anthonything

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