Post: Black Ops II - XP Lobby Script
06-21-2017, 04:26 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Today I am Releasing my XP Lobby Script
I hope u enjoy.

If you have any problems contact me on skype. [skype] = Falcon!.

CREDITS: me, Extinct.

#Includes

    #include maps/mp/gametypes/_gamelogic;
#include maps/mp/gametypes/_globallogic;


Add to init().

    level.Colours = strTok("34|64|139|135|38|87|135|206|250|255|23|153|0|255|0|101|67|33|0|0|255|255|0|0|255|128|0|153|26|255|0|255|255|255|255|0|0|0|0|255|255|255", "|");


Add to onPlayerSpawned().

    if(isDefined(level.xpLobby)) 
self thread StartXPGain();


Utilities needed.

    divideColor(c1, c2, c3, ignore)
{
if(isDefined(ignore))
return (c1, c2, c3);
return (c1 /255, c2 /255, c3 /255);
}


    lobbyMsg(string, time, align, relative)
{
if(!isDefined(align)) align = "CENTER";
if(!isDefined(relative)) relative = "TOP";
if(!isDefined(string)) string = "Undefined String!";

message = level createText("default", 2, align, relative, 0, 0, 11, 1, string, self.eMenu["Main_Colour"], true);

if(!isDefined(time))
wait 4;
else wait time;

message destroy();
}


XP Lobby Script

    
//▀▄▒▄▀ ▒█▀▀█   ▒█░░░ ▒█▀▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█░░▒█
//░▒█░░ ▒█▄▄█   ▒█░░░ ▒█░░▒█ ▒█▀▀▄ ▒█▀▀▄ ▒█▄▄▄█
//▄▀▒▀▄ ▒█░░░   ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄█ ▒█▄▄█ ░░▒█░░

BeginXPlobby()//XP LOBBY TOGGLE.
{
if(!isDefined(level.BeginxpLobby))
{
level.BeginxpLobby = true;
self iprintln("XP Gain Match - ^2Active");
self thread closeMenu();
self FreezeControlsAllowLookXP(true);
level thread checkforfeit();
self thread XPlobbyTweakable(4, true);
self thread XPLobbyStartTimer("XP GAIN MATCH BEGINS IN", 10);
self thread InfiniteGameDvarsXP();
wait 10;
self FreezeControlsAllowLookXP(false);
self thread KickAllClientsXP();
self thread LoadXPGain();
wait 3;
self thread XPlobbyTweakable(1, false);
self thread NoHateCrimes(true);
if(!isDefined(level.XPLobbyBeginText))
{
level.XPLobbyBeginText = true;
level.XPLobbyText = level createServerFontString("hudbig", 5);
level.XPLobbyText setPoint("CENTER", "TOP", 0, 22);
level.XPLobbyText setSafeText("XP Gain Match");
level.XPLobbyText.alpha = 1;
level.XPLobbyToggle = true;
for(;Winky Winky
{
for(i = 0; i < (level.Colours.size / 3); i++)
{
level.XPLobbyText.color = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));
level.XPLobbyText FadeOverTime(1);
level.XPLobbyText.glowcolor = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));
level.XPLobbyText FadeOverTime(1);
level.XPLobbyText.GlowAlpha = 1;
wait 1;
}
wait 0.05;
}
}
else if(!isDefined(level.XPLobbyToggle))
{
level.XPLobbyToggle = true;
level.XPlobbyText.alpha = 1;
}
}
else
{
level.xpLobby = undefined;
level.kacx = undefined;
level.BeginxpLobby = undefined;
self iprintln("XP Gain Match - ^1Un-Active");
self thread UndoInfiniteGameDvarsXP();
self thread NoHateCrimes(false);
if(isDefined(level.XPLobbyToggle))
{
level.XPlobbyText.alpha = 0;
level.XPLobbyToggle = undefined;
level.XPLobbyBeginText = undefined;
level.XPLobbyText destroy();
}
}
}

FreezeControlsAllowLookXP(reply)//FREEZE CONTROLS BUT ALLOW PLAYER TO LOOK DURING COUNTDOWN PERIOD
{
foreach(player in level.players)
{
if(reply == true)
player freezecontrolsallowlook(true);
if(reply == false)
player freezecontrolsallowlook(false);
}
}

UndoInfiniteGameDvarsXP()//UN-DO INFINITE GAME DVARS.
{
setDvar("scr_dom_scorelimit", 1);
setDvar("scr_sd_numlives", 1);
setDvar("scr_war_timelimit", 1);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 1);
maps/mp/gametypes/_globallogic_utils::resumetimer();
}

InfiniteGameDvarsXP()//INFINITE GAME DVARS.
{
setDvar("scr_dom_scorelimit", 0);
setDvar("scr_sd_numlives", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 0);
maps/mp/gametypes/_globallogic_utils::pausetimer();
}

XPLobbyStartTimer(string, time)//XP COUNTDOWN TIMER.
{
level.preMatchPeriod = time;
game["strings"]["match_starting_in"] = string;
thread matchStartTimer();
}

NoHateCrimes(reply)//NO KILLING DURING LOBBY.
{
self endon("disconnect");
self endon("GoodPeople");

for(;Winky Winky
{
foreach(player in level.players)
{
if(player.verStatus == "None")
{
if(reply == true)
player EnableInvulnerability();
player takeAllWeapons();
if(reply == false)
player DisableInvulnerability();
player ClassChange();
self notify("GoodPeople");
}
}
wait 0.05;
}
}

XPlobbyTweakable(value, reply)//LOBBY TWEAKABLES I.E: SPEED.
{
self endon("disconnect");
self endon("XPLobbyFuntimeOver");

for(;Winky Winky
{
foreach(player in level.players)
{
if(player.verStatus == "None")
{
if(isDefined(value) && reply == true)
player setmovespeedscale(value);
if(isDefined(value) && reply == false)
player setmovespeedscale(value);
self notify("XPLobbyFuntimeOver");
}
}
wait 0.05;
}
}

checkforfeit()//CHECK FOR FORFEIT THEN ABORT FORFEIT.
{
level endon("game_ended");

for(;Winky Winky
{
if(level.gameForfeited)
{
level.onForfeit = false;
level.gameForfeited = false;
level notify("abort forfeit");
}
wait 5;
}
}

KickAllClientsXP()//KICK ALL PLAYERS TO PREPARE FOR XP LOBBY.
{
if(!isDefined(level.kacx))
{
level.kacx = true;
foreach(player in level.players)
{
if(player.verStatus == "None")
{
kick(player getentitynumber());
wait .05;
}
}
self LobbyMsg("ALL PLAYERS KICKED FROM SESSION", 3);
}
}

LoadXPGain()//Begin StartXPGain Thread If Level.xpLobby is defined.
{
if(!isDefined(level.xpLobby) && self isHost())
{
level.xpLobby = true;
foreach(player in level.players)
player thread StartXPGain();
}
else if(isDefined(level.xpLobby) && self isHost())
level.xpLobby = undefined;
}

StartXPGain()//START GIVING XP ON IF STATEMENTS.
{
if(self.verStatus == "None" && self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank)
{
self addrankxpvalue("contract", 60000);
self iprintlnbold("^160000 xp ^5received!, ^7you will now be kicked, rejoin.");
wait 3.1;
kick(self getentitynumber());
}
else if(self.verStatus == "None" && self.pers["prestige"] == level.maxPrestige && self.pers["rank"] == level.maxRank)
{
self iprintlnbold("^5You are already max level, ^1you will now be kicked");
wait 3.1;
kick(self getentitynumber());
}
}


Last edited by Falcon! ; 06-22-2017 at 06:06 PM.

The following user thanked Falcon! for this useful post:

itsSorrow
06-21-2017, 06:39 PM #2
This doesent need a full post.

The following user thanked BlueeHasSwag for this useful post:

anthonything
06-21-2017, 11:11 PM #3
I'm new to NGU so I dunno if a full post was necessary or not!
06-22-2017, 03:10 AM #4
L!thium Mods
Save Point
Naw dude ur good this deserves a full post.
06-22-2017, 12:55 PM #5
thanks bro Smile
06-27-2017, 05:00 AM #6
MrMoan
Big Daddy
Originally posted by Falcon
Today I am Releasing my XP Lobby Script
I hope u enjoy.

If you have any problems contact me on skype. [skype] = Falcon!.

CREDITS: me, Extinct.

#Includes

    #include maps/mp/gametypes/_gamelogic;
#include maps/mp/gametypes/_globallogic;


Add to init().

    level.Colours = strTok("34|64|139|135|38|87|135|206|250|255|23|153|0|255|0|101|67|33|0|0|255|255|0|0|255|128|0|153|26|255|0|255|255|255|255|0|0|0|0|255|255|255", "|");


Add to onPlayerSpawned().

    if(isDefined(level.xpLobby)) 
self thread StartXPGain();


Utilities needed.

    divideColor(c1, c2, c3, ignore)
{
if(isDefined(ignore))
return (c1, c2, c3);
return (c1 /255, c2 /255, c3 /255);
}


    lobbyMsg(string, time, align, relative)
{
if(!isDefined(align)) align = "CENTER";
if(!isDefined(relative)) relative = "TOP";
if(!isDefined(string)) string = "Undefined String!";

message = level createText("default", 2, align, relative, 0, 0, 11, 1, string, self.eMenu["Main_Colour"], true);

if(!isDefined(time))
wait 4;
else wait time;

message destroy();
}


XP Lobby Script

    
//▀▄▒▄▀ ▒█▀▀█   ▒█░░░ ▒█▀▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█░░▒█
//░▒█░░ ▒█▄▄█   ▒█░░░ ▒█░░▒█ ▒█▀▀▄ ▒█▀▀▄ ▒█▄▄▄█
//▄▀▒▀▄ ▒█░░░   ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄█ ▒█▄▄█ ░░▒█░░

BeginXPlobby()//XP LOBBY TOGGLE.
{
if(!isDefined(level.BeginxpLobby))
{
level.BeginxpLobby = true;
self iprintln("XP Gain Match - ^2Active");
self thread closeMenu();
self FreezeControlsAllowLookXP(true);
level thread checkforfeit();
self thread XPlobbyTweakable(4, true);
self thread XPLobbyStartTimer("XP GAIN MATCH BEGINS IN", 10);
self thread InfiniteGameDvarsXP();
wait 10;
self FreezeControlsAllowLookXP(false);
self thread KickAllClientsXP();
self thread LoadXPGain();
wait 3;
self thread XPlobbyTweakable(1, false);
self thread NoHateCrimes(true);
if(!isDefined(level.XPLobbyBeginText))
{
level.XPLobbyBeginText = true;
level.XPLobbyText = level createServerFontString("hudbig", 5);
level.XPLobbyText setPoint("CENTER", "TOP", 0, 22);
level.XPLobbyText setSafeText("XP Gain Match");
level.XPLobbyText.alpha = 1;
level.XPLobbyToggle = true;
for(;Winky Winky
{
for(i = 0; i < (level.Colours.size / 3); i++)
{
level.XPLobbyText.color = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));
level.XPLobbyText FadeOverTime(1);
level.XPLobbyText.glowcolor = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));
level.XPLobbyText FadeOverTime(1);
level.XPLobbyText.GlowAlpha = 1;
wait 1;
}
wait 0.05;
}
}
else if(!isDefined(level.XPLobbyToggle))
{
level.XPLobbyToggle = true;
level.XPlobbyText.alpha = 1;
}
}
else
{
level.xpLobby = undefined;
level.kacx = undefined;
level.BeginxpLobby = undefined;
self iprintln("XP Gain Match - ^1Un-Active");
self thread UndoInfiniteGameDvarsXP();
self thread NoHateCrimes(false);
if(isDefined(level.XPLobbyToggle))
{
level.XPlobbyText.alpha = 0;
level.XPLobbyToggle = undefined;
level.XPLobbyBeginText = undefined;
level.XPLobbyText destroy();
}
}
}

FreezeControlsAllowLookXP(reply)//FREEZE CONTROLS BUT ALLOW PLAYER TO LOOK DURING COUNTDOWN PERIOD
{
foreach(player in level.players)
{
if(reply == true)
player freezecontrolsallowlook(true);
if(reply == false)
player freezecontrolsallowlook(false);
}
}

UndoInfiniteGameDvarsXP()//UN-DO INFINITE GAME DVARS.
{
setDvar("scr_dom_scorelimit", 1);
setDvar("scr_sd_numlives", 1);
setDvar("scr_war_timelimit", 1);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 1);
maps/mp/gametypes/_globallogic_utils::resumetimer();
}

InfiniteGameDvarsXP()//INFINITE GAME DVARS.
{
setDvar("scr_dom_scorelimit", 0);
setDvar("scr_sd_numlives", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 0);
maps/mp/gametypes/_globallogic_utils::pausetimer();
}

XPLobbyStartTimer(string, time)//XP COUNTDOWN TIMER.
{
level.preMatchPeriod = time;
game["strings"]["match_starting_in"] = string;
thread matchStartTimer();
}

NoHateCrimes(reply)//NO KILLING DURING LOBBY.
{
self endon("disconnect");
self endon("GoodPeople");

for(;Winky Winky
{
foreach(player in level.players)
{
if(player.verStatus == "None")
{
if(reply == true)
player EnableInvulnerability();
player takeAllWeapons();
if(reply == false)
player DisableInvulnerability();
player ClassChange();
self notify("GoodPeople");
}
}
wait 0.05;
}
}

XPlobbyTweakable(value, reply)//LOBBY TWEAKABLES I.E: SPEED.
{
self endon("disconnect");
self endon("XPLobbyFuntimeOver");

for(;Winky Winky
{
foreach(player in level.players)
{
if(player.verStatus == "None")
{
if(isDefined(value) && reply == true)
player setmovespeedscale(value);
if(isDefined(value) && reply == false)
player setmovespeedscale(value);
self notify("XPLobbyFuntimeOver");
}
}
wait 0.05;
}
}

checkforfeit()//CHECK FOR FORFEIT THEN ABORT FORFEIT.
{
level endon("game_ended");

for(;Winky Winky
{
if(level.gameForfeited)
{
level.onForfeit = false;
level.gameForfeited = false;
level notify("abort forfeit");
}
wait 5;
}
}

KickAllClientsXP()//KICK ALL PLAYERS TO PREPARE FOR XP LOBBY.
{
if(!isDefined(level.kacx))
{
level.kacx = true;
foreach(player in level.players)
{
if(player.verStatus == "None")
{
kick(player getentitynumber());
wait .05;
}
}
self LobbyMsg("ALL PLAYERS KICKED FROM SESSION", 3);
}
}

LoadXPGain()//Begin StartXPGain Thread If Level.xpLobby is defined.
{
if(!isDefined(level.xpLobby) && self isHost())
{
level.xpLobby = true;
foreach(player in level.players)
player thread StartXPGain();
}
else if(isDefined(level.xpLobby) && self isHost())
level.xpLobby = undefined;
}

StartXPGain()//START GIVING XP ON IF STATEMENTS.
{
if(self.verStatus == "None" && self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank)
{
self addrankxpvalue("contract", 60000);
self iprintlnbold("^160000 xp ^5received!, ^7you will now be kicked, rejoin.");
wait 3.1;
kick(self getentitynumber());
}
else if(self.verStatus == "None" && self.pers["prestige"] == level.maxPrestige && self.pers["rank"] == level.maxRank)
{
self iprintlnbold("^5You are already max level, ^1you will now be kicked");
wait 3.1;
kick(self getentitynumber());
}
}



Nice will try this and dont mind the hate ngu is just......yea

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo