Post: [RELEASE] Black Ops 2 - Basic Menu Maker (Beta)
08-18-2015, 02:14 AM #1
Im_YouViolateMe
NextGenUpdate Elite
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Black Ops 2 - Basic Menu Maker


For PC Users

Hello! Here I will show you my Basic Menu Maker program, now in beta build!

Thanks to GentleSlugger for the video!




Description:

I created this project about a week ago, and it was based off my old C# project source that I never released. I felt it sucked so I wanted to recode it.
I was really happy with the outcome. Today, I'm releasing to the public the first official build of my Basic Menu Maker tool.
What is Basic Menu Maker? It's a tool that will allow the user to create custom GSC menu's. It is the most advanced GSC menu builder to date.
I'm releasing it because I want the community to give me feedback and suggestions before I release the final build.
Currently it only supports shark's base.
Why would I use this? If you can understand GSC well, then I doubt you'll ever use this. This program is to help the new guys who have always wanted to create their own menu, but never knew how.
Why does it look like GSC Studio? I thought about using the same old MetroUI that everyone uses in their tools, but thought it wouldn't be unique, so I made it look similar to GSC Studio. People should be familiar with GSC Studio by now.

Features:

- Simple/advanced editor
- Create/Open projects with ease
- Easily manage submenus/options (you can move them around)
- Easy to use
- Customizable menu binds
- Customizable menu welcome message
- Basic Text source code editor
- Logfile debugging
- PS3 Injector
- Other stuff

How to use it?:

- Open Basic Menu Maker
- File --> New Project --> and enter in your project name + project save location (recommended to save in My Documents\My Basic Menu Maker Files\Projects)
- Click on the submenu and right click --> Add Option / Add Submenu / Remove Submenu/Option
- Fill in the details (Option inputs are optional)
- Make sure to save your project!
- Options --> Edit Menu Settings
- Edit anything if you wish (change menu binds/welcome message, or include functions not attached to options)
- Save Project
- Options --> Compile Menu
- Make any last changes to your code
- Check the box if you want to automatically copy over to your GSC Studio Project Files folder
- Compile
- Done


Important:

- If you find any bugs, please be sure to PM me!
- Any GSC output with this menu is NOT to be released on NGU! It's not made for releasing stuff. It's for the new guys to start out somewhere learning GSC, because we were all noobs at one point. I'm just giving back to the community :p
- Only main.gsc has comments for now

Changelog:
v1.1.6 beta
-Fixed Redacted T6 injector

v1.1.5 beta
-added support for injecting to Redacted T6
-used a different setup installer

v1.1 beta
-Added Xbox/PC injector capability
-Fixed a small bug that wouldn't save your current GSC if you editing something and compiled it
-Other small bug fixes like always

v1.0 beta
-now you can view a logfile of all your actions + outputs (for debugging)
-removed function editor (that's what GSC Studio is for)
-now you can inject to ps3
-bug fixes
-source included (you'll need to install DevExpress before you can open the visual studio solution)

v1.2 alpha
-mainly bug fixes

v1.1 alpha
-Added advanced editor (now you can create custom Text + Shader elements)
-Fixed bugs
-Small tweaks

v1.0 alpha
- Added new "Preview menu" option, which gives you a sketch of what the menu might look like
- Added source code editor

Bugs:
-In the code editor, it might glitch up if the previous source was longer than the source of the current GSC.
-None other than this one.


Latest version: 1.1.6 BETA

Credit(s):
IMCSx - GSC Studio + Thread Layout
DevExpress - For their overpriced devcomponents (thank god for cracks)
SyGnUs - For extensive help with memory functions and teaching me more about memory and how it works <3
dtx12/kokole/Nukem - Game Script Compiler
Shark - His base
GentleSlugger - Video + Testing
LegitGamer264 - Testing and helping me get the addresses for Redacted T6
NGU Community
All of my testers
Anyone else I forgot <3

Note: If the installation fails, then idk.

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I'll release the source with the final build Smile
Last edited by Im_YouViolateMe ; 09-05-2015 at 08:25 PM. Reason: update to v1.1.6 beta

The following 19 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, FRINZ, anthonything, anxify, Armyspy, Cocaine Bills, Envy_Modz, EternalHabit, Exelo, Gay For Satan, itsSorrow, LegitBruh, Loz, LULLINHO, Patrick, Slinky, snapin, vicious_results, xePixTvx
11-22-2016, 02:27 PM #47
TylerMods
Do a barrel roll!
Excellent work, must of taken loads of time. Thank you much from all of us.
12-18-2016, 02:58 AM #48
anthonything
Space Ninja
Originally posted by YouViolateMe View Post

Black Ops 2 - Basic Menu Maker


For PC Users

Hello! Here I will show you my Basic Menu Maker program, now in beta build!

Thanks to GentleSlugger for the video!




Description:

I created this project about a week ago, and it was based off my old C# project source that I never released. I felt it sucked so I wanted to recode it.
I was really happy with the outcome. Today, I'm releasing to the public the first official build of my Basic Menu Maker tool.
What is Basic Menu Maker? It's a tool that will allow the user to create custom GSC menu's. It is the most advanced GSC menu builder to date.
I'm releasing it because I want the community to give me feedback and suggestions before I release the final build.
Currently it only supports shark's base.
Why would I use this? If you can understand GSC well, then I doubt you'll ever use this. This program is to help the new guys who have always wanted to create their own menu, but never knew how.
Why does it look like GSC Studio? I thought about using the same old MetroUI that everyone uses in their tools, but thought it wouldn't be unique, so I made it look similar to GSC Studio. People should be familiar with GSC Studio by now.

Features:

- Simple/advanced editor
- Create/Open projects with ease
- Easily manage submenus/options (you can move them around)
- Easy to use
- Customizable menu binds
- Customizable menu welcome message
- Basic Text source code editor
- Logfile debugging
- PS3 Injector
- Other stuff

How to use it?:

- Open Basic Menu Maker
- File --> New Project --> and enter in your project name + project save location (recommended to save in My Documents\My Basic Menu Maker Files\Projects)
- Click on the submenu and right click --> Add Option / Add Submenu / Remove Submenu/Option
- Fill in the details (Option inputs are optional)
- Make sure to save your project!
- Options --> Edit Menu Settings
- Edit anything if you wish (change menu binds/welcome message, or include functions not attached to options)
- Save Project
- Options --> Compile Menu
- Make any last changes to your code
- Check the box if you want to automatically copy over to your GSC Studio Project Files folder
- Compile
- Done


Important:

- If you find any bugs, please be sure to PM me!
- Any GSC output with this menu is NOT to be released on NGU! It's not made for releasing stuff. It's for the new guys to start out somewhere learning GSC, because we were all noobs at one point. I'm just giving back to the community :p
- Only main.gsc has comments for now

Changelog:
v1.1.6 beta
-Fixed Redacted T6 injector

v1.1.5 beta
-added support for injecting to Redacted T6
-used a different setup installer

v1.1 beta
-Added Xbox/PC injector capability
-Fixed a small bug that wouldn't save your current GSC if you editing something and compiled it
-Other small bug fixes like always

v1.0 beta
-now you can view a logfile of all your actions + outputs (for debugging)
-removed function editor (that's what GSC Studio is for)
-now you can inject to ps3
-bug fixes
-source included (you'll need to install DevExpress before you can open the visual studio solution)

v1.2 alpha
-mainly bug fixes

v1.1 alpha
-Added advanced editor (now you can create custom Text + Shader elements)
-Fixed bugs
-Small tweaks

v1.0 alpha
- Added new "Preview menu" option, which gives you a sketch of what the menu might look like
- Added source code editor

Bugs:
-In the code editor, it might glitch up if the previous source was longer than the source of the current GSC.
-None other than this one.


Latest version: 1.1.6 BETA

Credit(s):
IMCSx - GSC Studio + Thread Layout
DevExpress - For their overpriced devcomponents (thank god for cracks)
SyGnUs - For extensive help with memory functions and teaching me more about memory and how it works <3
dtx12/kokole/Nukem - Game Script Compiler
Shark - His base
GentleSlugger - Video + Testing
LegitGamer264 - Testing and helping me get the addresses for Redacted T6
NGU Community
All of my testers
Anyone else I forgot <3

Note: If the installation fails, then idk.

You must login or register to view this content. (Make sure to uninstall any previous versions before installing an updated one!)
You must login or register to view this content.
You must login or register to view this content.


I'll release the source with the final build Smile


I finally can use that devexpress toolbar properly. Thanks babe
01-16-2017, 11:41 AM #49
kewl :P
01-23-2017, 09:38 AM #50
Azouh-
Keeper
can i make rtms? or a sprx? or only mod menus
01-24-2017, 12:30 AM #51
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Azouh
can i make rtms? or a sprx? or only mod menus


RTM are C#, SPRX are C++

The following user groaned Father Luckeyy for this awful post:

anthonything
02-06-2017, 07:25 AM #52
so what happens if i decide to release a gsc menu i made from ur tool???
02-06-2017, 08:05 AM #53
Kronos
Former Staff
Originally posted by Santa
so what happens if i decide to release a gsc menu i made from ur tool???


everyone will probably give u shit for releasing a "Leeched menu"
02-06-2017, 08:11 AM #54
Originally posted by Kronos View Post
everyone will probably give u shit for releasing a "Leeched menu"


definition of "leeched"?
02-06-2017, 08:28 AM #55
Kronos
Former Staff
Originally posted by Santa
definition of "leeched"?


You must login or register to view this content.

Considering all you did was have this menu builder make it for you, thats why the OP said not to release menus made from this,

im not saying you did, but like all you have to do is click a few things and it will make a menu for you, it literally requires no effort u could make a menu in 10 mins. and then most people dont give any credit making it look like they put blood sweat and tears into it where as all they did was click buttons.

nothing against u, im all for using this for learning etc and yes everyone starts from somewhere, but u know what i mean, ive seen too many menus, mostly all direct copys of each other with just colors a couple functions and the name changed.

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