Post: Black Ops 2 Dvar List & Extras
11-06-2012, 09:43 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); I have compiled a dvar list and some other codes based on what ive found in the eboot.

Note: The dots next to codes are not needed there just there, if your gsc / cfg scripting please remove them so they work!

Dvar List
    
bg_shock_screenType.....
bg_shock_screenBlurBlendTime....
bg_shock_screenBlurBlendFadeTime........
bg_shock_screenFlashWhiteFadeTime.......
bg_shock_screenFlashShotFadeTime........
bg_shock_viewKickPeriod.
bg_shock_viewKickRadius.
bg_shock_viewKickFadeTime.......
bg_shock_soundLoop......
bg_shock_soundLoopSilent........
bg_shock_soundEnd.......
bg_shock_soundEndAbort..
bg_shock_sound..
bg_shock_soundFadeInTime........
bg_shock_soundFadeOutTime.......
bg_shock_soundLoopFadeTime......
bg_shock_soundLoopEndDelay......
bg_shock_soundRoomType..
bg_shock_soundDryLevel..
bg_shock_soundWetLevel..
bg_shock_soundModEndDelay.......
bg_shock_soundSnapshot..
bg_shock_lookControl....
bg_shock_lookControl_maxpitchspeed......
bg_shock_lookControl_maxyawspeed........
bg_shock_lookControl_mousesensitivityscale......
bg_shock_lookControl_fadeTime...
bg_shock_movement.......
bg_shock_animation......
bg_shock_visionset_name.
bg_shock_visionset_inTime.......
bg_shock_visionset_outTime......
blurred.flashed.none
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet......
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked.....
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck.
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale........
player_breath_hold_lerp.
player_breath_gasp_lerp
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..shellshock_end_abort....
default.player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM.......
bg_shieldHitEncodeHeightVM......
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
bg_aqs..
bg_aqsStyle.....
bg_ads
ui_campaign.....
american
ui_savegame.....
ui_singlemission........
ui_singlemission_difficulty.....
ui_isrtstutorial........
ui_isSaving.....
ui_luiLoadingScreen.....
ui_campaignstate........
ui_creditMovieNack......
ui_creditSkipTo.
ui_aarmapname...
ui_strikeforceavailable.
ui_busyBlockIngameMenu..
ui_onLockOutMenu........
ui_menuCamoUnlocks......0.......
ui_menuAttachUnlocks....
ui_shipping_cheats......
ui_controllerPulled.....
ui_pendingControllerPullEvent...
ui_ethernetLinkActive...
ui_pendingSystemUIOpenEvent.
updategamerprofile......
savegame........
savegame_lastcommit.....
notify_save_complete....
controller..
close_all_ingame_menus..
briefing_hide...
open_menu.......
menuName....
LockOutMenu.....
AfterActionReportMenu...
open_ingame_menu........
SaveGameErrorPopup......
PlayerMatchPartyLobby...
PublicGameLobby.
PrivateOnlineGameLobby..
Briefing........
briefing_displaycontinue........
SaveAndQuitGamePopup....
ControllerRemovedPopup..
ObjectiveInfoMenu.......
open_ingame_modeless_menu.......
SaveGameSavingPopup.....
popup_savegame_error....
main....
main_text.......
main_online.....
systemlinkselect........
systemlink_flyout.......
blackout_3d_tv..
menu_systemlink_lobby...
menu_systemlink_lobbyended......
scoreboard......
menu_playercard.
svs.clients.....
svs.cachedSnapshotMatchStates...
svs.cachedSnapshotEntities......
svs.cachedSnapshotActors........
svs.cachedSnapshotAnimCmds......
svs.snapshotEntities....
svs.snapshotClients.....
svs.snapshotActors......
svs.snapshotMatchStates.
svs.cachedSnapshotClients.......
svs.snapshotAnimCmds....
sv_ikStatesArray....
g_player_maxhealth......
player_damageMultiplier.
player_deathInvulnerableTime....
g_gametype......
cmp.....
protocol........
sv_maxPhysExplosionSpheres......
mapname.
sv_lastSaveCommitedToDevice.....
sv_saveDeviceAvailable..
sv_saveOnStartMap.......
sv_saveGameAvailable....
sv_saveGameNotReadable..
mapcrc..
sv_privateClients.......
sv_privateClientsForClients.....
sv_endGameIfISuck.......
sv_hostname.....
BlackOpsZombie..
sv_clientSideBullets....
sv_clientSideVehicles...
sv_restrictedTempEnts...
penetrationCount.......
penetrationCount_axis...
penetrationCount_allies.bulletrange.....
sv_expensive_bullet_time........
fxfrustumCutoff.
sv_SnapshotManLaw.......
sv_NoShapshotWarnings...
sv_FakeRemoteClient.....
sv_minPing......
sv_maxPing......
sv_floodProtect.
sv_voiceQuality.
sv_cheats.......
sv_timeout......
sv_connectTimeout.......
sv_zombietime...
sv_reconnectlimit.......
sv_mapRotation..
sv_mapRotationCurrent...
nextmap.map_scenario....
sv_smp..
sv_network_fps..
sv_assistWorkers........
sv_networkRateSolution..
hostquit
g_loadScripts...........
cg_usingClientScripts...
cg_drawGun......
cg_cursorHints..
cg_weaponHintsCoD1Style.
cg_fov..
cg_fovScale.....
cg_useWeaponBasedVariableZoom...
cg_fovMin.......
cg_fovExtraCam..
cg_viewVehicleInfluenceGunner...
cg_viewVehicleInfluenceGunnerFiring.....
cg_draw2D.......
cg_drawHUD......
cg_drawHealth...
cg_drawBreathHint.......
cg_drawBigFPS...
cg_drawlagometer........
cg_drawFPS......
cg_development..
snd_drawInfo....
snd_drawSort....
cg_drawMaterial.
cg_drawMaterialImageNum.
cg_drawMaterialImageName........
cg_drawModelAxis........
cg_drawCrosshair........
cg_drawCrosshairNames...
cg_hideWeaponHeat.......
cg_drawWeaponHeatVertical.......
cg_drawCrosshairNamesPosX.......
cg_drawCrosshairNamesPosY.......
cg_drawOverheadNames....
cg_drawShellshock.......
cg_drawPerformanceWarnings......
cg_centertime...
cg_hudGrenadeIconMaxRangeFrag...
cg_hudGrenadeIconMaxRangeFlash..
cg_hudGrenadeIconOffset.
cg_hudGrenadeIconHeight.
cg_hudGrenadeIconWidth..
cg_hudGrenadePointerHeight......
cg_hudGrenadePointerWidth.......
cg_hudGrenadePointerPivot.......
turretScopeZoom.
turretScopeZoomMin......
turretScopeZoomMax......
turretScopeZoomRate.....
cg_crosshairAlpha.......
cg_crosshairAlphaMin....
cg_crosshairDynamic.....
cg_crosshairEnemyColor..
cg_drawFriendlyFireCrosshair....
cg_debugposition........
cg_debugevents..
g_dumpAnimsNetwork......
ai_monitorNeedsKeys.....
ai_useServerAnimsEntity.
scriptmover_useServerAnimsEntity........
cg_footsteps....
cg_footprints...
cg_footprintsDistortWater.......
cg_footprintsDebug......
cg_waterTrailRipple.....
cg_treadmarks...
cg_firstPersonTracerChance......
cg_airburstLaseTime.....
cg_airburstStrafeRestriction....
cg_airburstCameraRestriction....
cg_airburstLaseFlashTime........
cg_thirdPersonRange.....
cg_thirdPersonAngle.....
cg_thirdPersonFocusDist.
cg_thirdPerson..
cg_thirdPersonMode......
cg_fakefireWizbyChance..
cg_useWeaponSwitchReloadCancel..
cl_paused.......
cl_scoreDraw....
cg_drawpaused...
cg_debug_overlay_viewport.......
g_synchronousClients....
cg_dumpAnims....
cg_animdumpEnt..
cg_debugAnimData........
cg_debugAnimSetup.......
developer.......
cg_defaultFadeScreenColor.......
cg_subtitleWidthStandard........
cg_subtitleWidthWidescreen......
cg_constantSizeHeadIcons........
cg_headIconMinScreenRadius......
cg_overheadNamesMaxDist.
cg_overheadNamesNearDist........
cg_overheadNamesFarDist.
cg_overheadNamesFarScale........
cg_overheadNamesSize....
cg_overheadIconSize.....
cg_overheadRankSize.....
cg_overheadNamesGlow....
cg_drawFriendlyNames....
cg_enemyNameFadeIn......
cg_friendlyNameFadeIn...
cg_enemyNameFadeOut.....
cg_friendlyNameFadeOut..
cg_drawThroughWalls.....
cg_objectiveIndicatorColor......
cg_objectiveIndicatorNearFadeDist.......
cg_objectiveIndicatorFarFadeDist........
cg_objectiveIndicatorNoDrawDistance.....
cg_objectiveIndicatorPerkFarFadeDist....
cg_objectiveIndicatorNearDist...
cg_objectiveIndicatorFarDist....
cg_objectiveIndicatorFarScale...
cg_objectiveIndicatorSize.......
cg_adsZScaleMax.
cg_corpseHighlightFadeTime......
cg_visionSetLerpMaxIncreasePerFrame.....
cg_visionSetLerpMaxDecreasePerFrame.....
cg_flareVisionSetFadeDuration...
cg_viewZSmoothingMin....
cg_viewZSmoothingMax....
cg_viewZSmoothingTime...
cg_GuidedMissileHighlightTargetSize.....
overrideNVGModelWithKnife.......
vehHelicopterFreeLookReleaseSpeed.......
vehHelicopterHeadSwayOnYaw......
vehHelicopterHeadSwayOnPitch....
vehHelicopterHeadSwayOnRollHorz.
vehHelicopterHeadSwayOnRollVert.
hud_showTextNoAmmo......
hud_showObjectives......
hud_showStance..
hud_missionFailed.......
friendlyNameFontSize....
g_ScoresColor_MyTeam....
g_ScoresColor_EnemyTeam.
g_ScoresColor_Spectator.
g_ScoresColor_Free......
g_ScoresColor_Allies....
g_ScoresColor_Axis......
g_TeamName_Allies.......
g_TeamName_Axis.........
g_TeamColor_Allies......
g_TeamColor_Axis........
g_TeamColor_MyTeam......
g_TeamColor_EnemyTeam...
g_TeamColor_MyTeamAlt...
g_TeamColor_EnemyTeamAlt........
g_TeamColor_Spectator...
g_TeamColor_Free........
cg_timedDamageDuration..
cg_actorBurnTransitionTime......
cg_allowActorLookAtEntity.......
ai_water_trails.cg_watersheeting........
cg_cameraWaterClip......
cg_cameraUseTagCamera...
cg_forceSniperBobHack...
crossbow_impaleStuckTime........
crossbow_impaleSlideTime........
crossbow_impaleAdditionalRagdollTime....
crossbow_impaleSlideSpeed.......
crossbow_impaleGravityScale.....
crossbow_impaleGravityRampTime..
cg_playerFrustumHalfHeight......
cg_aggressiveCullRadius.
cg_dof_useDefaultForVehicle.....
cg_cameraVehicleExitTweenTime
hud_compass_claw........
hud_sam_enemy_offscreen.
hud_sam_enemy_offscreen_left....
hud_sam_enemy_red.......
hud_f35_small_bracket_fuzz......
hud_f35_crosshair_fuzz..
hud_f35_diamond_fuzz....
objective_coop..
hud_grenadeicon.
hud_grenadepointer......
hud_offscreenobjectivepointer_glow......
hud_offscreenobjectivepointer...
hud_rts_arrow_white.....
hud_onscreenobjectivepointer
aim_aimAssistRangeScale.........
aim_autoAimRangeScale...
aim_target_closest_first........
aim_input_graph_enabled.
aim_input_graph_debug...
aim_input_graph_index...
aim_turnrate_pitch......
aim_turnrate_pitch_ads..
aim_turnrate_yaw........
aim_turnrate_yaw_ads....
aim_linkto_autorecenter_rate....
aim_linkto_autorecenter_delay...
aim_accel_turnrate_enabled......
aim_accel_turnrate_debug........
aim_accel_turnrate_lerp.
aim_slowdown_enabled....
aim_slowdown_debug......
aim_slowdown_region_width.......
aim_slowdown_region_height......
aim_slowdown_region_extended_width......
aim_slowdown_region_extended_height.....
aim_slowdown_pitch_scale........
aim_slowdown_pitch_scale_ads....
aim_slowdown_yaw_scale..
aim_slowdown_yaw_scale_ads......
aim_autoaim_lerp........
aim_autoaim_enabled.....
aim_autoaim_debug.......
aim_autoaim_region_width........
aim_autoaim_region_height.......
aim_automelee_enabled...
aim_automelee_debug.....
aim_automelee_lerp......
aim_automelee_region_width......
aim_automelee_region_height.....
aim_automelee_range.....
aim_automelee_move_limit........
aim_automelee_move_limit_range..
aim_automelee_move_limit_angle..
aim_autobayonet_range...
aim_view_sensitivity_override...
aim_lockon_enabled......
aim_lockon_debug........
aim_lockon_deflection...
aim_alternate_lockon_deflection.
aim_lockon_strength.....
aim_alternate_lockon_strength...
aim_lockon_pitch_strength.......
aim_alternate_lockon_pitch_strength.....
aim_lockon_region_width.aim_lockon_region_height.......
aim_alternate_lockon_region_width.......
aim_alternate_lockon_region_height......
aim_scale_view_axis.....
aim_assist_script_disable.......
aim_assist_min_target_distance..
aim_resist_pitch_enabled........
aim_resist_yaw_enabled..
aim_resist_view_threshold
dtp_max_slide_duration..
dtp_max_slide_addition..
dtp_startup_delay.......
dtp_post_move_pause.....
dtp_fall_damage_min_height......
dtp_fall_damage_max_height......
dtp_exhaustion_window...
dtp_min_speed...
door_breach_weapondrop..
dtp_new_trajectory......
dtp_new_trajectory_multiplier...
dtp_max_apex_duration...
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..
bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet.....
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.
bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeRoll.......
bg_weaponBobAmplitudeRiding.....
bg_weaponBobAmplitudeBaseLaser..
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck..
disableLookAtEntityLogic........
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale.......
player_breath_hold_lerp.
player_breath_gasp_lerp.
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.
player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..
shellshock_end_abort....
default.
player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.
player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..
vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
disable_rope....
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps.
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
turret_placement_trace_maxs.....
turret_placement_trace_mins.....


Specialities
    
specialty_additionalprimaryweapon.......
specialty_altmelee......
specialty_armorpiercing.
specialty_armorvest.....
specialty_brutestrength.
specialty_bulletaccuracy........
specialty_bulletdamage..
specialty_bulletflinch..
specialty_deadshot......
specialty_detectexplosive.......
specialty_endurance.....
specialty_extraammo.....
specialty_fastads.......
specialty_fastmantle....
specialty_fastmeleerecovery.....
specialty_fastreload....
specialty_fastweaponswitch......
specialty_flakjacket....
specialty_holdbreath....
specialty_intruder......
specialty_longersprint..
specialty_pin_back......
specialty_quickrevive...
specialty_rof...
specialty_scavenger.....
specialty_stalker.......
specialty_trespasser....
specialty_unlimitedsprint


Perks
    
perk_weapSwitchMultiplier...............
perk_weapSpreadMultiplier.......
perk_weapReloadMultiplier.......
perk_weapRateMultiplier.
perk_weapAdsMultiplier..
perk_weapMeleeMultiplier........
perk_weapTossMultiplier.
perk_weapEquipmentUseMultiplier.
perk_extraBreath........
perk_bulletPenetrationMultiplier........
perk_grenadeDeath.......
frag_grenade_short_mp...
perk_sprintMultiplier...
perk_grenadeTossBackTimer.......
perk_killstreakReduction........
perk_killstreakMomentumMultiplier.......
perk_killstreakDeathPenaltyMultiplier...
perk_delayExplosiveTime.
perk_disarmExplosiveTime........
perk_speedMultiplier....
perk_deathStreakCountRequired...
perk_sprintRecoveryMultiplier...
perk_healthRegenMultiplier......
perk_damageKickReduction........
perk_shellShockReduction........
perk_mantleReduction....
perk_interactSpeedMultiplier....
perk_throwbackInnerRadius.......
perk_flakJacket.
perk_flakJacket_hardcore........
perk_fireproof..
perk_armorPiercing......
perk_dogsAttackGhost....
perk_blackbirdShowsGpsJammer....
perk_fastLadderClimbMultiplier..
perk_marksmanEnemyNameFadeIn....
perk_marksmanEnemyNameFadeOut...
perk_gpsjammer_min_speed........
perk_gpsjammer_min_distance.....
perk_gpsjammer_time_period......
perk_gpsjammer_graceperiods.....
perk_gpsjammer_alpha....
perk_gpsjammer_fade_time........
perk_nottargetedbyai_min_speed..
perk_nottargetedbyai_graceperiod........
perk_scavenger_clip_multiplier..
perk_scavenger_lethal_proc......
perk_scavenger_tactical_proc


Buttons
    
usebuttonpressed
usebuttonheld
changeseatbuttonpressed
attackbuttonpressed
fragbuttonpressed
secondaryoffhandbuttonpressed
inventorybuttonpressed
actionslotonebuttonpressed
actionslottwobuttonpressed
actionslotthreebuttonpressed
actionslotfourbuttonpressed
adsbuttonpressed
throwbuttonpressed
meleebuttonpressed
jumpbuttonpressed
stancebuttonpressed
buttonpressed
sprintbuttonpressed
gasbuttonpressed
reloadbuttonpressed


Body Parts (Tag Origin)
    
j_mainroot......
j_spinelower....
j_spineupper....
j_spine4........
j_neck..
j_head..
j_clavicle_le...
j_shoulder_le...
j_elbow_le......
j_wrist_le......
j_wristtwist_le.
j_clavicle_ri...
j_shoulder_ri...
j_elbow_ri......
j_wrist_ri......
j_wristtwist_ri.
j_hip_le........
j_knee_le.......
j_ankle_le......
j_hip_ri........
j_knee_ri.......
j_ankle_ri......
tag_weapon_right........
j_eyeball_ri....
j_eyeball_le....
j_head_ponytail_1.......
j_head_ponytail_2.......
j_head_ponytail_3.......
j_head_ponytail_4.......
left_hand_ik....
right_hand_ik...
tag_head....
ik_enable...............
ik_debug........
ik_pelvis_test..
ik_foot_test....
ik_hand_test....
ik_left_hand_lerp_test..
ik_right_hand_lerp_test.
ik_enable_player_hand...
ik_enable_player_terrain........
ik_enable_ai_hand.......
ik_enable_ai_terrain....
ik_ai_hand_tuning.......
ik_ai_hand_offset_vec...
ik_ai_hand_rotation_vec.
ik_ai_hand_get_data.....
ik_paranoid_matrix_checks.......
ik_pitch_limit_thresh...
ik_pitch_limit_max......
ik_roll_limit_thresh....
ik_roll_limit_max.......
ik_yaw_limit_thresh.....
ik_yaw_limit_max........
ik_lookatentity_head_scale......
ik_dvar_lookatentity_notorso....
ik_dvar_lookatentity_tracking_rate......
ik_dvar_lookatentity_eyes_scale.
ik_lookatpos_head_scale.
ik_dvar_lookatpos_notorso.......
ik_dvar_lookatpos_tracking_rate.
ik_dvar_lookatpos_eyes_scale....
ik_dvar_ai_aim_tracking_rate....
ik_ai_pool_size.
ik_ai_range_max.wiiuIkEnabled...
IKImport_ApplyIKToSkeleton..
IKImport_IsIKEntity.
IKImport_UpdateCollision


This took quite a long time to compile as i had to not only find and extract the code but i had to beautify it so its readable.

---------- Post added at 09:43 PM ---------- Previous post was at 08:37 PM ----------

updated the list.
Last edited by nay1995 ; 11-07-2012 at 10:48 PM.

The following 19 users say thank you to nay1995 for this useful post:

-Numb, A Friend, bejekas, Brentdevent, Geo, Harry, KCxFTW, Mr. Revenge, oG GUNN3R, RealityBlue, redbullmasta, Snake Eyes, Uk_ViiPeR, Wattsy, xMrJR, xRaW,
01-03-2013, 01:17 PM #11
thanks for these as will come in handy
02-25-2013, 12:33 PM #12
nay1995
The Master
nice to see people still using this thread of dvars as a reference
02-25-2013, 03:25 PM #13
tintinno
Do a barrel roll!
thanks u very much
02-25-2013, 05:01 PM #14
patastinky
NEW Avatar~~~
thank yOU!
04-02-2015, 05:16 PM #15
driller2k
Do a barrel roll!
Is this for OFW and do they still work today? If where can I get some that will work with red eye x 32 app
04-02-2015, 08:17 PM #16
TheSaltCracka
League Champion
Originally posted by driller2k View Post
Is this for OFW and do they still work today? If where can I get some that will work with red eye x 32 app


Yes this is for OFW what else would it be! We haven't been responding to this thread since 2013 to keep it a secret but you caught us! USB mods work on BO2 just like MW2! Now you can get your L33T hax on and feel good about yourself. Just drag these into a text file onto your USB and load up BO2. Once ingame press the eject button twice really quickly and you should have a mod menu! Good luck!

The following 2 users say thank you to TheSaltCracka for this useful post:

nay1995, zackdavies
04-03-2015, 01:19 AM #17
driller2k
Do a barrel roll!
I was actually not expecting to see a response to this. To my surprise, you chimed in mighty quickly. Thanks.
04-03-2015, 01:21 AM #18
driller2k
Do a barrel roll!
What do I name the text file?
04-04-2015, 04:21 PM #19
nay1995
The Master
Originally posted by TheSaltCracka View Post
Yes this is for OFW what else would it be! We haven't been responding to this thread since 2013 to keep it a secret but you caught us! USB mods work on BO2 just like MW2! Now you can get your L33T hax on and feel good about yourself. Just drag these into a text file onto your USB and load up BO2. Once ingame press the eject button twice really quickly and you should have a mod menu! Good luck!


hahah.

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