Post: Black Ops 2 Dvar List & Extras
11-06-2012, 09:43 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); I have compiled a dvar list and some other codes based on what ive found in the eboot.

Note: The dots next to codes are not needed there just there, if your gsc / cfg scripting please remove them so they work!

Dvar List
    
bg_shock_screenType.....
bg_shock_screenBlurBlendTime....
bg_shock_screenBlurBlendFadeTime........
bg_shock_screenFlashWhiteFadeTime.......
bg_shock_screenFlashShotFadeTime........
bg_shock_viewKickPeriod.
bg_shock_viewKickRadius.
bg_shock_viewKickFadeTime.......
bg_shock_soundLoop......
bg_shock_soundLoopSilent........
bg_shock_soundEnd.......
bg_shock_soundEndAbort..
bg_shock_sound..
bg_shock_soundFadeInTime........
bg_shock_soundFadeOutTime.......
bg_shock_soundLoopFadeTime......
bg_shock_soundLoopEndDelay......
bg_shock_soundRoomType..
bg_shock_soundDryLevel..
bg_shock_soundWetLevel..
bg_shock_soundModEndDelay.......
bg_shock_soundSnapshot..
bg_shock_lookControl....
bg_shock_lookControl_maxpitchspeed......
bg_shock_lookControl_maxyawspeed........
bg_shock_lookControl_mousesensitivityscale......
bg_shock_lookControl_fadeTime...
bg_shock_movement.......
bg_shock_animation......
bg_shock_visionset_name.
bg_shock_visionset_inTime.......
bg_shock_visionset_outTime......
blurred.flashed.none
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet......
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked.....
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck.
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale........
player_breath_hold_lerp.
player_breath_gasp_lerp
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..shellshock_end_abort....
default.player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM.......
bg_shieldHitEncodeHeightVM......
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
bg_aqs..
bg_aqsStyle.....
bg_ads
ui_campaign.....
american
ui_savegame.....
ui_singlemission........
ui_singlemission_difficulty.....
ui_isrtstutorial........
ui_isSaving.....
ui_luiLoadingScreen.....
ui_campaignstate........
ui_creditMovieNack......
ui_creditSkipTo.
ui_aarmapname...
ui_strikeforceavailable.
ui_busyBlockIngameMenu..
ui_onLockOutMenu........
ui_menuCamoUnlocks......0.......
ui_menuAttachUnlocks....
ui_shipping_cheats......
ui_controllerPulled.....
ui_pendingControllerPullEvent...
ui_ethernetLinkActive...
ui_pendingSystemUIOpenEvent.
updategamerprofile......
savegame........
savegame_lastcommit.....
notify_save_complete....
controller..
close_all_ingame_menus..
briefing_hide...
open_menu.......
menuName....
LockOutMenu.....
AfterActionReportMenu...
open_ingame_menu........
SaveGameErrorPopup......
PlayerMatchPartyLobby...
PublicGameLobby.
PrivateOnlineGameLobby..
Briefing........
briefing_displaycontinue........
SaveAndQuitGamePopup....
ControllerRemovedPopup..
ObjectiveInfoMenu.......
open_ingame_modeless_menu.......
SaveGameSavingPopup.....
popup_savegame_error....
main....
main_text.......
main_online.....
systemlinkselect........
systemlink_flyout.......
blackout_3d_tv..
menu_systemlink_lobby...
menu_systemlink_lobbyended......
scoreboard......
menu_playercard.
svs.clients.....
svs.cachedSnapshotMatchStates...
svs.cachedSnapshotEntities......
svs.cachedSnapshotActors........
svs.cachedSnapshotAnimCmds......
svs.snapshotEntities....
svs.snapshotClients.....
svs.snapshotActors......
svs.snapshotMatchStates.
svs.cachedSnapshotClients.......
svs.snapshotAnimCmds....
sv_ikStatesArray....
g_player_maxhealth......
player_damageMultiplier.
player_deathInvulnerableTime....
g_gametype......
cmp.....
protocol........
sv_maxPhysExplosionSpheres......
mapname.
sv_lastSaveCommitedToDevice.....
sv_saveDeviceAvailable..
sv_saveOnStartMap.......
sv_saveGameAvailable....
sv_saveGameNotReadable..
mapcrc..
sv_privateClients.......
sv_privateClientsForClients.....
sv_endGameIfISuck.......
sv_hostname.....
BlackOpsZombie..
sv_clientSideBullets....
sv_clientSideVehicles...
sv_restrictedTempEnts...
penetrationCount.......
penetrationCount_axis...
penetrationCount_allies.bulletrange.....
sv_expensive_bullet_time........
fxfrustumCutoff.
sv_SnapshotManLaw.......
sv_NoShapshotWarnings...
sv_FakeRemoteClient.....
sv_minPing......
sv_maxPing......
sv_floodProtect.
sv_voiceQuality.
sv_cheats.......
sv_timeout......
sv_connectTimeout.......
sv_zombietime...
sv_reconnectlimit.......
sv_mapRotation..
sv_mapRotationCurrent...
nextmap.map_scenario....
sv_smp..
sv_network_fps..
sv_assistWorkers........
sv_networkRateSolution..
hostquit
g_loadScripts...........
cg_usingClientScripts...
cg_drawGun......
cg_cursorHints..
cg_weaponHintsCoD1Style.
cg_fov..
cg_fovScale.....
cg_useWeaponBasedVariableZoom...
cg_fovMin.......
cg_fovExtraCam..
cg_viewVehicleInfluenceGunner...
cg_viewVehicleInfluenceGunnerFiring.....
cg_draw2D.......
cg_drawHUD......
cg_drawHealth...
cg_drawBreathHint.......
cg_drawBigFPS...
cg_drawlagometer........
cg_drawFPS......
cg_development..
snd_drawInfo....
snd_drawSort....
cg_drawMaterial.
cg_drawMaterialImageNum.
cg_drawMaterialImageName........
cg_drawModelAxis........
cg_drawCrosshair........
cg_drawCrosshairNames...
cg_hideWeaponHeat.......
cg_drawWeaponHeatVertical.......
cg_drawCrosshairNamesPosX.......
cg_drawCrosshairNamesPosY.......
cg_drawOverheadNames....
cg_drawShellshock.......
cg_drawPerformanceWarnings......
cg_centertime...
cg_hudGrenadeIconMaxRangeFrag...
cg_hudGrenadeIconMaxRangeFlash..
cg_hudGrenadeIconOffset.
cg_hudGrenadeIconHeight.
cg_hudGrenadeIconWidth..
cg_hudGrenadePointerHeight......
cg_hudGrenadePointerWidth.......
cg_hudGrenadePointerPivot.......
turretScopeZoom.
turretScopeZoomMin......
turretScopeZoomMax......
turretScopeZoomRate.....
cg_crosshairAlpha.......
cg_crosshairAlphaMin....
cg_crosshairDynamic.....
cg_crosshairEnemyColor..
cg_drawFriendlyFireCrosshair....
cg_debugposition........
cg_debugevents..
g_dumpAnimsNetwork......
ai_monitorNeedsKeys.....
ai_useServerAnimsEntity.
scriptmover_useServerAnimsEntity........
cg_footsteps....
cg_footprints...
cg_footprintsDistortWater.......
cg_footprintsDebug......
cg_waterTrailRipple.....
cg_treadmarks...
cg_firstPersonTracerChance......
cg_airburstLaseTime.....
cg_airburstStrafeRestriction....
cg_airburstCameraRestriction....
cg_airburstLaseFlashTime........
cg_thirdPersonRange.....
cg_thirdPersonAngle.....
cg_thirdPersonFocusDist.
cg_thirdPerson..
cg_thirdPersonMode......
cg_fakefireWizbyChance..
cg_useWeaponSwitchReloadCancel..
cl_paused.......
cl_scoreDraw....
cg_drawpaused...
cg_debug_overlay_viewport.......
g_synchronousClients....
cg_dumpAnims....
cg_animdumpEnt..
cg_debugAnimData........
cg_debugAnimSetup.......
developer.......
cg_defaultFadeScreenColor.......
cg_subtitleWidthStandard........
cg_subtitleWidthWidescreen......
cg_constantSizeHeadIcons........
cg_headIconMinScreenRadius......
cg_overheadNamesMaxDist.
cg_overheadNamesNearDist........
cg_overheadNamesFarDist.
cg_overheadNamesFarScale........
cg_overheadNamesSize....
cg_overheadIconSize.....
cg_overheadRankSize.....
cg_overheadNamesGlow....
cg_drawFriendlyNames....
cg_enemyNameFadeIn......
cg_friendlyNameFadeIn...
cg_enemyNameFadeOut.....
cg_friendlyNameFadeOut..
cg_drawThroughWalls.....
cg_objectiveIndicatorColor......
cg_objectiveIndicatorNearFadeDist.......
cg_objectiveIndicatorFarFadeDist........
cg_objectiveIndicatorNoDrawDistance.....
cg_objectiveIndicatorPerkFarFadeDist....
cg_objectiveIndicatorNearDist...
cg_objectiveIndicatorFarDist....
cg_objectiveIndicatorFarScale...
cg_objectiveIndicatorSize.......
cg_adsZScaleMax.
cg_corpseHighlightFadeTime......
cg_visionSetLerpMaxIncreasePerFrame.....
cg_visionSetLerpMaxDecreasePerFrame.....
cg_flareVisionSetFadeDuration...
cg_viewZSmoothingMin....
cg_viewZSmoothingMax....
cg_viewZSmoothingTime...
cg_GuidedMissileHighlightTargetSize.....
overrideNVGModelWithKnife.......
vehHelicopterFreeLookReleaseSpeed.......
vehHelicopterHeadSwayOnYaw......
vehHelicopterHeadSwayOnPitch....
vehHelicopterHeadSwayOnRollHorz.
vehHelicopterHeadSwayOnRollVert.
hud_showTextNoAmmo......
hud_showObjectives......
hud_showStance..
hud_missionFailed.......
friendlyNameFontSize....
g_ScoresColor_MyTeam....
g_ScoresColor_EnemyTeam.
g_ScoresColor_Spectator.
g_ScoresColor_Free......
g_ScoresColor_Allies....
g_ScoresColor_Axis......
g_TeamName_Allies.......
g_TeamName_Axis.........
g_TeamColor_Allies......
g_TeamColor_Axis........
g_TeamColor_MyTeam......
g_TeamColor_EnemyTeam...
g_TeamColor_MyTeamAlt...
g_TeamColor_EnemyTeamAlt........
g_TeamColor_Spectator...
g_TeamColor_Free........
cg_timedDamageDuration..
cg_actorBurnTransitionTime......
cg_allowActorLookAtEntity.......
ai_water_trails.cg_watersheeting........
cg_cameraWaterClip......
cg_cameraUseTagCamera...
cg_forceSniperBobHack...
crossbow_impaleStuckTime........
crossbow_impaleSlideTime........
crossbow_impaleAdditionalRagdollTime....
crossbow_impaleSlideSpeed.......
crossbow_impaleGravityScale.....
crossbow_impaleGravityRampTime..
cg_playerFrustumHalfHeight......
cg_aggressiveCullRadius.
cg_dof_useDefaultForVehicle.....
cg_cameraVehicleExitTweenTime
hud_compass_claw........
hud_sam_enemy_offscreen.
hud_sam_enemy_offscreen_left....
hud_sam_enemy_red.......
hud_f35_small_bracket_fuzz......
hud_f35_crosshair_fuzz..
hud_f35_diamond_fuzz....
objective_coop..
hud_grenadeicon.
hud_grenadepointer......
hud_offscreenobjectivepointer_glow......
hud_offscreenobjectivepointer...
hud_rts_arrow_white.....
hud_onscreenobjectivepointer
aim_aimAssistRangeScale.........
aim_autoAimRangeScale...
aim_target_closest_first........
aim_input_graph_enabled.
aim_input_graph_debug...
aim_input_graph_index...
aim_turnrate_pitch......
aim_turnrate_pitch_ads..
aim_turnrate_yaw........
aim_turnrate_yaw_ads....
aim_linkto_autorecenter_rate....
aim_linkto_autorecenter_delay...
aim_accel_turnrate_enabled......
aim_accel_turnrate_debug........
aim_accel_turnrate_lerp.
aim_slowdown_enabled....
aim_slowdown_debug......
aim_slowdown_region_width.......
aim_slowdown_region_height......
aim_slowdown_region_extended_width......
aim_slowdown_region_extended_height.....
aim_slowdown_pitch_scale........
aim_slowdown_pitch_scale_ads....
aim_slowdown_yaw_scale..
aim_slowdown_yaw_scale_ads......
aim_autoaim_lerp........
aim_autoaim_enabled.....
aim_autoaim_debug.......
aim_autoaim_region_width........
aim_autoaim_region_height.......
aim_automelee_enabled...
aim_automelee_debug.....
aim_automelee_lerp......
aim_automelee_region_width......
aim_automelee_region_height.....
aim_automelee_range.....
aim_automelee_move_limit........
aim_automelee_move_limit_range..
aim_automelee_move_limit_angle..
aim_autobayonet_range...
aim_view_sensitivity_override...
aim_lockon_enabled......
aim_lockon_debug........
aim_lockon_deflection...
aim_alternate_lockon_deflection.
aim_lockon_strength.....
aim_alternate_lockon_strength...
aim_lockon_pitch_strength.......
aim_alternate_lockon_pitch_strength.....
aim_lockon_region_width.aim_lockon_region_height.......
aim_alternate_lockon_region_width.......
aim_alternate_lockon_region_height......
aim_scale_view_axis.....
aim_assist_script_disable.......
aim_assist_min_target_distance..
aim_resist_pitch_enabled........
aim_resist_yaw_enabled..
aim_resist_view_threshold
dtp_max_slide_duration..
dtp_max_slide_addition..
dtp_startup_delay.......
dtp_post_move_pause.....
dtp_fall_damage_min_height......
dtp_fall_damage_max_height......
dtp_exhaustion_window...
dtp_min_speed...
door_breach_weapondrop..
dtp_new_trajectory......
dtp_new_trajectory_multiplier...
dtp_max_apex_duration...
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..
bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet.....
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.
bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeRoll.......
bg_weaponBobAmplitudeRiding.....
bg_weaponBobAmplitudeBaseLaser..
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck..
disableLookAtEntityLogic........
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale.......
player_breath_hold_lerp.
player_breath_gasp_lerp.
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.
player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..
shellshock_end_abort....
default.
player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.
player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..
vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
disable_rope....
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps.
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
turret_placement_trace_maxs.....
turret_placement_trace_mins.....


Specialities
    
specialty_additionalprimaryweapon.......
specialty_altmelee......
specialty_armorpiercing.
specialty_armorvest.....
specialty_brutestrength.
specialty_bulletaccuracy........
specialty_bulletdamage..
specialty_bulletflinch..
specialty_deadshot......
specialty_detectexplosive.......
specialty_endurance.....
specialty_extraammo.....
specialty_fastads.......
specialty_fastmantle....
specialty_fastmeleerecovery.....
specialty_fastreload....
specialty_fastweaponswitch......
specialty_flakjacket....
specialty_holdbreath....
specialty_intruder......
specialty_longersprint..
specialty_pin_back......
specialty_quickrevive...
specialty_rof...
specialty_scavenger.....
specialty_stalker.......
specialty_trespasser....
specialty_unlimitedsprint


Perks
    
perk_weapSwitchMultiplier...............
perk_weapSpreadMultiplier.......
perk_weapReloadMultiplier.......
perk_weapRateMultiplier.
perk_weapAdsMultiplier..
perk_weapMeleeMultiplier........
perk_weapTossMultiplier.
perk_weapEquipmentUseMultiplier.
perk_extraBreath........
perk_bulletPenetrationMultiplier........
perk_grenadeDeath.......
frag_grenade_short_mp...
perk_sprintMultiplier...
perk_grenadeTossBackTimer.......
perk_killstreakReduction........
perk_killstreakMomentumMultiplier.......
perk_killstreakDeathPenaltyMultiplier...
perk_delayExplosiveTime.
perk_disarmExplosiveTime........
perk_speedMultiplier....
perk_deathStreakCountRequired...
perk_sprintRecoveryMultiplier...
perk_healthRegenMultiplier......
perk_damageKickReduction........
perk_shellShockReduction........
perk_mantleReduction....
perk_interactSpeedMultiplier....
perk_throwbackInnerRadius.......
perk_flakJacket.
perk_flakJacket_hardcore........
perk_fireproof..
perk_armorPiercing......
perk_dogsAttackGhost....
perk_blackbirdShowsGpsJammer....
perk_fastLadderClimbMultiplier..
perk_marksmanEnemyNameFadeIn....
perk_marksmanEnemyNameFadeOut...
perk_gpsjammer_min_speed........
perk_gpsjammer_min_distance.....
perk_gpsjammer_time_period......
perk_gpsjammer_graceperiods.....
perk_gpsjammer_alpha....
perk_gpsjammer_fade_time........
perk_nottargetedbyai_min_speed..
perk_nottargetedbyai_graceperiod........
perk_scavenger_clip_multiplier..
perk_scavenger_lethal_proc......
perk_scavenger_tactical_proc


Buttons
    
usebuttonpressed
usebuttonheld
changeseatbuttonpressed
attackbuttonpressed
fragbuttonpressed
secondaryoffhandbuttonpressed
inventorybuttonpressed
actionslotonebuttonpressed
actionslottwobuttonpressed
actionslotthreebuttonpressed
actionslotfourbuttonpressed
adsbuttonpressed
throwbuttonpressed
meleebuttonpressed
jumpbuttonpressed
stancebuttonpressed
buttonpressed
sprintbuttonpressed
gasbuttonpressed
reloadbuttonpressed


Body Parts (Tag Origin)
    
j_mainroot......
j_spinelower....
j_spineupper....
j_spine4........
j_neck..
j_head..
j_clavicle_le...
j_shoulder_le...
j_elbow_le......
j_wrist_le......
j_wristtwist_le.
j_clavicle_ri...
j_shoulder_ri...
j_elbow_ri......
j_wrist_ri......
j_wristtwist_ri.
j_hip_le........
j_knee_le.......
j_ankle_le......
j_hip_ri........
j_knee_ri.......
j_ankle_ri......
tag_weapon_right........
j_eyeball_ri....
j_eyeball_le....
j_head_ponytail_1.......
j_head_ponytail_2.......
j_head_ponytail_3.......
j_head_ponytail_4.......
left_hand_ik....
right_hand_ik...
tag_head....
ik_enable...............
ik_debug........
ik_pelvis_test..
ik_foot_test....
ik_hand_test....
ik_left_hand_lerp_test..
ik_right_hand_lerp_test.
ik_enable_player_hand...
ik_enable_player_terrain........
ik_enable_ai_hand.......
ik_enable_ai_terrain....
ik_ai_hand_tuning.......
ik_ai_hand_offset_vec...
ik_ai_hand_rotation_vec.
ik_ai_hand_get_data.....
ik_paranoid_matrix_checks.......
ik_pitch_limit_thresh...
ik_pitch_limit_max......
ik_roll_limit_thresh....
ik_roll_limit_max.......
ik_yaw_limit_thresh.....
ik_yaw_limit_max........
ik_lookatentity_head_scale......
ik_dvar_lookatentity_notorso....
ik_dvar_lookatentity_tracking_rate......
ik_dvar_lookatentity_eyes_scale.
ik_lookatpos_head_scale.
ik_dvar_lookatpos_notorso.......
ik_dvar_lookatpos_tracking_rate.
ik_dvar_lookatpos_eyes_scale....
ik_dvar_ai_aim_tracking_rate....
ik_ai_pool_size.
ik_ai_range_max.wiiuIkEnabled...
IKImport_ApplyIKToSkeleton..
IKImport_IsIKEntity.
IKImport_UpdateCollision


This took quite a long time to compile as i had to not only find and extract the code but i had to beautify it so its readable.

---------- Post added at 09:43 PM ---------- Previous post was at 08:37 PM ----------

updated the list.
Last edited by nay1995 ; 11-07-2012 at 10:48 PM.

The following 19 users say thank you to nay1995 for this useful post:

-Numb, A Friend, bejekas, Brentdevent, Geo, Harry, KCxFTW, Mr. Revenge, oG GUNN3R, RealityBlue, redbullmasta, Snake Eyes, Uk_ViiPeR, Wattsy, xMrJR, xRaW,
07-25-2015, 04:02 AM #20
really cool! Smile
07-25-2015, 06:39 AM #21
but what d you download to use these codes

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo