Post: Black Ops 2 Dvar List & Extras
11-06-2012, 09:43 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); I have compiled a dvar list and some other codes based on what ive found in the eboot.

Note: The dots next to codes are not needed there just there, if your gsc / cfg scripting please remove them so they work!

Dvar List
    
bg_shock_screenType.....
bg_shock_screenBlurBlendTime....
bg_shock_screenBlurBlendFadeTime........
bg_shock_screenFlashWhiteFadeTime.......
bg_shock_screenFlashShotFadeTime........
bg_shock_viewKickPeriod.
bg_shock_viewKickRadius.
bg_shock_viewKickFadeTime.......
bg_shock_soundLoop......
bg_shock_soundLoopSilent........
bg_shock_soundEnd.......
bg_shock_soundEndAbort..
bg_shock_sound..
bg_shock_soundFadeInTime........
bg_shock_soundFadeOutTime.......
bg_shock_soundLoopFadeTime......
bg_shock_soundLoopEndDelay......
bg_shock_soundRoomType..
bg_shock_soundDryLevel..
bg_shock_soundWetLevel..
bg_shock_soundModEndDelay.......
bg_shock_soundSnapshot..
bg_shock_lookControl....
bg_shock_lookControl_maxpitchspeed......
bg_shock_lookControl_maxyawspeed........
bg_shock_lookControl_mousesensitivityscale......
bg_shock_lookControl_fadeTime...
bg_shock_movement.......
bg_shock_animation......
bg_shock_visionset_name.
bg_shock_visionset_inTime.......
bg_shock_visionset_outTime......
blurred.flashed.none
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet......
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked.....
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck.
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale........
player_breath_hold_lerp.
player_breath_gasp_lerp
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..shellshock_end_abort....
default.player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM.......
bg_shieldHitEncodeHeightVM......
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
bg_aqs..
bg_aqsStyle.....
bg_ads
ui_campaign.....
american
ui_savegame.....
ui_singlemission........
ui_singlemission_difficulty.....
ui_isrtstutorial........
ui_isSaving.....
ui_luiLoadingScreen.....
ui_campaignstate........
ui_creditMovieNack......
ui_creditSkipTo.
ui_aarmapname...
ui_strikeforceavailable.
ui_busyBlockIngameMenu..
ui_onLockOutMenu........
ui_menuCamoUnlocks......0.......
ui_menuAttachUnlocks....
ui_shipping_cheats......
ui_controllerPulled.....
ui_pendingControllerPullEvent...
ui_ethernetLinkActive...
ui_pendingSystemUIOpenEvent.
updategamerprofile......
savegame........
savegame_lastcommit.....
notify_save_complete....
controller..
close_all_ingame_menus..
briefing_hide...
open_menu.......
menuName....
LockOutMenu.....
AfterActionReportMenu...
open_ingame_menu........
SaveGameErrorPopup......
PlayerMatchPartyLobby...
PublicGameLobby.
PrivateOnlineGameLobby..
Briefing........
briefing_displaycontinue........
SaveAndQuitGamePopup....
ControllerRemovedPopup..
ObjectiveInfoMenu.......
open_ingame_modeless_menu.......
SaveGameSavingPopup.....
popup_savegame_error....
main....
main_text.......
main_online.....
systemlinkselect........
systemlink_flyout.......
blackout_3d_tv..
menu_systemlink_lobby...
menu_systemlink_lobbyended......
scoreboard......
menu_playercard.
svs.clients.....
svs.cachedSnapshotMatchStates...
svs.cachedSnapshotEntities......
svs.cachedSnapshotActors........
svs.cachedSnapshotAnimCmds......
svs.snapshotEntities....
svs.snapshotClients.....
svs.snapshotActors......
svs.snapshotMatchStates.
svs.cachedSnapshotClients.......
svs.snapshotAnimCmds....
sv_ikStatesArray....
g_player_maxhealth......
player_damageMultiplier.
player_deathInvulnerableTime....
g_gametype......
cmp.....
protocol........
sv_maxPhysExplosionSpheres......
mapname.
sv_lastSaveCommitedToDevice.....
sv_saveDeviceAvailable..
sv_saveOnStartMap.......
sv_saveGameAvailable....
sv_saveGameNotReadable..
mapcrc..
sv_privateClients.......
sv_privateClientsForClients.....
sv_endGameIfISuck.......
sv_hostname.....
BlackOpsZombie..
sv_clientSideBullets....
sv_clientSideVehicles...
sv_restrictedTempEnts...
penetrationCount.......
penetrationCount_axis...
penetrationCount_allies.bulletrange.....
sv_expensive_bullet_time........
fxfrustumCutoff.
sv_SnapshotManLaw.......
sv_NoShapshotWarnings...
sv_FakeRemoteClient.....
sv_minPing......
sv_maxPing......
sv_floodProtect.
sv_voiceQuality.
sv_cheats.......
sv_timeout......
sv_connectTimeout.......
sv_zombietime...
sv_reconnectlimit.......
sv_mapRotation..
sv_mapRotationCurrent...
nextmap.map_scenario....
sv_smp..
sv_network_fps..
sv_assistWorkers........
sv_networkRateSolution..
hostquit
g_loadScripts...........
cg_usingClientScripts...
cg_drawGun......
cg_cursorHints..
cg_weaponHintsCoD1Style.
cg_fov..
cg_fovScale.....
cg_useWeaponBasedVariableZoom...
cg_fovMin.......
cg_fovExtraCam..
cg_viewVehicleInfluenceGunner...
cg_viewVehicleInfluenceGunnerFiring.....
cg_draw2D.......
cg_drawHUD......
cg_drawHealth...
cg_drawBreathHint.......
cg_drawBigFPS...
cg_drawlagometer........
cg_drawFPS......
cg_development..
snd_drawInfo....
snd_drawSort....
cg_drawMaterial.
cg_drawMaterialImageNum.
cg_drawMaterialImageName........
cg_drawModelAxis........
cg_drawCrosshair........
cg_drawCrosshairNames...
cg_hideWeaponHeat.......
cg_drawWeaponHeatVertical.......
cg_drawCrosshairNamesPosX.......
cg_drawCrosshairNamesPosY.......
cg_drawOverheadNames....
cg_drawShellshock.......
cg_drawPerformanceWarnings......
cg_centertime...
cg_hudGrenadeIconMaxRangeFrag...
cg_hudGrenadeIconMaxRangeFlash..
cg_hudGrenadeIconOffset.
cg_hudGrenadeIconHeight.
cg_hudGrenadeIconWidth..
cg_hudGrenadePointerHeight......
cg_hudGrenadePointerWidth.......
cg_hudGrenadePointerPivot.......
turretScopeZoom.
turretScopeZoomMin......
turretScopeZoomMax......
turretScopeZoomRate.....
cg_crosshairAlpha.......
cg_crosshairAlphaMin....
cg_crosshairDynamic.....
cg_crosshairEnemyColor..
cg_drawFriendlyFireCrosshair....
cg_debugposition........
cg_debugevents..
g_dumpAnimsNetwork......
ai_monitorNeedsKeys.....
ai_useServerAnimsEntity.
scriptmover_useServerAnimsEntity........
cg_footsteps....
cg_footprints...
cg_footprintsDistortWater.......
cg_footprintsDebug......
cg_waterTrailRipple.....
cg_treadmarks...
cg_firstPersonTracerChance......
cg_airburstLaseTime.....
cg_airburstStrafeRestriction....
cg_airburstCameraRestriction....
cg_airburstLaseFlashTime........
cg_thirdPersonRange.....
cg_thirdPersonAngle.....
cg_thirdPersonFocusDist.
cg_thirdPerson..
cg_thirdPersonMode......
cg_fakefireWizbyChance..
cg_useWeaponSwitchReloadCancel..
cl_paused.......
cl_scoreDraw....
cg_drawpaused...
cg_debug_overlay_viewport.......
g_synchronousClients....
cg_dumpAnims....
cg_animdumpEnt..
cg_debugAnimData........
cg_debugAnimSetup.......
developer.......
cg_defaultFadeScreenColor.......
cg_subtitleWidthStandard........
cg_subtitleWidthWidescreen......
cg_constantSizeHeadIcons........
cg_headIconMinScreenRadius......
cg_overheadNamesMaxDist.
cg_overheadNamesNearDist........
cg_overheadNamesFarDist.
cg_overheadNamesFarScale........
cg_overheadNamesSize....
cg_overheadIconSize.....
cg_overheadRankSize.....
cg_overheadNamesGlow....
cg_drawFriendlyNames....
cg_enemyNameFadeIn......
cg_friendlyNameFadeIn...
cg_enemyNameFadeOut.....
cg_friendlyNameFadeOut..
cg_drawThroughWalls.....
cg_objectiveIndicatorColor......
cg_objectiveIndicatorNearFadeDist.......
cg_objectiveIndicatorFarFadeDist........
cg_objectiveIndicatorNoDrawDistance.....
cg_objectiveIndicatorPerkFarFadeDist....
cg_objectiveIndicatorNearDist...
cg_objectiveIndicatorFarDist....
cg_objectiveIndicatorFarScale...
cg_objectiveIndicatorSize.......
cg_adsZScaleMax.
cg_corpseHighlightFadeTime......
cg_visionSetLerpMaxIncreasePerFrame.....
cg_visionSetLerpMaxDecreasePerFrame.....
cg_flareVisionSetFadeDuration...
cg_viewZSmoothingMin....
cg_viewZSmoothingMax....
cg_viewZSmoothingTime...
cg_GuidedMissileHighlightTargetSize.....
overrideNVGModelWithKnife.......
vehHelicopterFreeLookReleaseSpeed.......
vehHelicopterHeadSwayOnYaw......
vehHelicopterHeadSwayOnPitch....
vehHelicopterHeadSwayOnRollHorz.
vehHelicopterHeadSwayOnRollVert.
hud_showTextNoAmmo......
hud_showObjectives......
hud_showStance..
hud_missionFailed.......
friendlyNameFontSize....
g_ScoresColor_MyTeam....
g_ScoresColor_EnemyTeam.
g_ScoresColor_Spectator.
g_ScoresColor_Free......
g_ScoresColor_Allies....
g_ScoresColor_Axis......
g_TeamName_Allies.......
g_TeamName_Axis.........
g_TeamColor_Allies......
g_TeamColor_Axis........
g_TeamColor_MyTeam......
g_TeamColor_EnemyTeam...
g_TeamColor_MyTeamAlt...
g_TeamColor_EnemyTeamAlt........
g_TeamColor_Spectator...
g_TeamColor_Free........
cg_timedDamageDuration..
cg_actorBurnTransitionTime......
cg_allowActorLookAtEntity.......
ai_water_trails.cg_watersheeting........
cg_cameraWaterClip......
cg_cameraUseTagCamera...
cg_forceSniperBobHack...
crossbow_impaleStuckTime........
crossbow_impaleSlideTime........
crossbow_impaleAdditionalRagdollTime....
crossbow_impaleSlideSpeed.......
crossbow_impaleGravityScale.....
crossbow_impaleGravityRampTime..
cg_playerFrustumHalfHeight......
cg_aggressiveCullRadius.
cg_dof_useDefaultForVehicle.....
cg_cameraVehicleExitTweenTime
hud_compass_claw........
hud_sam_enemy_offscreen.
hud_sam_enemy_offscreen_left....
hud_sam_enemy_red.......
hud_f35_small_bracket_fuzz......
hud_f35_crosshair_fuzz..
hud_f35_diamond_fuzz....
objective_coop..
hud_grenadeicon.
hud_grenadepointer......
hud_offscreenobjectivepointer_glow......
hud_offscreenobjectivepointer...
hud_rts_arrow_white.....
hud_onscreenobjectivepointer
aim_aimAssistRangeScale.........
aim_autoAimRangeScale...
aim_target_closest_first........
aim_input_graph_enabled.
aim_input_graph_debug...
aim_input_graph_index...
aim_turnrate_pitch......
aim_turnrate_pitch_ads..
aim_turnrate_yaw........
aim_turnrate_yaw_ads....
aim_linkto_autorecenter_rate....
aim_linkto_autorecenter_delay...
aim_accel_turnrate_enabled......
aim_accel_turnrate_debug........
aim_accel_turnrate_lerp.
aim_slowdown_enabled....
aim_slowdown_debug......
aim_slowdown_region_width.......
aim_slowdown_region_height......
aim_slowdown_region_extended_width......
aim_slowdown_region_extended_height.....
aim_slowdown_pitch_scale........
aim_slowdown_pitch_scale_ads....
aim_slowdown_yaw_scale..
aim_slowdown_yaw_scale_ads......
aim_autoaim_lerp........
aim_autoaim_enabled.....
aim_autoaim_debug.......
aim_autoaim_region_width........
aim_autoaim_region_height.......
aim_automelee_enabled...
aim_automelee_debug.....
aim_automelee_lerp......
aim_automelee_region_width......
aim_automelee_region_height.....
aim_automelee_range.....
aim_automelee_move_limit........
aim_automelee_move_limit_range..
aim_automelee_move_limit_angle..
aim_autobayonet_range...
aim_view_sensitivity_override...
aim_lockon_enabled......
aim_lockon_debug........
aim_lockon_deflection...
aim_alternate_lockon_deflection.
aim_lockon_strength.....
aim_alternate_lockon_strength...
aim_lockon_pitch_strength.......
aim_alternate_lockon_pitch_strength.....
aim_lockon_region_width.aim_lockon_region_height.......
aim_alternate_lockon_region_width.......
aim_alternate_lockon_region_height......
aim_scale_view_axis.....
aim_assist_script_disable.......
aim_assist_min_target_distance..
aim_resist_pitch_enabled........
aim_resist_yaw_enabled..
aim_resist_view_threshold
dtp_max_slide_duration..
dtp_max_slide_addition..
dtp_startup_delay.......
dtp_post_move_pause.....
dtp_fall_damage_min_height......
dtp_fall_damage_max_height......
dtp_exhaustion_window...
dtp_min_speed...
door_breach_weapondrop..
dtp_new_trajectory......
dtp_new_trajectory_multiplier...
dtp_max_apex_duration...
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..
bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet.....
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.
bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeRoll.......
bg_weaponBobAmplitudeRiding.....
bg_weaponBobAmplitudeBaseLaser..
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck..
disableLookAtEntityLogic........
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale.......
player_breath_hold_lerp.
player_breath_gasp_lerp.
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.
player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..
shellshock_end_abort....
default.
player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.
player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..
vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
disable_rope....
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps.
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
turret_placement_trace_maxs.....
turret_placement_trace_mins.....


Specialities
    
specialty_additionalprimaryweapon.......
specialty_altmelee......
specialty_armorpiercing.
specialty_armorvest.....
specialty_brutestrength.
specialty_bulletaccuracy........
specialty_bulletdamage..
specialty_bulletflinch..
specialty_deadshot......
specialty_detectexplosive.......
specialty_endurance.....
specialty_extraammo.....
specialty_fastads.......
specialty_fastmantle....
specialty_fastmeleerecovery.....
specialty_fastreload....
specialty_fastweaponswitch......
specialty_flakjacket....
specialty_holdbreath....
specialty_intruder......
specialty_longersprint..
specialty_pin_back......
specialty_quickrevive...
specialty_rof...
specialty_scavenger.....
specialty_stalker.......
specialty_trespasser....
specialty_unlimitedsprint


Perks
    
perk_weapSwitchMultiplier...............
perk_weapSpreadMultiplier.......
perk_weapReloadMultiplier.......
perk_weapRateMultiplier.
perk_weapAdsMultiplier..
perk_weapMeleeMultiplier........
perk_weapTossMultiplier.
perk_weapEquipmentUseMultiplier.
perk_extraBreath........
perk_bulletPenetrationMultiplier........
perk_grenadeDeath.......
frag_grenade_short_mp...
perk_sprintMultiplier...
perk_grenadeTossBackTimer.......
perk_killstreakReduction........
perk_killstreakMomentumMultiplier.......
perk_killstreakDeathPenaltyMultiplier...
perk_delayExplosiveTime.
perk_disarmExplosiveTime........
perk_speedMultiplier....
perk_deathStreakCountRequired...
perk_sprintRecoveryMultiplier...
perk_healthRegenMultiplier......
perk_damageKickReduction........
perk_shellShockReduction........
perk_mantleReduction....
perk_interactSpeedMultiplier....
perk_throwbackInnerRadius.......
perk_flakJacket.
perk_flakJacket_hardcore........
perk_fireproof..
perk_armorPiercing......
perk_dogsAttackGhost....
perk_blackbirdShowsGpsJammer....
perk_fastLadderClimbMultiplier..
perk_marksmanEnemyNameFadeIn....
perk_marksmanEnemyNameFadeOut...
perk_gpsjammer_min_speed........
perk_gpsjammer_min_distance.....
perk_gpsjammer_time_period......
perk_gpsjammer_graceperiods.....
perk_gpsjammer_alpha....
perk_gpsjammer_fade_time........
perk_nottargetedbyai_min_speed..
perk_nottargetedbyai_graceperiod........
perk_scavenger_clip_multiplier..
perk_scavenger_lethal_proc......
perk_scavenger_tactical_proc


Buttons
    
usebuttonpressed
usebuttonheld
changeseatbuttonpressed
attackbuttonpressed
fragbuttonpressed
secondaryoffhandbuttonpressed
inventorybuttonpressed
actionslotonebuttonpressed
actionslottwobuttonpressed
actionslotthreebuttonpressed
actionslotfourbuttonpressed
adsbuttonpressed
throwbuttonpressed
meleebuttonpressed
jumpbuttonpressed
stancebuttonpressed
buttonpressed
sprintbuttonpressed
gasbuttonpressed
reloadbuttonpressed


Body Parts (Tag Origin)
    
j_mainroot......
j_spinelower....
j_spineupper....
j_spine4........
j_neck..
j_head..
j_clavicle_le...
j_shoulder_le...
j_elbow_le......
j_wrist_le......
j_wristtwist_le.
j_clavicle_ri...
j_shoulder_ri...
j_elbow_ri......
j_wrist_ri......
j_wristtwist_ri.
j_hip_le........
j_knee_le.......
j_ankle_le......
j_hip_ri........
j_knee_ri.......
j_ankle_ri......
tag_weapon_right........
j_eyeball_ri....
j_eyeball_le....
j_head_ponytail_1.......
j_head_ponytail_2.......
j_head_ponytail_3.......
j_head_ponytail_4.......
left_hand_ik....
right_hand_ik...
tag_head....
ik_enable...............
ik_debug........
ik_pelvis_test..
ik_foot_test....
ik_hand_test....
ik_left_hand_lerp_test..
ik_right_hand_lerp_test.
ik_enable_player_hand...
ik_enable_player_terrain........
ik_enable_ai_hand.......
ik_enable_ai_terrain....
ik_ai_hand_tuning.......
ik_ai_hand_offset_vec...
ik_ai_hand_rotation_vec.
ik_ai_hand_get_data.....
ik_paranoid_matrix_checks.......
ik_pitch_limit_thresh...
ik_pitch_limit_max......
ik_roll_limit_thresh....
ik_roll_limit_max.......
ik_yaw_limit_thresh.....
ik_yaw_limit_max........
ik_lookatentity_head_scale......
ik_dvar_lookatentity_notorso....
ik_dvar_lookatentity_tracking_rate......
ik_dvar_lookatentity_eyes_scale.
ik_lookatpos_head_scale.
ik_dvar_lookatpos_notorso.......
ik_dvar_lookatpos_tracking_rate.
ik_dvar_lookatpos_eyes_scale....
ik_dvar_ai_aim_tracking_rate....
ik_ai_pool_size.
ik_ai_range_max.wiiuIkEnabled...
IKImport_ApplyIKToSkeleton..
IKImport_IsIKEntity.
IKImport_UpdateCollision


This took quite a long time to compile as i had to not only find and extract the code but i had to beautify it so its readable.

---------- Post added at 09:43 PM ---------- Previous post was at 08:37 PM ----------

updated the list.
Last edited by nay1995 ; 11-07-2012 at 10:48 PM.

The following 19 users say thank you to nay1995 for this useful post:

-Numb, A Friend, bejekas, Brentdevent, Geo, Harry, KCxFTW, Mr. Revenge, oG GUNN3R, RealityBlue, redbullmasta, Snake Eyes, Uk_ViiPeR, Wattsy, xMrJR, xRaW,
11-06-2012, 10:26 PM #2
ExceptionHell
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ ▀▄
will be better than mw3 for modding
but for now I dont want guys release a modded eboot. :(
11-06-2012, 10:34 PM #3
nay1995
The Master
Originally posted by ExceptionHell View Post
will be better than mw3 for modding
but for now I dont want guys release a modded eboot. :(


still theres still alot to be learnt about black ops 2 before anything is done, exploits may be available for the first couple of days until treyarch get on their feet and then they will patch it, and if it like black ops it should be difficult to crack, on the other hand we are getting more and more knowledge about the ps3 system and how it works and who knows.... it could be cracked within the first few days and it may be exploitable through out until next year, we just have to wait and see. aslong as noobs dont get hold of the information, im sure the game will stay reasonable, as soon as noobs get the info thats it lobbys 24/7.

The following 2 users say thank you to nay1995 for this useful post:

bejekas, GE90
11-07-2012, 02:54 AM #4
WoW nay jump from cod5 to cod9 Good Jump
11-07-2012, 10:49 PM #5
nay1995
The Master
Originally posted by NubzModz View Post
WoW nay jump from cod5 to cod9 Good Jump


haha lol ive always been modding cods Smile the first one i did was mw2 Smile anyway lolz

---------- Post added at 10:49 PM ---------- Previous post was at 09:47 PM ----------

updated the dvar list
11-08-2012, 01:56 PM #6
Snake Eyes
Maggbot timeout!
i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods
11-08-2012, 09:11 PM #7
nay1995
The Master
Originally posted by exiBlue View Post
i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods


defo agree with that. i think the same.
11-10-2012, 09:15 AM #8
nay1995
The Master
wish ida pro demo would run on 64 bit FML
11-11-2012, 08:05 PM #9
nay1995
The Master
added a few more dvars and that should be it from me in this thread, no need to keep updating.
11-30-2012, 12:02 AM #10
nay1995
The Master
some people been asking for dvars, so needed to get back to the top, could quote this page but CBA Smile

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