Login | Register

If you're having login issues, please clear your cookies and cache!

Results 1 to 10 of 14

Thread: Black Ops 2 Dvar List & Extras


  1. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-06-2012 03:43 PM #1 Black Ops 2 Dvar List & Extras

    I have compiled a dvar list and some other codes based on what ive found in the eboot.

    Note: The dots next to codes are not needed there just there, if your gsc / cfg scripting please remove them so they work!

    Dvar List
    Code:
    bg_shock_screenType.....
    bg_shock_screenBlurBlendTime....
    bg_shock_screenBlurBlendFadeTime........
    bg_shock_screenFlashWhiteFadeTime.......
    bg_shock_screenFlashShotFadeTime........
    bg_shock_viewKickPeriod.
    bg_shock_viewKickRadius.
    bg_shock_viewKickFadeTime.......
    bg_shock_soundLoop......
    bg_shock_soundLoopSilent........
    bg_shock_soundEnd.......
    bg_shock_soundEndAbort..
    bg_shock_sound..
    bg_shock_soundFadeInTime........
    bg_shock_soundFadeOutTime.......
    bg_shock_soundLoopFadeTime......
    bg_shock_soundLoopEndDelay......
    bg_shock_soundRoomType..
    bg_shock_soundDryLevel..
    bg_shock_soundWetLevel..
    bg_shock_soundModEndDelay.......
    bg_shock_soundSnapshot..
    bg_shock_lookControl....
    bg_shock_lookControl_maxpitchspeed......
    bg_shock_lookControl_maxyawspeed........
    bg_shock_lookControl_mousesensitivityscale......
    bg_shock_lookControl_fadeTime...
    bg_shock_movement.......
    bg_shock_animation......
    bg_shock_visionset_name.
    bg_shock_visionset_inTime.......
    bg_shock_visionset_outTime......
    blurred.flashed.none
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet......
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked.....
    bg_weaponBobAmplitudeProne
    bg_weaponBobAmplitudeRiding
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck.
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale........
    player_breath_hold_lerp.
    player_breath_gasp_lerp
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..shellshock_end_abort....
    default.player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM.......
    bg_shieldHitEncodeHeightVM......
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    bg_aqs..
    bg_aqsStyle.....
    bg_ads
    ui_campaign.....
    american
    ui_savegame.....
    ui_singlemission........
    ui_singlemission_difficulty.....
    ui_isrtstutorial........
    ui_isSaving.....
    ui_luiLoadingScreen.....
    ui_campaignstate........
    ui_creditMovieNack......
    ui_creditSkipTo.
    ui_aarmapname...
    ui_strikeforceavailable.
    ui_busyBlockIngameMenu..
    ui_onLockOutMenu........
    ui_menuCamoUnlocks......0.......
    ui_menuAttachUnlocks....
    ui_shipping_cheats......
    ui_controllerPulled.....
    ui_pendingControllerPullEvent...
    ui_ethernetLinkActive...
    ui_pendingSystemUIOpenEvent.
    updategamerprofile......
    savegame........
    savegame_lastcommit.....
    notify_save_complete....
    controller..
    close_all_ingame_menus..
    briefing_hide...
    open_menu.......
    menuName....
    LockOutMenu.....
    AfterActionReportMenu...
    open_ingame_menu........
    SaveGameErrorPopup......
    PlayerMatchPartyLobby...
    PublicGameLobby.
    PrivateOnlineGameLobby..
    Briefing........
    briefing_displaycontinue........
    SaveAndQuitGamePopup....
    ControllerRemovedPopup..
    ObjectiveInfoMenu.......
    open_ingame_modeless_menu.......
    SaveGameSavingPopup.....
    popup_savegame_error....
    main....
    main_text.......
    main_online.....
    systemlinkselect........
    systemlink_flyout.......
    blackout_3d_tv..
    menu_systemlink_lobby...
    menu_systemlink_lobbyended......
    scoreboard......
    menu_playercard.
    svs.clients.....
    svs.cachedSnapshotMatchStates...
    svs.cachedSnapshotEntities......
    svs.cachedSnapshotActors........
    svs.cachedSnapshotAnimCmds......
    svs.snapshotEntities....
    svs.snapshotClients.....
    svs.snapshotActors......
    svs.snapshotMatchStates.
    svs.cachedSnapshotClients.......
    svs.snapshotAnimCmds....
    sv_ikStatesArray....
    g_player_maxhealth......
    player_damageMultiplier.
    player_deathInvulnerableTime....
    g_gametype......
    cmp.....
    protocol........
    sv_maxPhysExplosionSpheres......
    mapname.
    sv_lastSaveCommitedToDevice.....
    sv_saveDeviceAvailable..
    sv_saveOnStartMap.......
    sv_saveGameAvailable....
    sv_saveGameNotReadable..
    mapcrc..
    sv_privateClients.......
    sv_privateClientsForClients.....
    sv_endGameIfISuck.......
    sv_hostname.....
    BlackOpsZombie..
    sv_clientSideBullets....
    sv_clientSideVehicles...
    sv_restrictedTempEnts...
    penetrationCount.......
    penetrationCount_axis...
    penetrationCount_allies.bulletrange.....
    sv_expensive_bullet_time........
    fxfrustumCutoff.
    sv_SnapshotManLaw.......
    sv_NoShapshotWarnings...
    sv_FakeRemoteClient.....
    sv_minPing......
    sv_maxPing......
    sv_floodProtect.
    sv_voiceQuality.
    sv_cheats.......
    sv_timeout......
    sv_connectTimeout.......
    sv_zombietime...
    sv_reconnectlimit.......
    sv_mapRotation..
    sv_mapRotationCurrent...
    nextmap.map_scenario....
    sv_smp..
    sv_network_fps..
    sv_assistWorkers........
    sv_networkRateSolution..
    hostquit
    g_loadScripts...........
    cg_usingClientScripts...
    cg_drawGun......
    cg_cursorHints..
    cg_weaponHintsCoD1Style.
    cg_fov..
    cg_fovScale.....
    cg_useWeaponBasedVariableZoom...
    cg_fovMin.......
    cg_fovExtraCam..
    cg_viewVehicleInfluenceGunner...
    cg_viewVehicleInfluenceGunnerFiring.....
    cg_draw2D.......
    cg_drawHUD......
    cg_drawHealth...
    cg_drawBreathHint.......
    cg_drawBigFPS...
    cg_drawlagometer........
    cg_drawFPS......
    cg_development..
    snd_drawInfo....
    snd_drawSort....
    cg_drawMaterial.
    cg_drawMaterialImageNum.
    cg_drawMaterialImageName........
    cg_drawModelAxis........
    cg_drawCrosshair........
    cg_drawCrosshairNames...
    cg_hideWeaponHeat.......
    cg_drawWeaponHeatVertical.......
    cg_drawCrosshairNamesPosX.......
    cg_drawCrosshairNamesPosY.......
    cg_drawOverheadNames....
    cg_drawShellshock.......
    cg_drawPerformanceWarnings......
    cg_centertime...
    cg_hudGrenadeIconMaxRangeFrag...
    cg_hudGrenadeIconMaxRangeFlash..
    cg_hudGrenadeIconOffset.
    cg_hudGrenadeIconHeight.
    cg_hudGrenadeIconWidth..
    cg_hudGrenadePointerHeight......
    cg_hudGrenadePointerWidth.......
    cg_hudGrenadePointerPivot.......
    turretScopeZoom.
    turretScopeZoomMin......
    turretScopeZoomMax......
    turretScopeZoomRate.....
    cg_crosshairAlpha.......
    cg_crosshairAlphaMin....
    cg_crosshairDynamic.....
    cg_crosshairEnemyColor..
    cg_drawFriendlyFireCrosshair....
    cg_debugposition........
    cg_debugevents..
    g_dumpAnimsNetwork......
    ai_monitorNeedsKeys.....
    ai_useServerAnimsEntity.
    scriptmover_useServerAnimsEntity........
    cg_footsteps....
    cg_footprints...
    cg_footprintsDistortWater.......
    cg_footprintsDebug......
    cg_waterTrailRipple.....
    cg_treadmarks...
    cg_firstPersonTracerChance......
    cg_airburstLaseTime.....
    cg_airburstStrafeRestriction....
    cg_airburstCameraRestriction....
    cg_airburstLaseFlashTime........
    cg_thirdPersonRange.....
    cg_thirdPersonAngle.....
    cg_thirdPersonFocusDist.
    cg_thirdPerson..
    cg_thirdPersonMode......
    cg_fakefireWizbyChance..
    cg_useWeaponSwitchReloadCancel..
    cl_paused.......
    cl_scoreDraw....
    cg_drawpaused...
    cg_debug_overlay_viewport.......
    g_synchronousClients....
    cg_dumpAnims....
    cg_animdumpEnt..
    cg_debugAnimData........
    cg_debugAnimSetup.......
    developer.......
    cg_defaultFadeScreenColor.......
    cg_subtitleWidthStandard........
    cg_subtitleWidthWidescreen......
    cg_constantSizeHeadIcons........
    cg_headIconMinScreenRadius......
    cg_overheadNamesMaxDist.
    cg_overheadNamesNearDist........
    cg_overheadNamesFarDist.
    cg_overheadNamesFarScale........
    cg_overheadNamesSize....
    cg_overheadIconSize.....
    cg_overheadRankSize.....
    cg_overheadNamesGlow....
    cg_drawFriendlyNames....
    cg_enemyNameFadeIn......
    cg_friendlyNameFadeIn...
    cg_enemyNameFadeOut.....
    cg_friendlyNameFadeOut..
    cg_drawThroughWalls.....
    cg_objectiveIndicatorColor......
    cg_objectiveIndicatorNearFadeDist.......
    cg_objectiveIndicatorFarFadeDist........
    cg_objectiveIndicatorNoDrawDistance.....
    cg_objectiveIndicatorPerkFarFadeDist....
    cg_objectiveIndicatorNearDist...
    cg_objectiveIndicatorFarDist....
    cg_objectiveIndicatorFarScale...
    cg_objectiveIndicatorSize.......
    cg_adsZScaleMax.
    cg_corpseHighlightFadeTime......
    cg_visionSetLerpMaxIncreasePerFrame.....
    cg_visionSetLerpMaxDecreasePerFrame.....
    cg_flareVisionSetFadeDuration...
    cg_viewZSmoothingMin....
    cg_viewZSmoothingMax....
    cg_viewZSmoothingTime...
    cg_GuidedMissileHighlightTargetSize.....
    overrideNVGModelWithKnife.......
    vehHelicopterFreeLookReleaseSpeed.......
    vehHelicopterHeadSwayOnYaw......
    vehHelicopterHeadSwayOnPitch....
    vehHelicopterHeadSwayOnRollHorz.
    vehHelicopterHeadSwayOnRollVert.
    hud_showTextNoAmmo......
    hud_showObjectives......
    hud_showStance..
    hud_missionFailed.......
    friendlyNameFontSize....
    g_ScoresColor_MyTeam....
    g_ScoresColor_EnemyTeam.
    g_ScoresColor_Spectator.
    g_ScoresColor_Free......
    g_ScoresColor_Allies....
    g_ScoresColor_Axis......
    g_TeamName_Allies.......
    g_TeamName_Axis.........
    g_TeamColor_Allies......
    g_TeamColor_Axis........
    g_TeamColor_MyTeam......
    g_TeamColor_EnemyTeam...
    g_TeamColor_MyTeamAlt...
    g_TeamColor_EnemyTeamAlt........
    g_TeamColor_Spectator...
    g_TeamColor_Free........
    cg_timedDamageDuration..
    cg_actorBurnTransitionTime......
    cg_allowActorLookAtEntity.......
    ai_water_trails.cg_watersheeting........
    cg_cameraWaterClip......
    cg_cameraUseTagCamera...
    cg_forceSniperBobHack...
    crossbow_impaleStuckTime........
    crossbow_impaleSlideTime........
    crossbow_impaleAdditionalRagdollTime....
    crossbow_impaleSlideSpeed.......
    crossbow_impaleGravityScale.....
    crossbow_impaleGravityRampTime..
    cg_playerFrustumHalfHeight......
    cg_aggressiveCullRadius.
    cg_dof_useDefaultForVehicle.....
    cg_cameraVehicleExitTweenTime
    hud_compass_claw........
    hud_sam_enemy_offscreen.
    hud_sam_enemy_offscreen_left....
    hud_sam_enemy_red.......
    hud_f35_small_bracket_fuzz......
    hud_f35_crosshair_fuzz..
    hud_f35_diamond_fuzz....
    objective_coop..
    hud_grenadeicon.
    hud_grenadepointer......
    hud_offscreenobjectivepointer_glow......
    hud_offscreenobjectivepointer...
    hud_rts_arrow_white.....
    hud_onscreenobjectivepointer
    aim_aimAssistRangeScale.........
    aim_autoAimRangeScale...
    aim_target_closest_first........
    aim_input_graph_enabled.
    aim_input_graph_debug...
    aim_input_graph_index...
    aim_turnrate_pitch......
    aim_turnrate_pitch_ads..
    aim_turnrate_yaw........
    aim_turnrate_yaw_ads....
    aim_linkto_autorecenter_rate....
    aim_linkto_autorecenter_delay...
    aim_accel_turnrate_enabled......
    aim_accel_turnrate_debug........
    aim_accel_turnrate_lerp.
    aim_slowdown_enabled....
    aim_slowdown_debug......
    aim_slowdown_region_width.......
    aim_slowdown_region_height......
    aim_slowdown_region_extended_width......
    aim_slowdown_region_extended_height.....
    aim_slowdown_pitch_scale........
    aim_slowdown_pitch_scale_ads....
    aim_slowdown_yaw_scale..
    aim_slowdown_yaw_scale_ads......
    aim_autoaim_lerp........
    aim_autoaim_enabled.....
    aim_autoaim_debug.......
    aim_autoaim_region_width........
    aim_autoaim_region_height.......
    aim_automelee_enabled...
    aim_automelee_debug.....
    aim_automelee_lerp......
    aim_automelee_region_width......
    aim_automelee_region_height.....
    aim_automelee_range.....
    aim_automelee_move_limit........
    aim_automelee_move_limit_range..
    aim_automelee_move_limit_angle..
    aim_autobayonet_range...
    aim_view_sensitivity_override...
    aim_lockon_enabled......
    aim_lockon_debug........
    aim_lockon_deflection...
    aim_alternate_lockon_deflection.
    aim_lockon_strength.....
    aim_alternate_lockon_strength...
    aim_lockon_pitch_strength.......
    aim_alternate_lockon_pitch_strength.....
    aim_lockon_region_width.aim_lockon_region_height.......
    aim_alternate_lockon_region_width.......
    aim_alternate_lockon_region_height......
    aim_scale_view_axis.....
    aim_assist_script_disable.......
    aim_assist_min_target_distance..
    aim_resist_pitch_enabled........
    aim_resist_yaw_enabled..
    aim_resist_view_threshold
    dtp_max_slide_duration..
    dtp_max_slide_addition..
    dtp_startup_delay.......
    dtp_post_move_pause.....
    dtp_fall_damage_min_height......
    dtp_fall_damage_max_height......
    dtp_exhaustion_window...
    dtp_min_speed...
    door_breach_weapondrop..
    dtp_new_trajectory......
    dtp_new_trajectory_multiplier...
    dtp_max_apex_duration...
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..
    bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet.....
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.
    bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked
    bg_weaponBobAmplitudeRoll.......
    bg_weaponBobAmplitudeRiding.....
    bg_weaponBobAmplitudeBaseLaser..
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck..
    disableLookAtEntityLogic........
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale.......
    player_breath_hold_lerp.
    player_breath_gasp_lerp.
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.
    player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..
    shellshock_end_abort....
    default.
    player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.
    player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..
    vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    disable_rope....
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps.
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    turret_placement_trace_maxs.....
    turret_placement_trace_mins.....
    Specialities
    Code:
    specialty_additionalprimaryweapon.......
    specialty_altmelee......
    specialty_armorpiercing.
    specialty_armorvest.....
    specialty_brutestrength.
    specialty_bulletaccuracy........
    specialty_bulletdamage..
    specialty_bulletflinch..
    specialty_deadshot......
    specialty_detectexplosive.......
    specialty_endurance.....
    specialty_extraammo.....
    specialty_fastads.......
    specialty_fastmantle....
    specialty_fastmeleerecovery.....
    specialty_fastreload....
    specialty_fastweaponswitch......
    specialty_flakjacket....
    specialty_holdbreath....
    specialty_intruder......
    specialty_longersprint..
    specialty_pin_back......
    specialty_quickrevive...
    specialty_rof...
    specialty_scavenger.....
    specialty_stalker.......
    specialty_trespasser....
    specialty_unlimitedsprint
    Perks
    Code:
    perk_weapSwitchMultiplier...............
    perk_weapSpreadMultiplier.......
    perk_weapReloadMultiplier.......
    perk_weapRateMultiplier.
    perk_weapAdsMultiplier..
    perk_weapMeleeMultiplier........
    perk_weapTossMultiplier.
    perk_weapEquipmentUseMultiplier.
    perk_extraBreath........
    perk_bulletPenetrationMultiplier........
    perk_grenadeDeath.......
    frag_grenade_short_mp...
    perk_sprintMultiplier...
    perk_grenadeTossBackTimer.......
    perk_killstreakReduction........
    perk_killstreakMomentumMultiplier.......
    perk_killstreakDeathPenaltyMultiplier...
    perk_delayExplosiveTime.
    perk_disarmExplosiveTime........
    perk_speedMultiplier....
    perk_deathStreakCountRequired...
    perk_sprintRecoveryMultiplier...
    perk_healthRegenMultiplier......
    perk_damageKickReduction........
    perk_shellShockReduction........
    perk_mantleReduction....
    perk_interactSpeedMultiplier....
    perk_throwbackInnerRadius.......
    perk_flakJacket.
    perk_flakJacket_hardcore........
    perk_fireproof..
    perk_armorPiercing......
    perk_dogsAttackGhost....
    perk_blackbirdShowsGpsJammer....
    perk_fastLadderClimbMultiplier..
    perk_marksmanEnemyNameFadeIn....
    perk_marksmanEnemyNameFadeOut...
    perk_gpsjammer_min_speed........
    perk_gpsjammer_min_distance.....
    perk_gpsjammer_time_period......
    perk_gpsjammer_graceperiods.....
    perk_gpsjammer_alpha....
    perk_gpsjammer_fade_time........
    perk_nottargetedbyai_min_speed..
    perk_nottargetedbyai_graceperiod........
    perk_scavenger_clip_multiplier..
    perk_scavenger_lethal_proc......
    perk_scavenger_tactical_proc
    Buttons
    Code:
    usebuttonpressed
    usebuttonheld
    changeseatbuttonpressed
    attackbuttonpressed
    fragbuttonpressed
    secondaryoffhandbuttonpressed
    inventorybuttonpressed
    actionslotonebuttonpressed
    actionslottwobuttonpressed
    actionslotthreebuttonpressed
    actionslotfourbuttonpressed
    adsbuttonpressed
    throwbuttonpressed
    meleebuttonpressed
    jumpbuttonpressed
    stancebuttonpressed
    buttonpressed
    sprintbuttonpressed
    gasbuttonpressed
    reloadbuttonpressed
    Body Parts (Tag Origin)
    Code:
    j_mainroot......
    j_spinelower....
    j_spineupper....
    j_spine4........
    j_neck..
    j_head..
    j_clavicle_le...
    j_shoulder_le...
    j_elbow_le......
    j_wrist_le......
    j_wristtwist_le.
    j_clavicle_ri...
    j_shoulder_ri...
    j_elbow_ri......
    j_wrist_ri......
    j_wristtwist_ri.
    j_hip_le........
    j_knee_le.......
    j_ankle_le......
    j_hip_ri........
    j_knee_ri.......
    j_ankle_ri......
    tag_weapon_right........
    j_eyeball_ri....
    j_eyeball_le....
    j_head_ponytail_1.......
    j_head_ponytail_2.......
    j_head_ponytail_3.......
    j_head_ponytail_4.......
    left_hand_ik....
    right_hand_ik...
    tag_head....
    ik_enable...............
    ik_debug........
    ik_pelvis_test..
    ik_foot_test....
    ik_hand_test....
    ik_left_hand_lerp_test..
    ik_right_hand_lerp_test.
    ik_enable_player_hand...
    ik_enable_player_terrain........
    ik_enable_ai_hand.......
    ik_enable_ai_terrain....
    ik_ai_hand_tuning.......
    ik_ai_hand_offset_vec...
    ik_ai_hand_rotation_vec.
    ik_ai_hand_get_data.....
    ik_paranoid_matrix_checks.......
    ik_pitch_limit_thresh...
    ik_pitch_limit_max......
    ik_roll_limit_thresh....
    ik_roll_limit_max.......
    ik_yaw_limit_thresh.....
    ik_yaw_limit_max........
    ik_lookatentity_head_scale......
    ik_dvar_lookatentity_notorso....
    ik_dvar_lookatentity_tracking_rate......
    ik_dvar_lookatentity_eyes_scale.
    ik_lookatpos_head_scale.
    ik_dvar_lookatpos_notorso.......
    ik_dvar_lookatpos_tracking_rate.
    ik_dvar_lookatpos_eyes_scale....
    ik_dvar_ai_aim_tracking_rate....
    ik_ai_pool_size.
    ik_ai_range_max.wiiuIkEnabled...
    IKImport_ApplyIKToSkeleton..
    IKImport_IsIKEntity.
    IKImport_UpdateCollision
    This took quite a long time to compile as i had to not only find and extract the code but i had to beautify it so its readable.

    ---------- Post added at 09:43 PM ---------- Previous post was at 08:37 PM ----------

    updated the list.
    Last edited by nay1995; 11-07-2012 at 04:48 PM.
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  2. The Following 15 Users Say Thank You to nay1995 For This Useful Post:


  3. Join Date Sep 2010

    Posts 754

    Membership Elite

    Reputation: 6663

    11-06-2012 04:26 PM #2

    will be better than mw3 for modding
    but for now I dont want guys release a modded eboot.



  4. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-06-2012 04:34 PM #3

    Quote Originally Posted by ExceptionHell View Post
    will be better than mw3 for modding
    but for now I dont want guys release a modded eboot.
    still theres still alot to be learnt about black ops 2 before anything is done, exploits may be available for the first couple of days until treyarch get on their feet and then they will patch it, and if it like black ops it should be difficult to crack, on the other hand we are getting more and more knowledge about the ps3 system and how it works and who knows.... it could be cracked within the first few days and it may be exploitable through out until next year, we just have to wait and see. aslong as noobs dont get hold of the information, im sure the game will stay reasonable, as soon as noobs get the info thats it lobbys 24/7.
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  5. The Following 2 Users Say Thank You to nay1995 For This Useful Post:


  6. NubzModz Banned

    Join Date Aug 2012

    Posts 113

    Membership Banned

    Reputation: 156

    11-06-2012 08:54 PM #4

    WoW nay jump from cod5 to cod9 Good Jump

  7. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-07-2012 04:49 PM #5

    Quote Originally Posted by NubzModz View Post
    WoW nay jump from cod5 to cod9 Good Jump
    haha lol ive always been modding cods the first one i did was mw2 anyway lolz

    ---------- Post added at 10:49 PM ---------- Previous post was at 09:47 PM ----------

    updated the dvar list
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  8. Snake Eyes's Avatar

    Snake Eyes lolwtfbbq?

    Join Date Jul 2012

    Posts 545

    Membership Standard

    Reputation: 12573

    11-08-2012 07:56 AM #6

    i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods
    [SIGPIC][/SIGPIC][Only registered and activated users can see links. ] || [Only registered and activated users can see links. ] || [Only registered and activated users can see links. ] || [Only registered and activated users can see links. ] || [Only registered and activated users can see links. ] || [Only registered and activated users can see links. ]

    Spoiler:
    [Only registered and activated users can see links. ]

  9. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-08-2012 03:11 PM #7

    Quote Originally Posted by exiBlue View Post
    i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods
    defo agree with that. i think the same.
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  10. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-10-2012 03:15 AM #8

    wish ida pro demo would run on 64 bit FML
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  11. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-11-2012 02:05 PM #9

    added a few more dvars and that should be it from me in this thread, no need to keep updating.
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


  12. nay1995's Avatar

    nay1995 The Master

    Join Date Feb 2010

    Posts 1,597

    Membership Donator

    Reputation: 10321

    11-29-2012 06:02 PM #10

    some people been asking for dvars, so needed to get back to the top, could quote this page but CBA
    [Only registered and activated users can see links. ]
    My Advanced COD4 & COD5 Menu Base || [Only registered and activated users can see links. ] ||
    [Only registered and activated users can see links. ]


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •