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THREAD: Black Ops 2 Dvar List & Extras
  1. 11-06-2012, 03:43 PM
    #1
    nay1995's Avatar
    nay1995
    The Master
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    Feb 2010
    NextGenUpdate
    I have compiled a dvar list and some other codes based on what ive found in the eboot.

    Note: The dots next to codes are not needed there just there, if your gsc / cfg scripting please remove them so they work!

    Dvar List
    Code:
    bg_shock_screenType.....
    bg_shock_screenBlurBlendTime....
    bg_shock_screenBlurBlendFadeTime........
    bg_shock_screenFlashWhiteFadeTime.......
    bg_shock_screenFlashShotFadeTime........
    bg_shock_viewKickPeriod.
    bg_shock_viewKickRadius.
    bg_shock_viewKickFadeTime.......
    bg_shock_soundLoop......
    bg_shock_soundLoopSilent........
    bg_shock_soundEnd.......
    bg_shock_soundEndAbort..
    bg_shock_sound..
    bg_shock_soundFadeInTime........
    bg_shock_soundFadeOutTime.......
    bg_shock_soundLoopFadeTime......
    bg_shock_soundLoopEndDelay......
    bg_shock_soundRoomType..
    bg_shock_soundDryLevel..
    bg_shock_soundWetLevel..
    bg_shock_soundModEndDelay.......
    bg_shock_soundSnapshot..
    bg_shock_lookControl....
    bg_shock_lookControl_maxpitchspeed......
    bg_shock_lookControl_maxyawspeed........
    bg_shock_lookControl_mousesensitivityscale......
    bg_shock_lookControl_fadeTime...
    bg_shock_movement.......
    bg_shock_animation......
    bg_shock_visionset_name.
    bg_shock_visionset_inTime.......
    bg_shock_visionset_outTime......
    blurred.flashed.none
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet......
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked.....
    bg_weaponBobAmplitudeProne
    bg_weaponBobAmplitudeRiding
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck.
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale........
    player_breath_hold_lerp.
    player_breath_gasp_lerp
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..shellshock_end_abort....
    default.player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM.......
    bg_shieldHitEncodeHeightVM......
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    bg_aqs..
    bg_aqsStyle.....
    bg_ads
    ui_campaign.....
    american
    ui_savegame.....
    ui_singlemission........
    ui_singlemission_difficulty.....
    ui_isrtstutorial........
    ui_isSaving.....
    ui_luiLoadingScreen.....
    ui_campaignstate........
    ui_creditMovieNack......
    ui_creditSkipTo.
    ui_aarmapname...
    ui_strikeforceavailable.
    ui_busyBlockIngameMenu..
    ui_onLockOutMenu........
    ui_menuCamoUnlocks......0.......
    ui_menuAttachUnlocks....
    ui_shipping_cheats......
    ui_controllerPulled.....
    ui_pendingControllerPullEvent...
    ui_ethernetLinkActive...
    ui_pendingSystemUIOpenEvent.
    updategamerprofile......
    savegame........
    savegame_lastcommit.....
    notify_save_complete....
    controller..
    close_all_ingame_menus..
    briefing_hide...
    open_menu.......
    menuName....
    LockOutMenu.....
    AfterActionReportMenu...
    open_ingame_menu........
    SaveGameErrorPopup......
    PlayerMatchPartyLobby...
    PublicGameLobby.
    PrivateOnlineGameLobby..
    Briefing........
    briefing_displaycontinue........
    SaveAndQuitGamePopup....
    ControllerRemovedPopup..
    ObjectiveInfoMenu.......
    open_ingame_modeless_menu.......
    SaveGameSavingPopup.....
    popup_savegame_error....
    main....
    main_text.......
    main_online.....
    systemlinkselect........
    systemlink_flyout.......
    blackout_3d_tv..
    menu_systemlink_lobby...
    menu_systemlink_lobbyended......
    scoreboard......
    menu_playercard.
    svs.clients.....
    svs.cachedSnapshotMatchStates...
    svs.cachedSnapshotEntities......
    svs.cachedSnapshotActors........
    svs.cachedSnapshotAnimCmds......
    svs.snapshotEntities....
    svs.snapshotClients.....
    svs.snapshotActors......
    svs.snapshotMatchStates.
    svs.cachedSnapshotClients.......
    svs.snapshotAnimCmds....
    sv_ikStatesArray....
    g_player_maxhealth......
    player_damageMultiplier.
    player_deathInvulnerableTime....
    g_gametype......
    cmp.....
    protocol........
    sv_maxPhysExplosionSpheres......
    mapname.
    sv_lastSaveCommitedToDevice.....
    sv_saveDeviceAvailable..
    sv_saveOnStartMap.......
    sv_saveGameAvailable....
    sv_saveGameNotReadable..
    mapcrc..
    sv_privateClients.......
    sv_privateClientsForClients.....
    sv_endGameIfISuck.......
    sv_hostname.....
    BlackOpsZombie..
    sv_clientSideBullets....
    sv_clientSideVehicles...
    sv_restrictedTempEnts...
    penetrationCount.......
    penetrationCount_axis...
    penetrationCount_allies.bulletrange.....
    sv_expensive_bullet_time........
    fxfrustumCutoff.
    sv_SnapshotManLaw.......
    sv_NoShapshotWarnings...
    sv_FakeRemoteClient.....
    sv_minPing......
    sv_maxPing......
    sv_floodProtect.
    sv_voiceQuality.
    sv_cheats.......
    sv_timeout......
    sv_connectTimeout.......
    sv_zombietime...
    sv_reconnectlimit.......
    sv_mapRotation..
    sv_mapRotationCurrent...
    nextmap.map_scenario....
    sv_smp..
    sv_network_fps..
    sv_assistWorkers........
    sv_networkRateSolution..
    hostquit
    g_loadScripts...........
    cg_usingClientScripts...
    cg_drawGun......
    cg_cursorHints..
    cg_weaponHintsCoD1Style.
    cg_fov..
    cg_fovScale.....
    cg_useWeaponBasedVariableZoom...
    cg_fovMin.......
    cg_fovExtraCam..
    cg_viewVehicleInfluenceGunner...
    cg_viewVehicleInfluenceGunnerFiring.....
    cg_draw2D.......
    cg_drawHUD......
    cg_drawHealth...
    cg_drawBreathHint.......
    cg_drawBigFPS...
    cg_drawlagometer........
    cg_drawFPS......
    cg_development..
    snd_drawInfo....
    snd_drawSort....
    cg_drawMaterial.
    cg_drawMaterialImageNum.
    cg_drawMaterialImageName........
    cg_drawModelAxis........
    cg_drawCrosshair........
    cg_drawCrosshairNames...
    cg_hideWeaponHeat.......
    cg_drawWeaponHeatVertical.......
    cg_drawCrosshairNamesPosX.......
    cg_drawCrosshairNamesPosY.......
    cg_drawOverheadNames....
    cg_drawShellshock.......
    cg_drawPerformanceWarnings......
    cg_centertime...
    cg_hudGrenadeIconMaxRangeFrag...
    cg_hudGrenadeIconMaxRangeFlash..
    cg_hudGrenadeIconOffset.
    cg_hudGrenadeIconHeight.
    cg_hudGrenadeIconWidth..
    cg_hudGrenadePointerHeight......
    cg_hudGrenadePointerWidth.......
    cg_hudGrenadePointerPivot.......
    turretScopeZoom.
    turretScopeZoomMin......
    turretScopeZoomMax......
    turretScopeZoomRate.....
    cg_crosshairAlpha.......
    cg_crosshairAlphaMin....
    cg_crosshairDynamic.....
    cg_crosshairEnemyColor..
    cg_drawFriendlyFireCrosshair....
    cg_debugposition........
    cg_debugevents..
    g_dumpAnimsNetwork......
    ai_monitorNeedsKeys.....
    ai_useServerAnimsEntity.
    scriptmover_useServerAnimsEntity........
    cg_footsteps....
    cg_footprints...
    cg_footprintsDistortWater.......
    cg_footprintsDebug......
    cg_waterTrailRipple.....
    cg_treadmarks...
    cg_firstPersonTracerChance......
    cg_airburstLaseTime.....
    cg_airburstStrafeRestriction....
    cg_airburstCameraRestriction....
    cg_airburstLaseFlashTime........
    cg_thirdPersonRange.....
    cg_thirdPersonAngle.....
    cg_thirdPersonFocusDist.
    cg_thirdPerson..
    cg_thirdPersonMode......
    cg_fakefireWizbyChance..
    cg_useWeaponSwitchReloadCancel..
    cl_paused.......
    cl_scoreDraw....
    cg_drawpaused...
    cg_debug_overlay_viewport.......
    g_synchronousClients....
    cg_dumpAnims....
    cg_animdumpEnt..
    cg_debugAnimData........
    cg_debugAnimSetup.......
    developer.......
    cg_defaultFadeScreenColor.......
    cg_subtitleWidthStandard........
    cg_subtitleWidthWidescreen......
    cg_constantSizeHeadIcons........
    cg_headIconMinScreenRadius......
    cg_overheadNamesMaxDist.
    cg_overheadNamesNearDist........
    cg_overheadNamesFarDist.
    cg_overheadNamesFarScale........
    cg_overheadNamesSize....
    cg_overheadIconSize.....
    cg_overheadRankSize.....
    cg_overheadNamesGlow....
    cg_drawFriendlyNames....
    cg_enemyNameFadeIn......
    cg_friendlyNameFadeIn...
    cg_enemyNameFadeOut.....
    cg_friendlyNameFadeOut..
    cg_drawThroughWalls.....
    cg_objectiveIndicatorColor......
    cg_objectiveIndicatorNearFadeDist.......
    cg_objectiveIndicatorFarFadeDist........
    cg_objectiveIndicatorNoDrawDistance.....
    cg_objectiveIndicatorPerkFarFadeDist....
    cg_objectiveIndicatorNearDist...
    cg_objectiveIndicatorFarDist....
    cg_objectiveIndicatorFarScale...
    cg_objectiveIndicatorSize.......
    cg_adsZScaleMax.
    cg_corpseHighlightFadeTime......
    cg_visionSetLerpMaxIncreasePerFrame.....
    cg_visionSetLerpMaxDecreasePerFrame.....
    cg_flareVisionSetFadeDuration...
    cg_viewZSmoothingMin....
    cg_viewZSmoothingMax....
    cg_viewZSmoothingTime...
    cg_GuidedMissileHighlightTargetSize.....
    overrideNVGModelWithKnife.......
    vehHelicopterFreeLookReleaseSpeed.......
    vehHelicopterHeadSwayOnYaw......
    vehHelicopterHeadSwayOnPitch....
    vehHelicopterHeadSwayOnRollHorz.
    vehHelicopterHeadSwayOnRollVert.
    hud_showTextNoAmmo......
    hud_showObjectives......
    hud_showStance..
    hud_missionFailed.......
    friendlyNameFontSize....
    g_ScoresColor_MyTeam....
    g_ScoresColor_EnemyTeam.
    g_ScoresColor_Spectator.
    g_ScoresColor_Free......
    g_ScoresColor_Allies....
    g_ScoresColor_Axis......
    g_TeamName_Allies.......
    g_TeamName_Axis.........
    g_TeamColor_Allies......
    g_TeamColor_Axis........
    g_TeamColor_MyTeam......
    g_TeamColor_EnemyTeam...
    g_TeamColor_MyTeamAlt...
    g_TeamColor_EnemyTeamAlt........
    g_TeamColor_Spectator...
    g_TeamColor_Free........
    cg_timedDamageDuration..
    cg_actorBurnTransitionTime......
    cg_allowActorLookAtEntity.......
    ai_water_trails.cg_watersheeting........
    cg_cameraWaterClip......
    cg_cameraUseTagCamera...
    cg_forceSniperBobHack...
    crossbow_impaleStuckTime........
    crossbow_impaleSlideTime........
    crossbow_impaleAdditionalRagdollTime....
    crossbow_impaleSlideSpeed.......
    crossbow_impaleGravityScale.....
    crossbow_impaleGravityRampTime..
    cg_playerFrustumHalfHeight......
    cg_aggressiveCullRadius.
    cg_dof_useDefaultForVehicle.....
    cg_cameraVehicleExitTweenTime
    hud_compass_claw........
    hud_sam_enemy_offscreen.
    hud_sam_enemy_offscreen_left....
    hud_sam_enemy_red.......
    hud_f35_small_bracket_fuzz......
    hud_f35_crosshair_fuzz..
    hud_f35_diamond_fuzz....
    objective_coop..
    hud_grenadeicon.
    hud_grenadepointer......
    hud_offscreenobjectivepointer_glow......
    hud_offscreenobjectivepointer...
    hud_rts_arrow_white.....
    hud_onscreenobjectivepointer
    aim_aimAssistRangeScale.........
    aim_autoAimRangeScale...
    aim_target_closest_first........
    aim_input_graph_enabled.
    aim_input_graph_debug...
    aim_input_graph_index...
    aim_turnrate_pitch......
    aim_turnrate_pitch_ads..
    aim_turnrate_yaw........
    aim_turnrate_yaw_ads....
    aim_linkto_autorecenter_rate....
    aim_linkto_autorecenter_delay...
    aim_accel_turnrate_enabled......
    aim_accel_turnrate_debug........
    aim_accel_turnrate_lerp.
    aim_slowdown_enabled....
    aim_slowdown_debug......
    aim_slowdown_region_width.......
    aim_slowdown_region_height......
    aim_slowdown_region_extended_width......
    aim_slowdown_region_extended_height.....
    aim_slowdown_pitch_scale........
    aim_slowdown_pitch_scale_ads....
    aim_slowdown_yaw_scale..
    aim_slowdown_yaw_scale_ads......
    aim_autoaim_lerp........
    aim_autoaim_enabled.....
    aim_autoaim_debug.......
    aim_autoaim_region_width........
    aim_autoaim_region_height.......
    aim_automelee_enabled...
    aim_automelee_debug.....
    aim_automelee_lerp......
    aim_automelee_region_width......
    aim_automelee_region_height.....
    aim_automelee_range.....
    aim_automelee_move_limit........
    aim_automelee_move_limit_range..
    aim_automelee_move_limit_angle..
    aim_autobayonet_range...
    aim_view_sensitivity_override...
    aim_lockon_enabled......
    aim_lockon_debug........
    aim_lockon_deflection...
    aim_alternate_lockon_deflection.
    aim_lockon_strength.....
    aim_alternate_lockon_strength...
    aim_lockon_pitch_strength.......
    aim_alternate_lockon_pitch_strength.....
    aim_lockon_region_width.aim_lockon_region_height.......
    aim_alternate_lockon_region_width.......
    aim_alternate_lockon_region_height......
    aim_scale_view_axis.....
    aim_assist_script_disable.......
    aim_assist_min_target_distance..
    aim_resist_pitch_enabled........
    aim_resist_yaw_enabled..
    aim_resist_view_threshold
    dtp_max_slide_duration..
    dtp_max_slide_addition..
    dtp_startup_delay.......
    dtp_post_move_pause.....
    dtp_fall_damage_min_height......
    dtp_fall_damage_max_height......
    dtp_exhaustion_window...
    dtp_min_speed...
    door_breach_weapondrop..
    dtp_new_trajectory......
    dtp_new_trajectory_multiplier...
    dtp_max_apex_duration...
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..
    bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet.....
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.
    bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked
    bg_weaponBobAmplitudeRoll.......
    bg_weaponBobAmplitudeRiding.....
    bg_weaponBobAmplitudeBaseLaser..
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck..
    disableLookAtEntityLogic........
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale.......
    player_breath_hold_lerp.
    player_breath_gasp_lerp.
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.
    player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..
    shellshock_end_abort....
    default.
    player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.
    player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..
    vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    disable_rope....
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps.
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    turret_placement_trace_maxs.....
    turret_placement_trace_mins.....
    Specialities
    Code:
    specialty_additionalprimaryweapon.......
    specialty_altmelee......
    specialty_armorpiercing.
    specialty_armorvest.....
    specialty_brutestrength.
    specialty_bulletaccuracy........
    specialty_bulletdamage..
    specialty_bulletflinch..
    specialty_deadshot......
    specialty_detectexplosive.......
    specialty_endurance.....
    specialty_extraammo.....
    specialty_fastads.......
    specialty_fastmantle....
    specialty_fastmeleerecovery.....
    specialty_fastreload....
    specialty_fastweaponswitch......
    specialty_flakjacket....
    specialty_holdbreath....
    specialty_intruder......
    specialty_longersprint..
    specialty_pin_back......
    specialty_quickrevive...
    specialty_rof...
    specialty_scavenger.....
    specialty_stalker.......
    specialty_trespasser....
    specialty_unlimitedsprint
    Perks
    Code:
    perk_weapSwitchMultiplier...............
    perk_weapSpreadMultiplier.......
    perk_weapReloadMultiplier.......
    perk_weapRateMultiplier.
    perk_weapAdsMultiplier..
    perk_weapMeleeMultiplier........
    perk_weapTossMultiplier.
    perk_weapEquipmentUseMultiplier.
    perk_extraBreath........
    perk_bulletPenetrationMultiplier........
    perk_grenadeDeath.......
    frag_grenade_short_mp...
    perk_sprintMultiplier...
    perk_grenadeTossBackTimer.......
    perk_killstreakReduction........
    perk_killstreakMomentumMultiplier.......
    perk_killstreakDeathPenaltyMultiplier...
    perk_delayExplosiveTime.
    perk_disarmExplosiveTime........
    perk_speedMultiplier....
    perk_deathStreakCountRequired...
    perk_sprintRecoveryMultiplier...
    perk_healthRegenMultiplier......
    perk_damageKickReduction........
    perk_shellShockReduction........
    perk_mantleReduction....
    perk_interactSpeedMultiplier....
    perk_throwbackInnerRadius.......
    perk_flakJacket.
    perk_flakJacket_hardcore........
    perk_fireproof..
    perk_armorPiercing......
    perk_dogsAttackGhost....
    perk_blackbirdShowsGpsJammer....
    perk_fastLadderClimbMultiplier..
    perk_marksmanEnemyNameFadeIn....
    perk_marksmanEnemyNameFadeOut...
    perk_gpsjammer_min_speed........
    perk_gpsjammer_min_distance.....
    perk_gpsjammer_time_period......
    perk_gpsjammer_graceperiods.....
    perk_gpsjammer_alpha....
    perk_gpsjammer_fade_time........
    perk_nottargetedbyai_min_speed..
    perk_nottargetedbyai_graceperiod........
    perk_scavenger_clip_multiplier..
    perk_scavenger_lethal_proc......
    perk_scavenger_tactical_proc
    Buttons
    Code:
    usebuttonpressed
    usebuttonheld
    changeseatbuttonpressed
    attackbuttonpressed
    fragbuttonpressed
    secondaryoffhandbuttonpressed
    inventorybuttonpressed
    actionslotonebuttonpressed
    actionslottwobuttonpressed
    actionslotthreebuttonpressed
    actionslotfourbuttonpressed
    adsbuttonpressed
    throwbuttonpressed
    meleebuttonpressed
    jumpbuttonpressed
    stancebuttonpressed
    buttonpressed
    sprintbuttonpressed
    gasbuttonpressed
    reloadbuttonpressed
    Body Parts (Tag Origin)
    Code:
    j_mainroot......
    j_spinelower....
    j_spineupper....
    j_spine4........
    j_neck..
    j_head..
    j_clavicle_le...
    j_shoulder_le...
    j_elbow_le......
    j_wrist_le......
    j_wristtwist_le.
    j_clavicle_ri...
    j_shoulder_ri...
    j_elbow_ri......
    j_wrist_ri......
    j_wristtwist_ri.
    j_hip_le........
    j_knee_le.......
    j_ankle_le......
    j_hip_ri........
    j_knee_ri.......
    j_ankle_ri......
    tag_weapon_right........
    j_eyeball_ri....
    j_eyeball_le....
    j_head_ponytail_1.......
    j_head_ponytail_2.......
    j_head_ponytail_3.......
    j_head_ponytail_4.......
    left_hand_ik....
    right_hand_ik...
    tag_head....
    ik_enable...............
    ik_debug........
    ik_pelvis_test..
    ik_foot_test....
    ik_hand_test....
    ik_left_hand_lerp_test..
    ik_right_hand_lerp_test.
    ik_enable_player_hand...
    ik_enable_player_terrain........
    ik_enable_ai_hand.......
    ik_enable_ai_terrain....
    ik_ai_hand_tuning.......
    ik_ai_hand_offset_vec...
    ik_ai_hand_rotation_vec.
    ik_ai_hand_get_data.....
    ik_paranoid_matrix_checks.......
    ik_pitch_limit_thresh...
    ik_pitch_limit_max......
    ik_roll_limit_thresh....
    ik_roll_limit_max.......
    ik_yaw_limit_thresh.....
    ik_yaw_limit_max........
    ik_lookatentity_head_scale......
    ik_dvar_lookatentity_notorso....
    ik_dvar_lookatentity_tracking_rate......
    ik_dvar_lookatentity_eyes_scale.
    ik_lookatpos_head_scale.
    ik_dvar_lookatpos_notorso.......
    ik_dvar_lookatpos_tracking_rate.
    ik_dvar_lookatpos_eyes_scale....
    ik_dvar_ai_aim_tracking_rate....
    ik_ai_pool_size.
    ik_ai_range_max.wiiuIkEnabled...
    IKImport_ApplyIKToSkeleton..
    IKImport_IsIKEntity.
    IKImport_UpdateCollision
    This took quite a long time to compile as i had to not only find and extract the code but i had to beautify it so its readable.

    ---------- Post added at 09:43 PM ---------- Previous post was at 08:37 PM ----------

    updated the list.
    Last edited by nay1995; 11-07-2012 at 04:48 PM.

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  3. 11-06-2012, 04:26 PM
    #2
    ExceptionHell's Avatar
    ExceptionHell
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    NextGenUpdate
    will be better than mw3 for modding
    but for now I dont want guys release a modded eboot.
  4. 11-06-2012, 04:34 PM
    #3
    nay1995's Avatar
    nay1995
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    Originally Posted by ExceptionHell View Post
    will be better than mw3 for modding
    but for now I dont want guys release a modded eboot.
    still theres still alot to be learnt about black ops 2 before anything is done, exploits may be available for the first couple of days until treyarch get on their feet and then they will patch it, and if it like black ops it should be difficult to crack, on the other hand we are getting more and more knowledge about the ps3 system and how it works and who knows.... it could be cracked within the first few days and it may be exploitable through out until next year, we just have to wait and see. aslong as noobs dont get hold of the information, im sure the game will stay reasonable, as soon as noobs get the info thats it lobbys 24/7.
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  6. 11-06-2012, 08:54 PM
    #4
    NubzModz's Avatar
    NubzModz
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    WoW nay jump from cod5 to cod9 Good Jump
  7. 11-07-2012, 04:49 PM
    #5
    nay1995's Avatar
    nay1995
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    NextGenUpdate
    Originally Posted by NubzModz View Post
    WoW nay jump from cod5 to cod9 Good Jump
    haha lol ive always been modding cods the first one i did was mw2 anyway lolz

    ---------- Post added at 10:49 PM ---------- Previous post was at 09:47 PM ----------

    updated the dvar list
  8. 11-08-2012, 07:56 AM
    #6
    Snake Eyes's Avatar
    Snake Eyes
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    NextGenUpdate
    i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods
  9. 11-08-2012, 03:11 PM
    #7
    nay1995's Avatar
    nay1995
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    NextGenUpdate
    Originally Posted by exiBlue [Only registered and activated users can see links. ]
    i agree i prefer playing game normal for a bit and have some fun and if its boring or waste or time or after couple months then we release mods
    defo agree with that. i think the same.
  10. 11-10-2012, 03:15 AM
    #8
    nay1995's Avatar
    nay1995
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    NextGenUpdate
    wish ida pro demo would run on 64 bit FML
  11. 11-11-2012, 02:05 PM
    #9
    nay1995's Avatar
    nay1995
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    NextGenUpdate
    added a few more dvars and that should be it from me in this thread, no need to keep updating.
  12. 11-29-2012, 06:02 PM
    #10
    nay1995's Avatar
    nay1995
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    NextGenUpdate
    some people been asking for dvars, so needed to get back to the top, could quote this page but CBA
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