Post: C++ Script thread[1.18]
07-27-2014, 05:45 PM #1
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If you want me to add anything just post it below Happy hopefully more people will be making sprx and c++ tools Smile

Prestige scroller bar

    
int PrestigeNumber[18];
bool storeP[18];
bool Prestige[18];
//huds
int PrestBG[18];
int Prest0[18];
int Prest1[18];
int Prest2[18];
int Prest3[18];
int Prest4[18];
int Prest5[18];
int Prest6[18];
int Prest7[18];
int Prest8[18];
int Prest9[18];
int Prest10[18];
int Prest11[18];
int Prest12[18];
int Prest13[18];
int Prest14[18];
int Prest15[18];
int Prest16[18];

void RunPrestige(int client)
{
if(!storeP[client])
{
PrestBG[client] = HUDS::SetShader(client, "white", 1, 50, -110, 300, 0, 0, 0, 0, 0);
Prest0[client] = HUDS::SetShader(client, "rank_com", 70, 70, 290, 290, 0, 255, 255, 255, 0);
Prest1[client] = HUDS::SetShader(client, "rank_prestige01", 50, 50, 220, 300, 0, 255, 255, 255, 0);
Prest2[client] = HUDS::SetShader(client, "rank_prestige02", 50, 50, 150, 300, 0, 255, 255, 255, 0);
Prest3[client] = HUDS::SetShader(client, "rank_prestige03", 50, 50, 80, 300, 0, 255, 255, 255, 0);
Prest4[client] = HUDS::SetShader(client, "rank_prestige04", 50, 50, 10, 300, 0, 255, 255, 255, 0);
Prest5[client] = HUDS::SetShader(client, "rank_prestige05", 50, 50, -60, 300, 0, 255, 255, 255, 0);
Prest6[client] = HUDS::SetShader(client, "rank_prestige06", 50, 50, -130, 300, 0, 255, 255, 255, 0);
Prest7[client] = HUDS::SetShader(client, "rank_prestige07", 50, 50, -200, 300, 0, 255, 255, 255, 0);
Prest8[client] = HUDS::SetShader(client, "rank_prestige08", 50, 50, -270, 300, 0, 255, 255, 255, 0);
Prest9[client] = HUDS::SetShader(client, "rank_prestige09", 50, 50, -340, 300, 0, 255, 255, 255, 0);
Prest10[client] = HUDS::SetShader(client, "rank_prestige10", 50, 50, -410, 300, 0, 255, 255, 255, 0);

HUDS::FadeOverTime(PrestBG[client], 1, ShaderR[client], ShaderG[client], ShaderB[client], 150);
HUDS::ScaleOverTime(PrestBG[client], 400, 890, 50);
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 255);
P restige[client] = true;
storeP[client] = true;
}
else
{
HUDS::FadeOverTime(PrestBG[client], 1, 0, 0, 0, 150);
HUDS::ScaleOverTime(PrestBG[client], 400, 890, 50);
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 255);
Prestige[client] = true;
}
}

void StopPrestige(int client)
{
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 0);
HUDS::ScaleOverTime(PrestBG[client], 400, 1, 50);
sleep(400);
HUDS::FadeOverTime(PrestBG[client], 1, 0, 0, 0, 0);
Prestige[client] = false;
}

void UpdatePrest(int client, int scroll)
{
if(scroll == 0)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 290);
HUDS::ScaleOverTime(Prest0[client], 200, 70, 70);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
HUDS::ScaleOverTime(Prest1[client], 200, 50, 50);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
HUDS::ScaleOverTime(Prest10[client], 200, 50, 50);
}
if(scroll == 1)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
HUDS::ScaleOverTime(Prest0[client], 200, 50, 50);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 290);
HUDS::ScaleOverTime(Prest1[client], 200, 70, 70);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
HUDS::ScaleOverTime(Prest2[client], 200, 50, 50);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
}
if(scroll == 2)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
HUDS::ScaleOverTime(Prest1[client], 200, 50, 50);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 290);
HUDS::ScaleOverTime(Prest2[client], 200, 70, 70);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
HUDS::ScaleOverTime(Prest3[client], 200, 50, 50);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 3)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
HUDS::ScaleOverTime(Prest2[client], 200, 50, 50);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 290);
HUDS::ScaleOverTime(Prest3[client], 200, 70, 70);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
HUDS::ScaleOverTime(Prest4[client], 200, 50, 50);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 4)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
HUDS::ScaleOverTime(Prest3[client], 200, 50, 50);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 290);
HUDS::ScaleOverTime(Prest4[client], 200, 70, 70);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
HUDS::ScaleOverTime(Prest5[client], 200, 50, 50);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 5)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
HUDS::ScaleOverTime(Prest4[client], 200, 50, 50);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 290);
HUDS::ScaleOverTime(Prest5[client], 200, 70, 70);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
HUDS::ScaleOverTime(Prest6[client], 200, 50, 50);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 6)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
HUDS::ScaleOverTime(Prest5[client], 200, 50, 50);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 290);
HUDS::ScaleOverTime(Prest6[client], 200, 70, 70);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
HUDS::ScaleOverTime(Prest7[client], 200, 50, 50);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 7)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
HUDS::ScaleOverTime(Prest6[client], 200, 50, 50);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 290);
HUDS::ScaleOverTime(Prest7[client], 200, 70, 70);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
HUDS::ScaleOverTime(Prest8[client], 200, 50, 50);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == Cool Man (aka Tustin)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
HUDS::ScaleOverTime(Prest7[client], 200, 50, 50);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 290);
HUDS::ScaleOverTime(Prest8[client], 200, 70, 70);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
HUDS::ScaleOverTime(Prest9[client], 200, 50, 50);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
}
if(scroll == 9)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
HUDS::ScaleOverTime(Prest8[client], 200, 50, 50);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 290);
HUDS::ScaleOverTime(Prest9[client], 200, 70, 70);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
HUDS::ScaleOverTime(Prest10[client], 200, 50, 50);
}
if(scroll == 10)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
HUDS::ScaleOverTime(Prest0[client], 200, 50, 50);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
HUDS::ScaleOverTime(Prest9[client], 200, 50, 50);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 290);
HUDS::ScaleOverTime(Prest10[client], 200, 70, 70);
}
}

if(Buttons:HappyetectButtonDPAD(i, Buttons::Left) && Prestige[i])//put this on a loop
{
PrestigeNumber[i]++;
if (PrestigeNumber[i] > 11)
{
PrestigeNumber[i] = 0;
}
UpdatePrest(i, PrestigeNumber[i]);
sleep(50);
}
if(Buttons:HappyetectButtonDPAD(i, Buttons::Right) && !MenuOpen[i] && Prestige[i])
{
PrestigeNumber[i]--;
if (PrestigeNumber[i] < 0)
{
PrestigeNumber[i] = 11;
}
UpdatePrest(i, PrestigeNumber[i]);
sleep(50);
}
if(Buttons:HappyetectButton(i, Buttons::X) && !MenuOpen[i] && Prestige[i])
{
StopPrestige(i);//add if(scroll == 0) etc to add prestiges to be set Winky Winky
}

Save/Load teleport

Save location
    
float* Saved[18];
Saved[client] = Functions::getPlayerPosition(client);
SV_GameSendServerCommand(client, "< \"Position [^2Saved^7]\"");

Load location
    
DataFunctions::WriteFloat(0x1780F50 + (client * 0x580Cool Man (aka Tustin), Saved[client], 3);
SV_GameSendServerCommand(client, "< \"Position [^2Loaded^7]\"");

On player died
    
bool OnPlayerDie(int client)
{
if (DataFunctions::ReadInt32(G_Client(client, 0x55D0)) == 1)
return true;
else return false;
}
[/spoiler]

On player spawn
    
bool OnPlayerSpawn(int client)
{
if (OnPlayerDie(client))
if (DataFunctions::ReadInt32(G_Client(client, 0x55D0)) == 0)
return true;
else return false;
}
[/spoiler]

G_Client
    
int G_Client(int client, int Mod = 0x00)
{
return 0x1780F28 + (0x5808 * client) + Mod;
}
[/spoiler]

G_Entity
    
int G_Entity(int client, int Mod = 0x00)
{
return 0x16B9F20 + (0x31C * client) + Mod;
}
[/spoiler]

Freeze Client
    
void FreezeClient(int clientIndex, int FreezeType)
{
DataFunctions::WriteInt32(Offsets::getPlayerstate(clientIndex, Offsets::ClientFreeze), FreezeType);
}

Get Number Of Players
    
int GetNumPlayers()
{
int num = 0;
for (int i = 0; i < 17; i++)
{
if (DataFunctions::ReadInt(G_Client(i), 1) != 0)
{
num++;
}
}
return num;
}

In game
    
bool InGame()
{
if (*(char*)Offsets::cl_ingame != 1)
return false;
return true;
}

SV_GameSendServerCommand
    
void SV_GameSendServerCommand(int Client, char* Command)
{
opd_s SV1 = { 0x34A1DC, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}

Godmode
    
void GodMode(int Client)
{
if (*(char*)0x01780f43 == 4)
{
*(char*)(0x01780f43 + 0x5808 * Client) = 0x05;
}
else if (*(char*)0x01780f43 == 5)
{
*(char*)(0x01780f43 + 0x5808 * Client) = 0x04;
}
}

UnlimitedScorestreaks
    
void UnlimitedScorestreaks(int Client) //Just set in a loop like (; { UnlimitedScorestreaks(0); }
{
for (;
{
*(char*)(G_Client(Client) + 0x433) = 0x01;
*(char*)(G_Client(Client) + 0x437) = 0x01;
*(char*)(G_Client(Client) + 0x42F) = 0x01;
}
}
[/spoiler]

Get view angles
    
float floatArray[100];
float* ReadFloat(int address, int length)
{
for (int i = 0; i < length; i++)
{
floatArray[i] = *(float*)(address + (i * 0x04));
}
return floatArray;
}

float* GetViewAngles(int Client)
{
return ReadFloat((G_Client(Client) + 0x56BC), 3);
}
[/spoiler]

client Names
    
char* ReadString(int address)
{
memset(&returnRead[0], 0, sizeof(returnRead));
int strlength = 100;
char* StrBytes = ReadBytes(address, strlength);
for (int i = 0; i < strlength; i++)
{
if (StrBytes[i] != 0x00)
returnRead[i] = StrBytes[i];
else
break;
}
return returnRead;
}

char* GetClientName(int Client)
{
char* Names[18];
Names[Client] = ReadString((G_Client(Client) + 0x5544));
if (Names[Client] == "")
{ Names[Client] = "Not Connected"; }
return Names[Client];
}
[/spoiler]

Math functions Smile
    
//credits to bitwise
double cos(double x)
{
double t = -x*x / 2;
double sum = 1 + t;
for (int i = 2; i<20; ++i)
{
t *= -x*x / (2 * i*(2 * i - 1));
sum += t;
}
return sum;
}
double sin(double x)
{
double term = x;
double sum = x;
for(int n = 1; n<10; ++n)
{
term *= x*x / (2 * n * (2 * n + 1));
sum += n % 2 ? -term : term;
}
return sum;
}

inline Vector3 Vector3::AnglesToForward ( )
{
Vector3 vec;
vec.x = (cos(x*(3.14159265358979323846*2 / 360))*cos(y*(3.14159265358979323846*2 / 360)));
vec.y = (cos(x*(3.14159265358979323846*2 / 360))*sin(y*(3.14159265358979323846*2 / 360)));
vec.z = -sin(x*(3.14159265358979323846*2 / 360));
return vec;
}

inline Vector3 Vector3::VectorToAngles ( )
{
Vector3 vec3;
float yaw, pitch;
if(!x && !y)
{
yaw = 0;
if(z > 0) pitch = 90; else pitch = 270;
}
else
{
yaw = atan2(y,z)*180/3.14159265358979323846;
if(yaw<0)yaw+=360;
pitch= atan2(z,sqrt(x*x+y*y)) * 180/3.14159265358979323846;
if(pitch<0)pitch+=360;
}
vec3.x = pitch;
vec3.y = yaw;
vec3.z = 0;
return vec3;
}

Cbuf_AddText
    
void Cbuf_AddText(char* Command)
{
opd_s CB1 = {0x313E88, TOC };
void(*CAT)(int type,char* cmd) = (void(*)(int,char*))&CB1;
CAT(0, Command);
}

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Last edited by OLDSCHOOLMODZHD ; 08-03-2014 at 10:04 PM. Reason: updated

The following 29 users say thank you to OLDSCHOOLMODZHD for this useful post:

/SneakerStreet/, #extortion_, RawDog2002, Algebra, ALI ALHILFI, Ariel R., BlueSkyMods, BoatyMcBoatFace, Dan Dactyl, FusionIsDaName, Geo, iRnZ, JackMods-, Joren, kainer wainer, kiwi_modz, LaRip8, MegaMister, Notorious, oCoyeks, oStankyModz, PS3 ITA DEX <3, Smooth, Swaqq, Taylors Bish, TheModedHacker, Venorai, xREVISIONxMoDz, zRayz-

The following user groaned OLDSCHOOLMODZHD for this awful post:

Not Rage
07-27-2014, 05:54 PM #2
Chris
Former Staff
Nice. I sent you a Private Message, would you mind taking a minute to read it? Smile
07-27-2014, 05:59 PM #3
Smooth
< ^ > < ^ >
Originally posted by OLDSCHOOLMODZHD View Post
If you want me to add anything just post it below Happy hopefully more people will be making sprx and c++ tools Smile

Prestige scroller bar

    
int PrestigeNumber[18];
bool storeP[18];
bool Prestige[18];
//huds
int PrestBG[18];
int Prest0[18];
int Prest1[18];
int Prest2[18];
int Prest3[18];
int Prest4[18];
int Prest5[18];
int Prest6[18];
int Prest7[18];
int Prest8[18];
int Prest9[18];
int Prest10[18];
int Prest11[18];
int Prest12[18];
int Prest13[18];
int Prest14[18];
int Prest15[18];
int Prest16[18];

void RunPrestige(int client)
{
if(!storeP[client])
{
PrestBG[client] = HUDS::SetShader(client, "white", 1, 50, -110, 300, 0, 0, 0, 0, 0);
Prest0[client] = HUDS::SetShader(client, "rank_com", 70, 70, 290, 290, 0, 255, 255, 255, 0);
Prest1[client] = HUDS::SetShader(client, "rank_prestige01", 50, 50, 220, 300, 0, 255, 255, 255, 0);
Prest2[client] = HUDS::SetShader(client, "rank_prestige02", 50, 50, 150, 300, 0, 255, 255, 255, 0);
Prest3[client] = HUDS::SetShader(client, "rank_prestige03", 50, 50, 80, 300, 0, 255, 255, 255, 0);
Prest4[client] = HUDS::SetShader(client, "rank_prestige04", 50, 50, 10, 300, 0, 255, 255, 255, 0);
Prest5[client] = HUDS::SetShader(client, "rank_prestige05", 50, 50, -60, 300, 0, 255, 255, 255, 0);
Prest6[client] = HUDS::SetShader(client, "rank_prestige06", 50, 50, -130, 300, 0, 255, 255, 255, 0);
Prest7[client] = HUDS::SetShader(client, "rank_prestige07", 50, 50, -200, 300, 0, 255, 255, 255, 0);
Prest8[client] = HUDS::SetShader(client, "rank_prestige08", 50, 50, -270, 300, 0, 255, 255, 255, 0);
Prest9[client] = HUDS::SetShader(client, "rank_prestige09", 50, 50, -340, 300, 0, 255, 255, 255, 0);
Prest10[client] = HUDS::SetShader(client, "rank_prestige10", 50, 50, -410, 300, 0, 255, 255, 255, 0);

HUDS::FadeOverTime(PrestBG[client], 1, ShaderR[client], ShaderG[client], ShaderB[client], 150);
HUDS::ScaleOverTime(PrestBG[client], 400, 890, 50);
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 255);
P restige[client] = true;
storeP[client] = true;
}
else
{
HUDS::FadeOverTime(PrestBG[client], 1, 0, 0, 0, 150);
HUDS::ScaleOverTime(PrestBG[client], 400, 890, 50);
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 255);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 255);
Prestige[client] = true;
}
}

void StopPrestige(int client)
{
HUDS::FadeOverTime(Prest0[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest1[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest2[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest3[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest4[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest5[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest6[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest7[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest8[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest9[client], 200, 255, 255, 255, 0);
HUDS::FadeOverTime(Prest10[client], 200, 255, 255, 255, 0);
HUDS::ScaleOverTime(PrestBG[client], 400, 1, 50);
sleep(400);
HUDS::FadeOverTime(PrestBG[client], 1, 0, 0, 0, 0);
Prestige[client] = false;
}

void UpdatePrest(int client, int scroll)
{
if(scroll == 0)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 290);
HUDS::ScaleOverTime(Prest0[client], 200, 70, 70);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
HUDS::ScaleOverTime(Prest1[client], 200, 50, 50);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
HUDS::ScaleOverTime(Prest10[client], 200, 50, 50);
}
if(scroll == 1)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
HUDS::ScaleOverTime(Prest0[client], 200, 50, 50);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 290);
HUDS::ScaleOverTime(Prest1[client], 200, 70, 70);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
HUDS::ScaleOverTime(Prest2[client], 200, 50, 50);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
}
if(scroll == 2)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
HUDS::ScaleOverTime(Prest1[client], 200, 50, 50);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 290);
HUDS::ScaleOverTime(Prest2[client], 200, 70, 70);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
HUDS::ScaleOverTime(Prest3[client], 200, 50, 50);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 3)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
HUDS::ScaleOverTime(Prest2[client], 200, 50, 50);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 290);
HUDS::ScaleOverTime(Prest3[client], 200, 70, 70);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
HUDS::ScaleOverTime(Prest4[client], 200, 50, 50);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 4)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
HUDS::ScaleOverTime(Prest3[client], 200, 50, 50);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 290);
HUDS::ScaleOverTime(Prest4[client], 200, 70, 70);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
HUDS::ScaleOverTime(Prest5[client], 200, 50, 50);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 5)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
HUDS::ScaleOverTime(Prest4[client], 200, 50, 50);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 290);
HUDS::ScaleOverTime(Prest5[client], 200, 70, 70);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
HUDS::ScaleOverTime(Prest6[client], 200, 50, 50);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 6)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
HUDS::ScaleOverTime(Prest5[client], 200, 50, 50);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 290);
HUDS::ScaleOverTime(Prest6[client], 200, 70, 70);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
HUDS::ScaleOverTime(Prest7[client], 200, 50, 50);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == 7)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
HUDS::ScaleOverTime(Prest6[client], 200, 50, 50);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 290);
HUDS::ScaleOverTime(Prest7[client], 200, 70, 70);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
HUDS::ScaleOverTime(Prest8[client], 200, 50, 50);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTimeX(Prest9[client], 200, cord9);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTimeX(Prest10[client], 200, cord10);
}
if(scroll == Cool Man (aka Tustin)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTime(Prest1[client], 200, cord1, 300);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTime(Prest2[client], 200, cord2, 300);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTime(Prest3[client], 200, cord3, 300);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTime(Prest4[client], 200, cord4, 300);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTime(Prest5[client], 200, cord5, 300);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTime(Prest6[client], 200, cord6, 300);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTime(Prest7[client], 200, cord7, 300);
HUDS::ScaleOverTime(Prest7[client], 200, 50, 50);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 290);
HUDS::ScaleOverTime(Prest8[client], 200, 70, 70);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
HUDS::ScaleOverTime(Prest9[client], 200, 50, 50);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
}
if(scroll == 9)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTimeX(Prest0[client], 200, cord);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTime(Prest8[client], 200, cord8, 300);
HUDS::ScaleOverTime(Prest8[client], 200, 50, 50);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 290);
HUDS::ScaleOverTime(Prest9[client], 200, 70, 70);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 300);
HUDS::ScaleOverTime(Prest10[client], 200, 50, 50);
}
if(scroll == 10)
{
int cord = (290 + (70 * scroll));
HUDS::MoveOverTime(Prest0[client], 200, cord, 300);
HUDS::ScaleOverTime(Prest0[client], 200, 50, 50);
int cord1 = (220 + (70 * scroll));
HUDS::MoveOverTimeX(Prest1[client], 200, cord1);
int cord2 = (150 + (70 * scroll));
HUDS::MoveOverTimeX(Prest2[client], 200, cord2);
int cord3 = (80 + (70 * scroll));
HUDS::MoveOverTimeX(Prest3[client], 200, cord3);
int cord4 = (10 + (70 * scroll));
HUDS::MoveOverTimeX(Prest4[client], 200, cord4);
int cord5 = (-60 + (70 * scroll));
HUDS::MoveOverTimeX(Prest5[client], 200, cord5);
int cord6 = (-130 + (70 * scroll));
HUDS::MoveOverTimeX(Prest6[client], 200, cord6);
int cord7 = (-200 + (70 * scroll));
HUDS::MoveOverTimeX(Prest7[client], 200, cord7);
int cord8 = (-270 + (70 * scroll));
HUDS::MoveOverTimeX(Prest8[client], 200, cordCool Man (aka Tustin);
int cord9 = (-340 + (70 * scroll));
HUDS::MoveOverTime(Prest9[client], 200, cord9, 300);
HUDS::ScaleOverTime(Prest9[client], 200, 50, 50);
int cord10 = (-410 + (70 * scroll));
HUDS::MoveOverTime(Prest10[client], 200, cord10, 290);
HUDS::ScaleOverTime(Prest10[client], 200, 70, 70);
}
}

if(Buttons:HappyetectButtonDPAD(i, Buttons::Left) && Prestige[i])
{
PrestigeNumber[i]++;
if (PrestigeNumber[i] > 11)
{
PrestigeNumber[i] = 0;
}
UpdatePrest(i, PrestigeNumber[i]);
sleep(50);
}
if(Buttons:HappyetectButtonDPAD(i, Buttons::Right) && !MenuOpen[i] && Prestige[i])
{
PrestigeNumber[i]--;
if (PrestigeNumber[i] < 0)
{
PrestigeNumber[i] = 11;
}
UpdatePrest(i, PrestigeNumber[i]);
sleep(50);
}
if(Buttons:HappyetectButton(i, Buttons::X) && !MenuOpen[i] && Prestige[i])
{
StopPrestige(i);
}


guess i now need to learn c++ and how to make sprx plug ins :p
07-27-2014, 06:04 PM #4
Originally posted by Smooth View Post
guess i now need to learn c++ and how to make sprx plug ins :p

sprx is the future Happy
07-27-2014, 06:28 PM #5
Geo
Don't Believe The Title
Thanks will ad dis to menu Enzo
07-27-2014, 10:38 PM #6
Swaqq
Professional Thanker
Release the HUDS? I really wanna make a BO2 Menu SPRX or Ghosts :p
07-27-2014, 10:42 PM #7
Originally posted by NGU View Post
Release the HUDS? I really wanna make a BO2 Menu SPRX or Ghosts :p


I will ask shark but I'm making huds for mw3 Winky Winky
07-27-2014, 10:57 PM #8
Swaqq
Professional Thanker
EDIT: Nevermind, ur adding them now stare
Last edited by Swaqq ; 07-27-2014 at 10:59 PM. Reason: g g
07-27-2014, 10:58 PM #9
Geo
Don't Believe The Title
Originally posted by OLDSCHOOLMODZHD View Post
I will ask shark but I'm making huds for mw3 Winky Winky


Not at home so haven't played with it but just saw video... Really sexy Mr sprx man :p
07-27-2014, 10:59 PM #10
Originally posted by GeoSe7enModding View Post
Not at home so haven't played with it but just saw video... Really sexy Mr sprx man :p

thanks :p

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