Post: [RELEASE][GSC] Black Ops 2 - Base Menu Verification System [Multiplayers/Zombie]
09-09-2014, 06:45 PM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate,

So after many requests we have decided to share our basic menu for black ops 2.
This works in multiplayer and easily adaptable for the zombie mode.



Source Code:

    #include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;

/* Black Ops 2 - Menu Base ( Multiplayers And Zombie )
Build: 1.0.0
Made By ZeiiKeN & Fanatik
Thanks for using my base menu
Please contact me if you encounter an error when you use my base menu
Skype: PS3Matrache
Visit:
*/

init( )
{
level.clientid = 0;
level thread onplayerconnect( );
}
onplayerconnect( )
{
for(;Winky Winky
{
level waittill( "connecting", player );
player thread onplayerspawned( );
player.clientid = level.clientid;
level.clientid++;
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player.MyAccess = "";
}
}
onplayerspawned( )
{
self endon( "disconnect" );
level endon( "game_ended" );
for(;Winky Winky
{
self waittill( "spawned_player" );
if(self isHost())
{
self freezecontrols(false);
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^1Host";
self thread BuildMenu();
}
else if ( self.CoHost == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^5Co-Host";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Admin == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "^1Admin";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.VIP == true)
{
self.Verified = true;
self.VIP = true;
self.MyAccess = "^3VIP";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Verified == true)
{
self.Verified = true;
self.MyAccess = "^1Verified";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Verified == false)
{
self.MyAccess = "";
}
}
}

BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self.Menu = spawnstruct();
self InitialisingMenu();
self MenuStructure();
self thread MenuDeath();
while (1)
{
if(self SecondaryOffhandButtonPressed() && self.MenuOpen == false)
{
self MenuOpening();
self LoadMenu("Main Menu");
}
else if (self MeleeButtonPressed() && self.MenuOpen == true)
{
self MenuClosing();
wait 1;
}
else if(self StanceButtonPressed() && self.MenuOpen == true)
{
if(isDefined(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]))
{
self.Menu.System["MenuCurser"] = 0;
self SubMenu(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]);
wait 0.5;
}
}
else if (self AdsButtonPressed() && self.MenuOpen == true)
{
self.Menu.System["MenuCurser"] -= 1;
if (self.Menu.System["MenuCurser"] < 0)
{
self.Menu.System["MenuCurser"] = self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size - 1;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
wait.2;
}
else if (self AttackButtonpressed() && self.MenuOpen == true)
{
self.Menu.System["MenuCurser"] += 1;
if (self.Menu.System["MenuCurser"] >= self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size)
{
self.Menu.System["MenuCurser"] = 0;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
wait.2;
}
else if(self UseButtonPressed() && self.MenuOpen == true)
{
wait 0.2;
if(self.Menu.System["MenuRoot"]=="Clients Menu") self.Menu.System["ClientIndex"]=self.Menu.System["MenuCurser"];
self thread [[self.Menu.System["MenuFunction"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]]](self.Menu.System["MenuInput"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]);
wait 0.5;
}
wait 0.05;
}
}

MenuStructure()
{
if (self.Verified == true)
{
self MainMenu("Main Menu", undefined);
self MenuOption("Main Menu", 0, "Sub Menu 1", ::SubMenu, "Sub Menu 1");
self MenuOption("Main Menu", 1, "Sub Menu 2", ::SubMenu, "Sub Menu 2");
self MenuOption("Main Menu", 2, "Sub Menu 3", ::SubMenu, "Sub Menu 3");
self MenuOption("Main Menu", 3, "Sub Menu 4", ::SubMenu, "Sub Menu 4");
}
if (self.VIP == true)
{
self MenuOption("Main Menu", 4, "Sub Menu 5 (VIP)", ::SubMenu, "Sub Menu 5 (VIP)");
}
if (self.Admin == true)
{
self MenuOption("Main Menu", 5, "Sub Menu 6 (Admin)", ::SubMenu, "Sub Menu 6 (Admin)");
}
if (self.CoHost == true)
{
self MenuOption("Main Menu", 6, "Sub Menu 7 (Host)", ::SubMenu, "Sub Menu 7 (Host)");
self MenuOption("Main Menu", 7, "Clients Menu", ::SubMenu, "Clients Menu");
self MenuOption("Main Menu", 8, "All Clients", ::SubMenu, "All Clients");
}

self MainMenu("Sub Menu 1", "Main Menu");
self MenuOption("Sub Menu 1", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 2", "Main Menu");
self MenuOption("Sub Menu 2", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 3", "Main Menu");
self MenuOption("Sub Menu 3", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 4", "Main Menu");
self MenuOption("Sub Menu 4", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 5 (VIP)", "Main Menu");
self MenuOption("Sub Menu 5 (VIP)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 6 (Admin)", "Main Menu");
self MenuOption("Sub Menu 6 (Admin)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 5, "Fonctions Here", ::Test);

self MainMenu("Sub Menu 7 (Host)", "Main Menu");
self MenuOption("Sub Menu 7 (Host)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 5, "Fonctions Here", ::Test);

self MainMenu("Clients Menu", "Main Menu");
for (p = 0; p < level.players.size; p++) {
player = level.players[p];
self MenuOption("Clients Menu", p, "[" + player.MyAccess + "^7] " + player.name + "", ::SubMenu, "Client Function");
}
self thread MonitorPlayers();

self MainMenu("Client Function", "Clients Menu");
self MenuOption("Client Function", 0, "Verify Player", ::Verify);
self MenuOption("Client Function", 1, "VIP Player", ::doVIP);
self MenuOption("Client Function", 2, "Admin Player", ::doAdmin);
self MenuOption("Client Function", 3, "Co-Host Player", ::doCoHost);
self MenuOption("Client Function", 4, "Unverified Player", ::doUnverif);
self MenuOption("Client Function", 5, "Fonctions Here", ::Test);

self MainMenu("All Clients", "Main Menu");
self MenuOption("All Clients", 0, "Kill All Players", ::AllPlayersKilled);
self MenuOption("All Clients", 1, "Function Here", ::Test);
self MenuOption("All Clients", 2, "Function Here", ::Test);
self MenuOption("All Clients", 3, "Function Here", ::Test);
self MenuOption("All Clients", 4, "Function Here", ::Test);
}
MonitorPlayers()
{
self endon("disconnect");
for(;Winky Winky
{
for(p = 0;p < level.players.size;p++)
{
player = level.players[p];
self.Menu.System["MenuTexte"]["Clients Menu"][p] = "[" + player.MyAccess + "^7] " + player.name;
self.Menu.System["MenuFunction"]["Clients Menu"][p] = ::SubMenu;
self.Menu.System["MenuInput"]["Clients Menu"][p] = "Client Function";
wait .01;
}
wait .5;
}
}
MainMenu(Menu, Return)
{
self.Menu.System["GetMenu"] = Menu;
self.Menu.System["MenuCount"] = 0;
self.Menu.System["MenuPrevious"][Menu] = Return;
}
MenuOption(Menu, Index, Texte, Function, Input)
{
self.Menu.System["MenuTexte"][Menu][Index] = Texte;
self.Menu.System["MenuFunction"][Menu][Index] = Function;
self.Menu.System["MenuInput"][Menu][Index] = Input;
}
SubMenu(input)
{
self.Menu.System["MenuCurser"] = 0;
self.Menu.System["Texte"] fadeovertime(0.05);
self.Menu.System["Texte"].alpha = 0;
self.Menu.System["Texte"] destroy();
self.Menu.System["Title"] destroy();
self thread LoadMenu(input);
if(self.Menu.System["MenuRoot"]=="Client Function")
{
self.Menu.System["Title"] destroy();
player = level.players[self.Menu.System["ClientIndex"]];
self.Menu.System["Title"] = self createFontString("default", 2.0);
self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
self.Menu.System["Title"] setText("[" + player.MyAccess + "^7] " + player.name);
self.Menu.System["Title"].sort = 3;
self.Menu.System["Title"].alpha = 1;
}
}
LoadMenu(menu)
{
self.Menu.System["MenuCurser"] = 0;
self.Menu.System["MenuRoot"] = menu;
self.Menu.System["Title"] = self createFontString("default", 2.0);
self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
self.Menu.System["Title"] setText(menu);
self.Menu.System["Title"].sort = 3;
self.Menu.System["Title"].alpha = 1;
string = "";
for(i=0;i<self.Menu.System["MenuTexte"][Menu].size;i++) string += self.Menu.System["MenuTexte"][Menu][i] + "\n";
self.Menu.System["Texte"] = self createFontString("default", 1.3);
self.Menu.System["Texte"] setPoint("LEFT", "TOP", 125, 60);
self.Menu.System["Texte"] setText(string);
self.Menu.System["Texte"].sort = 3;
self.Menu.System["Texte"].alpha = 1;
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
}
SetMaterial(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = colour;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud setPoint(align, relative, x, y);
return hud;
}
MenuDeath()
{
self waittill("death");
self.Menu.Material["Background"] destroy();
self.Menu.Material["Scrollbar"] destroy();
self.Menu.Material["BorderMiddle"] destroy();
self.Menu.Material["BorderLeft"] destroy();
self.Menu.Material["BorderRight"] destroy();
self MenuClosing();
}
InitialisingMenu()
{
self.Menu.Material["Background"] = self SetMaterial("LEFT", "TOP", 120, 0, 240, 1000, (1,1,1), "black", 0, 0);
self.Menu.Material["Scrollbar"] = self SetMaterial("LEFT", "TOP", 120, 60, 240, 15, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderMiddle"] = self SetMaterial("LEFT", "TOP", 120, 50, 240, 1, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderLeft"] = self SetMaterial("LEFT", "TOP", 119, 0, 1, 1000, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderRight"] = self SetMaterial("LEFT", "TOP", 360, 0, 1, 1000, (0,1,0), "white", 1, 0);
}

MenuOpening()
{
self freezecontrols(true);
self setclientuivisibilityflag( "hud_visible", 0 );
self enableInvulnerability();
self.MenuOpen = true;
self.Menu.Material["Background"] elemFade(.5, 0.76);
self.Menu.Material["Scrollbar"] elemFade(.5, 0.6);
self.Menu.Material["BorderMiddle"] elemFade(.5, 0.6);
self.Menu.Material["BorderLeft"] elemFade(.5, 0.6);
self.Menu.Material["BorderRight"] elemFade(.5, 0.6);
}

MenuClosing()
{
self setclientuivisibilityflag( "hud_visible", 1 );
self.Menu.Material["Background"] elemFade(.5, 0);
self.Menu.Material["Scrollbar"] elemFade(.5, 0);
self.Menu.Material["BorderMiddle"] elemFade(.5, 0);
self.Menu.Material["BorderLeft"] elemFade(.5, 0);
self.Menu.Material["BorderRight"] elemFade(.5, 0);
self freezecontrols(false);
self disableInvulnerability();
self.Menu.System["Title"] destroy();
self.Menu.System["Texte"] destroy();
wait 0.05;
self.MenuOpen = false;
}

elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}

elemMoveX(time, input)
{
self moveOverTime(time);
self.x = input;
}

elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}

doUnverif()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player suicide();
self iPrintln( player.name + " is ^1Unverfied" );
}
}

UnverifMe()
{
self.Verified = false;
self.VIP = false;
self.Admin = false;
self.CoHost = false;
self suicide();
}

Verify()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
self iPrintln( player.name + " is ^1Verified" );
}
}
doVIP()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = false;
player.CoHost = false;
self iPrintln( player.name + " is ^3VIP" );
}
}
doAdmin()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = false;
self iPrintln( player.name + " is ^1Admin" );
}
}
doCoHost()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
if (player.CoHost == false)
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = true;
self iPrintln( player.name + " is ^5Co-Host" );
}
}
}

AllPlayersKilled()
{
foreach(player in level.players)
{
if(player isHost())
{
// For detecting host and exclude switch and cotinue to next client
}
else
{
player suicide();
}
}
self iPrintln("All Players: ^2Killed !");
}

Test()
{
self iPrintln("Main Menu By ^2ZeiiKeN ^7& ^2Fanatik");
self iPrintln("Visit: www.^2X^7box-^2G^7en.fr");
}


Using the menu:
    L2- Opening the menu
L1& R1- Navigation
Square- Activation
Round- Exit submenu
R3- Close menu


Verifications:
    Host
Co-Host
Admin
VIP
Verified
Unverified


Credits:
    Menu Base Coded by:
- ZeiiKeN
- Fanatik

The following 40 users say thank you to ZeiiKeN for this useful post:

Mantus, Hammy, Arrow_Modz, BaSs_HaXoR, BullyWiiPlaza, Claww1337_, Sabotage, DoraTheKiller97, EaZyMoDzHD, En3RGyMoDz, HeAdsWillRoLL, ImAzazel, ImGsus, iRnZ, iRoTioNzZ, iTunesMoney, jwm614, Kizza09, Leo, Miyata, Murderlikedj, Norway-_-1999, ps3inthebest, ResistTheJamsha, RTE, Script Kiddie, SyGnUs, Taylors Bish, TehMerkMods, TheJaRniBoi, TrailMix, VeX_RayZz, WEx_Modz123, xDebugKiller, xSlinkeyy, xSynthmodz, xTwistModzGz, Xx-GIPPI-xX, zRayz-
09-09-2014, 06:49 PM #2
Leo
Are you high?
when are you going to release your zombie modmenu Grezz v4
09-09-2014, 06:56 PM #3
ZeiiKeN
Group 935
Originally posted by BAREFACEHOST View Post
when are you going to release your zombie modmenu Grezz v4


When it is over, I really want to release something clean and complete.
Currently I am working on the structure .

The following 2 users say thank you to ZeiiKeN for this useful post:

Loz, Taylors Bish
09-09-2014, 06:59 PM #4
Leo
Are you high?
Ok I Understand
09-09-2014, 08:26 PM #5
Smooth
< ^ > < ^ >
Originally posted by BAREFACEHOST View Post
when are you going to release your zombie modmenu Grezz v4


Why don't you release some of the stuff on your channel stare
09-09-2014, 11:01 PM #6
Esker
Samurai Poster
yeeeeeey now i can hot cl
PAYPAL: $1 = 1 Person
PAYPAL: $2 = 3 People
PAYPAL: $3 = 5 People
PAYPAL: $5 = 10 People
PAYPAL: $10 = 2 People Unlimited Acess

and mak vidz on utub and add music

The following 3 users say thank you to Esker for this useful post:

Sabotage, ImAzazel, ResistTheJamsha
09-10-2014, 12:18 AM #7
Esker
Samurai Poster
Originally posted by Smooth View Post
Why don't you release some of the stuff on your channel stare


fuck u You must login or register to view this content.
09-10-2014, 04:34 PM #8
RTE
Keep it real!
dope shit ^^
09-10-2014, 09:19 PM #9
lutsch1234
Bounty hunter
Sorry im Kind a noob in GSC where do i have to past this ill think in clientids_gsc or ?
09-10-2014, 10:19 PM #10
Script Kiddie
At least I can fight
Smile yay now i can make hax menu thanks dude

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