Post: Rank Loop Tut *RTM* Code Included
10-20-2014, 12:53 AM #1
Jewels
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P
Last edited by Jewels ; 12-08-2014 at 12:18 AM.

The following 6 users say thank you to Jewels for this useful post:

One, Crimzic, Geo, xIce KiLLaH
10-20-2014, 12:58 AM #2
Geo
Don't Believe The Title
Originally posted by Daniella View Post
Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P


I was going to add this ages ago but cba tears

The following 2 users say thank you to Geo for this useful post:

Jewels
10-20-2014, 12:59 AM #3
Jewels
I’m too L33T
Originally posted by Geo View Post
I was going to add this ages ago but cba tears


Awwwwwww :( I was searching the thread but couldn't find it, so i was like "Why not post it" :P Sorry Geo :(
10-20-2014, 01:00 AM #4
Geo
Don't Believe The Title
Originally posted by Daniella View Post
Awwwwwww :( I was searching the thread but couldn't find it, so i was like "Why not post it" :P Sorry Geo :(


Not on site but on tool :p I got bored of the repetitiveness

The following user thanked Geo for this useful post:

Jewels
10-20-2014, 07:45 AM #5
One
At least I can fight
Nice job Winky Winky
10-20-2014, 08:06 AM #6
This is easy but i guess some people dont know how to do it, not too worth makin a thread about though.

The following 2 users say thank you to ScaRzModZ for this useful post:

Smooth
10-20-2014, 01:33 PM #7
Jewels
I’m too L33T
Originally posted by ScaRzModZ View Post
This is easy but i guess some people dont know how to do it, not too worth makin a thread about though.


It'd worth making a thread about, lots of people has been PM'ing me on how to do this so they can put it in their tool, plus people is having a difficult time making it. :P
10-20-2014, 06:10 PM #8
Crimzic
Do a barrel roll!
Originally posted by Geo View Post
I was going to add this ages ago but cba tears

i thought it had it in your RTM tool? Your tools is the only tool i like lol. and that custom game invite ..... cant wait for it the be releaseed.
10-20-2014, 06:11 PM #9
Crimzic
Do a barrel roll!
Originally posted by Daniella View Post
Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P


Dam both of us with them tuts yesterday.! lol but mine was simple yours is better Happy
10-20-2014, 06:17 PM #10
Geo
Don't Believe The Title
Originally posted by Crimzic View Post
i thought it had it in your RTM tool? Your tools is the only tool i like lol. and that custom game invite ..... cant wait for it the be releaseed.


I added a custom prestige looper :p

The following 2 users say thank you to Geo for this useful post:

Crimzic, Jewels

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