Post: [1.18/Updating] EBOOT OFFSETS
10-30-2014, 10:21 PM #1
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Redboxes: Note: this has perk check offset that's why there are 2 offset
RTM = 0x783e0
RTM2 = 0x78604
EBOOT = 0x683E0
EBOOT2 = 0x68604
On1= 0x38, 0x60, 0x00, 0x01
Off1= 0x38, 0x60, 0x00, 0x00
On2 = 0x60, 0x00, 0x00, 0x00
Off2 = 0x41, 0x81, 0x1, 0x0C


No-recoil:
RTM = 0xf9e54
EBOOT = 0xE9E54
On = 0x60, 0x00, 0x00, 0x00
Off = 0x48, 0x50, 0x6E, 0xE5


Steady aim:
RTM = 0x5f0baf
EBOOT = 0x5e0bb0
On =0x2C, 0x04, 0x00, 0x00
Off = 0x2C 0x04, 0x00, 0x02


Laser:
RTM = 0xef68c
EBOOT = 0xDF68C
On = 0x2C, 0x03, 0x00, 0x01
Off = 0x2C 0x03, 0x00, 0x00


Real Wall-Hack:
RTM = 0x834d0
EBOOT = 0x734D0
On = 0x38, 0xC0, 0xFF, 0xFF
Off = 0x63, 0x26, 0, 0


V-Stat
RTM = 0x33c60
EBOOT = 0x23C60
On = 0x60, 0x00, 0x00, 0x00
Off = 0x40, 0x81, 0x0, 0x44
10-31-2014, 04:59 AM #2
iDEXModzYT
At least I can fight
Thankz
10-31-2014, 06:47 AM #3
Jewels
I’m too L33T
Originally posted by hacking247 View Post
Non-Host:
    
Redboxes: Note: this has perk check offset that's why there are 2 offset
RTM = 0x783e0
RTM2 = 0x78604
EBOOT = 0x683E0
EBOOT2 = 0x68604
On1= 0x38, 0x60, 0x00, 0x01
Off1= 0x38, 0x60, 0x00, 0x00
On2 = 0x60, 0x00, 0x00, 0x00
Off2 = 0x41, 0x81, 0x1, 0x0C


No-recoil:
RTM = 0xf9e54
EBOOT = 0xE9E54
On = 0x60, 0x00, 0x00, 0x00
Off = 0x48, 0x50, 0x6E, 0xE5


Steady aim:
RTM = 0x5f0baf
EBOOT = 0x5e0bb0
On =0x2C, 0x04, 0x00, 0x00
Off = 0x2C 0x04, 0x00, 0x02


Laser:
RTM = 0xef68c
EBOOT = 0xDF68C
On = 0x2C, 0x03, 0x00, 0x01
Off = 0x2C 0x03, 0x00, 0x00


Real Wall-Hack:
RTM = 0x834d0
EBOOT = 0x734D0
On = 0x38, 0xC0, 0xFF, 0xFF
Off = 0x63, 0x26, 0, 0


V-Stat
RTM = 0x33c60
EBOOT = 0x23C60
On = 0x60, 0x00, 0x00, 0x00
Off = 0x40, 0x81, 0x0, 0x44


Good, but RTM and EBOOT use the same offset :P
10-31-2014, 09:08 AM #4
A Friend
League Champion
You made a thread about subtracting 10000 from offsets?
10-31-2014, 07:01 PM #5
Originally posted by A
You made a thread about subtracting 10000 from offsets?


I made a tool to do it but I'm not quite sure if you mean this in a negative rhetorical sense or if your asking a question
10-31-2014, 07:03 PM #6
Originally posted by JeWeLz View Post
Good, but RTM and EBOOT use the same offset :P


Yes but you can't just take an offset and jump to it in hxd you must subtract it to be able to work in a eboot.bin
11-05-2014, 03:58 AM #7
Jewels
I’m too L33T
Originally posted by hacking247 View Post
Yes but you can't just take an offset and jump to it in hxd you must subtract it to be able to work in a eboot.bin


Ahh yes i totally forgot, but if you subtract from the EBOOT.bin, that will be your offset for both EBOOT and RTM offset as well :P so technically they are the same.
11-06-2014, 12:59 AM #8
Originally posted by JeWeLs View Post
Ahh yes i totally forgot, but if you subtract from the EBOOT.bin, that will be your offset for both EBOOT and RTM offset as well :P so technically they are the same.

No an offset that is converted to be used in an eboot will not work with rtm tool. Please with all respect go flame on someone else's post or ask/stat one thing without rewording it to spam the thread.
11-06-2014, 01:30 AM #9
Jewels
I’m too L33T
Originally posted by hacking247 View Post
No an offset that is converted to be used in an eboot will not work with rtm tool. Please with all respect go flame on someone else's post or ask/stat one thing without rewording it to spam the thread.


Im the one who creates EBOOTs xD im not flaming kid, its just that you are wrong.

Full bypass ----> Has been converted, conversion will work for RTM was well Winky Winky
    0x5207B4    5107C4
0x530248 520258
0x530254 520264
0x50A728 4FA738
0x50A738 4FA748
0x50A74C 4FA75C
0x50A754 4FA764
0x50A75C 4FA76C
0x50A778 4FA788
0x507B58 4F7B68
0x50C52C 4FC53C
0x50C594 4FC5A4
0x50C5B8 4FC5C8
0x50C5C4 4FC5D4



    Lazer
Offset: 0xEF68C
On - 0x2C, 0x03, 0x00, 0x01
Off - 0x2C 0x03, 0x00, 0x00

VSAT
Offset: 0x00033C60 (0x60,0,0,0 - On , 0x40, 0x81, 0, 0x44 - Off)

WallHack
Offset: 0x000834D0 (0x38, 0xC0, 0xFF, 0xFF - On , 0x63, 0x26, 0, 0 - Off)
r_dof_enabled - 0x1CBF9F8, 0x00

RedBox
Offset: 0x000783E0 (0x38, 0x60, 0, 1 - On , 0x38, 0x60, 0, 0 - Off)
Offset: 0x00078604 (0x60, 0, 0, 0 - On , 0x41, 0x81, 1, 0x0C - Off)

ForceHost
Offset: 0x01CD6018
0x00 - On , 0x01 - Off

Steady Aim
Offset: 0x005F0BB0
On - 0x2C, 0x04, 0x00, 0x00
Off - 0x2C 0x04, 0x00, 0x02


now watch the RTM code for Lazer
    if (checkBox16.Checked == true)
{

byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x01 }; //Laser
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);

}
else
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}


now for VSAT
    if (checkBox18.Checked == true)
{

byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //VSAT
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);

}
else
{
byte[] buffer = new byte[] { 0x40, 0x81, 0, 0x44 };
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}


wallhack
    if (PS3.Extension.ReadByte(0x1CBF9FCool Man (aka Tustin) != 0)
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x00 }); //r_dof_enabled
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x00 });
PS3.SetMemory(0x000834D0, new byte[] { 0x38, 0xC0, 0xFF, 0xFF }); //wallhack
}
else
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x01 }); //r_dof_disable
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x01 });
PS3.SetMemory(0x000834D0, new byte[] { 0x63, 0x26, 0x00, 0x00 }); //wallhack
}


redbox
    if (checkBox15.Checked == true)
{

byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x01 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Red box
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);

}
else
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x41, 0x81, 0x01, 0x0C };
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}

Well you get the idea, Still the same codes
Last edited by Jewels ; 11-06-2014 at 01:43 AM.
11-08-2014, 03:25 AM #10
Originally posted by JeWeLs View Post
Im the one who creates EBOOTs xD im not flaming kid, its just that you are wrong.

Full bypass ----> Has been converted, conversion will work for RTM was well Winky Winky
    0x5207B4    5107C4
0x530248 520258
0x530254 520264
0x50A728 4FA738
0x50A738 4FA748
0x50A74C 4FA75C
0x50A754 4FA764
0x50A75C 4FA76C
0x50A778 4FA788
0x507B58 4F7B68
0x50C52C 4FC53C
0x50C594 4FC5A4
0x50C5B8 4FC5C8
0x50C5C4 4FC5D4



    Lazer
Offset: 0xEF68C
On - 0x2C, 0x03, 0x00, 0x01
Off - 0x2C 0x03, 0x00, 0x00

VSAT
Offset: 0x00033C60 (0x60,0,0,0 - On , 0x40, 0x81, 0, 0x44 - Off)

WallHack
Offset: 0x000834D0 (0x38, 0xC0, 0xFF, 0xFF - On , 0x63, 0x26, 0, 0 - Off)
r_dof_enabled - 0x1CBF9F8, 0x00

RedBox
Offset: 0x000783E0 (0x38, 0x60, 0, 1 - On , 0x38, 0x60, 0, 0 - Off)
Offset: 0x00078604 (0x60, 0, 0, 0 - On , 0x41, 0x81, 1, 0x0C - Off)

ForceHost
Offset: 0x01CD6018
0x00 - On , 0x01 - Off

Steady Aim
Offset: 0x005F0BB0
On - 0x2C, 0x04, 0x00, 0x00
Off - 0x2C 0x04, 0x00, 0x02


now watch the RTM code for Lazer
    if (checkBox16.Checked == true)
{

byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x01 }; //Laser
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);

}
else
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}


now for VSAT
    if (checkBox18.Checked == true)
{

byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //VSAT
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);

}
else
{
byte[] buffer = new byte[] { 0x40, 0x81, 0, 0x44 };
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}


wallhack
    if (PS3.Extension.ReadByte(0x1CBF9FCool Man (aka Tustin) != 0)
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x00 }); //r_dof_enabled
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x00 });
PS3.SetMemory(0x000834D0, new byte[] { 0x38, 0xC0, 0xFF, 0xFF }); //wallhack
}
else
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x01 }); //r_dof_disable
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x01 });
PS3.SetMemory(0x000834D0, new byte[] { 0x63, 0x26, 0x00, 0x00 }); //wallhack
}


redbox
    if (checkBox15.Checked == true)
{

byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x01 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Red box
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);

}
else
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x41, 0x81, 0x01, 0x0C };
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}

Well you get the idea, Still the same codes
lol that very cool that you make eboots but I'm not wrong. An offset in an eboor is subtracted by 10000 and lf you open debuger jump to the eboot offset replace the bytes you would freeze or it wouldn't do shit. It funny on how you think that making eboot/c# tool menus makes you such a bad ass. I have been doing that since mw2. Unlimited ammo in the eboot/ zone mapping the patch_mp.zone and modding weapons in the common/ other files for mw2 and cod4. Before that I was a mod menu maker for PC games like combatarms/ crossfire with is like making a sprx menu . I also have jtags and a rgh that can rte (rgh is my online console. With two nands my jtags are only offline that I use to infect me self with r2 menus)
I also don't think I'm the best out there.

Live by this moto
No one knows everything, but everyone knows something so if we put are minds together we can accomplish anything.


BTW I saw you make a post with updated offset so I'll have this one closed

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