Redboxes: Note: this has perk check offset that's why there are 2 offset
RTM = 0x783e0
RTM2 = 0x78604
EBOOT = 0x683E0
EBOOT2 = 0x68604
On1= 0x38, 0x60, 0x00, 0x01
Off1= 0x38, 0x60, 0x00, 0x00
On2 = 0x60, 0x00, 0x00, 0x00
Off2 = 0x41, 0x81, 0x1, 0x0C
No-recoil:
RTM = 0xf9e54
EBOOT = 0xE9E54
On = 0x60, 0x00, 0x00, 0x00
Off = 0x48, 0x50, 0x6E, 0xE5
Steady aim:
RTM = 0x5f0baf
EBOOT = 0x5e0bb0
On =0x2C, 0x04, 0x00, 0x00
Off = 0x2C 0x04, 0x00, 0x02
Laser:
RTM = 0xef68c
EBOOT = 0xDF68C
On = 0x2C, 0x03, 0x00, 0x01
Off = 0x2C 0x03, 0x00, 0x00
Real Wall-Hack:
RTM = 0x834d0
EBOOT = 0x734D0
On = 0x38, 0xC0, 0xFF, 0xFF
Off = 0x63, 0x26, 0, 0
V-Stat
RTM = 0x33c60
EBOOT = 0x23C60
On = 0x60, 0x00, 0x00, 0x00
Off = 0x40, 0x81, 0x0, 0x44
Redboxes: Note: this has perk check offset that's why there are 2 offset
RTM = 0x783e0
RTM2 = 0x78604
EBOOT = 0x683E0
EBOOT2 = 0x68604
On1= 0x38, 0x60, 0x00, 0x01
Off1= 0x38, 0x60, 0x00, 0x00
On2 = 0x60, 0x00, 0x00, 0x00
Off2 = 0x41, 0x81, 0x1, 0x0C
No-recoil:
RTM = 0xf9e54
EBOOT = 0xE9E54
On = 0x60, 0x00, 0x00, 0x00
Off = 0x48, 0x50, 0x6E, 0xE5
Steady aim:
RTM = 0x5f0baf
EBOOT = 0x5e0bb0
On =0x2C, 0x04, 0x00, 0x00
Off = 0x2C 0x04, 0x00, 0x02
Laser:
RTM = 0xef68c
EBOOT = 0xDF68C
On = 0x2C, 0x03, 0x00, 0x01
Off = 0x2C 0x03, 0x00, 0x00
Real Wall-Hack:
RTM = 0x834d0
EBOOT = 0x734D0
On = 0x38, 0xC0, 0xFF, 0xFF
Off = 0x63, 0x26, 0, 0
V-Stat
RTM = 0x33c60
EBOOT = 0x23C60
On = 0x60, 0x00, 0x00, 0x00
Off = 0x40, 0x81, 0x0, 0x44
0x5207B4 5107C4
0x530248 520258
0x530254 520264
0x50A728 4FA738
0x50A738 4FA748
0x50A74C 4FA75C
0x50A754 4FA764
0x50A75C 4FA76C
0x50A778 4FA788
0x507B58 4F7B68
0x50C52C 4FC53C
0x50C594 4FC5A4
0x50C5B8 4FC5C8
0x50C5C4 4FC5D4
Lazer
Offset: 0xEF68C
On - 0x2C, 0x03, 0x00, 0x01
Off - 0x2C 0x03, 0x00, 0x00
VSAT
Offset: 0x00033C60 (0x60,0,0,0 - On , 0x40, 0x81, 0, 0x44 - Off)
WallHack
Offset: 0x000834D0 (0x38, 0xC0, 0xFF, 0xFF - On , 0x63, 0x26, 0, 0 - Off)
r_dof_enabled - 0x1CBF9F8, 0x00
RedBox
Offset: 0x000783E0 (0x38, 0x60, 0, 1 - On , 0x38, 0x60, 0, 0 - Off)
Offset: 0x00078604 (0x60, 0, 0, 0 - On , 0x41, 0x81, 1, 0x0C - Off)
ForceHost
Offset: 0x01CD6018
0x00 - On , 0x01 - Off
Steady Aim
Offset: 0x005F0BB0
On - 0x2C, 0x04, 0x00, 0x00
Off - 0x2C 0x04, 0x00, 0x02
if (checkBox16.Checked == true)
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x01 }; //Laser
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}
else
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}
if (checkBox18.Checked == true)
{
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //VSAT
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}
else
{
byte[] buffer = new byte[] { 0x40, 0x81, 0, 0x44 };
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}
if (PS3.Extension.ReadByte(0x1CBF9F != 0)
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x00 }); //r_dof_enabled
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x00 });
PS3.SetMemory(0x000834D0, new byte[] { 0x38, 0xC0, 0xFF, 0xFF }); //wallhack
}
else
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x01 }); //r_dof_disable
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x01 });
PS3.SetMemory(0x000834D0, new byte[] { 0x63, 0x26, 0x00, 0x00 }); //wallhack
}
if (checkBox15.Checked == true)
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x01 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Red box
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}
else
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x41, 0x81, 0x01, 0x0C };
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}
0x5207B4 5107C4
0x530248 520258
0x530254 520264
0x50A728 4FA738
0x50A738 4FA748
0x50A74C 4FA75C
0x50A754 4FA764
0x50A75C 4FA76C
0x50A778 4FA788
0x507B58 4F7B68
0x50C52C 4FC53C
0x50C594 4FC5A4
0x50C5B8 4FC5C8
0x50C5C4 4FC5D4
Lazer
Offset: 0xEF68C
On - 0x2C, 0x03, 0x00, 0x01
Off - 0x2C 0x03, 0x00, 0x00
VSAT
Offset: 0x00033C60 (0x60,0,0,0 - On , 0x40, 0x81, 0, 0x44 - Off)
WallHack
Offset: 0x000834D0 (0x38, 0xC0, 0xFF, 0xFF - On , 0x63, 0x26, 0, 0 - Off)
r_dof_enabled - 0x1CBF9F8, 0x00
RedBox
Offset: 0x000783E0 (0x38, 0x60, 0, 1 - On , 0x38, 0x60, 0, 0 - Off)
Offset: 0x00078604 (0x60, 0, 0, 0 - On , 0x41, 0x81, 1, 0x0C - Off)
ForceHost
Offset: 0x01CD6018
0x00 - On , 0x01 - Off
Steady Aim
Offset: 0x005F0BB0
On - 0x2C, 0x04, 0x00, 0x00
Off - 0x2C 0x04, 0x00, 0x02
if (checkBox16.Checked == true)
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x01 }; //Laser
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}
else
{
byte[] buffer = new byte[] { 0x2C, 0x03, 0x00, 0x00 };
PS3.SetMemory(0xEF68C, buffer);
PS31.SetMemory(0xEF68C, buffer);
}
if (checkBox18.Checked == true)
{
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //VSAT
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}
else
{
byte[] buffer = new byte[] { 0x40, 0x81, 0, 0x44 };
PS3.SetMemory(0x00033C60, buffer);
PS31.SetMemory(0x00033C60, buffer);
}
if (PS3.Extension.ReadByte(0x1CBF9F != 0)
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x00 }); //r_dof_enabled
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x00 });
PS3.SetMemory(0x000834D0, new byte[] { 0x38, 0xC0, 0xFF, 0xFF }); //wallhack
}
else
{
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x01 }); //r_dof_disable
PS31.SetMemory(0x1CBF9F8, new byte[] { 0x01 });
PS3.SetMemory(0x000834D0, new byte[] { 0x63, 0x26, 0x00, 0x00 }); //wallhack
}
if (checkBox15.Checked == true)
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x01 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x60, 0x00, 0x00, 0x00 }; //Red box
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}
else
{
byte[] buffer = new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x000783E0, buffer);
PS31.SetMemory(0x000783E0, buffer);
byte[] buffer1 = new byte[] { 0x41, 0x81, 0x01, 0x0C };
PS3.SetMemory(0x00078604, buffer1);
PS31.SetMemory(0x0007804, buffer1);
}
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