Post: [REL/1.19] BO2 Stat Index
08-20-2015, 06:14 PM #1
01cedricv2
NGU Elite Lifetime Mermber
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BO2 Stat Index


You didnt hear from me in the past. I had some reallife stuff to fix. Today I release the BO2 Stat Index(More infos down below)
As of, the Index is not really us-able(its encoded, so the stat entry and its index cant be used, until you fix it) Im gonna release it... Sal

NOTICE:I dont guarantee, that the Index is correct, however you can´t use it anyway, so idc. and dont ask me how to fix the index, as of idk how... I release it for people to learn and NO i dont give you an All Client Stats Tool...


    [CENTER]---------------------
---BO2 Stat Index---
---------------------

Stat Entry = 0x26FC838

---------------------
-- Basic Stats --
---------------------

Prestige = 0x7DC | 2012
Rank = 0x7F4 | 2036
Score = 0x818 | 2072
Wins = 0x91A | 2330
Losses = 0x3AA | 938
Kills = 0x338 | 824
Deaths = 0x10A | 266
Headshots = 0x20C | 524
Time played = 0x8D2 | 2258

---------------------
--- Special Stats ---
---------------------

Weapon Unlocks = 0x24D6 | 9430
Callsign Unlocka = 0xB472 | 46194
Tokens = 0xA100 | 41216
10 Classes = 0xBCEA | 48362
Ghosts Title = 0xB9E1 | 47585
Roxann Title = 0xB9E4 | 47588

[/CENTER]



I dont guarantee that the Index is correct, but maybe it is... PM me, if its wrong, send me the right address and Im posting the righ Index... you cant use it anyway so yeah...


have fun trying to use it Enzo


    
[CENTER]---------------------
--- Credits ---
---------------------
01cedric (me) > Finding the Stat Index & Map it out
xCSBKx > Helped me for finding it
SC58 > Giving me tipps & telling me that its encoded and much more.

All others which helped me!
[/CENTER]

The following 5 users say thank you to 01cedricv2 for this useful post:

EncepT, HiddenHour, NickBeHaxing, P$ycho, VenoxCoding
08-20-2015, 06:27 PM #2
niceEnzo
08-20-2015, 11:49 PM #3
NickBeHaxing
Stoner Zone
Originally posted by 01cedricv2 View Post
BO2 Stat Index


You didnt hear from me in the past. I had some reallife stuff to fix. Today I release the BO2 Stat Index(More infos down below)
As of, the Index is not really us-able(its encoded, so the stat entry and its index cant be used, until you fix it) Im gonna release it... Sal

NOTICE:I dont guarantee, that the Index is correct, however you can´t use it anyway, so idc. and dont ask me how to fix the index, as of idk how... I release it for people to learn and NO i dont give you an All Client Stats Tool...


    [CENTER]---------------------
---BO2 Stat Index---
---------------------

Stat Entry = 0x26FC838

---------------------
-- Basic Stats --
---------------------

Prestige = 0x7DC | 2012
Rank = 0x7F4 | 2036
Score = 0x818 | 2072
Wins = 0x91A | 2330
Losses = 0x3AA | 938
Kills = 0x338 | 824
Deaths = 0x10A | 266
Headshots = 0x20C | 524
Time played = 0x8D2 | 2258

---------------------
--- Special Stats ---
---------------------

Weapon Unlocks = 0x24D6 | 9430
Callsign Unlocka = 0xB472 | 46194
Tokens = 0xA100 | 41216
10 Classes = 0xBCEA | 48362
Ghosts Title = 0xB9E1 | 47585
Roxann Title = 0xB9E4 | 47588

[/CENTER]



I dont guarantee that the Index is correct, but maybe it is... PM me, if its wrong, send me the right address and Im posting the righ Index... you cant use it anyway so yeah...


have fun trying to use it Enzo


    
[CENTER]---------------------
--- Credits ---
---------------------
01cedric (me) > Finding the Stat Index & Map it out
xCSBKx > Helped me for finding it
SC58 > Giving me tipps & telling me that its encoded and much more.

All others which helped me!
[/CENTER]


Cool But you could just use gsc in bo2...
08-21-2015, 12:14 AM #4
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by VMTvenoxmodzz View Post
niceEnzo

Thanks Enzo

Originally posted by NickBeHaxing View Post
Cool But you could just use gsc in bo2...


Well thats true, but as I remember, their some limitations, and thats the point why I released this aswell... but as of we cant use it really, its pretty useless too Sal
08-21-2015, 12:34 AM #5
NickBeHaxing
Stoner Zone
Originally posted by 01cedricv2 View Post
Thanks Enzo



Well thats true, but as I remember, their some limitations, and thats the point why I released this aswell... but as of we cant use it really, its pretty useless too Sal


True, Good Release Tho!
08-21-2015, 12:42 AM #6
Hunter926
Little One
I don't understand why you're saying this is useless?
Unless I just don't understand what you're posting then the addresses are perfectly usable.

Hell I was messing around with the levels(Rank) today just for the hell of it and wrote down some stuff here..
    Level array is reversed*

---------------
DIFF LEGEND
Hex Dec. Ratio
--------------- Dec Val


LV.01 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 0

DIFF.---------- 0x320 800 **

LV.02 - 00 00 00 00 00 00 01 00 00 00 00 00 20 03 00 00 - 800

DIFF.---------- 0x44c 1100 2.4

LV.03 - 00 00 00 00 00 00 02 00 00 00 00 00 6C 07 00 00 - 1900

DIFF.---------- 0x578 1400 1.74

LV.04 - 00 00 00 00 00 00 03 00 00 00 00 00 E4 0C 00 00 - 3300

DIFF.---------- 0x7D0 2000 1.6

LV.05 - 00 00 00 00 00 00 04 00 00 00 00 00 B4 14 00 00 - 5300

DIFF.---------- 0xA28 2600 1.5

LV.06 - 00 00 00 00 00 00 05 00 00 00 00 00 DC 1E 00 00 - 7900

DIFF.---------- 0xC80 3200 1.4

LV.07 - 00 00 00 00 00 00 06 00 00 00 00 00 5C 2B 00 00 - 11100

DIFF.---------- 0xED8 3800 1.34

LV.08 - 00 00 00 00 00 00 07 00 00 00 00 00 34 3A 00 00 - 14900


Also aren't these address's already posted in numerous other threads on here? I may be mistaken on what exactly you're posting, but it seems you're just giving a starting point and saying "go this far for X".

Can you explain to me a little? Apparently I don't understand..
08-21-2015, 12:50 AM #7
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by Hunter926 View Post
I don't understand why you're saying this is useless?
Unless I just don't understand what you're posting then the addresses are perfectly usable.

Hell I was messing around with the levels(Rank) today just for the hell of it and wrote down some stuff here..
    Level array is reversed*

---------------
DIFF LEGEND
Hex Dec. Ratio
--------------- Dec Val


LV.01 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 0

DIFF.---------- 0x320 800 **

LV.02 - 00 00 00 00 00 00 01 00 00 00 00 00 20 03 00 00 - 800

DIFF.---------- 0x44c 1100 2.4

LV.03 - 00 00 00 00 00 00 02 00 00 00 00 00 6C 07 00 00 - 1900

DIFF.---------- 0x578 1400 1.74

LV.04 - 00 00 00 00 00 00 03 00 00 00 00 00 E4 0C 00 00 - 3300

DIFF.---------- 0x7D0 2000 1.6

LV.05 - 00 00 00 00 00 00 04 00 00 00 00 00 B4 14 00 00 - 5300

DIFF.---------- 0xA28 2600 1.5

LV.06 - 00 00 00 00 00 00 05 00 00 00 00 00 DC 1E 00 00 - 7900

DIFF.---------- 0xC80 3200 1.4

LV.07 - 00 00 00 00 00 00 06 00 00 00 00 00 5C 2B 00 00 - 11100

DIFF.---------- 0xED8 3800 1.34

LV.08 - 00 00 00 00 00 00 07 00 00 00 00 00 34 3A 00 00 - 14900


Also aren't these address's already posted in numerous other threads on here? I may be mistaken on what exactly you're posting, but it seems you're just giving a starting point and saying "go this far for X".

Can you explain to me a little? Apparently I don't understand..



What I mean, is, that you can´t call All Client Stats propably /w this, because the stats are encoded... Sure you could reverse everything, but it took alot of time and know-how, which I just don´t have Sal
08-21-2015, 12:56 AM #8
Hunter926
Little One
Originally posted by 01cedricv2 View Post
What I mean, is, that you can´t call All Client Stats propably /w this, because the stats are encoded... Sure you could reverse everything, but it took alot of time and know-how, which I just don´t have Sal


Ok, I think I understand. I haven't looked at all of the other stats, but the level is just based off of xp i'm pretty sure.
At the very least it's definately not "encrypted" as you say.
The higher the value of the array the higher the rank.
Though the bytes are reversed, but that's easily solvable with Array.Reverse(YourArrayHere);
08-21-2015, 02:39 AM #9
SC58
Former Staff
Hook Com_EncodeYEnc and get the data before it's encoded may help you get it don't care to bother with it as you can use SetDStats with GSC

    
0x3A3960 - int Com_EncodeYEnc(char *indata, int inlen, char *outdata, int outlen)

void SV_SendServerCommand(client_t *cl, svscmd_type type, "e %d %s", NULL, NULL);
or
void SV_GameSendServerCommand(int clientNum, svscmd_type type, va("e %d %s", NULL, NULL));

e - is the stat command

The following user thanked SC58 for this useful post:

01cedricv2
08-21-2015, 03:25 AM #10
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by SC58 View Post
Hook Com_EncodeYEnc and get the data before it's encoded may help you get it don't care to bother with it as you can use SetDStats with GSC

    
0x3A3960 - int Com_EncodeYEnc(char *indata, int inlen, char *outdata, int outlen)

void SV_SendServerCommand(client_t *cl, svscmd_type type, "e %d %s", NULL, NULL);
or
void SV_GameSendServerCommand(int clientNum, svscmd_type type, va("e %d %s", NULL, NULL));

e - is the stat command


Thanks for your help!

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