Post: Bo2 Prestige Selector Sprx Menu
01-30-2017, 01:24 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Can anyone help me I am looking for the prestige changer code where each time you select that option it goes to the next prestige like in jericho engine
02-04-2017, 02:49 AM #2
help someone please
02-04-2017, 03:10 AM #3
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Mrtbyhyourwme View Post
help someone please


I been trying to find what you need and havn't came across it
02-04-2017, 04:55 PM #4
Originally posted by Dr.
I been trying to find what you need and havn't came across it


I been looking everywhere also haven't found anything yet
02-04-2017, 05:49 PM #5
S63
Space Ninja
Originally posted by Mrtbyhyourwme View Post
I been looking everywhere also haven't found anything yet


What are you trying to do so its use hudelems and you can select prestige like waw patches or so it cycles thru in the killfeed?
02-05-2017, 03:40 AM #6
Originally posted by S63 View Post
What are you trying to do so its use hudelems and you can select prestige like waw patches or so it cycles thru in the killfeed?


its in the pregame menu and whenever you select that option it just changes it to the next prestige
02-05-2017, 03:37 PM #7
S63
Space Ninja
Originally posted by Mrtbyhyourwme View Post
its in the pregame menu and whenever you select that option it just changes it to the next prestige


Then you would do....

    struct PreGame {
int PrestigeNum;
void Reset() {
PrestigeNum = 0;
}
}PreGameMoDz;

void SetPrestige() {
if (PreGameMoDz.PrestigeNum < 10) {
WriteByte(Offset, PrestigeNum, 1);
}
else if (PreGameMoDz.PrestigeNum == 10) {
WriteByte(Offset, 0xA, 1);
}
else {
WriteByte(Offset, 0xB, 1);
}
}

void TogglePrestige() {
if (PreGameMoDz.PrestigeNum > 11) {
PreGameModz.PrestigeNum = 0;
}
else if (PreGameMoDz.PrestigeNum < 11) {
PreGameMoDz.PrestigeNum++;
}
SetPrestige();
}


Sorry not the neatest/cleanest way but i only got phone atm so yer...
Last edited by S63 ; 02-05-2017 at 07:33 PM.
02-05-2017, 04:37 PM #8
Originally posted by S63 View Post
Then you would do....

    struct PreGame {
int PrestigeNum;
void Reset() {
PrestigeNum = 0;
}
}PreGameMoDz;

void SetPrestige() {
PreGameMoDz.PrestigeNum+;
if (PreGameMoDz.PrestigeNum < 10) {
WriteByte(Offset, PrestigeNum, 1);
}
else if (PreGameMoDz.PrestigeNum == 10) {
WriteByte(Offset, 0xA, 1);
}
else {
WriteByte(Offset, 0xB, 1);
}
}

void TogglePrestige() {
SetPrestige();
}


Sorry not the neatest/cleanest way but i only got phone atm so yer...


Alright thank you im going to try this out
02-05-2017, 07:00 PM #9
Originally posted by S63 View Post
Then you would do....

    struct PreGame {
int PrestigeNum;
void Reset() {
PrestigeNum = 0;
}
}PreGameMoDz;

void SetPrestige() {
PreGameMoDz.PrestigeNum+;
if (PreGameMoDz.PrestigeNum < 10) {
WriteByte(Offset, PrestigeNum, 1);
}
else if (PreGameMoDz.PrestigeNum == 10) {
WriteByte(Offset, 0xA, 1);
}
else {
WriteByte(Offset, 0xB, 1);
}
}

void TogglePrestige() {
SetPrestige();
}


Sorry not the neatest/cleanest way but i only got phone atm so yer...


I think there is something wrong with the + it only brings me to prestige 0
02-05-2017, 07:25 PM #10
S63
Space Ninja
Originally posted by Mrtbyhyourwme View Post
I think there is something wrong with the + it only brings me to prestige 0


My bad do PrestigeNum++

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