Post: First thoughts?
08-24-2015, 08:41 PM #1
MLB
Former Moderator
(adsbygoogle = window.adsbygoogle || []).push({}); I wasn't able to play the beta, but I want to know what your first thought was about the game.

Can Black Ops 3 bring the franchise back to life?
08-24-2015, 09:13 PM #2
Chris
Former Staff
Personally, I think Vonderhaar did an excellent job on the game. Not to much thrust jumping around, mainly used to get onto higher platforms. It plays a lot similar to Black Ops 2 which i'm happy for because it does feel more smooth than Advanced Warfare so I have high hoes for this game and the beta was only the beginning. That god damn razorback needs a range nerf lol.
08-24-2015, 10:31 PM #3
KAOSxGaming
At least I can fight
Originally posted by MLB View Post
I wasn't able to play the beta, but I want to know what your first thought was about the game.

Can Black Ops 3 bring the franchise back to life?


It's an OK game when i get it i think i will be even less excited for multiplayer than i thought i would. Was expecting better for having a extra year to develop game but seems like stuff is just ripped.
08-24-2015, 11:18 PM #4
Rath
Today Will Be Different
I myself didn't play the beta but I did watch a few streams and I personally didn't like what I saw. I'm just going to chalk it up to yet another Call of Duty that I will not be purchasing.
08-25-2015, 12:58 AM #5
Vectriixx
Single Handily destroyed GT5 Online Happy
I haven't enjoyed a Call of Duty game since MW2 (I have not purchased a COD since MW3). This game made me start to enjoy COD again (well from what I played of the beta); the maps are small which seemed to stop camping and things, and for once the health and guns seemed to spot on in terms of damage, the jumping around isn't to over the top as it is barely used as well which I like. However some of the killstreaks look a little OP and I was kind of disappointed with the way the perk system and camouflages etc work.

I just wish they would bring back a challenge system like in COD4 and MW2 where you do challenges and get special emblems, camouflages and callsigns as this gave me an actual incentive to keep playing the game and not grind out the same weapons and stuff.
08-26-2015, 10:22 AM #6
ResistTheSun
In Flames Much?
Originally posted by MLB View Post
I wasn't able to play the beta, but I want to know what your first thought was about the game.

Can Black Ops 3 bring the franchise back to life?


Just so you know my call of duty history I started on MW2, did play COD4 had 24 hours play time on ghosts over 2 years and did not pick up AW.

First impressions
Wow this game has changed one or two core elements of the game to keep it fresh. Game also looks quite good and feels smooth.
Interesting change to the movement system happy median between old movement system to major change AW did.

Can see this title being frustrating but that standard for call of duty.
Also some annoying call of duty randomness but metagame wise added more layers and fun.

Unlock system has taken a step backwards in my eyes.

More detailed thoughts

Call Of Duty Black Ops 3 has made some pretty big gameplay mechanics changes. Movement system has been changed again. Advanced warfare took movement system allowed a huge amount of freedom impacting the metagame. Combat along with travelling the map faced with massive changes. Movement freedom is scaled back in favour of a much more controlled pace. That said movement still plays a role but is far more tactical in use. Map is designed to use the movement system with certain routes being options. Movement allows for sliding once more with wall running added. Mechanical the movement has been redone from the ground up with physics changed and new limits put in place.
Advanced warfare worked on PC but movement did not work on console black ops 3 Treyarch has reached a happy median.

Advanced warfare allowed for rapid quick movement which made the game super fast but created so much chaos felt wrong on console. Advanced warfare had some interesting concept changes however in practise they did not work with the other gameplay mechanics.

Lets take a look at the movement system.

Wall running – One button wall running with you able to fire when running. Based on map design so far let’s players travel around choke points and avoid lines of sight. You have to rethink how you view maps they are so complex.

Boost jumps – Players to boost in whatever direction even when moving. Black ops 3 stops players from being able to move apart from a limited number of directions. Big shift away from the system used in AW making the movement more controlled.

Slide – Returns pretty much unchanged

Forward momentum is another change from Advanced warfare which did not have any forward momentum at all. Of course could be wrong given how I did not play that game.

Changes to the movement system means the game feels much closer to older call of duties and more natural. Movement system is easier to learn but hard to master. Throw back to older first person shooters in which movement was very much 3D do whatever you want.
Rest of the game is rather much the same as past titles from a design point of view and gameplay mechanics.

Recoil is different with most weapons having low horizontal recoil compared to say Black ops 2 which had a ton of horizontal recoil. Idle sway is something else that sticks around. Movement may have changed however the guns and rest of the game is the same. Still have the level unlock system however with tokens. Weapon unlocks go backwards with players forced to grind in order to unlock anything. Would rather see tokens for anything.

Call of duty also has dedicated servers along with listen servers. Most of my play time was on a dedicated server which was 16ms to 50ms with the average being 33ms. Felt so good to be playing a ping that low. At times the servers did suffer and would cause lag jumps which made you notice the difference between 33ms to 150ms without issue. On balance that was pretty rare compared to the playtime.

Weapon balance wise is better however does have some issues but Treyarch appear to know what they are doing.
Assault rifles are king however SMGs still have a place along with LMGs and other snipers. Shotguns have quite good spread which are balanced with lower range/damage feels better compared to BO2.

Hope Treyarch can find the best balance between weapon classes right now assault rifles are too strong.

Metagame appears camping is best option however you're given enough options to make campers life pretty hard. Keeping control of an area camping appears to be the best way to play the game not saying that rushing head first is not impossible or successful.

Map design
MW3/BO2 some head glitch spots the game feels like it has lanes 3 of them with some extra hidden lanes to avoid choke points.

Was going to avoid this Call of duty game however this beta has changed my mind.

Missed opportunity when it comes to the specialists characters in black ops 3. For starters art style of each one is rather close to each other. Apart from the cyborg ones which sort of stand out but can still blend into the environment.

Impossible to tell the difference between each one at a distance. Important information to know what sort of specialist you’re facing or what weapon.

From a design point of view also think becomes a missed opportunity gameplay wise. However I can understand why they have limited the power of them just like killstreaks they are very powerful tools.

Rejack is an gameplay mechanic which was removed from the game a couple years ago but has returned. Allows the player to revive with health back to 100. Many people have been saying this ability is overpowered however I think they are missing the bigger picture. Rejack is a passive ability most of the other abilities in the game are something you need to activate. Here a break down so you get the point…

Requires activation

Gravity spikes – Offensive
Overdrive – Defensive
Sparrow – Offensive
Vision pulse – Defensive
Tempest – Offensive
Glitch – Defensive
War machine – Offensive
Kinetic armor – Defensive
Annihilator – Offensive
Combat focus – Passive
Ripper – Offensive
Scythe – Offensive
H.I.V.E. – Offensive
Psychosis – Passive
Active camo – Passive
Does not require activation

Rejack – Passive
Glitch is very close to rejack but requires the player input in order to make use of it and rather situational. Rejack success may be situational but the activation is not. In game which you die so fast you want a reward which you’re likely to use. Worth pointing out that only situational use for rejack is for you to die. Worse still every second counts if you’re wasting your time trying to kill somebody who should died 100ms ago you’re putting yourself at risk. If anything Rejack is going to become overused over overpowered without a doubt far more powerful situational abilities.

Annoying, frustrating as a gameplay gameplay mechanic no doubt.

Rejack is not that good but better compared to the other abilities.

Problem is they tried to make specialists have limited impact on the game not to over shadow perks or killstreaks but rejack is versatile. Other abilities are far too situational for the average player. As a result they have created something which is going to have quite a big impact on the game.

Still don’t view it as being overpowered just far more versatile compared to the others.

As for solutions….

I think they need to go back to the drawing board coming up new versatile abilities which react with certain perks or items within the game. Giving every specialist a passive power and one which can be activated. Of course I could be wrong with this but would be nice to see specialist impact the game more.

Not 100% on what the best solution would be when it comes to this…and just goes to show you how hard game design can be.

Worth pointing out that gameplay mechanics should be a two way street so the player using it should feel powerful but the player used against does not feel helpful. Which is why killstreaks have been nerfed if anybody was curious that part of the reason why.

Credit to Treyarch however for making it obvious when somebody is using compared to some others which not obvious until you’re dead.

Art style...
People do blend into the background however you can notice them better compared to past games

Game does not do anything new however does everything good enough to be fun and does enough stuff to make it feel fresh.

Too long did not read
Game is good and refined on what AW did right
I like it
Be playing come Nov ^_^

The following 4 users say thank you to ResistTheSun for this useful post:

MLB, ChynkBud, Geo, Vectriixx
08-26-2015, 10:37 AM #7
Geo
Don't Believe The Title
Originally posted by ResistTheSun View Post
Just so you know my call of duty history I started on MW2, did play COD4 had 24 hours play time on ghosts over 2 years and did not pick up AW.

First impressions
Wow this game has changed one or two core elements of the game to keep it fresh. Game also looks quite good and feels smooth.
Interesting change to the movement system happy median between old movement system to major change AW did.

Can see this title being frustrating but that standard for call of duty.
Also some annoying call of duty randomness but metagame wise added more layers and fun.

Unlock system has taken a step backwards in my eyes.

More detailed thoughts

Call Of Duty Black Ops 3 has made some pretty big gameplay mechanics changes. Movement system has been changed again. Advanced warfare took movement system allowed a huge amount of freedom impacting the metagame. Combat along with travelling the map faced with massive changes. Movement freedom is scaled back in favour of a much more controlled pace. That said movement still plays a role but is far more tactical in use. Map is designed to use the movement system with certain routes being options. Movement allows for sliding once more with wall running added. Mechanical the movement has been redone from the ground up with physics changed and new limits put in place.
Advanced warfare worked on PC but movement did not work on console black ops 3 Treyarch has reached a happy median.

Advanced warfare allowed for rapid quick movement which made the game super fast but created so much chaos felt wrong on console. Advanced warfare had some interesting concept changes however in practise they did not work with the other gameplay mechanics.

Lets take a look at the movement system.

Wall running – One button wall running with you able to fire when running. Based on map design so far let’s players travel around choke points and avoid lines of sight. You have to rethink how you view maps they are so complex.

Boost jumps – Players to boost in whatever direction even when moving. Black ops 3 stops players from being able to move apart from a limited number of directions. Big shift away from the system used in AW making the movement more controlled.

Slide – Returns pretty much unchanged

Forward momentum is another change from Advanced warfare which did not have any forward momentum at all. Of course could be wrong given how I did not play that game.

Changes to the movement system means the game feels much closer to older call of duties and more natural. Movement system is easier to learn but hard to master. Throw back to older first person shooters in which movement was very much 3D do whatever you want.
Rest of the game is rather much the same as past titles from a design point of view and gameplay mechanics.

Recoil is different with most weapons having low horizontal recoil compared to say Black ops 2 which had a ton of horizontal recoil. Idle sway is something else that sticks around. Movement may have changed however the guns and rest of the game is the same. Still have the level unlock system however with tokens. Weapon unlocks go backwards with players forced to grind in order to unlock anything. Would rather see tokens for anything.

Call of duty also has dedicated servers along with listen servers. Most of my play time was on a dedicated server which was 16ms to 50ms with the average being 33ms. Felt so good to be playing a ping that low. At times the servers did suffer and would cause lag jumps which made you notice the difference between 33ms to 150ms without issue. On balance that was pretty rare compared to the playtime.

Weapon balance wise is better however does have some issues but Treyarch appear to know what they are doing.
Assault rifles are king however SMGs still have a place along with LMGs and other snipers. Shotguns have quite good spread which are balanced with lower range/damage feels better compared to BO2.

Hope Treyarch can find the best balance between weapon classes right now assault rifles are too strong.

Metagame appears camping is best option however you're given enough options to make campers life pretty hard. Keeping control of an area camping appears to be the best way to play the game not saying that rushing head first is not impossible or successful.

Map design
MW3/BO2 some head glitch spots the game feels like it has lanes 3 of them with some extra hidden lanes to avoid choke points.

Was going to avoid this Call of duty game however this beta has changed my mind.

Missed opportunity when it comes to the specialists characters in black ops 3. For starters art style of each one is rather close to each other. Apart from the cyborg ones which sort of stand out but can still blend into the environment.

Impossible to tell the difference between each one at a distance. Important information to know what sort of specialist you’re facing or what weapon.

From a design point of view also think becomes a missed opportunity gameplay wise. However I can understand why they have limited the power of them just like killstreaks they are very powerful tools.

Rejack is an gameplay mechanic which was removed from the game a couple years ago but has returned. Allows the player to revive with health back to 100. Many people have been saying this ability is overpowered however I think they are missing the bigger picture. Rejack is a passive ability most of the other abilities in the game are something you need to activate. Here a break down so you get the point…

Requires activation

Gravity spikes – Offensive
Overdrive – Defensive
Sparrow – Offensive
Vision pulse – Defensive
Tempest – Offensive
Glitch – Defensive
War machine – Offensive
Kinetic armor – Defensive
Annihilator – Offensive
Combat focus – Passive
Ripper – Offensive
Scythe – Offensive
H.I.V.E. – Offensive
Psychosis – Passive
Active camo – Passive
Does not require activation

Rejack – Passive
Glitch is very close to rejack but requires the player input in order to make use of it and rather situational. Rejack success may be situational but the activation is not. In game which you die so fast you want a reward which you’re likely to use. Worth pointing out that only situational use for rejack is for you to die. Worse still every second counts if you’re wasting your time trying to kill somebody who should died 100ms ago you’re putting yourself at risk. If anything Rejack is going to become overused over overpowered without a doubt far more powerful situational abilities.

Annoying, frustrating as a gameplay gameplay mechanic no doubt.

Rejack is not that good but better compared to the other abilities.

Problem is they tried to make specialists have limited impact on the game not to over shadow perks or killstreaks but rejack is versatile. Other abilities are far too situational for the average player. As a result they have created something which is going to have quite a big impact on the game.

Still don’t view it as being overpowered just far more versatile compared to the others.

As for solutions….

I think they need to go back to the drawing board coming up new versatile abilities which react with certain perks or items within the game. Giving every specialist a passive power and one which can be activated. Of course I could be wrong with this but would be nice to see specialist impact the game more.

Not 100% on what the best solution would be when it comes to this…and just goes to show you how hard game design can be.

Worth pointing out that gameplay mechanics should be a two way street so the player using it should feel powerful but the player used against does not feel helpful. Which is why killstreaks have been nerfed if anybody was curious that part of the reason why.

Credit to Treyarch however for making it obvious when somebody is using compared to some others which not obvious until you’re dead.

Art style...
People do blend into the background however you can notice them better compared to past games

Game does not do anything new however does everything good enough to be fun and does enough stuff to make it feel fresh.

Too long did not read
Game is good and refined on what AW did right
I like it
Be playing come Nov ^_^


Read it all =3 agree on everything ^^
08-26-2015, 08:54 PM #8
Andros
Body Language Expert
At last another good CoD game, Ghosts and AW were simply awful but this is fun, the exo movements are not as annoying as in AW and the gameplay is fast but not frantic.

Plus, there's tomahawks and tomahawks are AWESOME!


08-28-2015, 10:22 PM #9
Fuser
< ^ > < ^ >
I think it is a good game, best one since BO2 in my opinion. I dont think it is good enough to revive the COD series, and even if it did, the next COD would probably fuck that up again.
08-29-2015, 12:12 AM #10
itsSorrow
In my man cave
Read what ResistTheSun said.. Thats my opinion

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