Post: Some cool info from core_dev.ff
08-27-2015, 08:58 AM #1
ExceptionHell
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and here some from core_post_gfx.ff

    language.cfg                 ,gamedata/configs/common/blackbox.cfg                 ,gamedata/configs/common/blackbox_low.cfg                 ,gamedata/configs/common/default_480p.cfg                 ,gamedata/configs/common/default_720p.cfg                 ,gamedata/configs/common/default_private.cfg                 ,gamedata/configs/common/default_splitscreen.cfg                 ,gamedata/configs/common/default_systemlink.cfg                 ,gamedata/configs/common/dvar_defaults.cfg                 ,gamedata/configs/common/default_shoutcaster_settings.cfg                 ,gamedata/emblems/default_emblems.cfg                 ,gamedata/configs/common/buttons/charlie.cfg                 ,gamedata/configs/common/buttons/default.cfg                 ,gamedata/configs/common/buttons/experimental.cfg                 ,gamedata/configs/common/buttons/lefty.cfg                 ,gamedata/configs/common/buttons/nomad.cfg                 ,gamedata/configs/common/buttons/bumperjumper.cfg                 ,gamedata/configs/common/buttons/stickmove.cfg                 ,gamedata/configs/common/buttons/gunslinger.cfg                 ,gamedata/configs/common/buttons/charlie_fl.cfg                 ,gamedata/configs/common/buttons/default_fl.cfg                 ,gamedata/configs/common/buttons/experimental_fl.cfg                 ,gamedata/configs/common/buttons/lefty_fl.cfg                 ,gamedata/configs/common/buttons/nomad_fl.cfg                 ,gamedata/configs/common/buttons/bumperjumper_fl.cfg                 ,gamedata/configs/common/buttons/stickmove_fl.cfg                 ,gamedata/configs/common/buttons/gunslinger_fl.cfg                 ,gamedata/configs/common/thumbstick/default.cfg                 ,gamedata/configs/common/thumbstick/legacy.cfg                 ,gamedata/configs/common/thumbstick/legacysouthpaw.cfg                 ,gamedata/configs/common/thumbstick/southpaw.cfg                 ,gamedata/configs/cp/reset_loadouts.cfg                 ,gamedata/configs/mp/reset_loadouts.cfg                 ,gamedata/configs/mp/reset_loadouts_offline.cfg                 ,gamedata/configs/zm/reset_loadouts.cfg                 ,gamedata/configs/zm/reset_loadouts_offline.cfg                 ,gamedata/stats/cp/reset_stats.cfg                 ,gamedata/stats/mp/reset_stats.cfg                 ,gamedata/stats/mp/reset_stats_offline.cfg                 ,gamedata/stats/zm/reset_stats.cfg                 ,gamedata/stats/zm/reset_stats_offline.cfg                 ,gamedata/configs/cp/cp_reset_loadouts_offline.cfg                 ,gamedata/configs/cp/cp_reset_loadouts_online.cfg                 ,gamedata/configs/mp/mp_reset_loadouts_offline.cfg                 ,gamedata/configs/mp/mp_reset_loadouts_online.cfg                 ,gamedata/configs/zm/zm_reset_loadouts_offline.cfg                 ,gamedata/configs/zm/zm_reset_loadouts_online.cfg                 ,gamedata/configs/cp/cp_reset_stats_offline.cfg                 ,gamedata/configs/cp/cp_reset_stats_nightmare.cfg                 ,gamedata/configs/cp/cp_reset_stats_online.cfg                 ,gamedata/configs/mp/mp_reset_stats_offline.cfg                 ,gamedata/configs/mp/mp_reset_stats_online.cfg                 ,gamedata/configs/zm/zm_reset_stats_offline.cfg                 ,gamedata/configs/zm/zm_reset_stats_online.cfg *      gamedata/gamesettings/mp/gamesettings_bwars.cfg gametype_setting	captureTime						3
gametype_setting maxPlayerEventsPerMinute 3
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting timelimit 7
gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 1
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 1
gametype_setting waverespawndelay 0 E gamedata/gamesettings/mp/gamesettings_conf.cfg gametype_setting antiBoostDistance 100
gametype_setting scorelimit 75
gametype_setting timelimit 10
gametype_setting teamCount 2
gametype_setting teamScorePerKill 0

gametype_setting scoreHeroPowerGainFactor 0.635 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Kill COnfirmed µ gamedata/gamesettings/mp/gamesettings_ctf.cfg gametype_setting captureTime 0
gametype_setting defuseTime 0 // touch return time, -1 = Off, 0 = Instant
gametype_setting cumulativeRoundScores 0 // 0 = Round Wins, 1 = Total Flag Captures
gametype_setting timelimit 5

gametype_setting scorelimit 3
gametype_setting roundlimit 2
gametype_setting roundwinlimit 2

gametype_setting enemyCarrierVisible 2 // delayed
gametype_setting idleFlagResetTime 30
gametype_setting flagCaptureCondition 1

gametype_setting playerrespawndelay 5

gametype_setting scoreHeroPowerGainFactor 0.835 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF
·* gamedata/gamesettings/mp/gamesettings_default.cfg
gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 1
gametype_setting allowKillcam 1
gametype_setting allowMapScripting 1
gametype_setting allowSpectating 1
gametype_setting antiBoostDistance 100
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting ballCount 1
gametype_setting bombTimer 0
gametype_setting bootTime 5
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting carryScore 0
gametype_setting carrierArmor 100
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 1
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 0
gametype_setting disableClassSelection 0
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableThirdPersonSpectating 0
gametype_setting disableweapondrop 0
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 2
gametype_setting extraTime 0
gametype_setting flagCanBeNeutralized 0
gametype_setting flagCaptureCondition 1
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting gunSelection 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting killEventScoreMultiplier 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting maxAllocation 10
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting maxSuicidesBeforeKick 0
gametype_setting movePlayers 1
gametype_setting multiBomb 0
gametype_setting objectivePingTime 4
gametype_setting objectiveSpawnTime 0
gametype_setting oldschoolMode 0
gametype_setting onlyHeadshots 0
gametype_setting OvertimetimeLimit 2
gametype_setting perksEnabled 1
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pointsForSurvivalBonus 0
gametype_setting pointsPerMeleeKill 0
gametype_setting pointsPerPrimaryGrenadeKill 0
gametype_setting pointsPerPrimaryKill 0
gametype_setting pointsPerSecondaryKill 0
gametype_setting pointsPerWeaponKill 0
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 90
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 30
gametype_setting pregameItemMaxVotes 1
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 30
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 3
gametype_setting pregamePostStageTime 3
gametype_setting pregamePreStageTime 5
gametype_setting pregameScorestreakModifyTime 30
gametype_setting prematchperiod 15
gametype_setting preroundperiod 5
gametype_setting randomObjectiveLocations 0
gametype_setting rebootPlayers 0
gametype_setting rebootTime 15
gametype_setting robotSpeed 1
gametype_setting robotShield 0
gametype_setting roundlimit 1
gametype_setting roundScoreLimit 0
gametype_setting roundStartExplosiveDelay 8
gametype_setting roundStartKillstreakDelay 15
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scorelimit 100
gametype_setting scorePerPlayer 0
gametype_setting setbacks 0
gametype_setting shutdownDamage 2
gametype_setting silentPlant 0
gametype_setting spawnprotectiontime 3
gametype_setting spawnsuicidepenalty 0
gametype_setting spawnteamkilledpenalty 0
gametype_setting spectateType 1
gametype_setting teamAssignment 0
gametype_setting teamCount 2
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 1
gametype_setting teamKillPunishCount 0
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting teamScorePerDeath 0
gametype_setting teamScorePerHeadshot 0
gametype_setting teamScorePerKill 1
gametype_setting teamScorePerKillConfirmed 1
gametype_setting teamScorePerKillDenied 0
gametype_setting throwScore 0
gametype_setting timelimit 10
gametype_setting timelimit 10
gametype_setting timePausesWhenInZone 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting weaponCount 0
gametype_setting weaponTimer 0

// player movement
gametype_setting trm_maxHeight 95.0
ú gamedata/gamesettings/mp/gamesettings_dem.cfg gametype_setting timelimit 2.5
gametype_setting scorelimit 2 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit

gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting extraTime 2
gametype_setting OvertimetimeLimit 2

gametype_setting maxObjectiveEventsPerMinute 5
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 2.5
gametype_setting multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
gametype_setting roundlimit 0
gametype_setting cumulativeRoundScores 0 // Winning is round-based
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 15

gametype_setting scoreHeroPowerGainFactor 0.606 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition ï gamedata/gamesettings/mp/gamesettings_dm.cfg gametype_setting disableTacInsert 1
gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 0
gametype_setting teamCount 1
gametype_setting timelimit 10
gametype_setting scorelimit 30


3 gamedata/gamesettings/mp/gamesettings_dom.cfg gametype_setting timelimit 0
gametype_setting scorelimit 0
gametype_setting roundScoreLimit 100

gametype_setting captureTime 10
gametype_setting roundlimit 2

gametype_setting maxObjectiveEventsPerMinute 3
gametype_setting maxPlayerDefensive 128
gametype_setting maxPlayerOffensive 128
gametype_setting maxPlayerEventsPerMinute 3

gametype_setting flagCanBeNeutralized 0

gametype_setting scoreHeroPowerGainFactor 0.612 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Domination X gamedata/gamesettings/mp/gamesettings_escort.cfg gametype_setting teamCount 2
gametype_setting timelimit 5
gametype_setting scorelimit 2
gametype_setting roundlimit 2
gametype_setting roundscorelimit 1
gametype_setting cumulativeRoundScores 1

gametype_setting shutdownDamage 2
gametype_setting bootTime 5
gametype_setting rebootTime 15
gaemtype_setting rebootPlayers 0
gametype_setting movePlayers 1
gametype_setting robotSpeed 1
gametype_setting robotShield 0


gametype_setting roundStartExplosiveDelay 0
gametype_setting roundStartKillstreakDelay 0 z gamedata/gamesettings/mp/gamesettings_fr.cfg gametype_setting allowFinalKillcam 0
gametype_setting disableTacInsert 1
gametype_setting disableCAC 0
gametype_setting disableClassSelection 1
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting prematchperiod 0
gametype_setting roundswitch 0
gametype_setting scorelimit 0
gametype_setting teamCount 1
gametype_setting timelimit 0 ~ gamedata/gamesettings/mp/gamesettings_gun.cfg gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting perksEnabled 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 200
gametype_setting setbacks 1
gametype_setting spectateType 3
gametype_setting timelimit 0
gametype_setting wagermatchhud 1
gametype_setting waverespawndelay 0
gametype_setting teamCount 1
gametype_setting forceRadar 1 ã gamedata/gamesettings/mp/gamesettings_hack.cfg gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 0
gametype_setting teamCount 1
gametype_setting timelimit 5
gametype_setting waverespawndelay 0
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting objectiveSpawnTime 6
gametype_setting crateCaptureTime 0.5 // hack time
gametype_setting captureTime 0 // power-on time period
gametype_setting flagRespawnTime 4 // number of seconds a drone stays stunned
gametype_setting hotPotato 0 // 0 or 1 - if set to 1 unhacked talons are destroyed
gametype_setting enemyCarrierVisible 2 // 0 show mine, 1 show enemy, 2 show both
gametype_setting destroyTime 0 // number of EMPs on respawn
gametype_setting forceRadar 1 // radar always sweeping
gametype_setting idleFlagResetTime 2 // starting EMPS ] gamedata/gamesettings/mp/gamesettings_hq.cfg gametype_setting timelimit 15
gametype_setting scorelimit 250

gametype_setting captureTime 20
gametype_setting destroyTime 20
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting objectiveSpawnTime 30 // Activiation Delay Time
gametype_setting randomObjectiveLocations 2 // Locations

gametype_setting playerObjectiveHeldRespawnDelay 60 // Spawn delay for the HQ holders
gametype_setting delayPlayer 0
gametype_setting playerRespawnDelay 0
gametype_setting waverespawndelay 0

gametype_setting kothMode 0
* gamedata/gamesettings/mp/gamesettings_hun.cfg gametype_setting allowInGameTeamChange 0
gametype_setting crateCaptureTime 2
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillstreaksEnabled 0
gametype_setting objectiveSpawnTime 30
gametype_setting perksEnabled 0
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 3000
gametype_setting timelimit 5
gametype_setting waverespawndelay 0 ¤ gamedata/gamesettings/mp/gamesettings_koth.cfg gametype_setting timelimit 5
gametype_setting scorelimit 250
gametype_setting teamCount 2
gametype_setting maxPlayerEventsPerMinute 8
gametype_setting autoDestroyTime 60 // Lifetime
gametype_setting captureTime 0
gametype_setting objectiveSpawnTime 0 // Activation Delay
gametype_setting randomObjectiveLocations 0 // 2 = Linear
gametype_setting scorePerPlayer 0 // 0 = Constant, 1 = Additive (score for each player)
gametype_setting timePausesWhenInZone 1

gametype_setting kothMode 1

gametype_setting scoreHeroPowerGainFactor 0.427 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint  gamedata/gamesettings/mp/gamesettings_oic.cfg gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 3
gametype_setting perksEnabled 0
gametype_setting roundlimit 1
gametype_setting scorelimit 0
gametype_setting spectateType 3
gametype_setting timelimit 10
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting pointsPerWeaponKill 10
gametype_setting pointsPerMeleeKill 10
gametype_setting pointsForSurvivalBonus 5 F gamedata/gamesettings/mp/gamesettings_pur.cfg gametype_setting playerNumlives 0
gametype_setting playerQueuedRespawn 1
gametype_setting playerrespawndelay 3
gametype_setting roundlimit 3
gametype_setting roundWinlimit 2
gametype_setting scorelimit 0
gametype_setting timelimit 5
gametype_setting waverespawndelay 0 u gamedata/gamesettings/mp/gamesettings_res.cfg gametype_setting captureTime 30
gametype_setting extraTime 2
gametype_setting flagCaptureGracePeriod 999
gametype_setting flagDecayTime 30
gametype_setting idleFlagDecay 1
gametype_setting idleFlagResetTime 10
gametype_setting maxPlayerDefensive 16
gametype_setting maxPlayerOffensive 16
gametype_setting playerNumlives 0
gametype_setting objectiveSpawnTime 30
gametype_setting playerrespawndelay 5
gametype_setting roundlimit 3
gametype_setting scorelimit 2
gametype_setting timelimit 2.5
gametype_setting waverespawndelay 0 ” gamedata/gamesettings/mp/gamesettings_sab.cfg gametype_setting bombTimer 45
gametype_setting defuseTime 5
gametype_setting hotPotato 0
gametype_setting playerNumlives 0
gametype_setting plantTime 2.5
gametype_setting playerrespawndelay 7.5
gametype_setting roundlimit 1
gametype_setting scorelimit 1
gametype_setting timelimit 10
gametype_setting waverespawndelay 0 * gamedata/gamesettings/mp/gamesettings_sas.cfg gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting gunSelection 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting pointsPerPrimaryKill 10
gametype_setting pointsPerSecondaryKill 10
gametype_setting pointsPerPrimaryGrenadeKill 5
gametype_setting pointsPerMeleeKill 5
gametype_setting roundlimit 1
gametype_setting spectateType 3
gametype_setting scorelimit 0
gametype_setting roundStartExplosiveDelay 0
gametype_setting timelimit 5
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting roundStartExplosiveDelay 0 ¸ gamedata/gamesettings/mp/gamesettings_sd.cfg gametype_setting timelimit 2
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit
gametype_setting preroundperiod 3

gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 1 // Rounds between switching teams. Usually set to 1.

gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.

gametype_setting playerKillsMax 6
gametype_setting totalKillsMax 11
gametype_setting teamKillScore 4

gametype_setting spectateType 3

gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0


gametype_setting roundlimit 0

gametype_setting scoreHeroPowerGainFactor 0.5

^ gamedata/gamesettings/mp/gamesettings_sr.cfg gametype_setting timelimit 2
gametype_setting scorelimit 4 // In the Customize game menu this is represented as "Round Win Limit" even though it's technically scorelimit

gametype_setting bombTimer 45
gametype_setting plantTime 5
gametype_setting defuseTime 5
gametype_setting multiBomb 0
gametype_setting roundswitch 3 // Rounds between switching teams. Usually set to 1.

gametype_setting playerNumlives 1 // Search is always played Elimination style. You can not customize this in Custom Games.

gametype_setting playerKillsMax 6
gametype_setting totalKillsMax 11
gametype_setting teamKillScore 4

gametype_setting spectateType 3

gametype_setting voipDeadChatWithDead 1
gametype_setting voipDeadChatWithTeam 0
gametype_setting voipDeadHearTeamLiving 0

gametype_setting roundlimit 0

 gamedata/gamesettings/mp/gamesettings_shrp.cfg gametype_setting allowInGameTeamChange 0
gametype_setting disableClassSelection 1
gametype_setting disableweapondrop 1
gametype_setting loadoutKillStreaksEnabled 0
gametype_setting playerNumlives 0
gametype_setting roundlimit 1
gametype_setting scorelimit 0
gametype_setting spectateType 3
gametype_setting wagermatchhud 1
gametype_setting teamCount 1
gametype_setting forceRadar 1
gametype_setting pointsPerWeaponKill 10
gametype_setting pointsPerMeleeKill 5
gametype_setting weaponTimer 45
gametype_setting weaponCount 7
gametype_setting roundStartExplosiveDelay 0 õ gamedata/gamesettings/mp/gamesettings_tag.cfg gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting roundlimit 1
gametype_setting scorelimit 6500
gametype_setting timelimit 10
gametype_setting waverespawndelay 0 * gamedata/gamesettings/mp/gamesettings_tdef.cfg gametype_setting scorelimit 7500
gametype_setting timelimit 10
gametype_setting roundlimit 1
gametype_setting roundwinlimit 1
gametype_setting playerNumlives 0
gametype_setting playerrespawndelay 0
gametype_setting waverespawndelay 0 h gamedata/gamesettings/mp/gamesettings_tdm.cfg gametype_setting timelimit 10
gametype_setting scorelimit 75
gametype_setting teamCount 2

÷ gamedata/gamesettings/mp/gamesettings_ball.cfg gametype_setting timelimit 5
gametype_setting roundScoreLimit 10
gametype_setting scorelimit 20
gametype_setting roundlimit 2

gametype_setting ballCount 1
gametype_setting carryScore 2
gametype_setting throwScore 1
gametype_setting carrierArmor 100
gametype_setting idleFlagResetTime 15

gametype_setting scoreHeroPowerGainFactor 1.5 //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL

gametype_setting enemyCarrierVisible 2 // delayed can see person with ball on map

gametype_setting captureTime 0
gametype_setting defuseTime 0

gametype_setting roundStartExplosiveDelay 2
gametype_setting roundStartKillstreakDelay 5 ½ gamedata/configs/mp/prestige_reset.cfg // check to see if they have been banned from prestiging
banCheck 8 // BAN_PRESTIGE check FeatureBan_t enum for ban values

awardAchievement MP_MISC_2 // award achievement: Welcome to the Penthouse - Prestige once in multiplayer Matchmaking. 50 points

// see if you have purchased the prestige lb
set oldprestigelb 0

if ( isItemPurchased( getItemIndex ( "FEATURE_PRESTIGE_LB" ) ) ) set oldprestigelb 1

set oldsystemlinkval ( dvarInt( systemlink ) )
set oldsplitscreenval ( dvarInt( splitscreen ) )
set systemlink 0
set splitscreen 0

exec mp/reset_classes.cfg

// Reset all of the stats
// Mark all of the items, attachments and options as unpurchased
PrestigeStatsReset


// xp
statwriteddl playerstatslist rankxp statvalue 0
statwriteddl playerstatslist rank statvalue 0

prestigerequest

updategamerprofile
uploadstats

set systemlink ( dvarInt( oldsystemlinkval ) )
set splitscreen ( dvarInt( oldsplitscreenval ) )
T gamedata/configs/mp/reset_public_class_sets.cfg statwriteddl publicMatchClassSetIndex 0
setPublicMatchClassSetNameFromLocString 0 CLASS_SET1
setPublicMatchClassSetNameFromLocString 1 CLASS_SET2
setPublicMatchClassSetNameFromLocString 2 CLASS_SET3
setPublicMatchClassSetNameFromLocString 3 CLASS_SET4
setPublicMatchClassSetNameFromLocString 4 CLASS_SET5
setPublicMatchClassSetNameFromLocString 5 CLASS_SET6
setPublicMatchClassSetNameFromLocString 6 CLASS_SET7
setPublicMatchClassSetNameFromLocString 7 CLASS_SET8
setPublicMatchClassSetNameFromLocString 8 CLASS_SET9
setPublicMatchClassSetNameFromLocString 9 CLASS_SET10
copyToPublicMatchClassSet 0
zeroPublicMatchClassSet 1
zeroPublicMatchClassSet 2
zeroPublicMatchClassSet 3
zeroPublicMatchClassSet 4
zeroPublicMatchClassSet 5
zeroPublicMatchClassSet 6
zeroPublicMatchClassSet 7
zeroPublicMatchClassSet 8
zeroPublicMatchClassSet 9 ¬* gamedata/configs/mp/reset_other_class_sets.cfg statwriteddl customMatchClassSetIndex 0
setCustomMatchClassSetNameFromLocString 0 CLASS_SET1
setCustomMatchClassSetNameFromLocString 1 CLASS_SET2
setCustomMatchClassSetNameFromLocString 2 CLASS_SET3
setCustomMatchClassSetNameFromLocString 3 CLASS_SET4
setCustomMatchClassSetNameFromLocString 4 CLASS_SET5
setCustomMatchClassSetNameFromLocString 5 CLASS_SET6
setCustomMatchClassSetNameFromLocString 6 CLASS_SET7
setCustomMatchClassSetNameFromLocString 7 CLASS_SET8
setCustomMatchClassSetNameFromLocString 8 CLASS_SET9
setCustomMatchClassSetNameFromLocString 9 CLASS_SET10
copyToCustomMatchClassSet 0
zeroCustomMatchClassSet 1
zeroCustomMatchClassSet 2
zeroCustomMatchClassSet 3
zeroCustomMatchClassSet 4
zeroCustomMatchClassSet 5
zeroCustomMatchClassSet 6
zeroCustomMatchClassSet 7
zeroCustomMatchClassSet 8
zeroCustomMatchClassSet 9

statwriteddl leagueMatchClassSetIndex 0
setLeagueMatchClassSetNameFromLocString 0 CLASS_SET1
setLeagueMatchClassSetNameFromLocString 1 CLASS_SET2
setLeagueMatchClassSetNameFromLocString 2 CLASS_SET3
setLeagueMatchClassSetNameFromLocString 3 CLASS_SET4
setLeagueMatchClassSetNameFromLocString 4 CLASS_SET5
setLeagueMatchClassSetNameFromLocString 5 CLASS_SET6
setLeagueMatchClassSetNameFromLocString 6 CLASS_SET7
setLeagueMatchClassSetNameFromLocString 7 CLASS_SET8
setLeagueMatchClassSetNameFromLocString 8 CLASS_SET9
setLeagueMatchClassSetNameFromLocString 9 CLASS_SET10
copyToLeagueMatchClassSet 0
zeroLeagueMatchClassSet 1
zeroLeagueMatchClassSet 2
zeroLeagueMatchClassSet 3
zeroLeagueMatchClassSet 4
zeroLeagueMatchClassSet 5
zeroLeagueMatchClassSet 6
zeroLeagueMatchClassSet 7
zeroLeagueMatchClassSet 8
zeroLeagueMatchClassSet 9 gamedata/configs/mp/reset_behavior_tracker.cfg statwriteddl behaviorTracker numRecords 0
statwriteddl behaviorTracker effectiveCombat 0.5
statwriteddl behaviorTracker effectiveWallRunCombat 0.5
statwriteddl behaviorTracker effectiveDoubleJumpCombat 0.5
statwriteddl behaviorTracker effectiveSlideCombat 0.5 û gamedata/stats/mp/mp_stats_init.cfg exec gamedata/stats/mp/playerstats_reset.cfg

exec gamedata/configs/mp/reset_behavior_tracker.cfg

statwriteddl playerstatslist codpoints statvalue 0
statwriteddl playerstatslist rankxp statvalue 0
statwriteddl playerstatslist rank statvalue 0
L gamedata/stats/mp/playerstats_reset.cfg // clears all XP stats
statsetbyname VERSION 0
statsetbyname RANKXP 0
statsetbyname SCORE 0
statsetbyname KILLS 0
statsetbyname DEATHS 0
statsetbyname ASSISTS 0
statsetbyname HEADSHOTS 0
statsetbyname TEAMKILLS 0
statsetbyname SUICIDES 0
statsetbyname TIME_PLAYED_ALLIES 0
statsetbyname TIME_PLAYED_OPFOR 0
statsetbyname TIME_PLAYED_OTHER 0
statsetbyname TIME_PLAYED_TOTAL 0
statsetbyname KDRATIO 0
statsetbyname WINS 0
statsetbyname LOSSES 0
statsetbyname TIES 0
statsetbyname CUR_WIN_STREAK 0
statsetbyname WLRATIO 0
statsetbyname HITS 0
statsetbyname MISSES 0
statsetbyname TOTAL_SHOTS 0
statsetbyname ACCURACY 0
statsetbyname PLEVEL 0
statsetbyname RANK 0
statsetbyname MINXP 0
statsetbyname MAXXP 0
statsetbyname LASTXP 0
statsetbyname SESSIONBANS 0
statsetbyname GAMETYPEBAN 0
statsetbyname TIMEWHENNEXTHOST 0
statsetbyname BADHOSTCOUNT 0
statsetbyname LEADERBOARDFAILURES 0
statsetbyname LASTSTATSBACKUP 0
statsetbyname STATSBACKUPVERSION 0
statsetbyname MAPPACKMASK 0



im waiting for bo3 update on ps3 to analyze more .ff
Last edited by ExceptionHell ; 09-08-2015 at 05:11 PM. Reason: update link

The following user thanked ExceptionHell for this useful post:

Trixa
08-27-2015, 04:45 PM #2
ResistTheSun
In Flames Much?
:p not very useful but cool
08-28-2015, 07:21 AM #3
Score per kill?? Hmmmm... I see score lobbies returningSmile

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