Post: Black Ops 3 Patch/Hotfix Info (Updated with every Update)
11-18-2015, 05:02 AM #1
Hawk
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.



Hey guys, just a quick thread with the changes that are added into BO3 with each update. This thread will be kept up to date with the most recent versions to keep everyone informed.

I would like people to remember that:

Patch ≠ Hotfix

Patch 1.04:
You must login or register to view this content.


Patch 1.03:
    
[B]MULTIPLAYER[/B]

[I]General[/I]
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

[I]General Gameplay[/I]
Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

[I]Specialists[/I]
General
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

[I]Outrider[/I]
Vision Pulse ability recharge speed has been slightly reduced.

[I]Nomad[/I]
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.

[I]Reaper[/I]
Scythe has had its ammo reduced from 200 to 160.

[I]Firebreak[/I]
Heat Wave ability recharge speed has been slightly increased.

[B]Weapons[/B]

[I]General[/I]
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.

[I]Submachine Guns[/I]
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.

[I]Assault Rifles[/I]

KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.

[I]Shotguns[/I]

KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.

[I]Light Machine Guns[/I]

BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.

[I]Pistols[/I]

L-CAR 9
Close damage range slightly reduced.

[I]Equipment[/I]
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.

[I]Arena[/I]

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.

[I]Challenges[/I]
Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

[I]Medals[/I]
Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.

[B]MAPS[/B]

[I]Exodus[/I]
Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

[I]Fringe[/I]
Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

[I]Nuk3town[/I]
Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

[B]ZOMBIES[/B]
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.

[B]CAMPAIGN[/B]
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.





Current list of Hotfix changes (Changes are in italics):

Current Hotfix:
37.11.18.*: More Specialist earning power in Search. Hardwired buff to better counter Sixth Sense. + Fix for spawn behind problem when waiting to select class. Arena star losses for quitting games. Presting weapons fixed +more.

Old Hotfixes
37.7.8.4: Removal of 2XP and Z2XP (Tutorial on how to keep it here: You must login or register to view this content. )
33.25.23.* FFA spawn updates with > 8 players. Fixed stat loss for join in progress FFA/GG games. Lots of script runtime errors. +more (Not specified)
33.18.20.* Medal & Challenge fixes; Out of Bounds exploit; weapon tuning; Arena CTF win cond. +more. (Not specified)
33.16.18.* Uplink time glitch; Spawn finessing; Hardcore Domination & Kill Confirmed; CTF added to Arena Pro Series. +more (Not specified)
33.14.16.*. Minor playlists updates for Arena. Let's just say I got bad news for you team killers. Check your shots.
33.13.16.* Challenge fixes, map exploits, weapon Prestige bug, >4 ZM lobbies, Cerberus friendly EMP, +more.
Last edited by Hawk ; 12-17-2015 at 04:19 PM.

The following 11 users say thank you to Hawk for this useful post:

CodJumper:, Kyanon, nhty1, PakMan, PCs, ResistTheSun, STVBDKD, Wu., xSOADx, xXx-.-Moder, Yolo Brahs !
11-19-2015, 07:21 PM #2
Hawk
Former Staff
Updated for Patch 1.03
11-20-2015, 12:33 AM #3
where can i download the patch for ps3 bles?
11-25-2015, 09:59 PM #4
Hawk
Former Staff
Updated for 2x Weapon XP Hotfix/Patch
11-25-2015, 11:29 PM #5
HazeMaster
Save Point
Originally posted by Hawk View Post
You must login or register to view this content.



Hey guys, just a quick thread with the changes that are added into BO3 with each update. This thread will be kept up to date with the most recent versions to keep everyone informed.

I would like people to remember that:

Patch ≠ Hotfix

Patch 1.03:
    
[B]MULTIPLAYER[/B]

[I]General[/I]
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

[I]General Gameplay[/I]
Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

[I]Specialists[/I]
General
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

[I]Outrider[/I]
Vision Pulse ability recharge speed has been slightly reduced.

[I]Nomad[/I]
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.

[I]Reaper[/I]
Scythe has had its ammo reduced from 200 to 160.

[I]Firebreak[/I]
Heat Wave ability recharge speed has been slightly increased.

[B]Weapons[/B]

[I]General[/I]
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.

[I]Submachine Guns[/I]
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.

[I]Assault Rifles[/I]

KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.

[I]Shotguns[/I]

KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.

[I]Light Machine Guns[/I]

BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.

[I]Pistols[/I]

L-CAR 9
Close damage range slightly reduced.

[I]Equipment[/I]
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.

[I]Arena[/I]

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.

[I]Challenges[/I]
Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

[I]Medals[/I]
Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.

[B]MAPS[/B]

[I]Exodus[/I]
Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

[I]Fringe[/I]
Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

[I]Nuk3town[/I]
Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

[B]ZOMBIES[/B]
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.

[B]CAMPAIGN[/B]
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.





Current list of Hotfix changes (Changes are in italics):

Current Hotfix:
37.11.18.*: More Specialist earning power in Search. Hardwired buff to better counter Sixth Sense. + Fix for spawn behind problem when waiting to select class. Arena star losses for quitting games. Presting weapons fixed +more.

Old Hotfixes
37.7.8.4: Removal of 2XP and Z2XP (Tutorial on how to keep it here: You must login or register to view this content. )
33.25.23.* FFA spawn updates with > 8 players. Fixed stat loss for join in progress FFA/GG games. Lots of script runtime errors. +more (Not specified)
33.18.20.* Medal & Challenge fixes; Out of Bounds exploit; weapon tuning; Arena CTF win cond. +more. (Not specified)
33.16.18.* Uplink time glitch; Spawn finessing; Hardcore Domination & Kill Confirmed; CTF added to Arena Pro Series. +more (Not specified)
33.14.16.*. Minor playlists updates for Arena. Let's just say I got bad news for you team killers. Check your shots.
33.13.16.* Challenge fixes, map exploits, weapon Prestige bug, >4 ZM lobbies, Cerberus friendly EMP, +more.




Where is the Download bro?
Bo3 NPEB2277 1.03 FIX pls..

The following user thanked HazeMaster for this useful post:

MarcelFinish
12-10-2015, 04:27 PM #6
ResistTheSun
In Flames Much?
Originally posted by Hawk View Post
You must login or register to view this content.



Hey guys, just a quick thread with the changes that are added into BO3 with each update. This thread will be kept up to date with the most recent versions to keep everyone informed.

I would like people to remember that:

Patch ≠ Hotfix

Patch 1.03:
    
[B]MULTIPLAYER[/B]

[I]General[/I]
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

[I]General Gameplay[/I]
Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

[I]Specialists[/I]
General
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

[I]Outrider[/I]
Vision Pulse ability recharge speed has been slightly reduced.

[I]Nomad[/I]
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.

[I]Reaper[/I]
Scythe has had its ammo reduced from 200 to 160.

[I]Firebreak[/I]
Heat Wave ability recharge speed has been slightly increased.

[B]Weapons[/B]

[I]General[/I]
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.

[I]Submachine Guns[/I]
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.

[I]Assault Rifles[/I]

KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.

[I]Shotguns[/I]

KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.

[I]Light Machine Guns[/I]

BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.

[I]Pistols[/I]

L-CAR 9
Close damage range slightly reduced.

[I]Equipment[/I]
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.

[I]Arena[/I]

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.

[I]Challenges[/I]
Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

[I]Medals[/I]
Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.

[B]MAPS[/B]

[I]Exodus[/I]
Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

[I]Fringe[/I]
Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

[I]Nuk3town[/I]
Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

[B]ZOMBIES[/B]
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.

[B]CAMPAIGN[/B]
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.





Current list of Hotfix changes (Changes are in italics):

Current Hotfix:
37.11.18.*: More Specialist earning power in Search. Hardwired buff to better counter Sixth Sense. + Fix for spawn behind problem when waiting to select class. Arena star losses for quitting games. Presting weapons fixed +more.

Old Hotfixes
37.7.8.4: Removal of 2XP and Z2XP (Tutorial on how to keep it here: You must login or register to view this content. )
33.25.23.* FFA spawn updates with > 8 players. Fixed stat loss for join in progress FFA/GG games. Lots of script runtime errors. +more (Not specified)
33.18.20.* Medal & Challenge fixes; Out of Bounds exploit; weapon tuning; Arena CTF win cond. +more. (Not specified)
33.16.18.* Uplink time glitch; Spawn finessing; Hardcore Domination & Kill Confirmed; CTF added to Arena Pro Series. +more (Not specified)
33.14.16.*. Minor playlists updates for Arena. Let's just say I got bad news for you team killers. Check your shots.
33.13.16.* Challenge fixes, map exploits, weapon Prestige bug, >4 ZM lobbies, Cerberus friendly EMP, +more.


Would you like me to find the weapon change info :p

Some of it been released
12-12-2015, 11:12 PM #7
ResistTheSun
In Flames Much?
Originally posted by Hawk View Post
You must login or register to view this content.



Hey guys, just a quick thread with the changes that are added into BO3 with each update. This thread will be kept up to date with the most recent versions to keep everyone informed.

I would like people to remember that:

Patch ≠ Hotfix

Patch 1.03:
    
[B]MULTIPLAYER[/B]

[I]General[/I]
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

[I]General Gameplay[/I]
Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

[I]Specialists[/I]
General
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

[I]Outrider[/I]
Vision Pulse ability recharge speed has been slightly reduced.

[I]Nomad[/I]
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.

[I]Reaper[/I]
Scythe has had its ammo reduced from 200 to 160.

[I]Firebreak[/I]
Heat Wave ability recharge speed has been slightly increased.

[B]Weapons[/B]

[I]General[/I]
Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.

[I]Submachine Guns[/I]
VMP
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Pharo
Close damage range slightly reduced.
Razorback
Damage range increased.

[I]Assault Rifles[/I]

KN-44
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30
Increased ability to control recoil.
ICR-1
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.

[I]Shotguns[/I]

KRM-262
Increased lethal range.
Haymaker 12
Fire rate and damage range slightly reduced.
Argus
ADS time increased.
Close range damage increased.

[I]Light Machine Guns[/I]

BRM
ADS speed slightly reduced.
Dingo
Increased ability to control recoil.
Gorgon
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.

[I]Pistols[/I]

L-CAR 9
Close damage range slightly reduced.

[I]Equipment[/I]
Thermite
Damage rate reduced. Now takes longer to be killed by Thermite.

[I]Arena[/I]

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.

[I]Challenges[/I]
Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

[I]Medals[/I]
Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.

[B]MAPS[/B]

[I]Exodus[/I]
Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

[I]Fringe[/I]
Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

[I]Nuk3town[/I]
Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

[B]ZOMBIES[/B]
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.

[B]CAMPAIGN[/B]
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.





Current list of Hotfix changes (Changes are in italics):

Current Hotfix:
37.11.18.*: More Specialist earning power in Search. Hardwired buff to better counter Sixth Sense. + Fix for spawn behind problem when waiting to select class. Arena star losses for quitting games. Presting weapons fixed +more.

Old Hotfixes
37.7.8.4: Removal of 2XP and Z2XP (Tutorial on how to keep it here: You must login or register to view this content. )
33.25.23.* FFA spawn updates with > 8 players. Fixed stat loss for join in progress FFA/GG games. Lots of script runtime errors. +more (Not specified)
33.18.20.* Medal & Challenge fixes; Out of Bounds exploit; weapon tuning; Arena CTF win cond. +more. (Not specified)
33.16.18.* Uplink time glitch; Spawn finessing; Hardcore Domination & Kill Confirmed; CTF added to Arena Pro Series. +more (Not specified)
33.14.16.*. Minor playlists updates for Arena. Let's just say I got bad news for you team killers. Check your shots.
33.13.16.* Challenge fixes, map exploits, weapon Prestige bug, >4 ZM lobbies, Cerberus friendly EMP, +more.


If people wanted to know what the patch did weapon tuning wise...

Pffftt............

According to Marvel4 wizard who gets the numbers every year
Some weapons had quick reload time changes...
Dual Wield handguns had melee time changes....

XR-2: Movement speed decreased by 1.55%
Now the same as every other AR at 95%

ICR-1: Hipspread standing maximum decreased by 7.14%
ICR-1: Hipspread crouching maximum decreased by 8.33

M8A7: Fire time increased from .052 ms to .06 ms, In-burst fire rate decreased from 1153 rpm to 1000 rpm

M8A7: Hipspread crouching minimum increased by 100%
M8A7: Hipspread prone minimum increased by 100%
M8A7: Hipspread crouching maximum increased by 71.43%
M8A7: Hipspread prone maximum increased by 33.33%

VMP: ADS time increased from 200 ms to 250 ms
VMP: Hipspread standing minimum increased by 25%
VMP: Hipspread crouching minimum increased by 14.29%
VMP: Hipspread standing maximum increased by 10%
VMP: Hipspread crouching maximum increased by 12.5%

Vesper: 4HK range decreased from about 9 m to 7.5 m
Vesper: 5HK range decreased from about 23 m to 19 m

Pharo: ADS time increased from 200 ms to 225 ms, which is the same as the Weevil and Vesper

Razorback: 4HK range increased from about 23 m to 28 m

48 Dredge: Fire time increased from .05 ms to 055 ms, In-burst fire rate decreased from 1200 rpm to 1090 rpm

Dingo: Movement speed when firing increased by 16.67%
Dingo: ADS movement speed when firing increased by 42.86%
Dingo: Viewkick yaw decreased by 9.09%

KRM-262: Added damage minimum increased by 51.51% or now always 2 hit kill

205 Brecci: Centerspeed increased by 50%
205 Brecci: 2HK range increased by 33.33%
205 Brecci: 2-3HK range increased by 25%
205 Brecci: Viewkick yaw decreased by 50%

Haymaker 12: 3-4HK range increased by 25%

Handguns: Movement speed increased by 2.56%

Handguns with Dual Wield: Drop time increased by 40%
Handguns with Dual Wield: Quick drop time increased by 40%
Handguns with Dual Wield: Quick raise time increased by 100%
Handguns with Dual Wield: Movement speed decreased by 5%

MR6: Drop time increased by 20%

RK5: Damage maximum decreased by 12.5%
RK5: 5HK range decreased by 25%
RK5: ADS spread increased

L-CAR 9: Damage maximum decreased by 25%
L-CAR 9: 4HK range decreased by 6.25%
L-CAR 9: 5HK range decreased by 20%
L-CAR 9: Drop time increased by 20%
L-CAR 9: ADS spread increased by 66.67%
L-CAR 9: Head multiplier decreased by 4.35%

L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33%
L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140%
L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100%
L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40%
L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22%
L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%

Sparrow: Damage maximum increased by 89.52%

Rolling Thunder: Explosion radius increased by 41.67%
Rolling Thunder: Explosion damage minimum increased by 300%

Mothership (Primary Turret): Explosion damage maximum increased by 100%
Mothership (Primary Turret): Explosion damage minimum increased by 186%

Mothership (Rockets): Projectile speed increased by 25%

Hellstorm (Bomblet): Damage minimum increased by 250%
Hellstorm (Bomblet): Explosion radius decreased by 41.41%

Fast Mags: Reload times decreased from 65% to 55% of base time

Laser: Hipspread decreased by from 55% to 47.5% of base hipspread
Laser (SMG): Hipspread increased from 70% to 75% of base hipspread

Suppressor (KN-44, SMG, Handgun): Range increased from 60% to 70% of base range
Suppressor (AR): Range increased from 25% to 35% of base range

Rapid Fire (Pharo): Burst delay increased from 79 ms to 83 ms (base burst delay is 100 ms)
Rapid Fire (XR-2): Burst delay increased from 176 ms to 182 ms (base burst delay is 200 ms)
Rapid Fire (M8A7): Burst delay increased from 141 ms to 149 ms (base burst delay is 166 ms)
Rapid Fire (48 Dredge): Burst delay increased from 134 ms to 149 ms (base burst delay is 166 ms)

The following user thanked ResistTheSun for this useful post:

Deleted-User0000000012210
12-17-2015, 03:01 AM #8
Hawk
Former Staff
Updated for patch 1.04
12-17-2015, 04:21 PM #9
Nick
Who’s Jim Erased?
So, You don't even have to beat the Campaign mode to get Nightmares now? I feel like that's stupid.
12-17-2015, 07:59 PM #10
RayJ_chugs
[move] No Founder [/move]
Originally posted by Hawk View Post
Updated for patch 1.04


The picture is blurry on the app

The following 2 users say thank you to RayJ_chugs for this useful post:

G-Kats, PATRICK CULLEN

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo