Post: Update v1.06 Notes
02-08-2016, 07:05 PM #1
Vadar
Hurah!
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Notice

Some of these points may not be 100% correct due to Treyarch not releasing patch notes themselves.


Multiplayer:

General

Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

Outrider
Sparrow

Increased ability to hit enemies.
Nomad
Rejack

Increased remaining Power when player terminates.
Prophet
Tempest

Increased ability to hit enemies.

Create-A-Class

Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.
Submachine Guns
Vesper

Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.
Sniper Rifles
Locus
Increased weapon switch speed.

Scorestreaks

Power Core

Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

Breach

Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Infection
Added grenade collision on isolated area of Infection wall.
Redwood
Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Gauntlet
Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid geo on urban side of map.
Splash
Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes


Uplink
Removed aim assist while carrying the Satellite Drone.

Zombies:

General


Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache


Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
Addressed a rare progression break during the main Easter Egg.
Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
Various enemy pathing issues have been fixed.

Campaign:

General


Added support for the Tactical Mode “auto-on” feature.

Credit : You must login or register to view this content.

Size

Size of the update is around 1GB and hooks in with part of the last update
You must login or register to view this content.
Last edited by Vadar ; 02-08-2016 at 07:26 PM.

The following 5 users say thank you to Vadar for this useful post:

<Brad>, GJx, Kam, runningman420, Yolo Brahs !
02-08-2016, 07:24 PM #2
GJx
League Champion
Originally posted by Vadar View Post
Notice

Some of these points may not be 100% correct due to Treyarch not releasing patch notes themselves.


Multiplayer:

General

Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

Outrider
Sparrow

Increased ability to hit enemies.
Nomad
Rejack

Increased remaining Power when player terminates.
Prophet
Tempest

Increased ability to hit enemies.

Create-A-Class

Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.
Submachine Guns
Vesper

Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.
Sniper Rifles
Locus
Increased weapon switch speed.

Scorestreaks

Power Core

Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

Breach

Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Infection
Added grenade collision on isolated area of Infection wall.
Redwood
Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Gauntlet
Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid geo on urban side of map.
Splash
Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes


Uplink
Removed aim assist while carrying the Satellite Drone.

Zombies:

General


Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache


Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
Addressed a rare progression break during the main Easter Egg.
Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
Various enemy pathing issues have been fixed.

Campaign:

General


Added support for the Tactical Mode “auto-on” feature.

Credit : You must login or register to view this content.


Thanks Dude. You kwon if Dup glitch still works?
02-08-2016, 07:25 PM #3
Vadar
Hurah!
Originally posted by Vadar View Post
Notice

Some of these points may not be 100% correct due to Treyarch not releasing patch notes themselves.


Multiplayer:

General

Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

Outrider
Sparrow

Increased ability to hit enemies.
Nomad
Rejack

Increased remaining Power when player terminates.
Prophet
Tempest

Increased ability to hit enemies.

Create-A-Class

Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.
Submachine Guns
Vesper

Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.
Sniper Rifles
Locus
Increased weapon switch speed.

Scorestreaks

Power Core

Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

Breach

Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Infection
Added grenade collision on isolated area of Infection wall.
Redwood
Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Gauntlet
Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid geo on urban side of map.
Splash
Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes


Uplink
Removed aim assist while carrying the Satellite Drone.

Zombies:

General


Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache


Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
Addressed a rare progression break during the main Easter Egg.
Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
Various enemy pathing issues have been fixed.

Campaign:

General


Added support for the Tactical Mode “auto-on” feature.

Credit : You must login or register to view this content.


Originally posted by zX View Post
Thanks Dude. You kwon if Dup glitch still works?


idk man still updating atm

The following user thanked Vadar for this useful post:

GJx
02-08-2016, 07:38 PM #4
GJx
League Champion
Originally posted by Vadar View Post
idk man still updating atm




Real or Fake?

The following user thanked GJx for this useful post:

runningman420
02-08-2016, 08:16 PM #5
runningman420
I defeated!
very usefull post thanks
02-08-2016, 08:32 PM #6
Vadar
Hurah!
Originally posted by zX View Post


Real or Fake?


Thats qn old method, try it
02-08-2016, 08:33 PM #7
Vadar
Hurah!
Originally posted by Runningman420uk View Post
very usefull post thanks


Np man

The following user thanked Vadar for this useful post:

runningman420
02-08-2016, 10:37 PM #8
------
Last edited by LoveLess35 ; 02-09-2016 at 03:20 AM. Reason: -
02-11-2016, 01:21 AM #9
ResistTheSun
In Flames Much?
Originally posted by Vadar View Post
Notice

Some of these points may not be 100% correct due to Treyarch not releasing patch notes themselves.


Multiplayer:

General

Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

Outrider
Sparrow

Increased ability to hit enemies.
Nomad
Rejack

Increased remaining Power when player terminates.
Prophet
Tempest

Increased ability to hit enemies.

Create-A-Class

Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.
Submachine Guns
Vesper

Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.
Sniper Rifles
Locus
Increased weapon switch speed.

Scorestreaks

Power Core

Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

Breach

Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Infection
Added grenade collision on isolated area of Infection wall.
Redwood
Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Gauntlet
Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid geo on urban side of map.
Splash
Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes


Uplink
Removed aim assist while carrying the Satellite Drone.

Zombies:

General


Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache


Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
Addressed a rare progression break during the main Easter Egg.
Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
Various enemy pathing issues have been fixed.

Campaign:

General


Added support for the Tactical Mode “auto-on” feature.

Credit : You must login or register to view this content.

Size

Size of the update is around 1GB and hooks in with part of the last update
You must login or register to view this content.


ResistTheSun

Just going to leave this here

You must login or register to view this content.
02-11-2016, 11:15 PM #10
How the fuck do I join a ffa match and it throws me in the middle of a lobby with the leader already at 18 kills, and I still get counted for a loss?? I thought they fixed that. Shit is stupid

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