Since the 1.03 update on PS3, I have been killed by the teleporter two times. Both times the same circumstances were present:
1. All (2 or 3) players in the war room.
2. All defcon switches hit.
3. Step into teleporter to PaP... (from war room, we entered from elevator side)
4. ...and come out the other side dead!!!
I play on ps3, and it was an online private match both times. It killed my same friend and me both times. One time it was just two of us, the other time we had three. Both times my buddy died first, then me. It was round 7 the first time, and a higher round the other time.
I can't see this as being intended by Treyarch. We got a game over once because it killed both players at the same time. The point of upgrading is to last longer, so why make the procedure kill the player? It would be similar to getting killed by the power switch or a defcon switch...
Any feedback, especially from Xbox or PC players, would be welcome.