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For multiplayer I would like to load any map on command during matches. I found the function
CL_CM_LoadMap(char const *)
which appears to be the one I need:
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If I'm in the game and call this with an address referencing the map console name in the memory (e.g. mp_flooded), it crashes the game though. Maybe someone knows what I happen to do wrong because I definitely allocate the string correctly? The whole maps console name list can be found
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Thanks