public void onPlayerSpawned(int c)
{
if(PS3.Extension.ReadByte(0x00F47403) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, "^5This is welcome text for player spawned!");
}
}
public static void iPrintln(int Client, string Input)
{
SV_GameSendServerCommand(Client, "e \"" + Input + "\"");
}
public static void iPrintlnBold(int Client, string Input)
{
SV_GameSendServerCommand(Client, "c \"" + Input + "\"");
}
onPlayerSpawned(0);//Monitors Death For Client 0
Imcsx - PS3Lib
Me - Function
public void MonitorDeath(int c)
{
if(PS3.Extension.ReadByte(G_Client(c) + 0x2F83) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, "^5This is welcome text for player spawned!");
}
}
public uint G_Client(int client)
{
return 0xF43B00 + ((uint)client * 0x3700);
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x53D984, (object)Client, (object)0, (object)Command);
}
public static void iPrintln(int Client, string Input)
{
SV_GameSendServerCommand(Client, "e \"" + Input + "\"");
}
public static void iPrintlnBold(int Client, string Input)
{
SV_GameSendServerCommand(Client, "c \"" + Input + "\"");
}
MonitorDeath(0);//Monitors Death For Client 0
Imcsx - PS3Lib
Me - Function
public void MonitorDeath(int c)
{
if(PS3.Extension.ReadByte(G_Client(c) + 0x2F83) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, "^5This is welcome text for player spawned!");
}
}
public uint G_Client(int client)
{
return 0xF43B00 + ((uint)client * 0x3700);
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
int num = (int)RPC.Call(0x53D984, (object)Client, (object)0, (object)Command);
}
public static void iPrintln(int Client, string Input)
{
SV_GameSendServerCommand(Client, "e \"" + Input + "\"");
}
public static void iPrintlnBold(int Client, string Input)
{
SV_GameSendServerCommand(Client, "c \"" + Input + "\"");
}
MonitorDeath(0);//Monitors Death For Client 0
Imcsx - PS3Lib
Me - Function
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