G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
Primary_Weapon = 0xFCA2B4
Secondary_Weapon = 0xFCA2B8
Primary_Ammo = 0xFCA2BC
Secondary_Ammo = 0xFCA2D0
UFO = 0xFCA2D4
Wallhack = 0xFCA2D8
Speed = 0xFCA2DC
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280
Health = 0xFDA290
Model = 0xFDA2A4
Vision = 0xFDA2B0
Primary_Weapon = 0xFDA2B4
Secondary_Weapon = 0xFDA2B8
Primary_Ammo = 0xFDA2BC
Secondary_Ammo = 0xFDA2D0
UFO = 0xFDA2D4
Wallhack = 0xFDA2D8
Speed = 0xFDA2DC
[/b]
[/COLOR]
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280[/b][/COLOR]
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
Primary_Weapon = 0xFCA2B4
Secondary_Weapon = 0xFCA2B8
Primary_Ammo = 0xFCA2BC
Secondary_Ammo = 0xFCA2D0
UFO = 0xFCA2D4
Wallhack = 0xFCA2D8
Speed = 0xFCA2DC
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280
Health = 0xFDA290
Model = 0xFDA2A4
Vision = 0xFDA2B0
Primary_Weapon = 0xFDA2B4
Secondary_Weapon = 0xFDA2B8
Primary_Ammo = 0xFDA2BC
Secondary_Ammo = 0xFDA2D0
UFO = 0xFDA2D4
Wallhack = 0xFDA2D8
Speed = 0xFDA2DC
[/b]
[/COLOR]
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280[/b][/COLOR]
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
Primary_Weapon = 0xFCA2B4
Secondary_Weapon = 0xFCA2B8
Primary_Ammo = 0xFCA2BC
Secondary_Ammo = 0xFCA2D0
UFO = 0xFCA2D4
Wallhack = 0xFCA2D8
Speed = 0xFCA2DC
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280
Health = 0xFDA290
Model = 0xFDA2A4
Vision = 0xFDA2B0
Primary_Weapon = 0xFDA2B4
Secondary_Weapon = 0xFDA2B8
Primary_Ammo = 0xFDA2BC
Secondary_Ammo = 0xFDA2D0
UFO = 0xFDA2D4
Wallhack = 0xFDA2D8
Speed = 0xFDA2DC
[/b]
[/COLOR]
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280[/b][/COLOR]
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
Primary_Weapon = 0xFCA2B4
Secondary_Weapon = 0xFCA2B8
Primary_Ammo = 0xFCA2BC
Secondary_Ammo = 0xFCA2D0
UFO = 0xFCA2D4
Wallhack = 0xFCA2D8
Speed = 0xFCA2DC
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280
Health = 0xFDA290
Model = 0xFDA2A4
Vision = 0xFDA2B0
Primary_Weapon = 0xFDA2B4
Secondary_Weapon = 0xFDA2B8
Primary_Ammo = 0xFDA2BC
Secondary_Ammo = 0xFDA2D0
UFO = 0xFDA2D4
Wallhack = 0xFDA2D8
Speed = 0xFDA2DC
[/b]
[/COLOR]
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280[/b][/COLOR]
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
G_Entity = 0xFCA280
Health = 0xFCA290
Model = 0xFCA2A4
Vision = 0xFCA2B0
Primary_Weapon = 0xFCA2B4
Secondary_Weapon = 0xFCA2B8
Primary_Ammo = 0xFCA2BC
Secondary_Ammo = 0xFCA2D0
UFO = 0xFCA2D4
Wallhack = 0xFCA2D8
Speed = 0xFCA2DC
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280
Health = 0xFDA290
Model = 0xFDA2A4
Vision = 0xFDA2B0
Primary_Weapon = 0xFDA2B4
Secondary_Weapon = 0xFDA2B8
Primary_Ammo = 0xFDA2BC
Secondary_Ammo = 0xFDA2D0
UFO = 0xFDA2D4
Wallhack = 0xFDA2D8
Speed = 0xFDA2DC
[/b]
[/COLOR]
G_Entity = 0xFCA280
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
[COLOR="#FF0000"][b]
G_Entity = 0xFDA280[/b][/COLOR]
Health = G_Entity + 0x10
Model = G_Entity + 0x24
Vision = G_Entity + 0x30
Primary_Weapon = G_Entity + 0x34
Secondary_Weapon = G_Entity + 0x38
Primary_Ammo = G_Entity + 0x3C
Secondary_Ammo = G_Entity + 0x40
UFO = G_Entity + 0x44
Wallhack = G_Entity + 0x48
Speed = G_Entity + 0x4C
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