private int ClientInt = 0;
private uint ClientUInt = 0;
public static UInt32
TeleportOffset = 0x00f4449c;
#region SavePosition
private void SavePosition(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
System.IO.File.WriteAllBytes(@"Position.txt", lalal);
}
#endregion
#region TeleportClientToPosition
private void TeleportClientToPosition(int ClientInt)
{
byte[] lalal = System.IO.File.ReadAllBytes(@"Position.txt");
PS3.Extension.WriteBytes(TeleportOffset + ((uint)ClientInt * 0x3700), lalal);
}
#endregion
#region TeleportEveryoneToPosition
private void TeleportEveryoneToPosition(int ClientInt)
{
byte[] lalal = System.IO.File.ReadAllBytes(@"Position.txt");
for (uint i = 1; i < 11; i++)
{
uint allClientsOffset = (uint)TeleportOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
SavePosition(ClientInt)//the client int is index wich mean its start's from client 0 you can choose wich client to save his position.
//This code is to teleport everyone to the saved position.
TeleportEveryoneToPosition(ClientInt);
System.IO.File.Delete(@"Position.txt");
#region TeleportEveryoneToHost
private void TeleportEveryoneToHost(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset, 14);
for (uint i = 1; i < 11; i++)
{
uint allClientsOffset = (uint)TeleportOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
#endregion
#region TeleportClientToHost
private void TeleportClientToHost(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset, 14);
PS3.Extension.WriteBytes(TeleportOffset + ((uint)ClientInt * 0x3700), lalal);
}
#endregion
#region TeleportHostToClient
private void TeleportHostToClient(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
PS3.Extension.WriteBytes(TeleportOffset, lalal);
}
#endregion
#region TeleportEveryoneToClient
private void TeleportEveryoneToClient(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
for (uint i = 1; i < 11; i++)
{
uint allClientsOffset = (uint)TeleportOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
#endregion
private int ClientInt = 0;
private uint ClientUInt = 0;
public static UInt32
TeleportOffset = 0x00f43b1b;
#region SavePosition
private void SavePosition(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
System.IO.File.WriteAllBytes(@"Position.txt", lalal);
}
#endregion
#region TeleportClientToPosition
private void TeleportClientToPosition(int ClientInt)
{
byte[] lalal = System.IO.File.ReadAllBytes(@"Position.txt");
PS3.Extension.WriteBytes(TeleportOffset + ((uint)ClientInt * 0x3700), lalal);
}
#endregion
#region TeleportEveryoneToPosition
private void TeleportEveryoneToPosition(int ClientInt)
{
byte[] lalal = System.IO.File.ReadAllBytes(@"Position.txt");
int Client1TeleportLocationOffset = 0xF4721B;
for (uint i = 0; i < 11; i++)
{
uint allClientsOffset = (uint)Client1TeleportLocationOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
SavePosition(ClientInt)//the client int is index wich mean its start's from client 0 you can choose wich client to save his position.
//This code is to teleport everyone to the saved position.
TeleportEveryoneToPosition(ClientInt);
System.IO.File.Delete(@"Position.txt");
#region TeleportEveryoneToHost
private void TeleportEveryoneToHost(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset, 14);
int Client1TeleportLocationOffset = 0xF4721B;
for (uint i = 0; i < 11; i++)
{
uint allClientsOffset = (uint)Client1TeleportLocationOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
#endregion
#region TeleportClientToHost
private void TeleportClientToHost(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset, 14);
PS3.Extension.WriteBytes(TeleportOffset + ((uint)ClientInt * 0x3700), lalal);
}
#endregion
#region TeleportHostToClient
private void TeleportHostToClient(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
PS3.Extension.WriteBytes(TeleportOffset, lalal);
}
#endregion
#region TeleportEveryoneToClient
private void TeleportEveryoneToClient(int ClientInt)
{
byte[] lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
int Client1TeleportLocationOffset = 0xF4721B;//1.09 Offset Client 1 Teleport
for (uint i = 0; i < 11; i++)
{
uint allClientsOffset = (uint)Client1TeleportLocationOffset + (0x3700 * i);
PS3.Extension.WriteBytes(allClientsOffset, lalal);
}
}
#endregion
private byte[] lalal;
private void SavePosition(int ClientInt)
{
lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
}
private byte[] lalal;
private void SavePosition(int ClientInt)
{
lalal = PS3.Extension.ReadBytes(TeleportOffset + ((uint)ClientInt * 0x3700), 14);
System.IO.File.WriteAllBytes(@"Position.txt", lalal);
}
TeleportPlayer(gentity_s *player, float *origin, float *angles)
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