RPC
Hud Elements
Hud Element Functions
Button Handling
Pretty Much Everything to make a menu base or whatever
Debug.Init();
Debug.WriteInt32
Debug.ReadInt32
Debug.Read/WriteFloat
Etc.
Debug.CallFunction(address, params);
public Shader[] ShaderName = new Shader[12];//12 Being number of Shaders in the array
public LocalString[] StringName = new LocalString[12];
//And when you're going to define them use it like this
ShaderName[0] = new Shader(Elem Index, Client, Shader, Width, Height, X, Y, align, sort, color);
StringName[0] = new LocalString(Elem Index, Client, String, Font, Fontsize, X, Y, align, Sort, colors);
ShaderName[0].MoveOverTime(Time, X, Y);
StringName[0].doTypeWriter(R, G, B, A, R1, G1, B1, A1,(This Doesnt matter put any int here));
ButtonMonitoring.ButtonPressed(client, ButtonMonitoring.Buttonz.Button);
Me - Updating this shiz
SourceCode
SC58
Bad Luck Brian
Seb5594
RPC
Hud Elements
Hud Element Functions
Button Handling
Pretty Much Everything to make a menu base or whatever
Debug.Init();
Debug.WriteInt32
Debug.ReadInt32
Debug.Read/WriteFloat
Etc.
Debug.CallFunction(address, params);
public Shader[] ShaderName = new Shader[12];//12 Being number of Shaders in the array
public LocalString[] StringName = new LocalString[12];
//And when you're going to define them use it like this
ShaderName[0] = new Shader(Elem Index, Client, Shader, Width, Height, X, Y, align, sort, color);
StringName[0] = new LocalString(Elem Index, Client, String, Font, Fontsize, X, Y, align, Sort, colors);
ShaderName[0].MoveOverTime(Time, X, Y);
StringName[0].doTypeWriter(R, G, B, A, R1, G1, B1, A1,(This Doesnt matter put any int here));
ButtonMonitoring.ButtonPressed(client, ButtonMonitoring.Buttonz.Button);
Me - Updating this shiz
SourceCode
SC58
Bad Luck Brian
Seb5594
RPC
Hud Elements
Hud Element Functions
Button Handling
Pretty Much Everything to make a menu base or whatever
Debug.Init();
Debug.WriteInt32
Debug.ReadInt32
Debug.Read/WriteFloat
Etc.
Debug.CallFunction(address, params);
public Shader[] ShaderName = new Shader[12];//12 Being number of Shaders in the array
public LocalString[] StringName = new LocalString[12];
//And when you're going to define them use it like this
ShaderName[0] = new Shader(Elem Index, Client, Shader, Width, Height, X, Y, align, sort, color);
StringName[0] = new LocalString(Elem Index, Client, String, Font, Fontsize, X, Y, align, Sort, colors);
ShaderName[0].MoveOverTime(Time, X, Y);
StringName[0].doTypeWriter(R, G, B, A, R1, G1, B1, A1,(This Doesnt matter put any int here));
ButtonMonitoring.ButtonPressed(client, ButtonMonitoring.Buttonz.Button);
Me - Updating this shiz
SourceCode
SC58
Bad Luck Brian
Seb5594
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