Campaign Offsets/Addresses/Bytes
Multiplayer Offsets/Addresses/Bytes
Extinction Offsets/Bytes
Several Scripts
Dvars (Strings, and Offsets)
PS3Lib
using GhostLib;
using PS3Lib;
SP - Single Player
MP - Multi-Player
EXT - Extinction
NH - Non-Host
LB - Leaderboard
LO - Load Out
Moved GetServerInfo to "Server" class
Moved ButtonMonitoring to "Server" class
Moved HudElements to "Server" class
Moved G_GivePlayerWeapon to "Engine" class
Moved Aimbot to "Funcs" class
Added SpawnTurrets to "Funcs" class
Added Some Read and Write functions to "Funcs" class
Added Dvars(Strings)(Class name stringDvars)
Renamed original dvar class to offsetDvars
Optimization for more efficient coding
Abbreviated class names for less coding
SetBool and WriteBool functions fixed in PS3Lib
Added G_SpawnTurrets address
Added Extinction Leaderboard offsets
Added Extinction Loadout offsets and bytes
Added reportConsoleDetails and antiCheatBlock offsets
Added PS3Lib
Added Scripts
.dll Optimization
The NGU community
IMCSx
#region Set Model
public static void SetModel_Strings(int client, string model)
{
RPC.CallFunction(G_SetModel, G_Entity + (client * 0x280), model);
}
#endregion
#region Set Model
public static void SetModel_Bytes(int client, byte[] Bytes)
{
PS3.SetMemory(Model + ((uint)client * 0x280), Bytes);
}
#endregion
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#region Set Model
public static void SetModel_Strings(int client, string model)
{
RPC.CallFunction(G_SetModel, G_Entity + (client * 0x280), model);
}
#endregion
#region Set Model
public static void SetModel_Bytes(int client, byte[] Bytes)
{
PS3.SetMemory(Model + ((uint)client * 0x280), Bytes);
}
#endregion
Prime Notorious
Bad Luck Brian
seb5594
Mango_Knife
Choco
Unknauwn
iTnDM
MegaMister
imSooCool
Stocky
Adidas - For Having All Swegs
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