Post: [RELEASE] GhostLib
06-10-2014, 01:52 AM #1
Azus
Little One
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Ghost Library .NET
Version: 2.6.0



Updated to Version: 2.6.0 on 6/19/14


Hey guys, today I update GhostLib to Version: 2.6.0!!! I added some functions, moved some things around to make it cleaner and more on point


Some things GhostLib contains:
    
Campaign Offsets/Addresses/Bytes
Multiplayer Offsets/Addresses/Bytes
Extinction Offsets/Bytes
Several Scripts
Dvars (Strings, and Offsets)
PS3Lib



How to use properly:
Just add GhostLib as a reference and add the following to your project:
    
using GhostLib;
using PS3Lib;


Anyways, I hope you guys enjoy this little project that I threw together!!! I want to give a big thanks to the NGU community for all of the Offsets, Addresses, Bytes, and Scripts!!

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Here are some other things that you can use with functions that GhostLib contains:
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Thank you again everyone! Smile I hope you enjoy!

Abbreviated class name legend:
    
SP - Single Player
MP - Multi-Player
EXT - Extinction
NH - Non-Host
LB - Leaderboard
LO - Load Out


ChangeLogs

v2.6.0
    
Moved GetServerInfo to "Server" class
Moved ButtonMonitoring to "Server" class
Moved HudElements to "Server" class
Moved G_GivePlayerWeapon to "Engine" class
Moved Aimbot to "Funcs" class
Added SpawnTurrets to "Funcs" class
Added Some Read and Write functions to "Funcs" class


v2.5.0
    
Added Dvars(Strings)(Class name stringDvars)
Renamed original dvar class to offsetDvars


v2.0.0
    
Optimization for more efficient coding
Abbreviated class names for less coding
SetBool and WriteBool functions fixed in PS3Lib


v1.6.1
    
Added G_SpawnTurrets address


v1.6.0
    
Added Extinction Leaderboard offsets
Added Extinction Loadout offsets and bytes
Added reportConsoleDetails and antiCheatBlock offsets


v1.5.0
    
Added PS3Lib
Added Scripts
.dll Optimization



----------------------------------------------------------------------------------------------------

Credits for everything within GhostLib:
    
The NGU community
IMCSx
Last edited by Azus ; 06-20-2014 at 02:08 AM.

The following 34 users say thank you to Azus for this useful post:

BLiNDzZ, Red-EyeX32, FusionIsDaName, HackersForHire, Im Not Boobdidas, iMoDz-Baptiste, iMP3Rz, ImPiffHD, Luphox, M4K3VELi7-, MakingModz, Mango_Knife, MegaMister, MilkShakeModz, Mx444, Notorious, OLDSCHOOLMODZHD, Sal, SnaY, Swaqq, Taylors Bish, VezahMoDz, Laser, Winter, worrorfight, xxAussiefella69,
06-10-2014, 12:40 PM #11
Yay another library
06-10-2014, 12:41 PM #12
Originally posted by Azus View Post
Ghost Library .NET
Version: 1.0.0


Hey guys, today I give you my first I don't want to say "major release" but I guess my first significant release for Call of Duty: Ghost! I give you GhostLib, this is a little class library I threw together for Ghost that contains all of the Offsets/Addresses and Functions that the NGU Community has collected, I also put some bytes for certain offsets. I figured that I would make this just to make it easier for people to find things instead of having to go through and search NGU for everything, I will update this for every update that is released for Ghost until Advanced Warfare is released!


Some things GhostLib contains:
Campaign Offsets/Addresses
Multiplayer Offsets/Addresses
Extinction Offsets


I was going to add several scripts to this dll but I just do not have the time right now because I just started a new job :p
So when the next update for Ghost comes out or when I have some spare time I will be adding a lot of scripts that will be both TMAPI and CCAPI compatible!!!

Anyways, I hope you guys enjoy this little project that I threw together!!! I want to give a big thanks to the NGU community for all of the Offsets, Addresses and Bytes!!

Here are 2 functions that you can use for setting your model via G_Entity:
    
#region Set Model
public static void SetModel_Strings(int client, string model)
{
RPC.CallFunction(G_SetModel, G_Entity + (client * 0x280), model);
}
#endregion
#region Set Model
public static void SetModel_Bytes(int client, byte[] Bytes)
{
PS3.SetMemory(Model + ((uint)client * 0x280), Bytes);
}
#endregion


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Credits for all the Offsets/Addresses/Bytes and Scripts to be added in the future:
    
Prime Notorious
Bad Luck Brian
seb5594
Mango_Knife
Choco
Unknauwn
iTnDM
MegaMister
imSooCool
Stocky
Adidas - For Having All Swegs


And it isn't even open source? Too kek
06-10-2014, 02:40 PM #13
Harry12345789
Former Writer
Awesome release Smile I like it a lot
06-10-2014, 04:50 PM #14
Swaqq
Professional Thanker
Is ur lazy ass up? Lmao
Originally posted by Azus View Post
Ghost Library .NET
Version: 1.0.0


Hey guys, today I give you my first I don't want to say "major release" but I guess my first significant release for Call of Duty: Ghost! I give you GhostLib, this is a little class library I threw together for Ghost that contains all of the Offsets/Addresses and Functions that the NGU Community has collected, I also put some bytes for certain offsets. I figured that I would make this just to make it easier for people to find things instead of having to go through and search NGU for everything, I will update this for every update that is released for Ghost until Advanced Warfare is released!


Some things GhostLib contains:
Campaign Offsets/Addresses
Multiplayer Offsets/Addresses
Extinction Offsets


I was going to add several scripts to this dll but I just do not have the time right now because I just started a new job :p
So when the next update for Ghost comes out or when I have some spare time I will be adding a lot of scripts that will be both TMAPI and CCAPI compatible!!!

Anyways, I hope you guys enjoy this little project that I threw together!!! I want to give a big thanks to the NGU community for all of the Offsets, Addresses and Bytes!!

Here are 2 functions that you can use for setting your model via G_Entity:
    
#region Set Model
public static void SetModel_Strings(int client, string model)
{
RPC.CallFunction(G_SetModel, G_Entity + (client * 0x280), model);
}
#endregion
#region Set Model
public static void SetModel_Bytes(int client, byte[] Bytes)
{
PS3.SetMemory(Model + ((uint)client * 0x280), Bytes);
}
#endregion


Download:You must login or register to view this content.
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Credits for all the Offsets/Addresses/Bytes and Scripts to be added in the future:
    
Prime Notorious
Bad Luck Brian
seb5594
Mango_Knife
Choco
Unknauwn
iTnDM
MegaMister
imSooCool
Stocky
Adidas - For Having All Swegs
06-10-2014, 04:54 PM #15
Azus
Little One
Originally posted by NGU View Post
Is ur lazy ass up? Lmao


Ya lmao, I'm working on it after I finish making food tears

The following user thanked Azus for this useful post:

06-11-2014, 04:43 AM #16
Azus
Little One
GhostLib.dll updated to Version: 1.5.0 and Project Source added :p

The following 2 users say thank you to Azus for this useful post:

06-12-2014, 12:12 AM #17
Can i use this for my cfg?
06-12-2014, 12:17 AM #18
Kidding meGetthefuckoutWtf:seriously:This is sparta!
06-13-2014, 02:30 AM #19
Azus
Little One
Originally posted by Bitwise View Post
Kidding meGetthefuckoutWtf:seriously:This is sparta!


tears

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