Playerstate - 0xF44980
Interval - 0x3700
//C++ Code
unsigned int Playerstate(int Client, unsigned int Mod = 0)
{
return 0xF44980 + (Client * 0x3700) + Mod;
}
//C# Code
public static uint Playerstate(int Client, uint Mod = 0)
{
return 0xF44980 + ((uint)Client * 0x3700) + Mod;
}
//Playerstate Offsets
ClientName - 0x309C (32 chars)(string)
ClientClanTag - 0x310E (4 chars)(string)
InGameScore - 0x3150 (Int16)
InGameKills - 0x3153 (Int16)
InGameDeaths - 0x3155 (Int16)
InGameAssists - 0x3157 (Int16)
InGameCaptures - 0x3159 (Int16)
ClientTeam - 0x3063 (1 char)(byte)
Client_mFlags - 0x331F (1 char)(byte)
ClientOrigin - 0x1C (12 bytes)(float)
ClientAngles - 0x64 (12 bytes)(float)
ClientPrimaryAmmo - 0x558 (Int32)(4 bytes)
ClientSecondaryAmmo - 0x568 (Int32)(4 bytes)
ClientLethalAmmo - 0x538 (Int32)(4 bytes)
ClientTacticalAmmo - 0x548 (Int32)(4 bytes)
ClientPrimaryAkimbo - 0x341 (1 char)(byte)
ClientSecondaryAkimbo - 0x351 (1 char)(byte)
ClientUAV - 0x3165 (1 char)(byte)
ClientRedBoxes - 0x13 (1 char)(byte)
ClientFriction - 0xE (1 char)(byte)
ClientSpeed - 0x3050 (1 char)(byte)
ClientLag - 0x2F9F (1 char)(byte)
ClientButtonMonitoring - 0x3330 (Int32)(4 bytes)
G_Entity - 0xE04980
Interval - 0x280
//G_Entity Offsets
EntityHealth - 0x1A8 (Int32)(4 bytes)
EntityOrigin - 0x138 (12 bytes)(float)
EntityAngles - 0x144 (12 bytes)(float)
EntityModel - 0x171 (1 char)(byte)
0x0024872C - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x002DB568 - AllocEntity(unsigned int classnum, unsigned __int16 entnum)
0x0037E258 - AngleDelta (angle1 const float, const float angle2)
0x0078716C - AngleNormalize180 (const float angle)
0x0037E1F0 - AngleNormalize360 (const float angle)
0x0011C32C - BG_FindWeaponIndexForName(const char *name)
0x000F1FB0 - BG_GetEntityTypeName (const int eType)
0x0011C318 - BG_GetNumWeapons(void)
0x000F73D8 - BG_GetPerkIndexForName(const char *perkName)
0x000F6144 - BG_GetShellshockParms(const int index)
0x0011C78C - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x0011CB78 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E60E0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E8718 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000F5DA0 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms)
0x001208B0 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x000F44AC - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)
0x00293CC8 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0x002B1734 - Cbuf_AddText (localClientNum int, char * text)
0x00148E08 - CG_Draw2D(int localClientNum)
0x00588794 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x00382198 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * c
olor, Material * Material)
0x0018DA84 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x0018E5B0 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0019004C - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly)
0x0024EC5C - CalculateRanks (void)
0x00231DBC - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x0022FDF0 - ClientEndFrame (gentity_s * ent)
0x00232198 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x0022DB48 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x002319E0 - ClientUserinfoChanged (int clientNum)
0x005FB354 - COM_ERROR (errorParm_t code, const char * fmt)
0x00507438 - Dvar_FindVar(const char *name)
0x00587894 - Dvar_FindMalleableVar(const char *dvarName)
0x00507708 - Dvar_GetBool(const char *dvarName)
0x004FB19C - Dvar_GetInt(const char *dvarName)
0x00605924 - Dvar_GetFloat(const char *dvarName)
0x0059017C - Dvar_GetString(const char *dvarName)
0x006573B0 - Dvar_SetIntByName(const char *dvarName, int value)
0x0018EEF8 - Key_IsDown(int localClientNum, int keynum)
0x0018EF38 - Key_StringToKeynum(const char *str)
0x0018F084 - Key_IsValidGamePadChar(const char key)
0x0018F0C4 - Key_KeynumToString(int keynum, int translate)
0x001938F4 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen)
0x0018F598 - Key_Unbind_f(void)
0x0018F6AC - Key_Bind_f(void)
0x00190028 - Key_ClearStates(int localClientNum)
0x001901C0 - Key_SetCatcher(int localClientNum, int catcher)
0x00190194 - Key_RemoveCatcher(int localClientNum, int andMask)
0x0018F3F4 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly)
0x0068C44C - generateHashValue(const char *fname)
0x0028A5B0 - G_CallSpawnEntity(gentity_s *ent)
0x0029D54C - G_ClientStopUsingTurret (gentity_s * self)
0x00295E74 - G_EntUnlink (gentity_s * ent)
0x000322C0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x002942AC - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002908A8 - G_InitGentity (gentity_s * e)
0x0024A4D0 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00034438 - G_LocalizedStringIndex (const char * string)
0x00032424 - G_MaterialIndex (const char * name)
0x00243618 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *,
int, int)
0x0022D15C - G_SetClientContents (gentity_s *)
0x00290FC4 - G_SpawnPlayerClone(void)
0x00291320 - G_SetAngle(gentity_s *ent, const float *angle)
0x002910F4 - G_SetOrigin(gentity_s *ent, const float *origin)
0x0028F4FC - G_SetModel(gentity_s *,char const *)
0x00034748 - G_SoundAliasIndex(const char *name)
0x00290908 - G_Spawn(void)
0x000DEEF0 - I_strlwr(char *s)
0x0038CF28 - I_stricmp(const char *s0, const char *s1)
0x0038C5C8 - I_strncpyz(char *dest, const char *src, int destsize)
0x0036D380 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x0023D7F0 - PlayerCmd_ClonePlayer(scr_entref_t entref)
0x00234A1C - PlayerCmd_GiveStartAmmo(scr_entref_t entref)
0x00233408 - PlayerCmd_GiveWeapon(scr_entref_t entref)
0x00235B1C - PlayerCmd_GetAngles(scr_entref_t entref)
0x00235A58 - PlayerCmd_SetAngles(scr_entref_t entref)
0x0023D398 - PlayerCmd_Suicide(scr_entref_t entref)
0x0023D6BC - PlayerCmd_Spawn(scr_entref_t entref)
0x00241468 - Player_Die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons
t float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x002E8AF4 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x0027B8E0 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned
int stringLimit)
0x002DFC08 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x002E1160 - Scr_ObjectError (const char * error)
0x002512FC - Scr_PrecacheShellShock
0x005DF01C - Scr_TerminalError(const char *error)
0x002313F0 - SetClientViewAngle(gentity_s *ent, const float *angle)
0x0077FB04 - strncpy(char *dest, const char *source, unsigned int count)
0x006C3AF0 - SV_AddTestClient(void)
0x002B1F1C - SV_Cmd_TokenizeString(const char *text_in)
0x002B19E0 - SV_Cmd_EndTokenizedString(void)
0x006BBF50 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x005720C0 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
0x00667620 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt)
0x005515B8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
0x0032BF40 - SV_LinkEntity(gentity_s *gEnt)
0x0032BEC0 - SV_UnlinkEntity(gentity_s *gEnt)
0x005BDB9C - SV_SetConfigstring(int index, const char *val)
0x004CF2BC - SV_SetBrushModel(gentity_s *ent)
0x002861C0 - SP_script_model(gentity_s *pSelf)
0x00286154 - SP_script_brushmodel(gentity_s *self)
0x002C6B8C - Sys_EnterCriticalSection(CriticalSection critSect)
0x007DBF88 - Sys_LeaveCriticalSection(CriticalSection critSect)
0x002517E0 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x0034977C - UI_Shutdown(int localClientNum)
0x00348150 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign,
int vertAlign, float scale, const float *color, int style)
0x0038D540 - va(const char *format)
No Recoil - 0x588AE4 (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x4B, 0xB9, 0x7D, 0xCD)
Laser - 0x698A3B (Enable: 0x01 | Disable: 0x00)
No Spread - 0x12160F (Enable: 0x00 | Disable: 0x02)
Wallhack - 0x16ABA0 (Enable: 0x38, 0xC0, 0x00, 0x08 | Disable: 0x63, 0xA6, 0x00, 0x00)
UAV - 0x140A8F (Enable: 0x01 | Disable: 0x00)
Advanced UAV - 0x140A78 (Enable: 0x01 | Disable: 0x00)
Chrome Players - 0x47895B (Enable: 0x01 | Disable: 0x00)
Red Boxes - 0x149174 (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x41, 0x82, 0x00, 0x0C)
0x6FFB2F Byte 0x00
0x6FFB33 Byte 0x00
0x6FFB37 Byte 0x00
0x6FEE27 Byte 0x00
0x6FD88B Byte 0x00
0x6FD88F Byte 0x00
private String ReturnInfos(Int32 Index)
{
return Encoding.ASCII.GetString(PS3.GetBytes(0x1072868, 0x100)).Replace(@"\", "|").Split('|'[Index];
}
public String getMapName()
{
String Map = ReturnInfos(6);
switch (Map)
{
default: return "Unknown Map";
case "mp_prisonbreak": return "Prison Break";
case "mp_dart": return "Octane";
case "mp_lonestar": return "Tremor";
case "mp_frag": return "Freight";
case "mp_snow": return "Whiteout";
case "mp_fahrenheit": return "Stormfront";
case "mp_hasima": return "Siege";
case "mp_warhawk": return "Warhawk";
case "mp_sovereign": return "Sovereign";
case "mp_zebra": return "Overlord";
case "mp_skeleton": return "Stonehaven";
case "mp_chasm": return "Chasm";
case "mp_flooded": return "Flooded";
case "mp_strikezone": return "Strikezone";
case "mp_descent": return "Free Fall";
case "mp_ca_red_river": return "Contaiment";
case "mp_ca_rumble": return "BayView";
case "mp_swamp": return "Fog";
case "mp_boneyard_ns": return "Ignition";
case "mp_alien_town": return "Point of Contact";
case "mp_alien_armory": return "NightFall";
case "mp_favela_iw6": return "Favela";
case "mp_pirate": return "Mutiny";
case "mp_dig": return "Pharaoh";
case "mp_zulu": return "Departed";
}
}
public String getGameMode()
{
String GM = ReturnInfos(2);
switch (GM)
{
default: return "Unknown Gametype";
case "war": return "Team Deathmatch";
case "dm": return "Free for All";
case "sd": return "Search and Destroy";
case "dom": return "Domination";
case "conf": return "Kill Confirmed";
case "sr": return "Search and Rescue";
case "grind": return "Grind";
case "blitz": return "Blitz";
case "cranked": return "Cranked";
case "infect": return "Infected";
case "sotf": return "Hunted";
case "dem": return "Demolition";
case "horde": return "Safeguard";
case "sotf_ffa": return "Hunted FFA";
case "gun": return "Gun Game";
}
}
public String getHardcore()
{
String HC = ReturnInfos(4);
switch (HC)
{
default: return "Unknown Gametype";
case "0": return "Hardcore - Off";
case "1": return "Hardcore - On";
}
}
public String getHostName()
{
String Host = ReturnInfos(1;
if (Host == "Modern Warfare 3")
return "Dedicated Server (No Player is Host)";
else if (Host == "")
return "You are not In-Game";
else return Host;
}
//Server Details Code Ends Here
//You should use PS3Lib
public static void SV_GameSendServerCommand(int Client, int Type, string Command)
{
RPC.Call(0x005720C0, new object[] { Client, Type, Command });
}
static const char* getClientName(int clientIndex)
{
const char* Name = ReadString(0xF47A1C + ((unsigned int)clientIndex * 0x3700));
if (Name != std::string::empty)
return Name;
return "Not Connected";
}
static int RetrievePlayerCount()
{
int ActiveClients = 0;
for (int i = 0; i <= 11; i++)
{
unsigned int read = *(unsigned int*)Playerstate(i);
if (read != 0)
ActiveClients++;
}
return ActiveClients;
}
int intArray[100];
int* ReadInt(int address, int length)
{
for (int i = 0; i < length; i++)
{
intArray[i] = *(int*)(address + (i * 0x04));
}
return intArray;
}
namespace Buttons
{
int
X = 262144,
Square = 805306368,
L1 = 526336,
L2 = 8388608,
L3 = 35651584,
R1 = 16777216,
R2 = 4194304,
R3 = 67108868;
};
bool ButtonPressed(int Client, int Button)
{
if (*(int*)Mem::ReadInt(0xF47CB0 + (Client * 0x3700), 1) == Button)
return true;
else return false;
}
char* ReadString(int address)
{
return (char*)(address);
}
int ReadInt(int address)
{
return *(int*)address;
}
char* Keyboard(char* Title = "", char* PresetText = "", int MaxLength = 64)
{
RPC::CALL(6, 0x3652A8, 0, Title, PresetText, MaxLength, 0, 0xa69578, 0xa7011;
while (Mem::ReadInt(0xA8CD64) != 0)
continue;
return Mem::ReadString(0x29F0E22);
}
#include <math.h>
int ReadInt(int address)
{
return *(int*)address;
}
int CheckTeam(int Client)
{
return Mem::ReadInt(Playerstate(Client, 0x2F60));
}
bool CheckIfLiving(int Client)
{
return Mem::ReadInt(G_Entity(Client, 0x1A) > 0 && Mem::ReadInt(G_Entity(Client, 0x1A) < 100 && Mem::ReadInt(Playerstate(Client, 0x2E80)) != 1;
}
namespace Aimbot
{
struct Vec3
{
float x, y, z;
};
Vec3 GetPlayerOrigin(int Client)
{
Vec3 vec;
for(int i = 0, f = 0; i < 3; i++, f += 4)
{
(&vec.x)[i] = *(float*)(Playerstate(Client)) + (0x1C+f);
}
return vec;
}
Vec3 GetDifference(Vec3 numArray, Vec3 numArray2)
{
Vec3 Difference;
Difference.x = (numArray2.x - numArray.x);
Difference.y = (numArray2.y - numArray.y);
Difference.z = (numArray2.z - numArray.z);
return Difference;
}
Vec3 GetVec(int Client, int OtherClient)
{
Vec3 numArray = GetPlayerOrigin(Client);
Vec3 numArray2 = GetPlayerOrigin(OtherClient);
Vec3 numArray3 = GetDifference(numArray, numArray2);
return numArray3;
}
float* VectorToAngles(Vec3 Angles)
{
float num2;
float num3;
Vec3 numArray;
if ((Angles.y == 0) && (Angles.x == 0))
{
num2 = 0;
if (Angles.z > 0)
num3 = 90;
else
num3 = 270;
}
else
{
if (Angles.x != -1)
num2 = (float)((atan2((double)Angles.y, (double)Angles.x) * 180.0) / 3.1415926535897931);
else if (Angles.y > 0)
num2 = 90;
else
num2 = 270;
if (num2 < 0)
num2 += 360;
float num = (float)sqrt((double)((Angles.x * Angles.x) + (Angles.y * Angles.y)));
num3 = (float)((atan2((double)Angles.z, (double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0)
num3 += 360;
}
numArray.x = -num3;
numArray.y = num2;
numArray.z = 0;
float* output;
output[0] = numArray.x;
output[1] = numArray.y;
output[2] = numArray.z;
return output;
}
float Get3dDistance( Vec3 c1, Vec3 c2 )
{
float dx = c2.x - c1.x;
float dy = c2.y - c1.y;
float dz = c2.z - c1.z;
return sqrt((float)(dx * dx + dy * dy + dz * dz));
}
int GetNearestPlayer(int Client)
{
int Victim = 0;
float MaxDistance = 0xFFFFFFFFFFFFFFFF;
for (int i = 0; i < 12; i ++)
{
float ActualDistance = Get3dDistance(GetPlayerOrigin(Client), GetPlayerOrigin(i));
if ((i != Client))
{
if(CheckTeam(i) != CheckTeam(Client))
{
if (CheckIfLiving(i))
{
if (ActualDistance < MaxDistance)
{
MaxDistance = ActualDistance;
Victim = i;
}
}
}
}
}
return Victim;
}
void SetClientViewAngles(int Client)
{
float* Angles = VectorToAngles(GetVec(Client, GetNearestPlayer(Client));
Mem::WriteFloat(G_Entity(Client, 0x144), (float*)Angles, 3);
}
};
https://pastebin.com/AYEt195x
default_mp
thermal_mp
default_night_mp
missilecam
ac130
ac130_enhanced
ac130_inverted
aftermath
black_bw
cheat_bw
coup_sunblind
default
default_night
default_night_mp
end_game
misslecam
mp_character_room
mp_fahrenheit
mp_fahrenheit_storm_exterior_dark
mp_flooded
mp_flooded_vision_set_cg_helo
mp_flooded_vision_set_cg_garage
mp_flooded_vision_set_cg_garage_water
mp_flooded_vision_set_cg_interior_ng
mp_flooded_vision_set_cg_ng
mp_frag
mp_hashima
mp_hashima_intiriors
mp_lonestar
mp_strikezone_bridge
mp_strikezone_flash
mp_strikezone_interior
mp_strikezone_stadium_bar
mp_warhawk
mp_warhawk_interior
pintro
pintro_dart
mpnuke
mpnuke_aftermath
mpoutro
near_death
near_death_mp
thermal_mp
thermal_snowlevel_mp
tag_ik_target
weapon_sc2010_gold
defaultvehicle
viewmodel_reticle_standard_02
ims_scorpion_explosive_iw6
viewmodel_cz_805_bren
viewmodel_default
defaultweapon
vfx_metal_fracture_piece_small_28
weapon_msbs_gold
ac_prs_prp_metal_debris_a_13
weapon_msbs
weapon_reflex_vmr
ac_prs_prp_metal_debris_a_14
veh_aas72x_tailpiece1_1s
veh_battle_hind_wing_leftpiece2_1s
veh_apache_wing_right_1s
veh_apache_wing_left_pc1_1s
vfx_metal_fracture_piece_med_09
vfx_metal_fracture_piece_med_08
vfx_metal_fracture_piece_med_07
vfx_metal_fracture_piece_med_06
vfx_metal_fracture_piece_med_05
veh_apache_bodypiece02_1s
veh_apache_wing_left_1s
veh_apache_rotor_main_1s
veh_apache_bodypiece01_1s
veh_apache_body_1s
vfx_metal_fracture_piece_med_01
weapon_remington_r5rgp
weapon_us_smoke_grenade_burnt
veh_aas72x_bodypiece03_1s
weapon_acog_iw6
weapon_stow_mid_up
weapon_ak12_gold
weapon_ak12
viewmodel_ak12_camo
vfx_metal_fracture_piece_small_09
ac_prs_prp_metal_debris_a_11
veh_apache_bodypiece05_1s
vfx_metal_fracture_piece_small_24
vfx_metal_fracture_piece_small_23
vfx_metal_fracture_piece_small_22
vfx_metal_fracture_piece_small_21
vfx_metal_fracture_piece_small_20
viewmodel_grenade_launcher_no_cover
viewmodel_reticle_acog_02
veh_battle_hind_wing_left_1p
vehicle_odin_mp
vehicle_skylark
vehicle_drone_backup_buddy_gun
vehicle_drone_backup_buddy
projectile_at4
vfx_metal_fracture_piece_small_19
vehicle_mi17_woodland_d_piece01
weapon_fad_iw6_camo
veh_aas72x_bodypiece10_1s
veh_battle_hind_bodypiece01_2p
ims_scorpion_body_iw6_bombsquad
viewmodel_sc2010_camo
ims_scorpion_body_iw6_placement_failed
veh_battle_hind_bodypiece06_2p
viewmodel_fad_iw6
ac_prs_prp_metal_debris_a_04
vfx_metal_fracture_piece_small_25
vehicle_aas_72x_killstreak
viewmodel_eotech_pwr_reader
viewmodel_reticle_clan_01
weapon_target_finder
weapon_maul_attachment
viewmodel_maul_attachement
projectile_tag
viewmodel_reticle_hybrid_01
fx_rifle_shell_blur
veh_battle_hind_wing_leftpiece3_1p
viewmodel_reticle_hybrid_02
veh_battle_hind_tailpiece2_1p
vfx_metal_fracture_piece_small_16
veh_apache_tailpiece3_1s
vfx_metal_fracture_piece_small_15
weapon_knife_iw6
veh_apache_tailpiece2_1s
weapon_thermal_hybrid
vfx_metal_fracture_piece_small_11
veh_apache_bodypiece11_1s
vfx_metal_fracture_piece_small_10
veh_aas72x_bodypiece02_1s
veh_apache_tailpiece1_1s
weapon_sc2010
viewmodel_reticle_reflex_01
ac_prs_prp_metal_debris_a_06
viewmodel_reticle_reflex_default
veh_apache_bodypiece12_1s
ac_prs_prp_metal_debris_a_07
viewmodel_ak12
veh_aas72x_tail_1s
placeable_barrier
veh_aas72x_tailpiece2_1s
veh_battle_hind_tailpiece1_1p
placeable_barrier_destroyed
veh_aas72x_bodypiece08_1s
veh_battle_hind_rotor_lower_2s
weapon_honeybadger_gold
vfx_metal_fracture_piece_small_29
weapon_honeybadger
ac_prs_prp_metal_debris_a_01
vfx_metal_fracture_piece_med_00
placeable_barrier_obj
prop_flag_neutral
viewmodel_sc2010_gold
vehicle_drone_vanguard_gun
viewmodel_reticle_hybrid_03
weapon_sc2010_camo
viewmodel_reticle_hybrid_04
veh_battle_hind_camerastand_2s
weapon_msbs_camo
veh_battle_hind_body_2s
weapon_sentry_chaingun_obj
viewmodel_msbs_camo
viewmodel_flash_supressor_ar
veh_aas72x_wing_left_1s
viewmodel_reticle_hybrid_default
vfx_metal_fracture_piece_small_05
viewmodel_variable_zoom_relfex
ims_scorpion_body_iw6
vfx_metal_fracture_piece_small_06
vfx_metal_fracture_piece_small_04
veh_battle_hind_wing_leftpiece2_1p
viewmodel_reticle_eotech_02
veh_battle_hind_wing_leftpiece1_1p
viewmodel_reticle_acog_01
viewmodel_reticle_eotech_03
viewmodel_remington_r5rgp_gold
viewmodel_arx_160
vfx_metal_fracture_piece_med_19
fx_space_shell
veh_aas72x_bodypiece09_1s
ac_prs_prp_metal_debris_a_10
viewmodel_cz_805_bren_gold
projectile_m203grenade
weapon_reflex_reddot
placeable_barrier_obj_red
veh_apache_tailpiece5_1s
viewmodel_reddot_reflex_iw6
vfx_metal_fracture_piece_small_07
veh_battle_hind_bodypiece01_2s
viewmodel_base_viewhands
ac_prs_prp_metal_debris_a_15
weapon_cz_805_bren
viewmodel_knife_iw6
veh_battle_hind_body_2p
vfx_metal_fracture_piece_med_18
viewmodel_msbs
vfx_metal_fracture_piece_med_17
weapon_briefcase_bomb_iw6
viewmodel_msbs_gold
vfx_metal_fracture_piece_small_14
veh_battle_hind_bodypiece03_2s
viewmodel_target_finder
veh_battle_hind_bodypiece02_2s
viewmodel_reticle_standard_05
weapon_grenade_launcher_iw6
viewmodel_briefcase_bomb_mp_iw6
viewmodel_reticle_eotech_default
veh_aas72x_bodypiece01_1s
weapon_eotech_pwr_reader
viewmodel_reticle_reflex_05
veh_aas72x_bodypiece11_1s
viewmodel_reticle_hybrid_05
vfx_metal_fracture_piece_small_18
veh_apache_rotor_tail_1s
vfx_metal_fracture_piece_small_17
viewmodel_kriss_gold
veh_apache_bodypiece09_1s
projectile_hellfire_missile
viewmodel_reticle_eotech_05
ac_prs_prp_metal_debris_a_05
weapon_kriss_v_gold
weapon_cz_805_bren_camo
weapon_kriss_v
veh_battle_hind_tail_1s
viewmodel_cz_805_bren_camo
veh_battle_hind_tail_1p
weapon_pp19_bizon_iw6_camo
veh_battle_hind_tailpiece2_1s
veh_battle_hind_gun_pivot_2s
veh_apache_bodypiece07_1s
vehicle_drone_vanguard
veh_apache_rotor_t3_1s
vehicle_a10_warthog_iw6_mp
viewmodel_reticle_standard_03
veh_aas72x_body_1s
weapon_remington_r5rgp_gold
viewmodel_reticle_eotech_04
vfx_metal_fracture_piece_small_01
vfx_metal_fracture_piece_small_03
viewmodel_reticle_reflex_03
vfx_metal_fracture_piece_small_02
veh_battle_hind_bodypiece03_2p
viewmodel_reticle_reflex_04
viewmodel_pp19_bizon_iw6_gold
veh_battle_hind_wing_left_1s
ac_prs_prp_metal_debris_a_09
vfx_metal_fracture_piece_small_27
viewmodel_muzzle_break_ar
vfx_metal_fracture_piece_small_26
viewmodel_reticle_standard_01
weapon_flash_suppressor_iw6_ar
vehicle_fracture_piece_01
weapon_muzzle_brake_iw6_ar
weapon_ak12_camo
veh_aas72x_rotor_main_1s
weapon_sentry_chaingun_obj_red
veh_battle_hind_bodypiece06_2s
veh_apache_bodypiece06_1s
veh_battle_hind_bodypiece04_2s
viewmodel_honeybadger
vehicle_fracture_piece_06
veh_aas72x_bodypiece04_1s
vfx_metal_fracture_piece_small_12
fx_pistol_shell_blur
vfx_metal_fracture_piece_med_14
veh_apache_bodypiece08_1s
vehicle_ac130_low_mp
vehicle_battle_hind
veh_ball_drone_pc04_p1
projectile_javelin_missile
viewmodel_folding_grip
veh_battle_hind_rotor_lower_2p
weapon_cz_805_bren_gold
vfx_metal_fracture_piece_med_04
veh_aas72x_bodypiece05_1s
veh_aas72x_bodypiece07_1s
veh_apache_bodypiece03_1s
veh_aas72x_bodypiece06_1s
viewmodel_reticle_eotech_01
veh_apache_bodypiece04_1s
veh_battle_hind_bodypiece02_2p
viewmodel_remington_r5rgp
weapon_sentry_chaingun
viewmodel_kriss_camo
veh_battle_hind_bodypiece05_2s
weapon_kriss_v_camo
vfx_metal_fracture_piece_med_16
veh_battle_hind_bodypiece07_2s
vehicle_ball_drone_iw6
veh_apache_rotor_m1_1s
viewmodel_remington_r5rgp_camo
weapon_fad_iw6_gold
ac_prs_prp_metal_debris_a_02
weapon_fad_iw6
viewmodel_reticle_reflex_02
ac_prs_prp_metal_debris_a_03
viewmodel_fad_iw6_gold
vfx_metal_fracture_piece_med_03
veh_battle_hind_bodypiece04_2p
vfx_metal_fracture_piece_med_02
veh_battle_hind_tailpiece1_1s
veh_battle_hind_bodypiece05_2p
ac_prs_prp_metal_debris_a_12
viewmodel_reticle_acog_default
weapon_arx_160_camo
viewmodel_acog_iw6
viewmodel_thermal_hybrid
viewmodel_arx_160_camo
veh_battle_hind_bodypiece08_2s
veh_battle_hind_wing_leftpiece3_1s
veh_battle_hind_bodypiece08_2p
vfx_metal_fracture_piece_med_11
viewmodel_silencer_pitted_medium
vfx_metal_fracture_piece_med_10
viewmodel_honeybadger_gold
viewmodel_sc2010
veh_battle_hind_wing_leftpiece1_1s
weapon_silencer_pitted_medium
weapon_foregrip_folding
viewmodel_reticle_acog_03
weapon_arx_160_gold
vfx_metal_fracture_piece_med_12
viewmodel_grenade_launcher
weapon_sentry_chaingun_destroyed
viewmodel_pp19_bizon_iw6
fx_space_shell_blur
veh_aas72x_wing_right_pc1_1s
weapon_remington_r5rgp_camo
veh_aas72x_wing_right_1s
viewmodel_arx_160_gold
vfx_metal_fracture_piece_med_15
veh_ball_drone_pc03_p1
weapon_stow_mid
weapon_sentry_chaingun_bombsquad
vfx_metal_fracture_piece_small_13
vfx_metal_fracture_piece_med_13
viewmodel_kriss
viewmodel_ak12_gold
vfx_metal_fracture_piece_small_00
veh_battle_hind_bodypiece07_2p
ims_scorpion_body_iw6_placement
ac_prs_prp_metal_debris_a_08
vfx_metal_fracture_piece_small_08
viewmodel_reticle_standard_04
weapon_arx_160
viewmodel_reticle_acog_05
weapon_honeybadger_camo
viewmodel_reticle_acog_04
viewmodel_fad_iw6_camo
viewmodel_honeybadger_camo
fx_glass_piece01
fx_glass_piece02
fx_icicle_piece_1
fx_icicle_piece_2
fx_flesh_chunk_01
fx_wood_splinter01_nosound
fx_wood_splinter02_nosound
fx_wood_splinter01
fx_wood_splinter02
fx_rifle_shell
mil_bullet
fx_pistol_shell
fx_bullet_chain
fx_shotgun_shell
fx
fx_me_brick_01
fx_me_brick_01_piece01
fx_me_brick_01_piece02
fx_rock_small
fx_glass_piece_large_01
fx_glass_piece_large_02
fx_glass_piece_large_03
fx_metal_piece02_distant
projectile_cbu97_clusterbomb_tail
projectile_cbu97_clusterbomb_shell
ch_rubble_chunk01
ch_rubble_chunk02
chunk_03
me_stone_block01
me_stone_block02
me_stone_block03
projectile_cbu97_clusterbomb
tag_origin
projectile_bouncing_betty_trigger
fx_metal_piece01
fx_metal_piece02
defaultactor
viewmodel_pp19_bizon_iw6_camo
test_sphere_silver
test_sphere_redchrome
tag_player
prop_dogtags_friend_iw6
weapon_smart_phone_iw6
weapon_pp19_bizon_iw6
weapon_pp19_bizon_iw6_gold
viewmodel_vepr
viewmodel_vepr_gold
weapon_vepr_camo
viewmodel_vepr_camo
weapon_vepr
weapon_vepr_gold
viewmodel_tar21
viewmodel_tar21_gold
weapon_tar21_camo
viewmodel_tar21_camo
weapon_tar21
weapon_tar21_gold
viewmodel_cbj_ms_iw6
viewmodel_cbj_ms_iw6_gold
weapon_cbj_ms_iw6_camo
viewmodel_cbj_ms_iw6_camo
weapon_cbj_ms_iw6
weapon_cbj_ms_iw6_gold
viewmodel_k7
viewmodel_k7_gold
weapon_k7_camo
viewmodel_k7_camo
weapon_k7
weapon_k7_gold
fx_bullet_chain_blur
viewmodel_m27
viewmodel_m27_gold
weapon_m27_camo
viewmodel_m27_camo
weapon_m27
weapon_m27_gold
viewmodel_ameli
viewmodel_ameli_gold
weapon_ameli_camo
viewmodel_ameli_camo
weapon_ameli
weapon_ameli_gold
viewmodel_lsat
viewmodel_lsat_gold
weapon_lsat_iw6_camo
viewmodel_lsat_camo
weapon_lsat_iw6
weapon_lsat_iw6_gold
viewmodel_kac_chainsaw
viewmodel_kac_chainsaw_gold
weapon_kac_chainsaw_camo
viewmodel_kac_chainsaw_camo
weapon_kac_chainsaw
weapon_kac_chainsaw_gold
viewmodel_minigun_iw6
weapon_minigun_iw6
viewmodel_vks
viewmodel_vks_gold
weapon_vks_camo
viewmodel_vks_camo
weapon_vks
weapon_vks_gold
weapon_vks_scope
viewmodel_vks_scope
weapon_silencer_pitted_large
viewmodel_silencer_pitted_large
viewmodel_gm6
viewmodel_gm6_gold
weapon_gm6_camo
viewmodel_gm6_camo
weapon_gm6
weapon_gm6_gold
weapon_gm6_scope
viewmodel_gm6_scope
viewmodel_usr
viewmodel_usr_gold
weapon_usr_camo
viewmodel_usr_camo
weapon_usr
weapon_usr_gold
weapon_usr_scope
viewmodel_usr_scope_mp
viewmodel_l115a3
viewmodel_l115a3_gold
weapon_l115a3_camo
viewmodel_l115a3_camo
weapon_l115a3
weapon_l115a3_gold
weapon_l115a3_scope
viewmodel_l115a3_scope_mp
weapon_l115a3_silencer
viewmodel_l115a3_silencer
viewmodel_imbel_ia2
viewmodel_imbel_ia2_gold
weapon_imbel_ia2_camo
viewmodel_imbel_ia2_camo
weapon_imbel_ia2
weapon_imbel_ia2_gold
weapon_imbel_ia2_scope
viewmodel_imbel_ia2_scope
weapon_muzzle_brake_iw6_sniper
viewmodel_muzzle_break_sniper
viewmodel_flash_supressor_sniper
viewmodel_dragunov_svu
viewmodel_dragunov_svu_gold
weapon_dragunov_svu_camo
viewmodel_dragunov_svu_camo
weapon_dragunov_svu
weapon_dragunov_svu_gold
weapon_dragunov_svu_scope
viewmodel_dragunov_svu_scope
viewmodel_g28
viewmodel_g28_gold
weapon_g28_camo
viewmodel_g28_camo
weapon_g28
weapon_g28_gold
weapon_g28_scope
viewmodel_g28_scope
viewmodel_mk14_ebr
viewmodel_mk14_ebr_gold
weapon_mk14_ebr_iw6_camo
viewmodel_mk14_ebr_camo
weapon_mk14_ebr_iw6
weapon_mk14_ebr_iw6_gold
weapon_mk14_ebr_iw6_clip_scope
viewmodel_mk14_ebr_scope
viewmodel_mts_255
viewmodel_mts_255_gold
weapon_mts_255_camo
viewmodel_mts_255_camo
weapon_mts_255
weapon_mts_255_gold
fx_shotgun_shell_blur
viewmodel_fabarm_fp6
viewmodel_fabarm_fp6_gold
weapon_fabarm_fp6_camo
viewmodel_fabarm_fp6_camo
weapon_fabarm_fp6
weapon_fabarm_fp6_gold
viewmodel_maul
viewmodel_maul_gold
weapon_maul_camo
viewmodel_maul_camo
weapon_maul
weapon_maul_gold
weapon_silencer_pitted_small
viewmodel_silencer_pitted_small
viewmodel_uts_15
viewmodel_uts_15_gold
weapon_uts_15_camo
viewmodel_uts_15_camo
weapon_uts_15
weapon_uts_15_gold
viewmodel_p226
weapon_p226
weapon_muzzle_brake_iw6_pistol
viewmodel_muzzle_break_pistols
weapon_flash_suppressor_iw6_pistol
viewmodel_flash_supressor_pistol
weapon_silencer_pistol_angular
viewmodel_silencer_pistol_angular
viewmodel_m9a1_iw6
weapon_m9a1_iw6
viewmodel_mp443
weapon_mp443
viewmodel_magum_iw6
weapon_magnum_iw6
viewmodel_vbr_pdw
weapon_vbr
viewmodel_kastet
weapon_kastet
weapon_panzerfaust3_missle
viewmodel_panzerfaust3
weapon_panzerfaust3
viewmodel_panzerfaust3_missle
viewmodel_mk14
weapon_mk14_iw6
viewmodel_maaws
weapon_maaws
projectile_smaw
weapon_smaw_stow
viewmodel_riot_shield
viewmodel_riot_shield_gold
weapon_riot_shield_iw6_camo
viewmodel_riot_shield_camo
weapon_riot_shield_iw6
weapon_riot_shield_iw6_gold
viewmodel_knife_jugmaniac
viewmodel_ak47
weapon_claymore
weapon_ak47_clip
weapon_ak74u_clip
weapon_dragunov_clip
weapon_g3_clip
weapon_g36_clip
weapon_m14_clip
weapon_m16_clip
weapon_mp5_clip
weapon_saw_clip
viewmodel_uav_radio
viewmodel_uav_control_unit_iw6
weapon_uav_control_unit_iw6
viewmodel_smoke_grenade_iw6
weapon_smoke_grenade_iw6
prop_ballistic_vest_iw6_viewmodel
prop_ballistic_vest_iw6
viewmodel_weapon_crate
mp_weapon_crate
projectile_sidewinder_missile
viewmodel_uav_control_unit
weapon_uav_control_unit
mp_switchblade
mp_satcom
mp_satcom_obj
mp_satcom_obj_red
mp_satcom_bombsquad
viewmodel_flare_iw6
emergency_flare_iw6
viewmodel_m67
weapon_m67_grenade
projectile_m67fraggrenade
weapon_c4_iw6_bombsquad
projectile_m67fraggrenade_bombsquad
weapon_semtex_grenade_iw6_bombsquad
projectile_semtex_grenade_bombsquad
weapon_light_stick_tactical_bombsquad
mp_proximity_explosive_bombsquad
weapon_canister_bomb_bombsquad
prop_ballistic_vest_iw6_bombsquad
mp_weapon_crate_bombsquad
weapon_thermobaric_grenade_bombsquad
mp_trophy_system_iw6_bombsquad
mp_trophy_system_iw6
viewmodel_semtex_grenade_iw6
weapon_semtex_grenade_iw6
projectile_semtex_grenade
viewmodel_canister_bomb
weapon_canister_bomb_world
weapon_canister_bomb
viewmodel_c4_iw6
weapon_c4_iw6_world
weapon_c4_iw6
mp_proximity_explosive_world
mp_proximity_explosive
viewmodel_trophy_system_iw6
mp_trophy_system_folded_iw6
viewmodel_twist_flashbang
weapon_twist_flashbang
weapon_m84_flashbang_grenade_burnt
viewmodel_concussion_grenade_iw6
weapon_concussion_grenade_iw6
viewmodel_motion_sensor
weapon_motion_sensor
viewmodel_thermobaric_grenade
weapon_thermobaric_grenade
weapon_scavenger_grenadebag
veh_ball_drone_pc01_s1
veh_ball_drone_pc02_s1
veh_ball_drone_pc03_s1
veh_ball_drone_pc04_s1
veh_ball_drone_pc05_s1
veh_ball_drone_pc06_s1
veh_ball_drone_pc07_s1
veh_ball_drone_pc01_p1
veh_ball_drone_pc02_p1
veh_ball_drone_pc05_p1
veh_ball_drone_pc06_p1
veh_ball_drone_pc07_p1
veh_vanguard_motor_s1
veh_vanguard_arm1_s1
veh_vanguard_arm2_s1
veh_vanguard_arm3_s1
veh_vanguard_arm4_s1
veh_vanguard_blade1_s1
veh_vanguard_blade2_s1
veh_vanguard_blade3_s1
veh_vanguard_stand_s1
veh_vanguard_duct1_s1
veh_vanguard_gun_s1
veh_vanguard_duct2_s1
veh_vanguard_duct3_s1
veh_vanguard_fan1_s1
veh_vanguard_fan2_s1
veh_vanguard_fan3_s1
veh_vanguard_fan4_s1
veh_vanguard_motor_p1
veh_vanguard_arm1_p1
veh_vanguard_arm2_p1
veh_vanguard_arm3_p1
veh_vanguard_arm4_p1
veh_vanguard_blade1_p1
veh_vanguard_blade2_p1
veh_vanguard_blade3_p1
veh_vanguard_stand_p1
veh_vanguard_duct1_p1
veh_vanguard_gun_p1
veh_vanguard_duct2_p1
veh_vanguard_fan1_p1
veh_vanguard_fan2_p1
veh_vanguard_fan3_p1
veh_vanguard_fan4_p1
chunk_01
chunk_02
fx_cash02
fx_cash01
weapon_motion_sensor_bombsquad
mp_fullbody_juggernaut_heavy_black
viewhands_juggernaut_ally
mp_body_juggernaut_light_black
head_juggernaut_light_black
mp_body_infected_a
head_mp_infected
viewhands_gs_hostage
prop_dogtags_foe_iw6
carepackage_dummy_iw6
carepackage_friendly_iw6
carepackage_enemy_iw6
mp_juggernaut_carepackage_dummy
mp_juggernaut_carepackage
mp_juggernaut_carepackage_red
weapon_riot_shield_jug_iw6
viewmodel_riot_shield_mp
weapon_us_smoke_grenade_burnt2
mp_weapon_level_pickup_badge
prop_mp_max_ammo_pickup
weapon_ac130
head_mp_head_a
head_mp_head_ab
head_mp_head_ac
head_mp_head_ad
mp_body_us_rangers_assault_a_arctic
mp_body_us_rangers_assault_a_desert
mp_body_us_rangers_assault_a_elite
mp_body_us_rangers_assault_a_urban
mp_body_us_rangers_assault_a_woodland
viewhands_us_rangers_arctic
viewhands_us_rangers_desert
viewhands_us_rangers_elite
viewhands_us_rangers_urban
viewhands_us_rangers_woodland
com_metal_briefcase_intel
prop_flag_iw6_federation
prop_flag_iw6_ghost
mp_fullbody_dog_a
mil_semtex_belt
mil_semtex_belt_obj
generic_prop_raven
com_plasticcase_green_big_us_dirt
prop_suitcase_bomb
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mp_missile_bombsite
mp_missile_bombsite_destroyed
foliage_afr_tree_brokentrunk_01a
pbk_logs_anim
com_woodlog_16_192_d
ny_harbor_slava_interior_props_monitor
pbk_pipe_grate_01
pbk_prison_door_right_01
pbk_prison_door_left_01
pbk_foliage_tree_umbrellathorn_leaves_01
pbk_foliage_jungle_plants_01
pbk_large_mahogony_tree_01
foliage_jungle_nurse_lg
foliage_ctl_forest_shrubs01
foliage_afr_plant_fern_01a
pbk_foliage_cod5_tree_jungle_02_bright
foliage_afr_tree_river_fallen_01
foliage_pacific_grass_clump02
pbk_foliage_jungle_tall_grass01
pbk_foliage_jungle_tall_grass02
pbk_foliage_grass_64_square
pbk_lupinus_01_purple
pbk_lupinus_02_purple
pbk_lupinus_01_yellow
pbk_lupinus_02_yellow
foliage_jungle_large_grass
pbk_foliage_cod5_tree_jungle_03
foliage_pacific_fern01
pbk_foliage_pacific_tropic_shrub03
pbk_foliage_cod5_tree_jungle_03_bright
pbk_foliage_pacific_forest_shrub_01_ambient
foliage_ls_ivy_bunch_01
foliage_afr_tree_umbrellathorn_01a_animated
pbk_chain_winch
ow_vista_lightpole_double
ac_prs_enm_barge_a_1
clk_camera_security
clk_camera_security_base
clk_emergency_light
cnd_broken_branch_02
ny_rooftop_ac_unit_large
pbk_metal_sign_02
pbk_vehicle_cement_truck_01
cnd_conference_chair_red_01
afr_deadgroundcover_01
afr_root_02
rst_vista_treecluster_01
pbk_ancient_olive_tree
com_cement_bag_single
com_cement_bag_bent
com_cement_bag_smallstack
foliage_jungle_ground_cover_01
pbk_riverbridge_arch
pbk_riverbridge_bottombeam
pbk_riverbridge_column
pbk_riverbridge_supportbeam
pbk_riverbridge_topbeam
aq_debris_wood_shard_03
spray_can02_iw6
afr_flamintire
afr_military_tire04_big_mort_b
com_woodlog_24_192_a
com_woodlog_24_192_b
com_woodlog_24_192_c
com_woodlog_24_192_d
com_woodlog_24_96_a
com_woodlog_24_96_c
com_woodlog_24_96_d
intro_log_pile_01
aftermath_rebar_group_03
afr_river_wood_plank1
clk_entrance_fence_01
me_chainlink_fence_pole
ow_electricbox2
com_floodlight
com_folding_table
com_roofvent1
ow_satellitedish
afr_steel_ladder
pbk_tower_ladder_cage
ny_manhattan_building_antenna_01
com_emergencylightcase_red_off
furniture_rack_forms
com_pallet
com_pallet_stack
pbk_pallet_2
ch_bunker_support_brace_02
trash_bottle_juice2
trash_bottle_water2
trash_styrofoam_container2
vehicle_tatra_t815_iw6_static
prop_large_rock_pile
com_red_toolbox
com_basketball_goal
pbk_vehicle_semi_truck
pbk_riverbridge_rail
road_barrier_post
pbk_pvc_pipe_01
pbk_lab_overheadlight_off
ls_wood_burned_01
ls_wood_burned_02
afr_ground_trash_01
cardboard_box1
cardboard_box12
clk_fusebox_02
clk_wall_light_01
cnd_cord_extension_01_flt
cnd_plywood_stacks_01
ctl_electrical_pipes_long
dam_electric_pipes_custom_02
light_outdoorwall02
pbk_dead_monkey
ny_harbor_sub_wire_box_04
ow_cement_mixer
ow_con_bckt_01
pb_bundle_rebar_01
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