G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
PlayerKeyState - 0x00CBD140
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494
int getPlayerstate(int client)
{
return 0x00F44F00 + (0x3700 * Client);
}
enum Teams
{
Federation = 0x01,
Ghosts = 0x02,
Spectator = 0x03
};
Teams getTeam(int client)
{
return (Teams)getPlayerstate(client) + 0x3063;
}
void UnlimitedAmmo(int client, bool active)
{
int original1 = *(int*)getPlayerstate(client) + 0x558;
int original2 = *(int*)getPlayerstate(client) + 0x568;
int original3 = *(int*)getPlayerstate(client) + 0x538;
int original4 = *(int*)getPlayerstate(client) + 0x548;
if(active)
{
*(int*)getPlayerstate(client) + 0x558 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x568 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x538 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x548 = *(int*)0x0FFFFFFF;
}
else if(!active)
{
*(int*)getPlayerstate(client) + 0x558 = original1;
*(int*)getPlayerstate(client) + 0x568 = original2;
*(int*)getPlayerstate(client) + 0x538 = original3;
*(int*)getPlayerstate(client) + 0x548 = original4;
}
}
G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494
G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494
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