Post: [1.15] - Some Addresses
08-05-2014, 01:34 PM #1
Notorious
Caprisuns Is Back
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU,

1.15 Addresses Updated By Me!
There might be some that are not correct but most of them should be. Feel free to correct the ones that I have wrong.

    
G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
PlayerKeyState - 0x00CBD140
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494

Pastebin: You must login or register to view this content.
Credits to seb5594 for most of the original addresses
I will update with more later Winky Winky

getPlayerstate:
    
int getPlayerstate(int client)
{
return 0x00F44F00 + (0x3700 * Client);
}


Get Team:
    
enum Teams
{
Federation = 0x01,
Ghosts = 0x02,
Spectator = 0x03
};

Teams getTeam(int client)
{
return (Teams)getPlayerstate(client) + 0x3063;
}


Unlimited Ammo:
    
void UnlimitedAmmo(int client, bool active)
{
int original1 = *(int*)getPlayerstate(client) + 0x558;
int original2 = *(int*)getPlayerstate(client) + 0x568;
int original3 = *(int*)getPlayerstate(client) + 0x538;
int original4 = *(int*)getPlayerstate(client) + 0x548;
if(active)
{
*(int*)getPlayerstate(client) + 0x558 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x568 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x538 = *(int*)0x0FFFFFFF;
*(int*)getPlayerstate(client) + 0x548 = *(int*)0x0FFFFFFF;
}
else if(!active)
{
*(int*)getPlayerstate(client) + 0x558 = original1;
*(int*)getPlayerstate(client) + 0x568 = original2;
*(int*)getPlayerstate(client) + 0x538 = original3;
*(int*)getPlayerstate(client) + 0x548 = original4;
}
}
Last edited by Notorious ; 08-05-2014 at 02:01 PM.

The following 5 users say thank you to Notorious for this useful post:

Bad Luck Brian, iTпDM, Loxy, Swaqq
08-05-2014, 01:35 PM #2
Unknauwn
Do a barrel roll!
Originally posted by Notorious View Post
Hello NGU,

1.15 Addresses Updated By Me!
There might be some that are not correct but most of them should be. Feel free to correct the ones that I have wrong.

    
G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494

I will update with more later Winky Winky



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The following 2 users say thank you to Unknauwn for this useful post:

Loxy, Moneybird1
08-05-2014, 01:39 PM #3
konpon
Big Sister
Originally posted by Notorious View Post
Hello NGU,

1.15 Addresses Updated By Me!
There might be some that are not correct but most of them should be. Feel free to correct the ones that I have wrong.

    
G_EffectIndex(char const *) 0x002E896C
Cbuf_AddText(localClientNum int, char * text) 0x002B1B94
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not found!
G_SetModel(gentity_s *,char const *) not found!
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) not found!
SV_AddTestClient(void) not found!
PlayerCmd_ClonePlayer(scr_entref_t entref) 0x0023D890
PlayerCmd_GiveStartAmmo(scr_entref_t entref) 0x00234ABC
PlayerCmd_GiveWeapon(scr_entref_t entref) 0x002334A8
PlayerCmd_GetAngles(scr_entref_t entref) 0x00235BBC
PlayerCmd_SetAngles(scr_entref_t entref) not found!
PlayerCmd_Suicide(scr_entref_t entref) 0x0023D448
PlayerCmd_Spawn(scr_entref_t entref) 0x0023D75C
G_SetClientContents(gentity_s *) 0x0022D1FC
G_SpawnPlayerClone(void) 0x00291424
G_SetAngle(gentity_s *ent, const float *angle) 0x00291780
G_SetOrigin(gentity_s *ent, const float *origin) not found!
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons t float *vDir, hitLocation_t hitLoc, int psTimeOffset) 0x00241518
G_InitGentitygentity_s * e) 0x00290D08
G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x0024A580
G_LocalizedStringIndex(const char * string) 0x00034448
G_MaterialIndex(const char * name) 0x00032434
AllocEnity(unsigned int classnum, unsigned __int16 entnum) 0x002DB9C8
AngleDelta(angle1 const float, const float angle2) 0x0037E7C0
BG_FindWeaponIndexForName(const char *name) 0x0011C3C4
BG_GetEntityTypeName(const int eType) 0x000F2048
BG_GetNumWeapons(void) 0x0011C3B0
BG_GetPerkIndexForName(const char *perkName) 0x000F8550
BG_GetShellshockParms(const int index) 0x000F61DC
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) not found!
BG_GetViewModelWeaponIndex(playerState_s *ps) 0x0011CC10
BG_RunLerpFrameRate(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E6178
BG_SetNewAnimation(int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) 0x000E87B0
BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) 0x000F5E38
BG_WeaponFireRecoil(playerState_s const * const float *, float const *) 0x00120948
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) 0x000F4544
BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) 0x00294128
Key_IsDown(int localClientNum, int keynum) 0x0018EF98
Key_StringToKeynum(const char *str) 0x0018EFD8
Key_IsValidGamePadChar(const char key) not found!
Key_KeynumToString(int keynum, int translate) not found!
Key_KeynumToStringBuf(int keynum, char *buf, int buflen) not found!
Key_Unbind_f(void) 0x0018F638
Key_Bind_f(void) 0x0018F74C
Key_ClearStates(int localClientNum) 0x001900C8
Key_SetCatcher(int localClientNum, int catcher) 0x00190260
Key_RemoveCatcher(int localClientNum, int andMask) 0x001912FC
Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) 0x0018F494

Pastebin:
Credits to seb5594 for most of the original addresses
I will update with more later Winky Winky


Originally posted by Unknauwn View Post
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First Work!! Greate!!!!
08-05-2014, 01:57 PM #4
iTпDM
Vault dweller
Greate Work Mike
08-05-2014, 03:14 PM #5
A Friend
League Champion
Originally posted by TnDM View Post
Greate Work Mike

عادي تطرشلي المنيو مالك؟
08-05-2014, 07:19 PM #6
thanks Unknauwn... offset antiban work great... :-) do you have hardcore map offset?

Originally posted by Unknauwn View Post
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08-05-2014, 08:13 PM #7
Unknauwn
Do a barrel roll!
HardCore Map you can use with cbuff : )


Originally posted by khairie View Post
thanks Unknauwn... offset antiban work great... :-) do you have hardcore map offset?

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