Post: Ghosts Addresses & C# Stuff [1.16]
12-15-2014, 04:12 PM #1
One
At least I can fight
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Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


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Enjoy Tiphat
Last edited by One ; 02-01-2015 at 03:48 PM.

The following 22 users say thank you to One for this useful post:

/SneakerStreet/, ALI ALHILFI, Antonio96C, anxify, Aussie-RTM, BISOON, Confusing, dolby1, Egoford, Father Luckeyy, HELLO!!, iNDMx, Welsh, Jtv, oStankyModz, RIP_MODZ_150, slayerdokpta, Uncertain, wajdi9, xD3VHΛX, XxBlud23xX
06-06-2015, 06:06 PM #38
LBK
Little One
Originally posted by FFM
Do you have FPS X offsets and FPS Y Offsets please ? Smile


    
Enable = 0x0036DB0C ( 2C 03 00 00 - 2C 03 00 01 )
Text = 0x00857BA8 ( String )

And for X , Y and size , sorry for dont named this , but i dont tested but im sure it is working ^^ just go in debuger , and change the value ^^
X = 0x36DA68
Y = 0x36DA6C
Size ? = 0x36DA64

If dosent work called me ^^
06-14-2015, 03:15 AM #39
sorry for the dumb question but how do i use it ?? like what do i do to use this?/ im on 4.7.1 Rex
06-24-2015, 07:02 PM #40
Toxic
former staff
Originally posted by One View Post





Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


You must login or register to view this content.

Enjoy Tiphat



i am a little bit late, well actually very late, but anyways, here r the anti-ban offsets with the bytes Smile tested 100% working

API.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 });

API.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 });

API.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 });

API.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 });

API.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 });

API.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 });

all set for u :P, just copy and paste, enjoy!
07-04-2015, 07:50 PM #41
LULLINHO
Maggbot timeout!
force host/?
07-11-2015, 04:03 PM #42
Originally posted by One View Post





Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


You must login or register to view this content.

Enjoy Tiphat


Bytes??!!
07-11-2015, 04:09 PM #43
Thanks !
07-26-2015, 07:17 AM #44
Can someone send me the EntryStat offset for 1.16 thanks
08-08-2015, 02:45 PM #45
FFM | iMoDzRGFR
Are you high?
Do you have player_die adress please ? Smile
08-29-2015, 09:19 AM #46
Ploutarxos1
Bounty hunter
Originally posted by One View Post





Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


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Can Tell Me The Bytes From Nonhost Pls

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