Post: Ghosts Addresses & C# Stuff [1.16]
12-15-2014, 04:12 PM #1
One
At least I can fight
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Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


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Enjoy Tiphat
Last edited by One ; 02-01-2015 at 03:48 PM.

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12-16-2014, 11:23 PM #2
Originally posted by Astek View Post



Hey guys, i decided i would take the time to make an addresses thread since there isn't really one for this update, if you want to add any addresses just PM me or comment them below credits will be given Smile




Offsets:

Nonhost:

    
Advanced UAV : 0x140A3A
NoRecoil : 0x6C65C0
Laser : 0x52DDE7
Chrome Player : 0x478D5B
Player Colour : 0x01CBEDB8
Steady Aim : 0x1215CC
Sky Colour : 0x01CBF0B8
Wallhack Glow : 0x16AB63
Red Boxes : 0x149134
Glow Players : 0x16AB63
Super Target finder : 0x01CC4B78
cg_fov : 0x008A4B46
UAV : 0x0082F7F0
Wallhack(see through walls) : 0x0086C664


Stats:

    
Unlock All : 0x17A20B0 (bytes in C# https://pastebin.com/AjexHw99 )
Prestige : 0x17A2D1C
XP Soldier: 0x179EDDA
Kills : 0x179DE79
Deaths : 0x179DE51
Score : 0x179DEA2
Wins : 0x179DECA
Losses : 0x179DE81
Squad Points : 0x17A2A24
Killstreak : 0x179DE7D
Prefered Weapon : 0x179DE3D
Currentstreak : 0x179E74D
Winstreak : 0x179DE4D
Misses : 0x179DE86
Hits : 0x179DE71
Games Played : 0x179DE69
Time Played : 0x179DEBE


Client:

    
Next Client - 0x3700
UAV : 0xF47AE5
RedBox : 0xF44993
Skate Mod : 0xF4498E
Third Person : 0xF44993
Teleport : 0xF4499B
mflag : 0xF47C9F
Player Speed : 0xF479D0
Give Lag : 0xF4791F
Freeze : 0xF47C9F
Change Team : 0xF479E3
Green CheckBox : 0xF44DA3
Akimbo Primary : 0xF44CC1
God mode : 0xE04B2A
JetPack : 0xF449B0
Button Monitoring : 0xF47CB0
Models : 0xE04AF1
Change Name : 0xF47A1C
Kills Party : 0xF47AD3
Deaths Party : 0xF47AD5
Score Party : 0xF47AD0
Assist Party : 0xF47AD7
Unlimited Ammo : 0xF44EDA, 0xF44EEA, 0xF44ECA, 0xF44EBA, 0xF44EFA


Lobby Settings:

    
Knockback- 0x01CA2858
Timescale- 0x01CB5578
Fly Mode- 0x5D5DE8
Max Fall Damage- 0xDE394
Player Speed : 0x22E01E
Jump Height : 0xEC708
Gravity : 0x22FE72
Invisible - 0x0177EA25
Min Fall Damage : 0xF905C
God Mode All : 0x23D1E0
Full Auto : 0x10EA9C
WallBreach : 0x22DFCE


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class Names:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564



Addresses:

    
Function_Address : 0x4A0700
PlayerCmd_ClonePlayer : 0x2F19CC
G_Spawn : 0x290E58
G_SetModel : 0x28FA4C
G_TempEntity : 0x2916AC
G_EffectIndex : 0x2E8AE8
G_SpawnTurret : 0x2A2A40
G_Entity : 0xE04980
G_client- 0x177E928
Cbuf_AddText : 0x2B1C14
SV_GameSendServerCommand : 0x672444
G_GivePlayerWeapon : 0x2947FC
Add_Ammo : 0x24879C
SetClientViewAngles : 0x231450
SV_LinkEntity : 0x32C420
SV_UnlinkEntity : 0x32C3A0
SV_SetBrushModel : 0x5ECF94
SP_Script_Model : 0x286710
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
Key_IsDown: 0x018EEB8
Dvar_GetBool: 0x04CE50C
Get_ServerDetails : 0x1072868
Disabled CharCheck : 0x378620


Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Other:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


HUD Addresses

    
G_HudHelem : 0xD87C88
Fix_Hud : 0x3438F
FPS : 0x36DB00
Level_Locals_T : 0xDB5D04
G_LocalizedStringIndex : 0x34348


Models List

    
https://pastebin.com/Vk43Y8df



Credits:

    
Unknauwn - most of them are his findings
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models


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Enjoy :p


Amazon man but you should add HudElem_Alloc into the hud addresses section because that will be useful for sprx :P

The following user thanked Connerg123 for this useful post:

One
12-18-2014, 03:32 PM #3
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Begged for sticky, so here you go. tears
12-18-2014, 03:46 PM #4
One
At least I can fight
Originally posted by Sgt.
Begged for sticky, so here you go. tears

Thank's Woot
Last edited by One ; 01-03-2015 at 02:04 PM.
12-18-2014, 07:25 PM #5
Antonio96C
Do a barrel roll!
Originally posted by Astek View Post





Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given Smile





Game Name: Ghosts
Game Version: 1.16
Last Updated: 19/12/2014



Offsets:

Nonhost:

    
Advanced UAV : 0x140A3A
NoRecoil : 0x6C65C0
Laser : 0x52DDE7
Chrome Player : 0x478D5B
Player Colour : 0x01CBEDB8
Steady Aim : 0x1215CC
Sky Colour : 0x01CBF0B8
Wallhack Glow : 0x16AB63
Red Boxes : 0x149134
Glow Players : 0x16AB63
Super Target finder : 0x01CC4B78
cg_fov : 0x008A4B46
UAV : 0x0082F7F0
Wallhack(see through walls) : 0x0086C664


Stats:

    
Unlock All : 0x17A20B0 (bytes in C# https://pastebin.com/AjexHw99 )
Preferred Weapon : 0x179DE3D (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige : 0x17A2D1C
XP Soldier: 0x179EDDA
Kills : 0x179DE79
Deaths : 0x179DE51
Score : 0x179DEA2
Wins : 0x179DECA
Losses : 0x179DE81
Squad Points : 0x17A2A24
Killstreak : 0x179DE7D
Currentstreak : 0x179E74D
Winstreak : 0x179DE4D
Misses : 0x179DE86
Hits : 0x179DE71
Games Played : 0x179DE69
Time Played : 0x179DEBE


Client:

    
Next Client - 0x3700
UAV : 0xF47AE5
RedBox : 0xF44993
Skate Mod : 0xF4498E
Third Person : 0xF44993
Teleport : 0xF4499B
mflag : 0xF47C9F
Player Speed : 0xF479D0
Give Lag : 0xF4791F
Freeze : 0xF47C9F
Change Team : 0xF479E3
Green CheckBox : 0xF44DA3
Akimbo Primary : 0xF44CC1
God mode : 0xE04B2A
JetPack : 0xF449B0
Button Monitoring : 0xF47CB0
Models : 0xE04AF1
Change Name : 0xF47A1C
Kills Party : 0xF47AD3
Deaths Party : 0xF47AD5
Score Party : 0xF47AD0
Assist Party : 0xF47AD7
Unlimited Ammo : 0xF44EDA, 0xF44EEA, 0xF44ECA, 0xF44EBA, 0xF44EFA


Lobby Settings:

    
Knockback- 0x01CA2858
Timescale- 0x01CB5578
Fly Mode- 0x5D5DE8
Max Fall Damage- 0xDE394
Player Speed : 0x22E01E
Jump Height : 0xEC708
Gravity : 0x22FE72
Invisible - 0x0177EA25
Min Fall Damage : 0xF905C
God Mode All : 0x23D1E0
Full Auto : 0x10EA9C
WallBreach : 0x22DFCE


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class Names:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564



Addresses:

General Addresses

    
Function_Address : 0x4A0700
PlayerCmd_ClonePlayer : 0x2F19CC
G_Spawn : 0x290E58
G_SetModel : 0x28FA4C
G_TempEntity : 0x2916AC
G_EffectIndex : 0x2E8AE8
G_SpawnTurret : 0x2A2A40
G_Entity : 0xE04980
G_client- 0x177E928
Cbuf_AddText : 0x2B1C14
SV_GameSendServerCommand : 0x672444
G_GivePlayerWeapon : 0x2947FC
Add_Ammo : 0x24879C
SetClientViewAngles : 0x231450
SV_LinkEntity : 0x32C420
SV_UnlinkEntity : 0x32C3A0
SV_SetBrushModel : 0x5ECF94
SP_Script_Model : 0x286710
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
Key_IsDown: 0x018EEB8
Dvar_GetBool: 0x04CE50C
Get_ServerDetails : 0x1072868
Disabled CharCheck : 0x378620


Hud Addresses:

    
G_HudHelem : 0xD87C88
Fix_Hud : 0x3438F
FPS : 0x36DB00
Level_Locals_T : 0xDB5D04
G_LocalizedStringIndex : 0x34348



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

RPC:

    
//CoD Ghosts RPC CEX/DEX - 1.16
//Add using System.Threading And using System And using PS3Lib
//You need to define the PS3API To static
//private PS3API PS3 = new PS3API();
// credits to CHOCO original RPC
// enable with WritePPC()
#region RPC
private static uint function_address = 0x4A0700;
public static int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters[i] is int)
{
byte[] array = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters[i] is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters[i] is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters[i] is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}

public static void WritePPC()
{
if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
else
{
}
}
#endregion


Set Model:

    
public class Offsets
{
public UInt32
G_SetModel= Look at the Addresses Up the thread for this address,
G_Entity= Look at the Addresses Up the thread for this address;
}
public void SetModel(int client, string model)
{
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
//Exmple:
public void Test()
{
SetModel(0,"mp_fullbody_juggernaut_heavy_black")
//Will give Juggernaut Model to client 0
}

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command)
{
UInt32 Cbuf_AddText_Offset = 0x2B1C14;
CallFunction(Cbuf_AddText_Offset, Client, Command);
} // DVARs in 'list' section


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
mango_knife - Some stuff from his 1.14 thread


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Enjoy Gobble


Add new skype friend Antonio96c

The following user thanked Antonio96C for this useful post:

One
01-05-2015, 10:10 PM #6
Welsh
NextGenUpdate Elite
Originally posted by One. View Post





Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given. Most of the offsets/addresses are already in C# classes for easier use Smile





Game Name: Ghosts
Game Version: 1.16
Last Updated: 3/1/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4A0700,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0x177E928,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

RPC:

    
//CoD Ghosts RPC CEX/DEX - 1.16
//Add using System.Threading And using System And using PS3Lib
//You need to define the PS3API To static
//private PS3API PS3 = new PS3API();
// credits to CHOCO original RPC
// enable with WritePPC()
#region RPC
private static uint function_address = 0x4A0700;
public static int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters[i] is int)
{
byte[] array = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters[i] is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters[i] is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters[i] is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}

public static void WritePPC()
{
if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
else
{
}
}
#endregion


Set Model:

    
public class Offsets
{
public UInt32
G_SetModel= Look at the Addresses Up the thread for this address,
G_Entity= Look at the Addresses Up the thread for this address;
}
public void SetModel(int client, string model)
{
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
//Exmple:
public void Test()
{
SetModel(0,"mp_fullbody_juggernaut_heavy_black")
//Will give Juggernaut Model to client 0
}

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command)
{
UInt32 Cbuf_AddText_Offset = 0x2B1C14;
CallFunction(Cbuf_AddText_Offset, Client, Command);
} // DVARs in 'list' section


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread


You must login or register to view this content.

Enjoy Tiphat


nice man very usefull
01-06-2015, 12:23 AM #7
One
At least I can fight
Originally posted by Its
nice man very usefull


no problem, need a antiban? hmu

The following user thanked One for this useful post:

Welsh
01-06-2015, 02:04 AM #8
iTпDM
Vault dweller
Originally posted by One. View Post





Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given. Most of the offsets/addresses are already in C# classes for easier use Smile





Game Name: Ghosts
Game Version: 1.16
Last Updated: 3/1/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4A0700,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0x177E928,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

RPC:

    
//CoD Ghosts RPC CEX/DEX - 1.16
//Add using System.Threading And using System And using PS3Lib
//You need to define the PS3API To static
//private PS3API PS3 = new PS3API();
// credits to CHOCO original RPC
// enable with WritePPC()
#region RPC
private static uint function_address = 0x4A0700;
public static int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters[i] is int)
{
byte[] array = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters[i] is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters[i] is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters[i] is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}

public static void WritePPC()
{
if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
else
{
}
}
#endregion


Set Model:

    
public class Offsets
{
public UInt32
G_SetModel= Look at the Addresses Up the thread for this address,
G_Entity= Look at the Addresses Up the thread for this address;
}
public void SetModel(int client, string model)
{
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
//Exmple:
public void Test()
{
SetModel(0,"mp_fullbody_juggernaut_heavy_black")
//Will give Juggernaut Model to client 0
}

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command)
{
UInt32 Cbuf_AddText_Offset = 0x2B1C14;
CallFunction(Cbuf_AddText_Offset, Client, Command);
} // DVARs in 'list' section


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread


You must login or register to view this content.

Enjoy Tiphat


Why you didn't posted credit for Huds elements ?
01-06-2015, 02:42 AM #9
One
At least I can fight
Originally posted by TnDM View Post
Why you didn't posted credit for Huds elements ?

what hud elements? hud addresses you mean? i did.
01-15-2015, 07:08 PM #10
perke
Banned
I have a question Smile it's my first time for me and how to do eboots with all mods? tex antiban RedBoxes Wall Hack .... do you have any link or something that will make me happy Smile

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