[/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };
Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };
Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };
No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]
[/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };
[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]
[/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Disable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Disable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]
[/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };
Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };
Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };
No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]
[/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };
[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]
[/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Enable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Enable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]
[/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };
Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };
Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };
No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]
[/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };
[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]
[/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Enable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Enable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]
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