Post: Official Call of Duty: Ghosts Trailer Reveals A ‘Fake’ Lighting System
05-23-2013, 10:46 AM #1
xLew--
Former Staff
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The official Call of Duty: Ghosts trailer was released yesterday. Naturally, some people were excited about it, while other felt that those visuals could not compare with those of Crysis 3 or even Battlefield 4. And it appears that COSad Awesome Ghosts’ lighting system is seriously messed up at its current state.

Our reader ‘Thomas’ has sent us this image, highlighting some interesting features. As we can clearly see, there are sun shafts at places where they should not. This particular scene can be noticed at the 0:26 mark point, and we’ve checked it ourselves to verify that the bright light source at the center of the screen is the sun.

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As you can see for yourselves, this is definitely the sun. And the big question is how come those sun shaft are appearing at places where they should not. Even the direction at which they are being casted is wrong. Of course that wouldn’t be the case if the game was taking place in a different solar system with three or four suns (resulting in multiple lens flares and sun shafts that could easily blind all of us).


Our only guess is that Infinity Ward has used those sun shafts on purpose, in order to wow its fans. However, the fact that this ‘fake’ effect has been spotted makes us a bit worried about the whole visual level of Ghosts. And it seems that Infinity Ward will try to push as many post-processing effects as possible in order to hide things or shortcomings.


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05-23-2013, 09:45 PM #2
If only every game could have a good as a lighting system as Metro Last Light
05-23-2013, 09:56 PM #3
ResistTheSun
In Flames Much?
And people wonder why devs don't show off unfinished code before release.

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