Post: [Daily Updates] All Complete Patch Notes & Updates v5.0.0 [3/9/17]
11-13-2016, 05:50 AM #1
Hydrogen
Super Mod
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Hello NextGenUpdate, today, I will keep adding all the updates and patch notes they release from now on here. The patch notes will start off from 11/11/12, and will stack up with the new updates in here as well. To be very detailed, i'll add the dates of the patches so you all don't get confused. If the day comes I don't have time to update it very quick, just ask an admin to enter your BB Code, and let them copy & paste it in here (since they can edit user's threads).

3/9/17

General Fixes

• Various map fixes
• On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer
have access to the weapons if a host migration occurs. This has been fixed.
• Added the R-VN, UDM, and Axe in Epic Gun Game
• Fix for an issue where Season Pass holders on Xbox One were not able to download Sabotage DLC from in-game
• Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM.
• Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update
• Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil
• Type-2: Slight increase to hip fire spread when in akimbo mode
• Volk – Increase to the 3 bullet hit kill range
• Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range
• KBAR – Slightly decrease to the 4 bullet hit kill range
• NV4 – Slightly increase to the ADS recoil
• R-VN: Increase to the 3 bullet hit kill range
• Widowmaker – Reduced delay between bullets within the burst
• DMR – Slight decrease to the ADS time
• EBR-800 (AR mode) – Increase to the 5 bullet hit kill range
• EBR-800 (Sniper mode) – Reduce ADS sway speed
• Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface
• Steel Dragon - Reduced sprint out to fire time
• Fix for the Axe camo challenges not tracking progress
• Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore
• Added the R-VN and UDM to regular Gun Game
• Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime
• Taunt combo system added to the Winner’s Circle
• Fix for the Sage Phantom head not appearing correctly when viewing in 3rd person

2/28/17 Update Version 1.10 - Xbox and PS4

Featured Content and What’s New
[/B
]• Show the last weapon used in Winner’s Circle instead of Payload
• 360 Rig Rotation in customization menu
• New weapons added to the Quartermaster
• Use of four Taunts instead of just one
• Temporarily removed the filter function for the Leaderboards while we work on a few fixes
• Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time.
• Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in CODCaster. You can play with this feature in Custom/LAN. It is not live in Public Matches

General Fixes

• Fix for late players being shown as in a party even though they aren’t
• In FFA style modes, players would appear on colored teams in the lobby. This has been fixed
• Fix for various bugs that can occur after a host migration
• Fix for players appearing in 1st place despite losing in a FFA match against bots
• Bug fixes in the After Action Report Medals tab
• Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD
• On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed
• Backend bug fixes
• Grind score limit is now 65 (was 85)
• Friendly Fire will now be disabled in Competitive playlists

Rave in the Redwoods

• Fixed a bug where mission rewards could show up incorrectly in the zombies menu
• Fix for a bug that would remove the icon a player had crafted if a host migration occurs
• Added 200 ranks and 10 new rank icons
• Added the R-VN and UDM to be unlockable for use via the Magic Wheel

[2/28/17 Patch 1.10 – Xbox and PS4 Only]

Featured Content and What’s New

• Show the last weapon used in Winner’s Circle instead of Payload
• 360 Rig Rotation in customization menu
• New weapons added to the Quartermaster
• Use of four Taunts instead of just one
• Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time.
• Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in CODCaster. You can play with this feature in Custom/LAN. It is not live in Public Matches

General Fixes

• Fix for late players being shown as in a party even though they aren’t
• In FFA style modes, players would appear on colored teams in the lobby. This has been fixed
• Fix for various bugs that can occur after a host migration
• Fix for players appearing in 1st place despite losing in a FFA match against bots
• Bug fixes in the After Action Report Medals tab
• Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD
• On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed
• Backend bug fixes
• Grind score limit is now 65 (was 85)
• Friendly Fire will now be disabled in Competitive playlists

Rave in the Redwoods

• Fixed a bug where mission rewards could show up incorrectly in the zombies menu
• Fix for a bug that would remove the icon a player had crafted if a host migration occurs
• Added 200 ranks and 10 new rank icons
• Added the R-VN and UDM to be unlockable for use via the Magic Wheel

[2/23/17 - Patch]

General Fixes

• Various exploit fixes

CWL

• Removing ADS while sliding when using the Power Slide Trait on the FTL rig

• Our recent Payload timer update negatively affected CWL Overdrive, which was in a good play balance wise. We brought Overdrive time back to the previous setting for CWL only

• Decreased all Payload weapon earn times by 10% in Hardpoint and Uplink modes. Search and Destroy weapon earn rates are currently unaffected

• We will continue to evaluate Payload earn rates in all modes and make adjustments as needed

Rave in the Redwoods

• Moved the Devastator closer to the door to prevent players from accidentally buying it when buying Trail Blazers

• Don’t allow the gas grenade to damage the Slasher and Super Slasher

• Don’t allow the Repulsor to kill the Slasher

[2/14/17 - Patch Notes]

Featured Content and What’s New:


  • Lobby Party Indicator
  • Showing team balance in pre-match lobby
  • Combat Record (update: Combat Records are now live in-game.)


General Fixes:


  • General fixes for bugs found in Leaderboards
  • Drop Zone: Score limit increase from 600 to 750. Adjustments to hill rotations. Removed high tier streaks from the first hill to prevent an unfair advantage at the beginning of the match. All hills after the first have a chance at all streaks regardless of tier
  • Infected and Gun Game: Allow for player customization. Infected will still replace Synaptics with a random default customization. Infected now increase match timer on Survivor suicides
  • Slight decrease to the Vulture’s overall speed and acceleration. Slight decrease in damage of the Vulture’s turret
  • Fixed crashes and performance issues that could occur when viewing videos in MLG.tv
  • MLG.tv will now show if a livestream is a replay
  • Fixed green screen that would sometimes appear when exiting the MLG.tv menu
  • Fixed players knees clipping into player view if they sprinted while jumping from boost jump height
  • Uplink fix where players could pass the drone through ha short wall in Terminal
  • Fixed a scrolling issue while in the armory
  • A player with the Tracker perk equipped was unable to hear another player boost jumping with the Dead Silence perk equipped. This has been fixed
  • Removed showing the public rank in private or system link pause menus
  • Fixed Steel Dragon damaging a player with Charge Shield
  • Fixed a bug where incorrect information about a player could be displayed in the MP lobby
  • Fixed damage feedback icon for not displaying the first time in a round


Xbox One:


  • Fixed an issue that would cause a player to get removed from the local party at an inopportune time


Zombies in Spaceland/Rave in the Redwoods:


  • Fixes for players losing their weapons when Pack-a-Punching (ZiS)
  • Several out of map exploits fixed (Rave)
  • Fix for being able to replenish ammo after putting the harpoon back in the cabinet and picking it up back up
  • Fix for random dancing zombies that could remain after the music has stopped
  • Fix for various zip line bugs that could occur
  • Fix for a bug where splitscreen players didn’t have access to options in several menus
  • Other miscellaneous bug fixes


CWL/CODCASTER:


  • Added an option for players to select how much time they’ll allow for players to edit their loadouts in Rig draft from 0-75 seconds
  • Fix for yellow loading icons appearing during CODCaster mode
  • Players were able to start a CWL match with 5 players on a team, but only showing 4 on the draft screen. This has been fixed to only allow 4 players maximum while allowing 1v1, 2v2, 3v3, and 4v4
  • Fix for a bug where a player would see incorrect text when hovering over a Rig that another player has already selected
  • If a player changes their Rig after selecting their Payloads, the CODCaster would only see the updated Rig, not the updated Payloads. This has been fixed
  • Fix for teams appearing on the wrong side of the loading screen if teams were unbalanced


[Patch Notes 2/3/17]

Featured Content and What’s New:


  • Demolition Game Mode: February 3rd-10th
  • Double Key Weekend: February 3rd-6th
  • Added Hardcore Sabotage Moshpit in DLC tab
  • Added Sabotage TDM in DLC tab
  • Kept a Sabotage Moshpit playlist in DLC tab



General Fixes:


  • Fix for an issue where switching from one trait to another during round based modes, the new trait would not work
  • Fix for players being able to reach an out of bounds area of the map on Dominion
  • Fix for the trait icon appearing incorrectly during a killcam if the player selected a new trait midlife
  • Reduced kill requirement from 3 to 2 for a single shot of the Gravity Vortex for the Rig body unlock challenge
  • Tracking Payload streak kills will continue to count kills after the user has died or the weapon has been put away. This fixes an issue where players were unable to have the second shot from the Gravity Vortex count towards their streak kill progress
  • Phase Shift cooldown has increased from 60s to 90s
  • Rewind cooldown has increased from 60s to 90s
  • Overdrive cooldown has increased from 70s to 90s
  • Gravity Vortex cooldown has reduced from 310s to 290s
  • Reactive Armor health was reduced from 133HP to 114HP
  • Reactive Armor duration has been reduced from 9s to 7s
  • Active Camo duration has been reduced from 10s to 7s
  • Pulsar cooldown increased from 120s to 150s
  • Pulsar marked time has been reduced from 6s to 5s



Weapons:


  • Hailstorm: Decreased fire time between bursts. Slight increase in damage range
  • DMC-8: Slightly increased damage and damage range
  • DCM-8 – Masochist: Lifelink Perk Updated – Large mag size. Taking damage fully regenerates mag.
  • Banshee – Siren: Shockwave Perk Updated – Improved damage while sliding. Damage causes hearing loss
  • EBR-800 – Osiris: Hunter Killer Perk Updated – No sniper glint. Enemies at low health are highlighted
  • Kendall 44 – Cartel: Secondary perk changed to Stability
  • DMR-1 – Spectacle: Reflex Perk – Built in custom Reflex Sight now has Tracking Chip and improved ADS time for all scopes
  • Rack-9 – Smoothbore: 1 shot kill zone at mid-range now includes lower torso and upper arms
  • Kendall 44 – Advantage: Secondary perk changed to Steady
  • Mauler – Mammoth: Slower Aim Down Sights and reduced movement speed
  • MacTav -45: Slight increase to recoil when firing ADS
  • M1: Slightly decreased return speed when firing ADS
  • Howitzer Direct Impact kills have been fixed



Zombies in Spaceland/Rave in the Redwoods:


  • Fix for Spaceland camos appearing instead of Rave camos when a player upgraded weapons using a PAP power-up drop
  • Fixed issues with Wall Power and Super Minute Man
  • Fix for the “Purify” Fortune Card not properly displaying it’s in-game effects “On activation, players and teammates are healed and cause an explosion that deals damage to nearby zombies.”
  • On occasion, players would not be able to melee or crouch after using a zip line. This has been fixed
  • Fix for splitscreeen players not earning keys
  • Fix for Harpoon Gun kills not counting towards the “Assembly Required” Soul Challenge
  • Rank progression widget is now viewable in the Pause menu
  • Slasher Saw exploit fix
  • Several out-of-map exploits fixed
  • Hasselhoff is now selectable
  • Key earn rate has been slightly increased
  • Various splitscreen HUD fixes



CWL/CODCASTER


  • Fix “Previous” and “First Person” button prompts overlapping while spectating


PATCH NOTES -- 1-27-17

Mission Team Ranks:

Each Mission Team now goes up to Rank 100! Once you hit that level 50 rank, you’ll go on to chase after a Commander rank until you reach Mission Team Commander Rank 100!
New ranks better rewards, so Commander Ranks will reward you MKII versions of Mission Team-only Prototype weapons once achieved. You can also craft more! Commander Ranks reward salvage every level you rank up as long as that level isn’t giving you a MKII Prototype reward.

Features Update:


  • Leaderboards – Before 1/31
  • Combat Record – Late February
  • Emblem Editor – Late February


Featured Content and What’s New:


  • 2XP and 2X Weapon XP in MP and Zombies until February 3rd (all platforms)
  • Hyper Team Deathmatch until February 3rd: Payload charge rates are bumped to 7x their normal speed (all platforms)
  • Call of Duty World League Personalization Pack
  • Barracks now include a section for Medals


General Fixes:


  • Added ability for both splitscreen players to change their own Missions in the lobby before a match starts
  • Safeguard against jitter mod exploits
  • Defender: Fix for exploit that could occur if a player using Rewind spawns on a newly spawned Defender drone, allowing the player to carry their gun as they carry the drone
  • Adjusted Taunt menu to wrap to the bottom of the list
  • During the final killcam, the team emblem shown was the emblem of the user who died rather than the player who got the kill. This has been fixed.
  • Hardcore Search and Destroy: Fix for “Friendly Fire is not Tolerated” displaying after every round for the remainder of the game
  • Added ability to equip Calling Card and emblem after acquiring them from a Supply Drop
  • Camo challenges involving Direct Impact kills with the Howitzer were not tracking. This has been fixed.
  • Various updates to weapon camos
  • Fix for players SPM not being calculated correctly in some instances
  • Camo adjustment for the MK2 R3k not covering the right side of the weapon
  • Allow players to skip Mission Team videos even if it’s their first time seeing them
  • Fix for the KBS Harbinger reload animation playing twice while holding down both triggers
  • Fixed an issue where the Jammer Grenade was not damaging scorestreaks correctly
  • Fixed an error a player would receive when attempting to edit a class with the OSA
  • Fix for an issue where players with akimbo weapons were immune to the Steel Dragon


CWL/CODCASTER:


  • Fix for team colors not appearing the proper shade
  • Added CWL specific game mode icons
  • Fix for Cold Blooded not affecting Thermal Scope for Casters (Xbox)
  • Adjusted the position of the gamemode icon so the Uplink image does not stretch
  • Removing the required number of players for CWL matches
  • Allow for multiple casters in the same lobby



1/20/17 - Patch (Xbox/PS4 - will update when live on PC)

General Fixes

• Infected: Fixed an issue where players can respawn looking like Infected after suicide
• Infected: Restored boost values to previous settings based on community feedback
• Infected: Map Vote in lobbies now display the game mode name, to allow players to know what they’re voting on for Infected and Mosh Pits
• Search and Destroy: Scorch – Adjusted B bombsite to fix an issue where players can plant behind a crate
• Search and Destroy – Fix for an exploit when viewing killcams – we now hide the options menu minimap when the player is dead or watching a killcam so they can’t see the bomb carrier
• Hardpoint: Updated start spawns for Precinct
• Custom and LAN Options: Adds in Tactical and CWL tuning options in Custom and LAN games
• Custom and LAN Options: Tactical option will make any mode play with Tactical adjustments
• Custom and LAN Options: CWL tuning option will allow any mode to play with CWL adjustments to Rigs, Traits, Payloads, Energy Weapons, Hybrid Weapons, etc.
• All or Nothing: Fixed an issue where players were not receiving the boost, slide, and wallrun movement abilities when this mode was toggled
• Weapon sprint out times have been slightly increased by weapon class. Gung Ho still has fast sprint to fire times
• Epic Gun Game has been removed and original Gun Game is now in the Special tab
• Added Drop Zone to Featured tab
• Exploding Drone: Slightly increased movespeed. Increased base health from 1 hit to 2 (1 with a sniper or shotgun close up). Increased rugged health from 2 hits to 3 (2 with a sniper or shotgun close up)
• Fixed an issue where Payloads could be activated on the frame of death
• Care packages no longer reflect friendly fire damage back at the owner
• 2XP for PC/UWP

1/13/17 - Patch Notes

General Fixes

• Slight increase in Black Hole radius
• The map Grounded has been added back into rotation
• Competitive playlist rules and maps have been adjusted to match CWL (PS4/Xbox)
• Added the map Grounded back into rotation
• Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in
• Players receive assists if the enemy the Seeker Grenade is tracking is killed
• Increases to Micro Turret health, ammunition, and fire rate
• Infected: If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected
• Infected: Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill
• Infected: Kills/Deaths are no longer stored after a match so KD is not affected
• Infected playlist now includes shotguns, SMGs, ARs, and snipers
• Infected: Boost jump recharge is now slower
• Gun Game: Increased the throw distance for the Bio Spike
• Gun Game: Kills/Deaths are no longer stored after a match so KD is not affected
• Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak
• Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state
• Howitzer headshots were not counting towards camo unlocks. This has been fixed
• Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn • Killcams now show Traits, Tacticals, and Lethals
• Reduced recoil of the R3K when zoomed in using the VMC
• Slight increase to Quick Draw speed with snipers
• OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM
• Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting
• Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name
• SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches
• FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches
• MacTav-45: Increased ADS aim assist range to 1500 inches
• Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range
• Fix for an exploit where using the Killstreak map could be used every round as a free UAV
• Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite
• Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback
• Updated the start spawn for Precinct Hardpoint and Uplink
• 15 spots on Rooftop near Drop Pods and Construction have been fixed in Precinct
• Scorch “B” bombsite moved to the back of the drill (from attacker side)

CWL/CODCASTER

• Fix for an error when attempting to change team colors, name, and icon
• Removed Payload delay at the start of a round
• Active Camo duration has been reduced from 10s to 5s
• Reactive Armor duration has been reduced from 9s to 6s
• Bull Charge duration has been reduced from 6.5s to 5s
• Reactive Armor value slightly lowered
• Rewind: Only Rewinds a portion of the player’s health. Still rewinds full ammo
• Overdrive: No longer restores player health on activation
• Holding the Uplink drone or planting/defusing in CWL rulesets no longer drain your Payload faster as the base duration times have been adjusted
• Removed Killstreak spawn protection

1/11/17 - Update

General Fixes

• Fix for the Mad Hax taunt in the Winners Circle
• Allow players to change classes up with 5 seconds after prematch is completed
• Fix for the Diamond, Solar, Slime, and Black Sky camos glowing when using the Type-2 akimbo in the left hand
• Fix for various camos not applying correctly to the Epic Karma-45
• Audio adjustments for louder impact sounds when being shot
• Fix for an issue in MP split screen where one of the two players will load into the match without their Perks being shown
• Fix for friendly players not appearing on the minimap when manually controlling the R-C8
• Added a popup for the daily login bonus if you’re signed in while the bonus is given and also adding a sound when the daily login Message of the Day is displayed
• Private/custom matches are now “invite only”
• Fixed an issue where disabling the Team Assignment option would still require the player to select a team in a custom game
• Fixed an issue where rewards for ranking up a Mission Team in MP were appearing as a blank card in the After Action Report
• When being killed by a De-Atomizer strike, players would see a blank icon in the killcam where they should see the last weapon they were killed by. This has been fixed.
• Fixed an issue where a user would complete a challenge in the Victories Challenge section, but the XP for the challenge wouldn’t be shown in the XP Earned in the After Action Report
• Fixed a bug where the High Score challenge wasn’t working properly
• Allow for the loadout menu to scroll to the top when reaching the bottom of the menu
• Adding popup when trying to equip a streak when all streaks are already full
• Fixed a bug where the Steel Dragon would penetrate a player using Bull Charge
• When using the Scarab, friendly names were not appearing. This has been fixed
• Fixed for a bug where the player in first place would appear cloaked in the Winners Circle
• Fixed a bug where in MP splitscreen, the health bar of the second player wouldn’t decrease during a killcam. This has been resolved
• Fixed an issue where the stats of your last match were always followed by a 0 in the Performance tab. This has been fixed to remove the 0.
• Audio adjustment for audio playing late during a cutscene during the Dark Quarry mission in SP
• Various map exploit fixes
• Adjustments to some bomb pickup locations so players don’t have to circle back
• Fix for the Type-2 Butcher akimbo shotgun mode where the energy projectiles were reflecting
• Fixed the collision with the clock face and bowling entrance corners for the Uplink drone on Throwback

PC

• Fix for players being able to receive text communications from another player that has been blocked
• Fix for keyboard navigation being inverted while scrolling through the player list in public lobbies
• Various adjustments for mouse sensitivity
• Fixed a bug where a player would be unable to edit a primary and secondary weapon by using the mouse to click in Create a Class
• Various security and anticheat updates
• Fixed for a player not being able to dodge backwards using Rushdown while using a keyboard and mouse with default bindings

CODCASTER

• Moved objective status to top of the screen
• Fixed an issue where killstreak iconography would overlap with UI
• Size adjustments to minimap
• Added the ability for the caster to back out of a CWL draft in-progress
• Added the boost meter to the in-game HUD when casting
• Increased character limit for Team Identity to 12
• Allow for the host to not be set as a caster

Zombies in Spaceland

• Various bug fixes
• Select Epic weapons that weren’t working properly in Pack-A-Punch have been fixed

Xbox One/S

• Performance improvements while in splitscreen

[12/13/16 ] - Thank you all for your patience! I'll be adding a few more notes here and there tonight/tomorrow.

General Fixes

• Fixed exploits on various maps
• Adjustments to the Message Of The Day
• Fix for a bug where players would experience a crash after loading into Frontier from a custom game
• Fix for a freeze that can occur during Single Player
• Fixed a bug for camos in the Create a Class menu
• Audio adjustments in the Emblems menu
• Fix for weapon accessories not appearing on the left Akimbo weapon
• Fix for the pre-match camera causing streaming issues when loading into Throwback
• Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
• Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
• Fix for an infinite loop that could occur if opening the game in an already running state
• Various visual adjustments to MP splitscreen when loading into certain maps
• Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
• Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
• Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
• Fixed a bug in splitscreen where neither player could view the weapon models on occasion
• Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
• Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)

Xbox One

• Fix for a rare occurrence where a black flicker would occur after a match when in the post-game lobby
• Fixed a bug where select weapons would not auto reload when a player sprints
• Adjusted audio issues for users without headsets on and in correlation to whatever settings they have set up in Display and Sound
• Fixed an issue where users were not able to unmute players

PC

• Fix for a bug in the advanced video option menus
• Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
• Fix for the Enter Key when being used for keybinding
• Various performance and UI fixes
• Fix for an error message users might see after changing texture resolution options
• Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
• Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze

CWL/CODCASTER

• Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
• Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity • Fix for game rules no locking when selecting CWL rules.
• Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
• Allow players to see the team colors of other players while in pregame lobby besides their own • Fix for XRAY customizations not being displayed once the game loads
• Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
• Fix for Uplink goal color while in “follow drone” spectating and performance fixes for the follow drone feature
• Allow Rig draft in private match
• Fix for minimap sizes in CODCaster
• Disabled the white UAV sweep that would occur on the minimap when in CODCaster
• Fixed a bug where players are able to use Payloads/Traits with the wrong character
• Added audio timer to Draft



[12/9/2016 - Patch Notes]

Zombies in Spaceland

• Update to kick timing
• MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
• Added player nameplates
• Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.

Objective and CWL
Map Adjustments


Precinct


  • Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.



  • Search and Destroy: Moved B bombsite to under Contruction


Frost

Throwback


    Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.



    Uplink: Throwing the ball straight up doesn't result in a reset. Goal near Concession adjusted slightly.


Scorch


    Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender


Breakout


    Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical



    Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over


Retaliation


    Search and Destroy: Moved A bombsite to Bridge


Synaptic Traits Adjustments

Combat Burst: Time speed bonus remains active is 3s for CWL

Propulsion: Time before thrusters start to recharge increased slightly. Time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3.

Rushdown: 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.

FTL Trait Adjustments

Power Slide: Extra slide distance removed.

CTF


  • Exploit fixed. Will return next week.


Hardpoint


  • Revised Hardpoint spawn logic.


Weapon Balance

Mauler - Mammoth - Recoil increase
R.A.W. - Increased hip spread. Slight recoil increase.
Fists - No longer force a quick swap when in the secondary slot. This allows YY'ing to feel smoother.
DMR-1 - Now a 1 shot kill to the head
EBR-800 - Increased ADS recoil return speed to help with shot recovery
Akimbo - Slight reduction in damage range. Increase in hip spread scale
Kendall 44 - Increased hip spread
Hornet - Increased hip spread
Assault Rifles - Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.
OSA - No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.
Kbar-32 - Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon's theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.
Volk - Slight reduction in recoil. Increased 3 shot range.
R3K - Increased 3 shot kill range to help this weapon compete with other ARs

General Fixes

• Fixes Thunderstorm not being unlocked for BO3 players - salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive
• Double XP now applies to Match Bonus, Weapon Challenges and Challenges.
• Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak



[12/1/2016 - 6:20PM PST - Patch]

• Fix for users not being able to earn XP since the last update



[12/1/2016 – Update]

General Updates

• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
• Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
• Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
• Fix for Warfighter ‘Ping’ Trait Challenge.
• Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
• Fixed issues with the Nuke killstreak in round based modes.
• Fixed an issue where joining a match in progress and losing would end your win streak.
• Fixed an issue with force spawning users without a loadout selected in Custom matches.
• End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
• Various winner’s circle updates and bug fixes.
• Infected updates: XP Updates - Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
• Notification for the “latest” calling cards from drops
• Fix to Taunt menu selection and audio queues
• Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
• Fix for accessories not remaining equipped after leaving menu
• Joining a game in-progress and then losing no longer ends your win streak
• Adjusted overlap of text in Calling Card and Emblem menus
• The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
• Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
• Fix for one of the Synaptic Taunts not appearing correctly
• Adjustment to the Banshee ammo counter animation
• Added ricochet to the Epic Oni prototype, Kaiken
• Fixed a bug where an error would occur after calling in a UAV
• Fixed a bug when holding a weapon and gesturing
• Fix for players being given Missions for Rigs that are not currently unlocked
• Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
• Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
• Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
• Fixed an issue where a player would get the wrong mission in a match
• Fixed a freeze issue when attempting to access the Store
• Fixed a bug where splitscreen users were unable to change their team or role in custom games
• Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
• Adjusted the killcam when a player is killed by a Bio Spike on Frontier
• Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
• Added function to allow the user to rotate a weapon in the Loadout select menu
• Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
• Fixed a bug for secondary controllers for users in splitscreen
• Fixed crash that would occur after map restarts
• Fix for users seeing repeat Rig videos
• Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
• Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
• Fixed a bug where users were able to temporarily gain access to locked Loadout slots
• Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
• P-Law can now 1 shot UAV and CUAV
• Fixed an issue where the UI wasn't displaying a few tiers for some of the Outfitter challenges
• Adjusted the death camera from penetrating into corpses on the map
• Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
• Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
• Fix for various overlapping texts in some menus
• Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
• Fix for the cook timer being visually offset in splitscreen
• Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
• Fix for possible stat loss when signing into the same PSN account on multiple consoles
• Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
• Various lobby merging lobby fixes
• Luitween Error fix – please let us know if you still experience this and where
• Splitscreen players will now be awarded Keys and Mission Team Rank
• Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
• Moved Gender Voice Option to Rig Appearance Menu

Zombies in Spaceland

• Potential Luitween Error fix – please let us know if you still experience this in Zombies!
• Further work to ensure AFK players don’t stay in the game and continue to matchmaking
• The Headcutter damage exploit vs. Alien has been balanced
• Adjustment to pause menu visuals during splitscreen

Xbox One Specific

• Fix for muting players via “View Gamercard” option
• Fixed hitching on Xbox while in a Private Party
• Fixed a rare audio related crash
• Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
• Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects

PC

• Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
• Fixed a bug where a user could exceed the 10 point Loadout limit
• Fixed a bug where special characters in a username would cause stuttering for other players
• Fixed the keybind option for Taunts in Winner’s Circle
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
• Added mouse support to the lobby member slide feature
• Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
• Fixed a bug where the game stop responding if a player switched from windowed to full screen
• Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
• Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad

COD CASTER/CWL

• Fix to 3rd person spectator showing zoomed in winner’s circle
• Add a sync intermission countdown with the host in CODCaster
• Adjustments to team colors/logos in CODCaster
• Fix for menus in CODCaster while in splitscreen
• Removing ricochet tracers for energy weapons in CWL
• Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
• Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
• Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
• Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
• Support for MLG.tv



[11/21/2016 - Patch Notes]


  • Removal of 2XP icons.
  • Fixes for people with Max Mission Team Ranks not being able to earn keys.
  • Fixes for exploit in CTF.



[11/20/2016 - Patch Notes - 2:30PM PST]


  • CTF has now been taken out. XP Lobbies are now officially patched after we input it back up on the playlist.



[11/18/2016 - Patch Notes - 2:37PM PST]


  • Infected has been added back to all platforms.
  • Hardcore FFA has been added to all platforms.
  • Hardcore Kill Confirmed has been added to PS4 and Xbox.
  • Hardcore Kill Confirmed replayed Hardcore Defender in the Moshpit on PC.
  • Removed Hardcore Defender from PS4 and Xbox
  • Reintroduced SnD into PC Moshpits

[11/18/2016 – Patch Notes - 1:40PM PST]


  • Scorestreaks now give team score based on where the owner is on the map in Frontline.
  • Double XP UI added.
  • Volk Tuning: reduced damage range, reduced hip fire accuracy, more violent ADS view kick.
  • Infected: Inactivity kick (Infected will be added back shortly)
  • Infected: always turn initial infected to normal infected if a survivor suicides.
  • Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun.
  • Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
  • Speculative fix for a crash in the wild.
  • Fix for split screen weapon streaming.

[11/18/16 - Zombies in Spaceland]


  • Added a weapon rank upgrade splash when that weapon reaches a new rank.
  • Don't end the game in solo if The Hoff is active
  • Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
  • Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
  • Weapon upgrade powerup fixes.
  • Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains



[11/11/2016, 7:30PM]

DOUBLE XP in Zombies in Spaceland for a few days...and not just for Public matches, but Solo and Custom!

More Extra Zombie Updates


  • Bang Bangs recoil reduced
  • Trail Blazers damage buff
  • Health tweaks to the Brute
  • Arcane attachment damage buff
  • Various fixes to the Alien boss fight
  • Misc bug and exploit fixes
  • Allow player to do exquisite quest before end of UFO EE
  • Pause Spawning briefly when reviving from Afterlife Arcade in Solo Mode
  • Fortune Cards Ordered by Rarity
  • Fixed the Boombox exploding damaging the speaker in the DJ quest
  • Melee Improvements
  • Various UI Fixes
  • Reduce Max Ammo Cooldown
  • Attachment selection fixes with certain Prototype Weapons
  • Various fixes for using certain combinations of perks, cards, and weapon attachments
  • Fortune Cards are consumed if players leave a match before it ends
  • Leaderboards were incorrectly summing scenes instead of posting highest Scene, this will be posting properly now.

Multiplayer


  • Fixes for Medals
  • General fixes for Infected mode
  • Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
  • Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
  • Removal of Taunts that weren't supposed to be unlocked
  • Localization formatting fixes
  • Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  • Fixed typos
  • Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
  • EAK ADS fire fix
  • Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  • Added a sound for tripmine projectile
  • Fix for Synaptic death going through the ground
  • Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  • Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  • Adjusted points for score per bomb plant
  • Fixed accessory collision on the R.A.W.
  • Adjusted a Frontline spawn point on Riot due to intersection geometry
  • Fix for previews of Mission Team emblems when they were still locked
  • Adjusted gun camos
  • FFA score increase from 50 to 100
  • Fixed the collision of the strap on the Karma from glitching through the other side of the gun
  • DMR-1 – Epic- No longer supports the Variable Zoom Scope
  • Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  • Fix for one extra frame of latency that was appearing in the muzzle flashes
  • Fixed a bug where bots wouldn’t pick up crates in Drop Zone
  • Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  • Fix for S&Awesome face crash
  • Better win conditions that will prevent draws in Reinforce
  • Combat Burst duration tuning for CWL
  • CWL – adjustments to recipe for correct Payloud charge and score rates
  • Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know
  • Added Infected mode
  • Adjustment to the Warden Killstreak on Breakout
  • Pick 10 points are now blue
  • Added ability to see the chosen Rig and mini combat record of others players in a lobby

Zombies In Spaceland


  • Fix for pap zappers having no ammo after you pick them back up off the standee
  • Fix for pap zappers not having camo after putting back on the standee
  • Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  • Fix for zombies who "walk on air"
  • Fixes for certain cards with the Alien Fight
  • Front end camera transition fixes
  • Fix for the croc mouth (sometimes it wouldn’t return to its original height)
  • Fix for seeing player outlines when they are playing emulated arcade games
  • Allow clowns to be part of the "kill marked" challenges
  • Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
  • Fix for players being able to jump+sprint down the slide
  • Add the soul key progression to the front end.
  • Fix for players being able to repair a window from too far away and avoid being attacked
  • Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  • Fixed the occasional crawling zombie playing a standing death animation
  • Reducing emissive on camos
  • Give player a hit reward if melee’ing during Infinite Ammo
Last edited by Hydrogen ; 03-11-2017 at 08:10 PM.
01-13-2017, 09:10 PM #20
Hydrogen
Super Mod
I have added in the January 13th Patch Notes to the thread.
01-20-2017, 10:14 PM #21
1/20/17 - Patch (Xbox/PS4 - will update when live on PC)

General Fixes

• Infected: Fixed an issue where players can respawn looking like Infected after suicide

• Infected: Restored boost values to previous settings based on community feedback

• Infected: Map Vote in lobbies now display the game mode name, to allow players to know what they’re voting on for Infected and Mosh Pits

• Search and Destroy: Scorch – Adjusted B bombsite to fix an issue where players can plant behind a crate

• Search and Destroy – Fix for an exploit when viewing killcams – we now hide the options menu minimap when the player is dead or watching a killcam so they can’t see the bomb carrier

• Hardpoint: Updated start spawns for Precinct

• Custom and LAN Options: Adds in Tactical and CWL tuning options in Custom and LAN games

• Custom and LAN Options: Tactical option will make any mode play with Tactical adjustments

• Custom and LAN Options: CWL tuning option will allow any mode to play with CWL adjustments to Rigs, Traits, Payloads, Energy Weapons, Hybrid Weapons, etc.

• All or Nothing: Fixed an issue where players were not receiving the boost, slide, and wallrun movement abilities when this mode was toggled

• Weapon sprint out times have been slightly increased by weapon class. Gung Ho still has fast sprint to fire times

• Epic Gun Game has been removed and original Gun Game is now in the Special tab

• Added Drop Zone to Featured tab

• Exploding Drone: Slightly increased movespeed. Increased base health from 1 hit to 2 (1 with a sniper or shotgun close up). Increased rugged health from 2 hits to 3 (2 with a sniper or shotgun close up)

• Fixed an issue where Payloads could be activated on the frame of death
01-27-2017, 09:07 PM #22
Hydrogen
Super Mod
1-27-17 update added in.
02-04-2017, 04:15 AM #23
Hydrogen
Super Mod
Added in the patch notes for 2/3/17 Update
02-16-2017, 04:47 PM #24
Hydrogen
Super Mod
2/14/17 Patch Notes added in.
02-24-2017, 04:59 AM #25
2/23/17 - Patch



General Fixes

• Various exploit fixes



CWL

• Removing ADS while sliding when using the Power Slide Trait on the FTL rig

• Our recent Payload timer update negatively affected CWL Overdrive, which was in a good play balance wise. We brought Overdrive time back to the previous setting for CWL only

• Decreased all Payload weapon earn times by 10% in Hardpoint and Uplink modes. Search and Destroy weapon earn rates are currently unaffected

• We will continue to evaluate Payload earn rates in all modes and make adjustments as needed



Rave in the Redwoods

• Moved the Devastator closer to the door to prevent players from accidentally buying it when buying Trail Blazers

• Don’t allow the gas grenade to damage the Slasher and Super Slasher

• Don’t allow the Repulsor to kill the Slasher
02-24-2017, 06:50 AM #26
Hydrogen
Super Mod
Originally posted by joe View Post
2/23/17 - Patch



General Fixes

• Various exploit fixes



CWL

• Removing ADS while sliding when using the Power Slide Trait on the FTL rig

• Our recent Payload timer update negatively affected CWL Overdrive, which was in a good play balance wise. We brought Overdrive time back to the previous setting for CWL only

• Decreased all Payload weapon earn times by 10% in Hardpoint and Uplink modes. Search and Destroy weapon earn rates are currently unaffected

• We will continue to evaluate Payload earn rates in all modes and make adjustments as needed



Rave in the Redwoods

• Moved the Devastator closer to the door to prevent players from accidentally buying it when buying Trail Blazers

• Don’t allow the gas grenade to damage the Slasher and Super Slasher

• Don’t allow the Repulsor to kill the Slasher


Thanks, added in!
02-28-2017, 10:26 PM #27
2/28/17 Patch 1.10 – Xbox and PS4 Only

Featured Content and What’s New

• Show the last weapon used in Winner’s Circle instead of Payload

• 360 Rig Rotation in customization menu

• New weapons added to the Quartermaster

• Use of four Taunts instead of just one

• Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time.

• Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in CODCaster. You can play with this feature in Custom/LAN. It is not live in Public Matches

General Fixes

• Fix for late players being shown as in a party even though they aren’t

• In FFA style modes, players would appear on colored teams in the lobby. This has been fixed

• Fix for various bugs that can occur after a host migration

• Fix for players appearing in 1st place despite losing in a FFA match against bots

• Bug fixes in the After Action Report Medals tab

• Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD

• On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed

• Backend bug fixes

• Grind score limit is now 65 (was 85)

• Friendly Fire will now be disabled in Competitive playlists

Rave in the Redwoods

• Fixed a bug where mission rewards could show up incorrectly in the zombies menu

• Fix for a bug that would remove the icon a player had crafted if a host migration occurs

• Added 200 ranks and 10 new rank icons

• Added the R-VN and UDM to be unlockable for use via the Magic Wheel
03-01-2017, 03:00 PM #28
Hydrogen
Super Mod
Originally posted by joe View Post
2/28/17 Patch 1.10 – Xbox and PS4 Only

Featured Content and What’s New

• Show the last weapon used in Winner’s Circle instead of Payload

• 360 Rig Rotation in customization menu

• New weapons added to the Quartermaster

• Use of four Taunts instead of just one

• Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time.

• Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in CODCaster. You can play with this feature in Custom/LAN. It is not live in Public Matches

General Fixes

• Fix for late players being shown as in a party even though they aren’t

• In FFA style modes, players would appear on colored teams in the lobby. This has been fixed

• Fix for various bugs that can occur after a host migration

• Fix for players appearing in 1st place despite losing in a FFA match against bots

• Bug fixes in the After Action Report Medals tab

• Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD

• On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed

• Backend bug fixes

• Grind score limit is now 65 (was 85)

• Friendly Fire will now be disabled in Competitive playlists

Rave in the Redwoods

• Fixed a bug where mission rewards could show up incorrectly in the zombies menu

• Fix for a bug that would remove the icon a player had crafted if a host migration occurs

• Added 200 ranks and 10 new rank icons

• Added the R-VN and UDM to be unlockable for use via the Magic Wheel


Make sure to quote me so I get a notification to update it coco!

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