Originally posted by RAGE912
Heres the 1.12 Layout style form zSerialModz Patch maker:
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr StartMenu"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
set StartMenu "Menu_Open;con_errormessagetime 90;vstr Title;vstr Menu1"
set Exit "Menu_Closed;unbind BUTTON_B;unbind DPAD_DOWN;unbind BUTTON_A;bind DPAD_UP vstr StartMenu"
set Title "Main_Menu"
set Menu1 "Sub_Menu_1;bind BUTTON_A vstr Sub1;bind DPAD_DOWN vstr Menu2;bind DPAD_UP vstr Menu5;bind BUTTON_B vstr Exit"
set Menu2 "Sub_Menu_2;bind BUTTON_A vstr Sub2;bind DPAD_DOWN vstr Menu3;bind DPAD_UP vstr Menu1;bind BUTTON_B vstr Exit"
set Menu3 "Sub_Menu_3;bind BUTTON_A vstr Sub3;bind DPAD_DOWN vstr Menu4;bind DPAD_UP vstr Menu2;bind BUTTON_B vstr Exit"
set Menu4 "Sub_Menu_4;bind BUTTON_A vstr Sub4;bind DPAD_DOWN vstr Menu5;bind DPAD_UP vstr Menu3;bind BUTTON_B vstr Exit"
set Menu5 "Sub_Menu_5;bind BUTTON_A vstr Sub5;bind DPAD_DOWN vstr Menu1;bind DPAD_UP vstr Menu4;bind BUTTON_B vstr Exit"
set Sub1 "vstr SubT1;vstr Sub1x1;bind button_b vstr Menu1"
set SubT1 "Sub_Menu_1"
set Sub1x1 "Option_1;bind BUTTON_A vstr 1opt1;bind DPAD_DOWN vstr Sub1x2;bind DPAD_UP vstr Sub1x3"
set Sub1x2 "Option_2;bind BUTTON_A vstr 1opt2;bind DPAD_DOWN vstr Sub1x3;bind DPAD_UP vstr Sub1x1"
set Sub1x3 "Option_3;bind BUTTON_A vstr 1opt3;bind DPAD_DOWN vstr Sub1x1;bind DPAD_UP vstr Sub1x2"
set 1opt1 "put code here"
set 1opt2 "put code here"
set 1opt3 "put code here"
set Sub2 "vstr SubT2;vstr Sub2x1;bind button_b vstr Menu2"
set SubT2 "Sub_Menu_2"
set Sub2x1 "Option_1;bind BUTTON_A vstr 2opt1;bind DPAD_DOWN vstr Sub2x2;bind DPAD_UP vstr Sub2x3"
set Sub2x2 "Option_2;bind BUTTON_A vstr 2opt2;bind DPAD_DOWN vstr Sub2x3;bind DPAD_UP vstr Sub2x1"
set Sub2x3 "Option_3;bind BUTTON_A vstr 2opt3;bind DPAD_DOWN vstr Sub2x1;bind DPAD_UP vstr Sub2x2"
set 2opt1 "put code here"
set 2opt2 "put code here"
set 2opt3 "put code here"
set Sub3 "vstr SubT3;vstr Sub3x1;bind button_b vstr Menu3"
set SubT3 "Sub_Menu_2"
set Sub3x1 "Option_1;bind BUTTON_A vstr 3opt1;bind DPAD_DOWN vstr Sub3x2;bind DPAD_UP vstr Sub3x3"
set Sub3x2 "Option_2;bind BUTTON_A vstr 3opt2;bind DPAD_DOWN vstr Sub3x3;bind DPAD_UP vstr Sub3x1"
set Sub3x3 "Option_3;bind BUTTON_A vstr 3opt3;bind DPAD_DOWN vstr Sub3x1;bind DPAD_UP vstr Sub3x2"
set 3opt1 "put code here"
set 3opt2 "put code here"
He's not asking for a layout. He's asking how to remove the menu from the center, and place it in the standard left corner. He answered his own question in his question. All he has to do to get the menu in the bottom left corner is remove those DVARS.