Post: Your thoughts and improvement ideas for Mw2
01-31-2010, 07:54 PM #1
Ðewzy
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); HI guys, I Just thought this might be kind of cool to see what people think. I was thinking that maybe people could post what they thought about the game and what they think IW could/should do. Ok I'll start:
I think that Mw2 was over hyped and IW put crap in the game they didn't need to. i think IW should take some stuff from CoD4 and put it back into Mw2 and also they should have gold because i miss it and to be honest kinda miss CoD4! Post you thoughts and ideas for MW2! thanks!
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01-31-2010, 08:04 PM #2
Octavia
"PonyF ag"
cod 4 was better but after playing BFBC demo i loved it
to make it better
MW2IDEAS

1.matchmaking
2.lag
3.maps
4.camping
5.many more
6.fix sniping
7.bring back G36C G3 MP5 AK 74u W1200 and the beginning sniper of cod4
8.more destructive environment
k
illstreak


UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -25 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.
my ideas
01-31-2010, 08:42 PM #3
Pricey91
Professor of trollology
Originally posted by 8480
Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.


I quite like the idea of that. It would be very good for objective games. You should be able to put it where you like. The only problem I can see with it is being able to use it to spawn trap. Imagine it on Highrise, you could cover two entrances and you watch the other. Its a spawn trapping nightmare.
01-31-2010, 08:47 PM #4
Ðewzy
Do a barrel roll!
Originally posted by 8480
cod 4 was better but after playing BFBC demo i loved it
to make it better
MW2IDEAS

1.matchmaking
2.lag
3.maps
4.camping
5.many more
6.fix sniping
7.bring back G36C G3 MP5 AK 74u W1200 and the beginning sniper of cod4
8.more destructive environment
k
illstreak


UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -25 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.
my ideas


good ideas i also think they should have more killstreaks and ground units like tanks etc.

---------- Post added at 02:47 PM ---------- Previous post was at 02:45 PM ----------

Originally posted by Pricey91 View Post
I quite like the idea of that. It would be very good for objective games. You should be able to put it where you like. The only problem I can see with it is being able to use it to spawn trap. Imagine it on Highrise, you could cover two entrances and you watch the other. Its a spawn trapping nightmare.


true. the spawning system is already messed up badly in this game so i could see that happening

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