Post: big list of shaders[and sayin what they are]
04-02-2012, 11:43 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); these have been released in code4 section but not explain what they do enjoy guys

hud_scorebar = A small and nice line with half of a circle on top.
minimap_scanlines = UAV minimap lasers, they make a cool shader if you make them big.
line_horizontal_scorebar = A black and grey thing, with gradient.
ui_cursor = Menus mouse.
mw2_main_cloud_overlay = MW2 menu fog, is not animated, dont know why.
menu_setting_selection_bar = Are the bars that appear when you select something with the cursor
hud_scorebar_topcap_bg = Cant remember what it is.
ui_scrollbar = A scrollbar with gradient.
popmenu_bg = similar to the previous one
ui_scrollbar_arrow_dwn_a = Cant remember what it is.
ui_slider2 = Similar to previous ones.
ui_scrollbar_thumb = Cant remember what it is.
map_artillery_selector = Artillery selector, when calling airstrike.
map_nuke_selector = Like previous one, but is something that IW never added to game.
remotemissile_target_friendly = Cant remember what it is.
hudicon_neutral = A "?" in white.
hudcolorbar = A menu shader with gradient on its right side.
hudscoreboardscroll_uparrow = Scoreboard arrow.
hudscoreboardscroll_downarrow = Same as previous.
hudscoreboardscroll_upkey = Scoreboard icon that says PG UP, is a square.
hudscoreboardscroll_downkey = Same as previous but says DW PG.
minimap_background = A square, is the border of minimap.
minimap_light_on = Very cool shader with a epic gradient, dont know its use in game.
hud_flashbangicon = A flashbang icon, is grey.
hud_grenadepointer = Small arrow that appears when a grenade is close to you.
hud_grenadeicon = Grenade icon, goes with previous one.
hud_offscreenobjectivepointer = Arrow that appears when you waypoint.
hud_grenadethrowback = A hand, is from SP.
hint_friendly = Another hand, from SnD I think, when planting.
compass_radarline = Radar lines, when minimap updates.
compassping_player = Yellow arrow, of your player in minimap
ui_scrollbar_arrow_right = Arrow.
ui_sliderbutt_1 = Vertical button with a little gradient.
ui_scrollbar_arrow_left = Arrow.
ui_scrollbar_arrow_up_a = Arrow.
popup_button_selection_bar = Black square with a white line on left.
hud_scorebar_topbar_bg = Top scoreboard bar, has gradient from right to left.
hud_scorebar_topbar = Same as previous, but with 3 colours.
compassping_explosion = A explosion, cool, is red.
gradient = A gradient.
gradient_bottom = A gradient.
gradient_center = A gradient.
gradient_fadein = Same.
gradient_fadein_fadebottom = Same.
gradient_top = Same.
hint_health = Diehard icon for reviving teammates, default colour is blue.
hint_mantle = Icon that appears in spot to jump.
hit_direction = Icon when somebody hit you.
hit_direction_stun = Icon when a stun hit you
line_vertical = Line with gradient.
logo_iw = IW logo when maps load.
small_box_lightfx = A light, is white.
mw2_popup_bg_fogscroll = Fog, a bit ugly.
line_horizontal = A line, with gradient.
ui_host = A star.
decode_characters = A russian/arab text.
decode_characters_glow = Another russian/arab text.
nottalkingicon = Micro.
talkingicon = Micro, when you press Z to talk.
hud_dpad_xbox360 = Xbox dpad icon, from right down corner.
hud_status_connecting = From scoreboard.
hud_status_dead = From scoreboard.
compassping_enemyfiring = Enemy minimap icon.
ballistic_overlay = blast shield overlay.
hud_burningbarrelicon = explosive barrels icon.
reticle_center_cross = crosshair.
killiconheadshot = headshot icon.
killiconcrush = crush icon.
hud_icon_c4 = C4.
nightvision_overlay_goggles = nightvision overlay.
hud_icon_nvg = nightvision googles actionslot icon.
hud_teamcaret = an arrow.
solid_triangle = a triangle.
summary_arrow = an arrow aiming to right.
mapselect_arrow = an arrow aiming to down.
hudsoftline = vertical line with gradient.
hudsoftlineh = horizontal line with gradient.
progress_bar_fg_sel = progress bar piece.
flupee = muit shader

Most of them in original menus are set with the colour 0.5, 0.5, 0.5 To use, precache them in init with precacheshader("shader name here");
creds
Yamato for testin most or all these shaders gd job
ME for findin
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LightModz
04-03-2012, 12:03 AM #2
primetime43
Knowledge is power Tiphat
Thank you very much
04-03-2012, 03:35 PM #3
Originally posted by mattyjkilledme View Post
these have been released in code4 section but not explain what they do enjoy guys

hud_scorebar = A small and nice line with half of a circle on top.
minimap_scanlines = UAV minimap lasers, they make a cool shader if you make them big.
line_horizontal_scorebar = A black and grey thing, with gradient.
ui_cursor = Menus mouse.
mw2_main_cloud_overlay = MW2 menu fog, is not animated, dont know why.
menu_setting_selection_bar = Are the bars that appear when you select something with the cursor
hud_scorebar_topcap_bg = Cant remember what it is.
ui_scrollbar = A scrollbar with gradient.
popmenu_bg = similar to the previous one
ui_scrollbar_arrow_dwn_a = Cant remember what it is.
ui_slider2 = Similar to previous ones.
ui_scrollbar_thumb = Cant remember what it is.
map_artillery_selector = Artillery selector, when calling airstrike.
map_nuke_selector = Like previous one, but is something that IW never added to game.
remotemissile_target_friendly = Cant remember what it is.
hudicon_neutral = A "?" in white.
hudcolorbar = A menu shader with gradient on its right side.
hudscoreboardscroll_uparrow = Scoreboard arrow.
hudscoreboardscroll_downarrow = Same as previous.
hudscoreboardscroll_upkey = Scoreboard icon that says PG UP, is a square.
hudscoreboardscroll_downkey = Same as previous but says DW PG.
minimap_background = A square, is the border of minimap.
minimap_light_on = Very cool shader with a epic gradient, dont know its use in game.
hud_flashbangicon = A flashbang icon, is grey.
hud_grenadepointer = Small arrow that appears when a grenade is close to you.
hud_grenadeicon = Grenade icon, goes with previous one.
hud_offscreenobjectivepointer = Arrow that appears when you waypoint.
hud_grenadethrowback = A hand, is from SP.
hint_friendly = Another hand, from SnD I think, when planting.
compass_radarline = Radar lines, when minimap updates.
compassping_player = Yellow arrow, of your player in minimap
ui_scrollbar_arrow_right = Arrow.
ui_sliderbutt_1 = Vertical button with a little gradient.
ui_scrollbar_arrow_left = Arrow.
ui_scrollbar_arrow_up_a = Arrow.
popup_button_selection_bar = Black square with a white line on left.
hud_scorebar_topbar_bg = Top scoreboard bar, has gradient from right to left.
hud_scorebar_topbar = Same as previous, but with 3 colours.
compassping_explosion = A explosion, cool, is red.
gradient = A gradient.
gradient_bottom = A gradient.
gradient_center = A gradient.
gradient_fadein = Same.
gradient_fadein_fadebottom = Same.
gradient_top = Same.
hint_health = Diehard icon for reviving teammates, default colour is blue.
hint_mantle = Icon that appears in spot to jump.
hit_direction = Icon when somebody hit you.
hit_direction_stun = Icon when a stun hit you
line_vertical = Line with gradient.
logo_iw = IW logo when maps load.
small_box_lightfx = A light, is white.
mw2_popup_bg_fogscroll = Fog, a bit ugly.
line_horizontal = A line, with gradient.
ui_host = A star.
decode_characters = A russian/arab text.
decode_characters_glow = Another russian/arab text.
nottalkingicon = Micro.
talkingicon = Micro, when you press Z to talk.
hud_dpad_xbox360 = Xbox dpad icon, from right down corner.
hud_status_connecting = From scoreboard.
hud_status_dead = From scoreboard.
compassping_enemyfiring = Enemy minimap icon.
ballistic_overlay = blast shield overlay.
hud_burningbarrelicon = explosive barrels icon.
reticle_center_cross = crosshair.
killiconheadshot = headshot icon.
killiconcrush = crush icon.
hud_icon_c4 = C4.
nightvision_overlay_goggles = nightvision overlay.
hud_icon_nvg = nightvision googles actionslot icon.
hud_teamcaret = an arrow.
solid_triangle = a triangle.
summary_arrow = an arrow aiming to right.
mapselect_arrow = an arrow aiming to down.
hudsoftline = vertical line with gradient.
hudsoftlineh = horizontal line with gradient.
progress_bar_fg_sel = progress bar piece.
flupee = muit shader

Most of them in original menus are set with the colour 0.5, 0.5, 0.5 To use, precache them in init with precacheshader("shader name here");
creds
Yamato for testin most or all these shaders gd job
ME for findin


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mattyjkilledme
04-03-2012, 04:15 PM #4
posted a long time ago You must login or register to view this content.

The following user thanked dutch masters for this useful post:

247Yamato

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S63
04-03-2012, 05:31 PM #5
where do u think ive got em from bro and i know but wore posted on ere bro and sayin what they do
04-03-2012, 05:42 PM #6
Thank you Smile
04-03-2012, 05:54 PM #7
Originally posted by smodder View Post
Thank you Smile

you welcome bro
04-03-2012, 06:07 PM #8
LightModz
League Champion
Originally posted by mattyjkilledme View Post
these have been released in code4 section but not explain what they do enjoy guys

hud_scorebar = A small and nice line with half of a circle on top.
minimap_scanlines = UAV minimap lasers, they make a cool shader if you make them big.
line_horizontal_scorebar = A black and grey thing, with gradient.
ui_cursor = Menus mouse.
mw2_main_cloud_overlay = MW2 menu fog, is not animated, dont know why.
menu_setting_selection_bar = Are the bars that appear when you select something with the cursor
hud_scorebar_topcap_bg = Cant remember what it is.
ui_scrollbar = A scrollbar with gradient.
popmenu_bg = similar to the previous one
ui_scrollbar_arrow_dwn_a = Cant remember what it is.
ui_slider2 = Similar to previous ones.
ui_scrollbar_thumb = Cant remember what it is.
map_artillery_selector = Artillery selector, when calling airstrike.
map_nuke_selector = Like previous one, but is something that IW never added to game.
remotemissile_target_friendly = Cant remember what it is.
hudicon_neutral = A "?" in white.
hudcolorbar = A menu shader with gradient on its right side.
hudscoreboardscroll_uparrow = Scoreboard arrow.
hudscoreboardscroll_downarrow = Same as previous.
hudscoreboardscroll_upkey = Scoreboard icon that says PG UP, is a square.
hudscoreboardscroll_downkey = Same as previous but says DW PG.
minimap_background = A square, is the border of minimap.
minimap_light_on = Very cool shader with a epic gradient, dont know its use in game.
hud_flashbangicon = A flashbang icon, is grey.
hud_grenadepointer = Small arrow that appears when a grenade is close to you.
hud_grenadeicon = Grenade icon, goes with previous one.
hud_offscreenobjectivepointer = Arrow that appears when you waypoint.
hud_grenadethrowback = A hand, is from SP.
hint_friendly = Another hand, from SnD I think, when planting.
compass_radarline = Radar lines, when minimap updates.
compassping_player = Yellow arrow, of your player in minimap
ui_scrollbar_arrow_right = Arrow.
ui_sliderbutt_1 = Vertical button with a little gradient.
ui_scrollbar_arrow_left = Arrow.
ui_scrollbar_arrow_up_a = Arrow.
popup_button_selection_bar = Black square with a white line on left.
hud_scorebar_topbar_bg = Top scoreboard bar, has gradient from right to left.
hud_scorebar_topbar = Same as previous, but with 3 colours.
compassping_explosion = A explosion, cool, is red.
gradient = A gradient.
gradient_bottom = A gradient.
gradient_center = A gradient.
gradient_fadein = Same.
gradient_fadein_fadebottom = Same.
gradient_top = Same.
hint_health = Diehard icon for reviving teammates, default colour is blue.
hint_mantle = Icon that appears in spot to jump.
hit_direction = Icon when somebody hit you.
hit_direction_stun = Icon when a stun hit you
line_vertical = Line with gradient.
logo_iw = IW logo when maps load.
small_box_lightfx = A light, is white.
mw2_popup_bg_fogscroll = Fog, a bit ugly.
line_horizontal = A line, with gradient.
ui_host = A star.
decode_characters = A russian/arab text.
decode_characters_glow = Another russian/arab text.
nottalkingicon = Micro.
talkingicon = Micro, when you press Z to talk.
hud_dpad_xbox360 = Xbox dpad icon, from right down corner.
hud_status_connecting = From scoreboard.
hud_status_dead = From scoreboard.
compassping_enemyfiring = Enemy minimap icon.
ballistic_overlay = blast shield overlay.
hud_burningbarrelicon = explosive barrels icon.
reticle_center_cross = crosshair.
killiconheadshot = headshot icon.
killiconcrush = crush icon.
hud_icon_c4 = C4.
nightvision_overlay_goggles = nightvision overlay.
hud_icon_nvg = nightvision googles actionslot icon.
hud_teamcaret = an arrow.
solid_triangle = a triangle.
summary_arrow = an arrow aiming to right.
mapselect_arrow = an arrow aiming to down.
hudsoftline = vertical line with gradient.
hudsoftlineh = horizontal line with gradient.
progress_bar_fg_sel = progress bar piece.
flupee = muit shader

Most of them in original menus are set with the colour 0.5, 0.5, 0.5 To use, precache them in init with precacheshader("shader name here");
creds
Yamato for testin most or all these shaders gd job
ME for findin

btw whats with you putting "ME for findin"
yeh you didnt find it lol?

The following 3 users say thank you to LightModz for this useful post:

247Yamato, dutch masters, KingcreekS
04-04-2012, 06:10 AM #9
Originally posted by LightModz View Post
btw whats with you putting "ME for findin"
yeh you didnt find it lol?

Google search is a very time-consuming activity :carling:
04-04-2012, 07:41 AM #10
247Yamato
< ^ > < ^ >
What did you find? This in your mind: flupee = muit shader? :dumb: . You didnt even posted it complete, :S

The following 2 users say thank you to 247Yamato for this useful post:

dutch masters, LightModz

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